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sox7d
02-03-2014, 01:55 PM
How would you do it with each? With some kind of synergy, too. This isn't "what's the best 5-man group and then a wizard/ranger."

Bonus: Best party build without a healer? Best party build without a tank (war, sk, pal, mnk, rng)?

Juevento
02-03-2014, 02:04 PM
I would go wiz, bard, wiz, enc, cleric, war for the first.

Exmo
02-03-2014, 02:17 PM
Cleric, Warrior, Enchanter, Rogue, Rogue, Ranger
Cleric, Warrior, Enchanter, Rogue, Bard, Wizard

The Ranger isn't really a problem, since they will do decent dps with the same support as the rogue (haste). The Wizard however needs both a bard and an Enchanter to sustain even OK dps.

Issues
02-03-2014, 02:43 PM
Cleric, Warrior, Enchanter, Rogue, Rogue, Ranger
Cleric, Warrior, Enchanter, Rogue, Bard, Wizard

The Ranger isn't really a problem, since they will do decent dps with the same support as the rogue (haste). The Wizard however needs both a bard and an Enchanter to sustain even OK dps.

Accurate imo.

Tecmos Deception
02-03-2014, 03:06 PM
The two for one: cleric, shaman, enchanter, enchanter, wizard, ranger. A bit hard up for pulling if you are indoors, but at least you have 2+ heals, 3 slows, 2 CC, 6 rooters, 4+ stuns. Lol.

I guess putting a bard or monk in for one of the enchanters would be more realistic cause you would have legit pulls then, just not as much enchantering!


Seems silly to put a "real" tank in a full group with a ranger. No, the ranger isn't as tough. But if you've got cleric and shaman buffs, and CH + torpor, he isn't going to go down, and he can keep aggro just fine. Guess it might be different in Velious. I never did big things on live during that period so I don't know how difficult keeping a ranger up is.

baalzy
02-03-2014, 03:15 PM
How would you do it with each?

Bonus: Best party build without a healer? Best party build without a tank (war, sk, pal, mnk, rng)?

Ranger: Warrior, Enchanter, Cleric, Shaman, Monk
Ranger gets put on ensnare/root CC while dps and can patch heal between fights if needed. Monk&ranger do pulls and DPS. Rest is obvious.

Wizard:
SK or Pal, Bard, Enchanter, Rogue, Cleric.
One of the rogues pulls, Wizards job is to help fast-burn mobs when an overpull happens because it's more difficult without a monk puller. Lots of mana regen between the bard&enchanter to mitigate the fact that wizards are not group friendly

No tank:
Druid, Enchanter, 4x Rogue. Fear kite for the 3 seconds the mob survives.

No healer:
Monk x3, rogue x2, enchanter. Let the monks rotate taking damage so they can keep mended up. Rogues just obliterate mobs to reduce damage taken. Enchanter haste + pet helps. Runes too to mitigate damage.

Lune
02-03-2014, 03:16 PM
The two for one: cleric, shaman, enchanter, enchanter, wizard, ranger. A bit hard up for pulling if you are indoors, but at least you have 2+ heals, 3 slows, 2 CC, 6 rooters, 4+ stuns. Lol.

I guess putting a bard or monk in for one of the enchanters would be more realistic cause you would have legit pulls then, just not as much enchantering!


Seems silly to put a "real" tank in a full group with a ranger. No, the ranger isn't as tough. But if you've got cleric and shaman buffs, and CH + torpor, he isn't going to go down, and he can keep aggro just fine. Guess it might be different in Velious. I never did big things on live during that period so I don't know how difficult keeping a ranger up is.

This

Get those warriors / knights out of there

Tecmos Deception
02-03-2014, 03:21 PM
Modern MMOs suck because threads like this can't even exist.

Wow guy trying to build a perfect group: "Well I guess I'd probably take a tank, and a healer, and a few DPS. If I were feeling fancy I might ask the tank to have a DPS offspec incase we do any boss fights with random aggro mechanics!"

When was the last MMO that had serious interplay between classes, instead of between roles? City of Heroes? I guess classes and roles were kind of the same thing in CoH, but at least you had debuff, buff, and CC as roles instead of just tank, dps, and heal. Rift seems like it should but the fact that basically everyone has 6+ different specs to switch to every time you drop combat for 1.5 seconds makes it feel kinda shallow anyway.

Emerald_keep
02-03-2014, 03:25 PM
Rangers can be the tank in most groups as long as they are geared well, mine can tank any camp in Sebilis as long as the mobs are slowed. So replacing a tank slot with a ranger allows more utility. Good game flame lick.

rollin5k
02-03-2014, 03:26 PM
2 paladins, 2 shadowknights 1 ranger 1 bard : old shool beatdown

Daldaen
02-03-2014, 04:03 PM
At low levels pure melee groups stomp all else. At higher levels chanters win at life.

Cleric, Enchanter x 3, Shaman, Ranger
Cleric, Enchanter x 3, Shaman, Wizard

That's what is do at level 60. Shaman primarily for Malo and slows, so enchanters can focus only on haste, CC and recharm... Not that slow is all that necessary with 3 charmed pets.

Morningbreath
02-03-2014, 06:54 PM
I don't even want to comtemplate how much rangers outdamage wizards in exp groups. When Velious launches it'll only get worse.

bigsykedaddy
02-04-2014, 02:35 AM
2 paladins, 2 shadowknights 1 ranger 1 bard : old shool beatdown

and no xp = p

Vermicelli
02-04-2014, 11:52 AM
5 wizards and one enchanter. The chanter chain stuns/mezzes and the wizzies drop Ice Comets. Clarity II. Hecka ports. GG Norrath. We are coming for you.

sox7d
02-04-2014, 12:42 PM
At low levels pure melee groups stomp all else. At higher levels chanters win at life.

