View Full Version : Classes and a few questions
joejccva71
01-29-2014, 02:46 PM
Hi guys I'm new to Project 99 but I've played a long time ago (actually back in 1999 - 2001). :)
I have a few questions and could use your expertise:
1. Class decision: I have narrowed my choices down to Rogue, Monk, or Enchanter. I love playing a high melee dps class but having the utility and solo-ability of an Enchanter is also very interesting. Any thoughts on these three classes?
2. This may rely on the answer from the 1st question, but how hard is it to find a group in the very lowbie areas like EC, Oasis, and Unrest? I have a level 3 Enchanter right now just testing things out and he's in EC and I'm finding exp gain to be very slow because there are either blues or yellows and reds. Not really any white mobs for good xp. The blues are making xp pretty slow lol.
3. While I'm low level, is making money in this game basically killing as many spiders (for spider silks) and skeletons (for bone chips) as I possibly can to sell in the EC tunnel to players? Basically just trying to make enough money to outfit myself with some weapons, etc.
4. What is the main difference between playing on this EQ Project 1999 server and playing the regular EQ1 game? I know all the expansions are availabe in the regular game. Is that really it? Same "rules", etc.?
Thanks!
baalzy
01-29-2014, 03:02 PM
Try out this guide for figuring out what class you wanna play:
http://wiki.project1999.com/Loraen%27s_Class_Selection_Guide
Read up here for some tips on starting stuff:
http://wiki.project1999.com/Dumbledorf%27s_Norrath_in_a_Nutshell:_A_Beginner%2 7s_Guide
To quickly answer:
2) Lowbie groups seem to be fairly steady in Gfay/Ec/Crushbone/Unrest (dunno bout oasis).
3) Yes.
4) Items stay on your corpse when you die. No defiant armor giving you huge stats at low levels. No 2 boxing. No mercenaries. No shared banks.
joejccva71
01-29-2014, 03:08 PM
Try out this guide for figuring out what class you wanna play:
http://wiki.project1999.com/Loraen%27s_Class_Selection_Guide
Read up here for some tips on starting stuff:
http://wiki.project1999.com/Dumbledorf%27s_Norrath_in_a_Nutshell:_A_Beginner%2 7s_Guide
Yea I read those two guides, but was just looking for some current players suggestions as well. :)
baalzy
01-29-2014, 03:17 PM
Yea I read those two guides, but was just looking for some current players suggestions as well. :)
Well, if you go enchanter you'll have no problem getting groups and you can solo when you don't want a group. (Edit: I highly recommend putting your starting stats in Cha if you didnt. You'll thank me when you get 50+ and can't get your cha past 200 easily while you have more than enough mana)
With a rogue you're stuck grouping, you won't be able to effectively solo for long without 400k in twinkage.
As a monk you'll be able to somewhat solo, but would need to spend some time gearing up (not hugely expensive stuff, but you'd still need some better gear than you can find/make out the gate).
My suggestion is always play 2 characters (not at the same time obviously). Solo/farm/camp/whatever with your Enchanter. Use its profits to fund your monk or rogue (i'd go rogue, personally). Send tells to people in level appropriate zones asking if they need a rogue (or find necros/druids the same level and ask for a duo), switch to it when you get a hit. Play the enchanter in the mean time.
Malone88
01-29-2014, 04:27 PM
I also agree, go with Enchanter first because gear is not as important and alot of
CHA gear is real cheap (Crude Stein, Opaline Earrings, etc.)
If you start in Faydwer, should be able to find groups (Orc Hill, Crushbone).
Around level 12, when you get charm, you can do Minos in SF (next to LFay zone).
Around level 15 or 16 or so, charm the Nybright Sisters. Good money camp.
Around level 17, you can prob head to Unrest and find groups there.
If you start in Freeport/Neriak, head to EC around level 6 and find
groups in Orc 1 or Orc 2 camps (solo on the side).
Around level 12, can move to WC for dervs or Oasis.
Tons of people in Oasis lately camping Orc Highway or beach (crocs).
Crocs and Orcs are good charm targets also, plenty of things to kill.
Downside of Oasis: 1) Sand Giants and 2) Very little cash drops.
joejccva71
01-29-2014, 04:38 PM
I also agree, go with Enchanter first because gear is not as important and alot of
CHA gear is real cheap (Crude Stein, Opaline Earrings, etc.)
If you start in Faydwer, should be able to find groups (Orc Hill, Crushbone).
Around level 12, when you get charm, you can do Minos in SF (next to LFay zone).
Around level 15 or 16 or so, charm the Nybright Sisters. Good money camp.
Around level 17, you can prob head to Unrest and find groups there.
If you start in Freeport/Neriak, head to EC around level 6 and find
groups in Orc 1 or Orc 2 camps (solo on the side).
Around level 12, can move to WC for dervs or Oasis.
Tons of people in Oasis lately camping Orc Highway or beach (crocs).
Crocs and Orcs are good charm targets also, plenty of things to kill.
Downside of Oasis: 1) Sand Giants and 2) Very little cash drops.
Hmm excellent.
I was thinking of going either Gnome or High Elf as my race. I forget where those races start at again. Any benefit to either of the races / starting areas for the Enchanter?
