View Full Version : To find ze zolution, ve mus virst identify ze proplem.
Galacticus
01-28-2014, 08:06 PM
http://blog.al.com/breaking/2008/01/large_Dahm.jpg
We can all agree that the population on the server is currently 90% players who have already been playing for the last 2 months right?
We can all agree that the majority of these players are 40+ right?
So we can then identify the people needed to increase server population as new players.
This also identifies the target audience our server needs to cater to if we want a larger population. We don't have enough new players.
So here lies the problem: How do we get new players to join this server?
http://academic.greensboroday.org/~regesterj/potl/History/HistoryOfSpaceflight/Oberth.jpg
To answer this question you need to identify why new players do not join this server.
The first points we agreed upon point out that there is no one for new players to play with.
So to solve the problem we need to solve to problem of how to bring new players to the server.
The answer to this is to have an environment that is going to get new players here and keep them here playing.
I think the answer to this is in what makes the blue server successful.
Sure exp bonus can help, or the incentive of pvp or less crowded loots, but those don't get rid of the problems that new players face that stop them from playing on this server.
What makes blue successful is when you log on, you have allies. You have something that is essential to playing this game. There are people to group with and do things with who don't have the option to kill you.
The hardest part of this game are the first 40 levels. Usually past that point you have gear, you have most of what makes your class powerful or useful to others. Those first 40 levels are what get you hooked and invested. It keeps you coming back.
Right now if you roll up a character on red, everyone is against you. There are very few people to group with if any and most people will try to kill you before talking to you. You need to grind up 30+ levels usually alone until you can even join one of the main guilds to even get to have people who wont kill you on site or to have someone to socialize with and make friends.
It needs to be clear that the reason the server population is low because we don't have new players coming here and staying.
If we fix this problem then we can fix the population.
http://files.abovetopsecret.com/images/member/a0afd0b6e865.jpg
Possible solutions might be disabling pvp before lvl 30 or having pvp teams or giving out newb starter gear.
(TL&DR) - We need more new players, make the server more blue so we can steal blue players and convert them to red.
http://media2.newsobserver.com/smedia/2013/03/31/19/27/XViZ9.AuSt.156.jpeg
bloodletter
01-28-2014, 08:13 PM
The problem is we're playing a game from 1999 and we're nerds who like it that way. If you want something that's new and shiny go play "Minecraft Next".
Stop crying that no-one likes our game. You're making the rest of us who enjoy everything the way it is look bad.
Eslade
01-28-2014, 08:14 PM
Better solution is that every new character is automatically enrolled in a noob guild. It won't stop PvP but at least you won't feel as alone.
heartbrand
01-28-2014, 08:15 PM
This is a good OP. I made a challenge to the devs and staff to make a level one melee on this server. None of them have taken me up on it yet.
Galacticus
01-28-2014, 08:16 PM
I just want more people to pvp against =(
bloodletter
01-28-2014, 08:20 PM
IMHO, if the install/updating process was somehow 100% user friendly it would make the world of a difference...
I've tried to get a few friends to signup/play that loved EQ classic but when i tell them they need to download old CDs and then separate files and then make accounts on various websites they give up right away.
bigshowtime
01-28-2014, 08:36 PM
IMHO, if the install/updating process was somehow 100% user friendly it would make the world of a difference...
I've tried to get a few friends to signup/play that loved EQ classic but when i tell them they need to download old CDs and then separate files and then make accounts on various websites they give up right away.
yes, because installing EQ and setting up an eqemu account is incredibly difficult.
your friends are morans
Eslade
01-28-2014, 08:49 PM
yes, because installing EQ and setting up an eqemu account is incredibly difficult.
your friends are morans
Agreed, let's risk the server getting shut down because some people can't figure out how to find 10 year old CD's on the internet.
dreama1
01-28-2014, 09:08 PM
I started playing because I love PVP but quit for a couple of reasons.
