gobbosnobbo
01-25-2014, 08:34 AM
Hi, I'm Boozen, level 31 cleric among other classes, and a veteran of P1999. I wanted to write this small tsa for new Enchanters who may not know the power of a cleric/enchanter duo team, nor know that the combo can be the best and fastest xp in the game, bar Bard AoE kiting (called swarm kiting here), and AoE groups, which surprise, will include a cleric in your composition again.
Lately, I've encountered a gross number of Enchanters who either don't know the benefits of the combo or are misinformed that solo xp is the best for them, so I'll take a moment to brush over some mechanics on P1999 that you may not know about soloing with a pet.
On P1999, when soloing as a Mage or Enchanter, your pet takes a large portion of experience from every kill you make while your pet is tamed (around 50% I believe it was). There are a few ways to avoid this and yes, one is by summoning/invising/hiding to break charm with your pet and nuke both down for full experience.
However, grouping is a far more mana efficient, time saving, safer, and easier way to avoid the the pet penalty; grouping with another member, in this instance the cleric.
Now you may point out that the experience is shared instead now with the cleric, and this is true, but you have to sit down and analyze what the cleric brings to the table, and how he will actually exponentially increase your efficiency for experience per hour much more than you can could get alone.
Clerics have the best AC/HP buffs in the game, combined with the best heals in the game (Complete Heal), in addition to their own cc (roots/stuns, etc).
Grouping with the Cleric, now allows you to buff your pet to the extreme, with both his and your buffs (haste, etc), while now being able to debuff the opposing mob with slows, etc.
A buffed pet is one of the scariest, more ridiculous, DPSing machines available in the game. Buffed pets make epic rogues whine about their dps, that is how good a buffed pet is.
This means that your pet kills MUCH faster than it could if you had just charmed an unbuffed pet and set it against another mob, and it also allows you to get a long distance out of the mana you spent buffing the pet as you can continue to clear the entire zone with your beast of a minion all the while the cleric follows along and heals him and you. You may be splitting the experience with the cleric now, but you're killing exponentially faster, and thereby actually getting a much higher experience per hour rate.
Unlike soloing, the cleric adds the additional safety of being able to heal YOU, if charm breaks, and can rely on his CC to help you get the pet under control, unlike the usual panic that ensues after charm breaks (especially in dungeons where you have no where to kite/run for distance if stuns resist), and you have both your pet and the mob beating on your face.
In the event that you die, which is unlikely with a cleric, yet very likely when soloing as an enchanter (trust me, enchanters die a lot when charming solo, ask any enchanter pro who does sebilis - high risk, high reward), your cleric is there with rezzes to save the day and continue on with reduced or penalty free deaths (96% is nearly penalty free).
The point is, duoing with a cleric is the single best thing you could possibly do for yourself. You can do much more difficult cash camps with one and get much better exp. Ultimately, if you make a friend with a cleric (one of the most important classes in the game to be friends with, because again, resurrection and heals), you also now have a buddy you can call on later to help heal AoE experience groups, which you will be doing a lot of, and clerics are always very sparse when attempting to find a replacement for your cleric that now needs to leave.
Point in case, you should find a cleric duo right away if both your time and gear permits. There is no better alternative to exping for your until 50+.
TL;DR - Stop being a flake/scrub, and find a cleric to duo with. Safe xp with a super buffed pet. You get more experience per hour than soloing by a long shot. You can also do insanely hard cash camps duo with a cleric that people normally couldn't do solo, or even in small groups.
Lately, I've encountered a gross number of Enchanters who either don't know the benefits of the combo or are misinformed that solo xp is the best for them, so I'll take a moment to brush over some mechanics on P1999 that you may not know about soloing with a pet.
On P1999, when soloing as a Mage or Enchanter, your pet takes a large portion of experience from every kill you make while your pet is tamed (around 50% I believe it was). There are a few ways to avoid this and yes, one is by summoning/invising/hiding to break charm with your pet and nuke both down for full experience.
However, grouping is a far more mana efficient, time saving, safer, and easier way to avoid the the pet penalty; grouping with another member, in this instance the cleric.
Now you may point out that the experience is shared instead now with the cleric, and this is true, but you have to sit down and analyze what the cleric brings to the table, and how he will actually exponentially increase your efficiency for experience per hour much more than you can could get alone.
Clerics have the best AC/HP buffs in the game, combined with the best heals in the game (Complete Heal), in addition to their own cc (roots/stuns, etc).
Grouping with the Cleric, now allows you to buff your pet to the extreme, with both his and your buffs (haste, etc), while now being able to debuff the opposing mob with slows, etc.
A buffed pet is one of the scariest, more ridiculous, DPSing machines available in the game. Buffed pets make epic rogues whine about their dps, that is how good a buffed pet is.
This means that your pet kills MUCH faster than it could if you had just charmed an unbuffed pet and set it against another mob, and it also allows you to get a long distance out of the mana you spent buffing the pet as you can continue to clear the entire zone with your beast of a minion all the while the cleric follows along and heals him and you. You may be splitting the experience with the cleric now, but you're killing exponentially faster, and thereby actually getting a much higher experience per hour rate.
Unlike soloing, the cleric adds the additional safety of being able to heal YOU, if charm breaks, and can rely on his CC to help you get the pet under control, unlike the usual panic that ensues after charm breaks (especially in dungeons where you have no where to kite/run for distance if stuns resist), and you have both your pet and the mob beating on your face.
In the event that you die, which is unlikely with a cleric, yet very likely when soloing as an enchanter (trust me, enchanters die a lot when charming solo, ask any enchanter pro who does sebilis - high risk, high reward), your cleric is there with rezzes to save the day and continue on with reduced or penalty free deaths (96% is nearly penalty free).
The point is, duoing with a cleric is the single best thing you could possibly do for yourself. You can do much more difficult cash camps with one and get much better exp. Ultimately, if you make a friend with a cleric (one of the most important classes in the game to be friends with, because again, resurrection and heals), you also now have a buddy you can call on later to help heal AoE experience groups, which you will be doing a lot of, and clerics are always very sparse when attempting to find a replacement for your cleric that now needs to leave.
Point in case, you should find a cleric duo right away if both your time and gear permits. There is no better alternative to exping for your until 50+.
TL;DR - Stop being a flake/scrub, and find a cleric to duo with. Safe xp with a super buffed pet. You get more experience per hour than soloing by a long shot. You can also do insanely hard cash camps duo with a cleric that people normally couldn't do solo, or even in small groups.