Cleric, Enchanter x 3, Shaman, Ranger
Cleric, Enchanter x 3, Shaman, Wizard

That's what is do at level 60. Shaman primarily for Malo and slows, so enchanters can focus only on haste, CC and recharm... Not that slow is all that necessary with 3 charmed pets.

and the wizards/rangers just afk in the corner and let the men do the work?

eqravenprince
02-04-2014, 01:12 PM
Less traditional and limited:
Ranger, Bard, Rogue x 4 - Ranger casts snare, Bard fears, mob dies
5 Wizards, Enchanter - maybe not the most efficient, stuff goes boom A LOT, would be fun.

Traditional:
Warrior, Cleric, Enchanter, Rogue, Shaman + Ranger/Wizard

kotton05
02-04-2014, 01:21 PM
add 2 monks to what ever other group comp and you win

Duckwalk
02-04-2014, 05:35 PM
If you're talking about class synergy why would you put the wizard in anything but a AoE group.

Clearly Rangers can easily fill a tank slot with the right heals and debuffs while providing valuable snares and solid dps.

webrunner5
02-04-2014, 06:44 PM
Not even a Cleric can keep up with healing a Ranger in Velious without C II. And it is not easy in Kunark either. They are just a damn mana sink heals wise. I know they bring a lot to the table but they just get hit too often and too hard. They have basically NO damage mitigation. And suck ass AC wise to a Warrior.

koros
02-04-2014, 10:27 PM
That's not true Web. I've parsed it. Damage per attempt against my ranger isn't much worse than a pally or sk.

Millburn
02-04-2014, 10:31 PM
Shaman, Monk, Enchanter, Necro, Wizard, Bard

You would never have to stop, ever. It would also require your Necro to know how to actually play a group Necro, so it would never work.

sox7d
02-05-2014, 12:00 AM
That's not true Web. I've parsed it. Damage per attempt against my ranger isn't much worse than a pally or sk.

relax, he was just trolling you

Clark
02-05-2014, 05:39 AM
Warrior / Cleric / Enchanter / Shaman / Monk / Rogue or Wizard

fadetree
02-05-2014, 10:08 AM
Not even a Cleric can keep up with healing a Ranger in Velious without C II. And it is not easy in Kunark either. They are just a damn mana sink heals wise. I know they bring a lot to the table but they just get hit too often and too hard. They have basically NO damage mitigation. And suck ass AC wise to a Warrior.

This is not true.

heartbrand
02-05-2014, 10:30 AM
Wizard enchanter enchanter enchanter enchanter cleric

Pyrion
02-05-2014, 10:43 AM
Ranger: Warrior, Enchanter, Cleric, Shaman, Monk
Ranger gets put on ensnare/root CC while dps and can patch heal between fights if needed. Monk&ranger do pulls and DPS. Rest is obvious.

Wizard:
SK or Pal, Bard, Enchanter, Rogue, Cleric.
One of the rogues pulls, Wizards job is to help fast-burn mobs when an overpull happens because it's more difficult without a monk puller. Lots of mana regen between the bard&enchanter to mitigate the fact that wizards are not group friendly

No tank:
Druid, Enchanter, 4x Rogue. Fear kite for the 3 seconds the mob survives.

No healer:
Monk x3, rogue x2, enchanter. Let the monks rotate taking damage so they can keep mended up. Rogues just obliterate mobs to reduce damage taken. Enchanter haste + pet helps. Runes too to mitigate damage.

No healer: Ranger + 5x enchanter. Ranger snares, enchanters do the rest. Ranger should keep away after snare :)

Same goes for wizard: wiz + 5 x enchanter. But in that szenario the wizard can actually nuke from time to time (not that it matters).

radditsu
02-05-2014, 11:32 AM
wizard wizard wizard wizard wizard wizard.


Trakanon squad

Motrin
02-05-2014, 12:28 PM
wiz wiz enc enc enc clr

AE anything

Calibix
02-05-2014, 12:48 PM
How would you do it with each? With some kind of synergy, too. This isn't "what's the best 5-man group and then a wizard/ranger."

Bonus: Best party build without a healer? Best party build without a tank (war, sk, pal, mnk, rng)?

Well, ignoring the stack as many Enchanters as possible to god mode everything route this is what I would do assuming just general xp groups, not crazy hard camps or anything like that.

Ranger : Ranger, Bard, Enchanter, Shaman, Rogue, Rogue.
Bard chain pulls to Ranger tanking/snaring. Shammy slow and buff, Enchanter pet and CC, Rogue dps.

Wizard : Wizard, Bard, Enchanter, Shaman, Rogue, Shadowknight
Same set up as before with SK/Ranger swapping roles and Wizard/Rogue swapping.

No heals Ranger : Ranger, Bard, Enchanter, Necro, Rogue, Rogue

No heals Wizard : Wizard, Bard, Enchanter, Necro, Rogue, Rogue

No tank Ranger : Ranger, Bard, Enchanter, Shaman, Rogue, Rogue

No tank Wizard : Wizard, Bard, Enchanter, Shaman, Rogue, Rogue

Clerics are nice and all, but overkill in a lot of situations where its steady killing with good pulls. As I said above, it depends on the camp though. I also highly prefer bard pulling to monk pulling (training). They also don't get nuked to oblivion and have ways of avoiding HT's that monks don't. I might also be biased in that regards.

fadetree
02-05-2014, 02:33 PM
Its true that with enough DPS, it doesn't matter that the ranger isn't the best tank in the world...you don't really need dmg absorption you need aggro, and the ranger is good at that. snare + flame lick and mob loves you long time GI.