1. I thought I would be okay soloing but it becomes tedious real quick and frustrating
2. too many twinks (I quit before PnP was established although I never really got why people felt the need to cream themselves when killing someone clearly undermatched).
k9quaint
01-28-2014, 09:16 PM
The other problem is, unless they want to raid at 4am new players are locked out of the end game. So they get to the 50s and realize they are in the wrong time zone and then quit.
bloodletter
01-28-2014, 09:16 PM
yes, because installing EQ and setting up an eqemu account is incredibly difficult.
your friends are morans
I apologize for being vague, I had forgot that the entire population would be waiting to flame people on the forums... I had assumed you'd be able to figure out from my first post that it's not a difficulty issue but more a time versus reward issue... You tell a friend "hey you can download league of legends with 2 clicks and start playing" and then tell them "hey you can spend a couple hours downloading, installing multiple CD's for a 10 year old game" it's a tough sell.
Agreed, let's risk the server getting shut down because some people can't figure out how to find 10 year old CD's on the internet.
See how I have "somehow" in italics? That's because I know it's not something the admins can't easily do!
Mac Dretti
01-28-2014, 11:02 PM
This is a good OP. I made a challenge to the devs and staff to make a level one melee on this server. None of them have taken me up on it yet.
http://canitbesaturdaynow.com/images/fpics/3439/4c9b5ecc4af83325919629aeaa70068c__large.jpg
Nocte
01-28-2014, 11:53 PM
The issue as I see it is as follows:
1. P99 as a whole has a limited audience of player that want to relive the classic EQ gameplay. Of all the EQ subscribers that ever were, only a small percentage has heard of P99 and wants to relive the experience.
2. Only a limited number of these players experienced/enjoyed the PvP servers. The nostalgia for most was probably in a PvE setting.
3. The current playerbase on Red99 may be off-putting to new players because the vocal minority of Red99 comes across as a huge circlejerk of bad memes, plus all the 'pals' and 'pras' and 'u mad bro?' that permeates everything; newer players may assume everyone is like this (and maybe they're right) so they decide against joining Red99, or Project1999 altogether.
If you want new players, the community (not just Red99) needs to appeal to the already limited audience of players interested in Classic EQ, not just the mouth-breathing 'bros' that ForumQuest all day. Given the last (almost) 4 years of lurking on these boards, I'd say that may not be possible.
Tradesonred
01-29-2014, 02:49 AM
Having played DAOC origins, the massive influx of people and the death of Uthgard, i beleive now that a new server could bring some people back.
The problems i saw in the beginning were: Guards not defending people, way too harsh pvp xp loss penalty, essentially transforming the server into a PVE one because not alot wanted to eat xp death and the ones pvping were the gank trains like holocaust. This led later on to Nihilum gaining a huge headstart in gear without anyone being able to challenge that zerg. DAOC Origins had the problem of people joining zergs to level super fast to 50. This problem was tackled after 2 days. They waited a year and a half to fix xp loss in pvp here, which first drained the box of all the casuals getting griefed and probably some Rallos old schoolers who thought wtf is this xp loss shit. Then a second bleed of players when the server reached the join Nihilum or dont do content, nobodys challenging Nihilum because of xp loss point. The idiotic, bullying part of the community, who think laughing at someone because hes in a wheelchair will get them forumquest xp.
Red failed because devs reacted way too late. Too little, too late.
If i was the one to set up a new server, id put no xp loss in pvp, fixed resists, item loot, 4 lvls difference, and patch in a couple of recurring events that drop no drop item sets, to offset the harshness of item loot, XP at 2.0, at least, this being the third box. Scrap that PnP nonsense. If the pop cant gather enough folks to keep the griefers in check through pvp, then the box is gonna die anyway, why prolong its agony with ill-advised PnP life support. With the regulation of pvp being left to players, the GMs now have time on their hands to pilot fun events like the halloween event of 2001, making things fun for players and making them stick around for more.
Coupled with velious, word passed around that a new server is opening up, this would have a chance to resurrect the pop. But fat chance of this happening
If someone makes that kind of server, with an xp rate that is better than red, somewhere along 2.0 to 3.0, I could see it killing red like Origins killed Uthgard.
mitic
01-29-2014, 03:25 AM
item loot is by far the worst penalty on a eq1-pvp server. i would roll a mage or wiz and play them naked all day long filling my bags with other players equipment. i wouldnt even bother to loot npcs while exping
Tradesonred
01-29-2014, 03:30 AM
item loot is by far the worst penalty on a eq1-pvp server. i would roll a mage or wiz and play them naked all day long filling my bags with other players equipment. i wouldnt even bother to loot npcs while exping
Not if you dilute the harshness with custom no drop sets that drop from fun events
mitic
01-29-2014, 03:33 AM
Not if you dilute the harshness with custom no drop sets that drop from fun events
so we will have players with no drop sets and new players without being griefed out of the server once again, good idea!