Porcoa
01-29-2014, 04:42 PM
1) Enchanter and Monk are two of my favorite classes. I would pick Enchanter though (this is what my main is, only lvl 20 atm) for solo ability and groups are quick to pick up Enchanters.
2)All the zones you mentioned are usually packed.
3)Spiderling silks, bone chips, LQ, MQ, and HQ pelts. LQ pelts I think are a couple pp each, MQ 5pp or so, and the HQ pelts vary by type, bear being the most valuable (25-30p). You can also sell lightstones and greater lightstones sometimes.
4)Live is very different now and a lot of people don't like it. p1999 is hard and nostalgic. If you want to play EQ like you did back when you played, pick p1999. EQ Live is pretty much a completely different game now.
Porcoa
01-29-2014, 04:44 PM
Hmm excellent.
I was thinking of going either Gnome or High Elf as my race. I forget where those races start at again. Any benefit to either of the races / starting areas for the Enchanter?
Both of those races start out within a zone or two of each other. Both are right near Gfay and Crushbone. I belive High Elf have the highest starting CHA if I remember correctly. Gnomes are just badass in general and they can look through walls. I went with gnome on my Ench just because I like that race the best. I don't really care about starting stats.
joejccva71
01-29-2014, 04:45 PM
Both of those races start out within a zone or two of each other. Both are right near Gfay and Crushbone. I belive High Elf have the highest starting CHA if I remember correctly. Gnomes are just badass in general and they can look through walls. I went with gnome on my Ench just because I like that race the best. I don't really care about starting stats.
Yea I love gnomes. I think I'm going to restart and make a Gnome Chanter. I only took my human to level 3 anyways.
joejccva71
01-29-2014, 04:55 PM
Hey I have one last question. When I charm a mob to fight for me, do I share the experience with my charmed mob or do I get 100% of it?
sox7d
01-29-2014, 04:57 PM
make an erudite, illusion whatever race you want to look like.
Porcoa
01-29-2014, 05:03 PM
Hey I have one last question. When I charm a mob to fight for me, do I share the experience with my charmed mob or do I get 100% of it?
I believe your charmed pet gets 50% of the exp. I heard that they get the 50% if they do more than 50% of the damage, i'm not sure about this though. I root the mob pet is fighting, taper enchantment pet, then nuke both for full exp.
Uteunayr
01-29-2014, 05:12 PM
I believe your charmed pet gets 50% of the exp. I heard that they get the 50% if they do more than 50% of the damage, i'm not sure about this though. I root the mob pet is fighting, taper enchantment pet, then nuke both for full exp.
Like all pets, if the pet deals more than 50% of the damage, they get a split of the experience. However, if you're an enchanter with Goblin Gazughi Ring, you can root the non-charmed target, and then invis yourself with the ring (or hard cast the invis without Goblin Gazughi, or use Taper as you say) to break your Charm. Once your charm is broken, they no longer count as a pet, and they no longer have a share of the experience. So if you time your invis to break the charm when both your charmed pet and the other mob are at sub 10%, you can one shot each of them for double experience.
Interesting other note that I have gathered from Necromancer Soloing Charasis Basement, if you have a charm pet deal 50%, if you get a new charm pet, and you deal 26% experience of the remaining 50%, you'll keep the experience to yourself rather than going to your new charm pet that did only 24%.
Very efficient. I am only as confident about the truth of the above as a single player can be without being behind the scenes in the games' code. This is how it has played out to me.
As to the question, go Necromancer. Necromancer is best mancer. (http://wiki.project1999.com/Necromancer)
Malone88
01-29-2014, 06:40 PM
Yea I love gnomes. I think I'm going to restart and make a Gnome Chanter. I only took my human to level 3 anyways.
High elves for best starting CHA or gnomes for that certain "je ne sais quoi" ;)
(of course, with illusions you can be almost any race)
baalzy
01-29-2014, 07:56 PM
Interesting other note that I have gathered from Necromancer Soloing Charasis Basement, if you have a charm pet deal 50%, if you get a new charm pet, and you deal 26% experience of the remaining 50%, you'll keep the experience to yourself rather than going to your new charm pet that did only 24%.
Very efficient. I am only as confident about the truth of the above as a single player can be without being behind the scenes in the games' code. This is how it has played out to me.
As to the question, go Necromancer. Necromancer is best mancer. (http://wiki.project1999.com/Necromancer)
This is correct. If you lay a DoT or two on a mob while a charmed pet is fighting it and break charm when the mob is near death, then recharm and use your mob to finish it as long as you did a greater % of the total health of the mob then your charmed pet did, you get full xp. Haven't been down in HS for a while but landing a splurt on a mob your charmed pet was fighting and then using CoS to go invis when it's at 10% or so worked pretty well. Splurt would finish it off in a tick or two while you got your pet back under control.
Edit:
For Enchanter race, especially as a new character, I'd shy away from High Elf. You'll get encumbered super quickly.
twizztid
01-29-2014, 08:47 PM
go enchanter or monk
ench you get breeze at like leel 16 and ppl lovveeee uuuuuuu, and donate for breeze. Good solo, groupable, good money.
Monk = not to costly, solo ez, tank or dps for groups.
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