Tradesonred
01-29-2014, 03:36 AM
so we will have players with no drop sets and new players without being griefed out of the server once again, good idea!
Yea lets not think an idea through and debate its pros and cons in a civil manner before we shut it down with trolling, good idea! Thats what makes these forums great amirite.
mitic
01-29-2014, 03:42 AM
Yea lets not think an idea through and debate its pros and cons in a civil manner before we shut it down with trolling, good idea! Thats what makes these forums great amirite.
maybe because there are no pros with item loot? i dont camp a fbss for hours or spend a plathora of dkp for a haste cloak just to lose it in one unlucky lagspike.
u think the current red situation scares people to play here? item loot would just scare them 100times more.
Greegon
01-29-2014, 03:47 AM
an active GM presence could help a tad
Gustoo
01-29-2014, 03:50 AM
Your way off bud. Tons of pros. Only disadvantage is to people that only feel valid if they are always max geared. You need to strategize and yes a bad lag spike can lose or gain you fat loot. It is intense and scary and risky and it is a lot of fun. At present PvP is only an inconvenience for a lot of people and is definitely only an inconvenience for lowbies which is the main population that washes out. Item loot is an incentive to PvP.
Only maxed out afk level 60s really have a lot to lose..especially in kunark era where a lot of the best stuff is still droppable. In velious level 60s complain a little less because a full no drop set is pretty solid.
Its also good for server economy. Droppables are worth a lot less and it makes things flow a little better. Its just better.
It also adds a reasons to get no drop items that no one cared about previously. It just makes the game a different experience rather than basically a blue server where exp grinds get interrupted occasionally.
Tradesonred
01-29-2014, 03:51 AM
maybe because there are no pros with item loot? i dont camp a fbss for hours or spend a plathora of dkp for a haste cloak just to lose it in one unlucky lagspike.
u think the current red situation scares people to play here? item loot would just scare them 100times more.
Theres no point in discussing this with you, im sure there will be hordes of griefers sitting in EC waiting for that lvl8 orc event to start so they could stop newbies from getting that melee chest no drop. Im sure there wouldnt be other players like me to try to stop the griefers from doing that if they tried. Im sure it wouldnt create one hell of a fun 2 hours of PVPing. Im sure item loot wouldnt create an economy for other items than end game ones. Im sure we wouldnt see Gfay become a trading town again, something Red99ers never got to experience. Im sure Gfay wouldnt blossom as a great new starting town where newbies can sell stacks of batwings and bonechips for starting coin like i did on Rallos.
But hey u keep worrying about that DKP and that PVE farm, im sure thats what all the new potential players will have on their minds before they roll here, not "am I having fun?".
The game would just become like eve online. Dont fly what you cant afford to lose. So youd wear your best stuff when rolling with a crew 10 strong, and wear shit u care less about, or decked out in no drop gear when soloing.
Gustoo
01-29-2014, 03:58 AM
Regarding install..
If someone was a bad person they might put a torrent somewhere publically with complete install package and wineq pre configured and pre patched..
Yeah that might help.
I guess it is a barrier to entry for people that don't have eq addiction running through their veins.
Gustoo
01-29-2014, 04:00 AM
Tradesonred sorry man but item loot hurts the pharming and rmt industry. Fungi worth less = less pizza per pharming session = bad
mitic
01-29-2014, 04:07 AM
all players who played on vztz know that numbers doubled the moment daxum took item loot out of the game. so yes, sure, let's make it worse than better!
Tradesonred
01-29-2014, 04:07 AM
an active GM presence could help a tad
Fuck i dont blame them, having to sort out all the rule lawyering of PnP, keeping all the nursery school manchilds spamming OOC with ****** this ****** that in check, instead of doing fun stuff like they were doing on Rallos, i wouldnt wanna log time in either.
iiNGloriouS
01-29-2014, 04:16 AM
an active GM presence could help a tad
HOLY SHIT. Logic all up in this thread.
Gustoo
01-29-2014, 04:20 AM
Mitic vztz was a junk box with no expected lifespan it never had the chance to do anything but get unplugged. That example is no good. All those players were max level with nothing to do but log in and get their items haxx killed so they didn't bother until item loot was removed. Big deal.
Rallos was the strongest PvP server with the healthiest pop at all ranges because PvP had meaning.
P.s. healthy doesn't mean big. We understand that blue servers are more popular.
Galacticus
01-29-2014, 04:26 AM
Where are new players most likely to come from? Blue.
What about item loot will convince them they should experience it?
Whats the pitch?
Gustoo
01-29-2014, 04:33 AM
Twink kills you in unrest..
Chase him around with your friends and any other noob that wants an ikky regen
until he dies or plugs.
Wait at zone line to finish him. Gain loot.
I got my first 3 fbss and rubi bp this way.
With item loot you have a reason to fight.
Non twink 1-50 literally has not a single item of real value. If you have it it could be re purchased for like 50pp or 17 or so nybright sisters kills..so its no worry.
Galacticus
01-29-2014, 04:39 AM
Twink kills you in unrest..
Chase him around with your friends and any toon that wants an ikky regent until he dies or plugs.
Wait at zone line to finish him. Gain loot.
I got my first 3 fbss and rubi bp this way.
With item loot you have a reason to fight.
Non twink 1-50 literally has not a single item of real value. If you have it it could be re purchased for like 50pp or 17 or so nybright sisters kills..so its no worry.
I am not seeing how bringing item loot would cause more players to want to play here.
Gustoo
01-29-2014, 04:41 AM
Because server is fun. Items are cheap and PvP is worth doing AKA rewarding instead of just an inconvenience.
Gustoo
01-29-2014, 04:49 AM
At present PvP only wastes an exper, pharmer, or raiders time.
The only reason to attack someone is for the grief of ruining their exp grind, ruining their ability to kill a raid target, or revenge for previous grief to you or revenge for forumquest insult.
So when an exper dies he usually just leaves. He wants to level up and there is zero reason to fight a twink or any PK for a silly reason like pride. So he gets killed after killing a scarab while he is sitting at 12% hp, or OOM, gets his dead body and tries to find a place where he won't be interrupted.
No PvP, just murderers and victims.
mitic
01-29-2014, 05:00 AM
At present PvP only wastes an exper, pharmer, or raiders time.
The only reason to attack someone is for the grief of ruining their exp grind, ruining their ability to kill a raid target, or revenge for previous grief to you or revenge for forumquest insult.
the grief to ruin someone's exp grind is subpar to the grief stealing someone's hard earned pixels. item loot is the only thing I don't miss from classic. the pve environment (camping stuff for hours) is not favorable to item loot.
the only way I could see item loot work is insignia vendors. for example turn in 5 insignias (5kills) to receive a fbss, 10 insignias for cloak if flames etc. but then, this wouldn't be classic and I hate custom content besides this being easily exploitable.
mitic
01-29-2014, 06:18 AM
BUT there is one way item loot might work:
1) make every item soulbound but lootable -> disable bankslots except coins
3) make bags lootable too
4) make highend lore-items not destroyable
5) very short loot-timer (30secs)
Tradesonred
01-29-2014, 06:42 AM
I am not seeing how bringing item loot would cause more players to want to play here.
Honestly i dont care about red, to me its a lost cause. It had an abortion of a first 18 months, will be hard to recuperate from that. I meant item loss only if theres going to be a new server. WIth a fresh start, and custom events that drop no drop shit, then item loot becomes a big plus as it keeps PVP interesting. Lets just say Nihilum won that failbox and let em try to get that zerg going again with no xp loss from the start. The xp rate would have to be 2.0 to 3.0 as weve all done the grind many times by now.
Its not grief heavy because of the no drop sets that would be patched in. Without that id say item loot would cause a pop drop. But with no drop events, people fighting over those event mobs for no drop gear, PVP interesting with downing hard twinks resulting in a possible item loot, Gfay being a trade town like on Rallos, would make things fun again.
It would have to have no PnP. Let players sort things out. With no xp loss from the start casuals have a chance to gather themselves, gear up on custom no drop loot (not so good gear but better than naked), and if griefer twinks wanna mess with those newbs, theyre going to have to put gear on the line. Theyre going to have to deal with social consequences of getting hunted by hordes of newbies without the EZ mode of never risking any gear to go around griefing. Twinks would have the most to lose from griefing, and newbs the most to gain from hunting these griefers. Right now its the other way around. Lets see that twinked out rogue try to go 1v4 in unrest griefing newbs for lulz when his gear is on the line. GMs could then focus on important things like making cool events occur on a regular basis, that draws in PVP and keeps the playbase interested in the server, which then brings even more players because word is getting around that this is fun.
I think only a fraction of potential PVP players are interested in 8 hour raids, if you make the low level PVP gameplay interesting, youll get a pop gain. EQ PvP is fun in itself, as long as Ro "This isnt CoD" Gean and Co dont get that and put all sorts of hindrances to PvPing, a new PVP server and this one will get nowhere. I played EQ for 2 years with only being faintly aware of the raid scene. I was 44 when i quit. When i got attacked somewhere, my group and I dropped what we were doing and started to PVP, sometimes for hours. Then more crews learned that Pvp was going on in an area and would join in. Because it was fun
But even for the pop for whom getting those end game gear pieces is important, when you add the risk of losing that gear, youd want to clear raid zones as fast as possible, so it would foster temporary alliances that were so hard to come by on red because of big egos not wanting to work together. Those who will be getting that end game gear will be the best ones at diplomacy and guild politics, adding yet another layer of gameplay on top of item loot economy.
I think a new server is probably a lost cause too, we had that one chance in november 2011 and the ball was dropped. But i dont know, with the surge of pop that DAOC origins is seeing, it could happen.
The more i think of it, the more i think its a great idea. Make an item loot server with this setup, launch it with Velious and watch most of Red99 jump off that failboat and let red die. Will have been a big beta to see what worked and what didnt work. You should do that server instead of a teams server, teams needs a high minimum of pop to be enjoyable and if theres more than the slightest imbalance in pop then players will reroll to the winning side like a self-perpetuating vortex or it will just die faster than red ever did.
Tradesonred
01-29-2014, 07:11 AM
BUT there is one way item loot might work:
1) make every item soulbound but lootable -> disable bankslots except coins
3) make bags lootable too
4) make highend lore-items not destroyable
5) very short loot-timer (30secs)
You dont make sense. Youre saying that item loot is too griefy (I agree). I propose changes to make item loot less griefey and you suggest stuff like make bags lootable to make it even more griefey than vanilla item loot.
mitic
01-29-2014, 07:14 AM
romantic ideas u have young tradesonredpadawan but unfortunately, It won't work out your way
mitic
01-29-2014, 07:15 AM
You dont make sense. Youre saying that item loot is too griefy (I agree). I propose changes to make item loot less griefey and you suggest stuff like make bags lootable to make it even more griefey than vanilla item loot.
it gets griefey when u pk someone classic style, steal his stuff and bank/bag/destroy it after so he can't get it back after he kills you. that's why i made my custom proposals for item loot.
Shaakglith12194
01-29-2014, 07:41 AM
Item loot is a bad idea. I played on RZ and enjoyed it A LOT, but there's something that RZ had that red99 will never have: a predominantly anti-pk population. The uber guilds were all anti-pk, examples being Ascending Dawn, Wudan, Magus Imperialis Magicus, and Destiny of Zek. Who did the PKs have? Flowers of Happiness, The Curse, Darkenbane (Darkenbane was uber very early on, but they had a revival during the anti-pk reign which was laughable). All the random pk guilds were total jokes that got absolutely stomped by the anti-pk guilds on a regular basis. Pvp still happened quite a lot, and I experienced it on a daily basis, but everyone wore no-drop unless they were raiding.
The grief will be just as bad and players will be driven away even faster than they were on red99. Players will form pvp groups and just go around killing constantly, especially once players start obtaining decent items. Why farm guk when you can just go there and kill the people who are doing it? The items are certainly an upgrade for them if they're grouping there, so why not take uber geared characters down there, kill a group, and loot their best items?
On red99, when it started and when I came back, almost every guild and every player was random pk. In fact, the only people who didn't try to kill me on sight was Holocaust. Never had a problem with them, but faydwer was like freaking compton. Spear of the Nation was the only anti-pk guild. Teams server may be different when/if it gets released. Red99 is a toxic cesspool of the worst Sullon Zek had to offer.
Tradesonred
01-29-2014, 07:55 AM
Item loot is a bad idea. I played on RZ and enjoyed it A LOT, but there's something that RZ had that red99 will never have: a predominantly anti-pk population. The uber guilds were all anti-pk, examples being Ascending Dawn, Wudan, Magus Imperialis Magicus, and Destiny of Zek. Who did the PKs have? Flowers of Happiness, The Curse, Darkenbane (Darkenbane was uber very early on, but they had a revival during the anti-pk reign which was laughable). All the random pk guilds were total jokes that got absolutely stomped by the anti-pk guilds on a regular basis. Pvp still happened quite a lot, and I experienced it on a daily basis, but everyone wore no-drop unless they were raiding.
The grief will be just as bad and players will be driven away even faster than they were on red99. Players will form pvp groups and just go around killing constantly, especially once players start obtaining decent items. Why farm guk when you can just go there and kill the people who are doing it? The items are certainly an upgrade for them if they're grouping there, so why not take uber geared characters down there, kill a group, and loot their best items?
On red99, when it started and when I came back, almost every guild and every player was random pk. In fact, the only people who didn't try to kill me on sight was Holocaust. Never had a problem with them, but faydwer was like freaking compton. Spear of the Nation was the only anti-pk guild. Teams server may be different when/if it gets released. Red99 is a toxic cesspool of the worst Sullon Zek had to offer.
But what are you gonna farm from newbs decked out in no drop that are bagging shit as it drops? Nothing, thats what. Sure they will lose items when starting out but as they get smarter they will bag shit. The focus would be on getting those drops from the no drop events. Probably sell all that gear in Gfay to get loot rights from a no drop event. Twink gear will still be better, so if you wanna "farm noobs" most likely youll have to put gear on that you risk losing, to those noobs.
I would certainly fall on the anti-pk side if a new server like this was launched.
Shaakglith12194
01-29-2014, 08:06 AM
No-drop events only favor people who are on for the rare occasion that they are run. There's virtually no risk for an epiced rogue wearing fungi tunic to go down to the depths of guk and quickly snipe the crap out of a couple of players, loot up, and get the hell out of there. There would be absolutely no fungi tunics at any time lost to the newbs, there would be newb droppable gear lost to the rogue. You could have a server last 5 years with this ruleset, twinks will just roll 6 deep all the time. People don't bag gear as it drops, they bag it when they think they're in danger. If you never wear the gear, why camp it? If you're in group, you're probably wearing an item or two of droppable. On RZ people used to get lots of loot and then delevel themselves so they could kill newbs and take their gear. There were a couple of level 12 wizards in gfay that were famous for it. A PK isn't going to care that it's only a cloth robe that they got from you, they're going to care that they took YOUR cloth robe. Hell, I've seen that the only droppable item on a player was an item I already had, so I deleted mine and looted theirs. The level of griefing only increases, and to bring the financial/griefing incentive to such extremes isn't going to increase the population. New players won't know the great no-drop camps, and old players will. You'll be playing on a 20 population server in no-time.
Tradesonred
01-29-2014, 08:30 AM
No-drop events only favor people who are on for the rare occasion that they are run. There's virtually no risk for an epiced rogue wearing fungi tunic to go down to the depths of guk and quickly snipe the crap out of a couple of players, loot up, and get the hell out of there. There would be absolutely no fungi tunics at any time lost to the newbs, there would be newb droppable gear lost to the rogue. You could have a server last 5 years with this ruleset, twinks will just roll 6 deep all the time. People don't bag gear as it drops, they bag it when they think they're in danger. If you never wear the gear, why camp it? If you're in group, you're probably wearing an item or two of droppable. On RZ people used to get lots of loot and then delevel themselves so they could kill newbs and take their gear. There were a couple of level 12 wizards in gfay that were famous for it. A PK isn't going to care that it's only a cloth robe that they got from you, they're going to care that they took YOUR cloth robe. Hell, I've seen that the only droppable item on a player was an item I already had, so I deleted mine and looted theirs. The level of griefing only increases, and to bring the financial/griefing incentive to such extremes isn't going to increase the population. New players won't know the great no-drop camps, and old players will. You'll be playing on a 20 population server in no-time.
Thats why these no drop events need to be on a regular basis, or everything ive said wont work. Maybe even place some of that loot on regular mobs.
mitic
01-29-2014, 08:45 AM
staff is nonexistent on red. what makes u think they would be here in an item loot server?
Versch
01-29-2014, 09:08 AM
P99 as a whole (red and blue) is the worst collection of mouthbreathers I've come across. Free accounts = even more entitled pricks hiding behind anonymity. I've leveled characters on both servers and haven't logged in in months due to loathing the majority of the population. The recent PnP rules lawyering and constant calls for bans, etc. has been the single worst thing I've ever seen in an MMO. Enjoy your playground while it lasts, kids.
new players get raped by twinks. the end
India
01-29-2014, 09:52 AM
I've got a newb char and by far the worst part of playing for me is not having anyone to group with most of the time. And soloing the majority of the time is BORING, even more-so as a cleric.
I did try to help myself - joined a guild in hopes of being able to find people around my level - no go
I joined the guild in hopes of perhaps having someone to talk to while I solo - they're too busy doing other things to talk or keep me company :) I get that, but it doesn't mean it's not an issue.
In addition, joining a guild as a newb means you are now affiliated with that guild and thereby open to additional griefing based on that guildtag with very little support from the guild your in because they have their own priorities (again this is not a complaint, it's just a fact)
At this point in the timeline it's a little hard for a newb to play catch-up or stay interested and given that, I'm not sure there's a lot that can be done...
Tradesonred
01-29-2014, 11:01 AM
staff is nonexistent on red. what makes u think they would be here in an item loot server?
The events im thinking of require minimal involvment from a GM. Im guessing its something like a script that you can turn on and off like a lightbulb.
So GM switches WC event on, the sky turns purple and werewolves mobs spawn for 2 hours. The only requirement on a GMs part is to turn on the event and then turn it off.
It could even have a set time (with a little randomness) so theres actually no need for a GM. So every 2 days, an event gets switched in a zone with +- 8 hours variation
Clark
01-29-2014, 02:06 PM
I just want more people to pvp against =(
Ya it'll never be like live unfortunately.
thisuserwasbannedlol
01-29-2014, 02:15 PM
same shit different thread, Kunark eq is boring and when all bosses are killed at 5am don't expect anyone to play here
variance or don't bother. Wipe it clean.
Sigleaf
01-29-2014, 02:41 PM
Just going to throw out an idea,
Make a vendor that sells various low level world drops for a small amount of platinum (custom change yes, but as many have stated, low end gear isn't going to change the game) that would not only aid in meele being able to compete against casters prior to end game but also increase solo xp leveling speed.
Have player kills drop ears that can be sold to an NPC for money (to prevent abuse hardcode that a player can only drop one every such and such time and only above a certain lvl, example 10). Would provide incentive for both PVP and faster leveling.
vouss
01-29-2014, 03:13 PM
QQ
Not_Kazowi
01-29-2014, 03:30 PM
The other problem is, unless they want to raid at 4am new players are locked out of the end game. So they get to the 50s and realize they are in the wrong time zone and then quit.
This is one of the bigger problems. Currently people who start playing and get to the point where they need raid mobs to progress, are quitting. Nihilum has shit on a 3 hour window at 3-6am Tuesday morning or something. No one can compete with that. My RL friend that I finally got to start playing asked me when some dragons spawn and I told him when and what day. He basically laughed and said why would anyone do that? How is there pvp?
Raid mobs attract players, the pvp over them does too. Having raid mobs spawn at 4am Tuesday and all dead in 3 hours is hurting the server. Even if they can't win the pvp over them, at least they can TRY. Currently normal people can't even try.
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