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Cropec
01-24-2014, 02:55 PM
When will the endless AoEing stop? It was my favorite Kunark zone on live. Here on p1999 I have never seen a chance to group there even once. Its perma dominated content. :(

Raavak
01-24-2014, 02:59 PM
Make a group and go.

Daldaen
01-24-2014, 03:03 PM
Make a group and go.
This.

Show up there with a full group and setup camp.

Also there is a decent bit of the zone that AOErs don't pull, go to those camps.

Tecmos Deception
01-24-2014, 03:07 PM
This.

Show up there with a full group and setup camp.

Also there is a decent bit of the zone that AOErs don't pull, go to those camps.

AE groups don't even pull half the zone really, do they?

Daldaen
01-24-2014, 03:14 PM
AE groups don't even pull half the zone really, do they?

Basement area is unpulled, so is the area near royals. So is the Korocust room.

Think there are some more. But Chardok AE never will or should stop. It's legit, it's classic and it's the fastest way to level at high 50s. Once Velious drops it will open up for a bit I'm sure. Then once it's revamped it'll be AEd hard for awhile.

Ataxio
01-24-2014, 03:20 PM
I would hardly call it legit, considering how chardok is a massive plat faucet.. Plus paying for levels there is more or less on par with cheating or copping out and letting somebody else level up for you. No respect for these individuals that can't level on their own in my book.

JayN
01-24-2014, 03:25 PM
GL on stopping the RMT'ers or looting a monk pipe for that matter

Daldaen
01-24-2014, 03:28 PM
I would hardly call it legit, considering how chardok is a massive plat faucet.. Plus paying for levels there is more or less on par with cheating or copping out and letting somebody else level up for you. No respect for these individuals that can't level on their own in my book.

99.999% of the players paying for proxy spots, already have leveled up a character to 60. Likely more than one.

Leveling 1-60 is fun. Doing it 5 more times is less fun (IMO). However having 6 level 60's which you can swap between depending on high end dungeon / raid needs, is awesome (IMO). But that's me and to each their own.

The exception being RMT plat buyers and Casino dudes in EC. Both of which don't count cause they lack a soul.

Castigate
01-24-2014, 03:44 PM
Before Chardok AoE, almost no one ever went there, if Chardok AoE stopped, groups wouldn't magically start going there. Additionally, groups already occasionally show up there to camp the betrayer, and while there are difficulties, it is entirely possible for a group to do that while AoE is going on without either group causing problems for the other. Furthermore, everything that drops in there is so incredibly devalued now that no one is going to want to do it.
In short, getting rid of AoE would not accomplish what you are hoping for. It would just turn the place into a complete dead zone other than Royals and occasional pipe camps.

Droog007
01-24-2014, 03:45 PM
Might be nice if we could pick a couple random nights each week to shut it down (a rotation? perish the thought!). AoE groups were a bit more difficult to execute consistently in 1999-2001, so it does kinda kill a piece of the classic experience.

That said, it's a beautiful thing to behold when it works - and pretty hilarious when it doesn't. And my wife said my rogue could have her proxy spot when she hits 60... so I'm a fan.

Droog007
01-24-2014, 03:52 PM
Before Chardok AoE, almost no one ever went there, if Chardok AoE stopped, groups wouldn't magically start going there.

On live, my first guild did grind groups there frequently. There was usually 1 or 2 other groups there at a maximum... It was... awesome. I was one of the first people to get a Sarnak Skullsplitter. Got lots of tells from inquisitive people.

Having a dead zone where you could go do a genuine crawl unperturbed by the yahoos of the more popular zones = totally classic.

Yes the mystery and magic is gone - but we can still emulate. That's the point - not to grind out as many 60's as we possibly can.

Ataxio
01-24-2014, 03:53 PM
Meh, just my opinion. To me it doesn't matter if you have 9 lvl 60s, the fact that you are in essence saying (I can't handle this, somebody help me, heres some money) = Copping out. You are the one choosing to have multiple alts, And you are also the one choosing that you can't handle the grind again. I can understand the mentality, but I do not support it.

Tuljin
01-24-2014, 03:58 PM
the pay for proxy slot in chardok is a fairly recent phenomenon that really seems to have come about with the raid ban and recent activity etc. people who can't afford it think its a ridiculous price (which it is) and people who can afford it are like eh, whatever i just want a 7th lvl 60 toon.

if you're not rich you think 200k for a porsche is absurd, but if can really afford one you can afford 5 of them (and not give a single fuck) the odds are if you're that rich you've fucked over people in the process (much like RMTers/those who cockblock drops etc lol)

besides, with the AOE groups running you can just run deeper into the dungeon and get to the real juicy XP morsels without having to fight your way down =)

JayN
01-24-2014, 04:01 PM
the pay for proxy slot in chardok is a fairly recent phenomenon that really seems to have come about with the raid ban and recent activity etc. people who can't afford it think its a ridiculous price (which it is) and people who can afford it are like eh, whatever i just want a 7th lvl 60 toon.

if you're not rich you think 200k for a porsche is absurd, but if can really afford one you can afford 5 of them (and not give a single fuck) the odds are if you're that rich you've fucked over people in the process (much like RMTers/those who cockblock camps/ etc lol)

besides, with the AOE groups running you can just run deeper into the dungeon and get to the real juicy XP morsels without having to fight your way down =)

If only it worked like that; usually half their train bugs and comes for your group, agro is fucked down there, then both groups die and the aoe grp starts spamming everyone to gtfo they had the zone first

loramin
01-24-2014, 04:07 PM
From the Project 1999 Play Nice Policy - Server Rules and Expectations:

You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.

I don't believe AoE groups are any more "special" under the rules than any other group, and so that means they can really only hold one camp IF there are others in the zone contesting. They can take the camp of their choice, but just as you can't go to Guk and claim all the camps, the same applies in Chardok, regardless of whether the group is AoE or not.

Now, that's the rules lawer take on things. From what I've heard Chardok AoE groups are very accomodating, and in practice they will let normal groups have camps, so this likely won't even be necessary. But if an AoE group did claim that the whole zone is their's I'd tell them to suck it; the server rules don't go out the window just because your group can AoE.

EQsale
01-24-2014, 04:08 PM
All im hearing is abunch of whiny kids in this thread

Hinshi Budou
01-24-2014, 04:08 PM
without banning the toxic players, this shit will never stop.

JayN
01-24-2014, 04:10 PM
All im hearing is abunch of whiny kids in this thread
EQsale you got any chardok pipes for sale ?

lawl toxic shithead

Byrjun
01-24-2014, 04:11 PM
Not sure why AEing Chardok is "toxic" or especially bannable. Shit is classic, and was really popular in Luclin as a common method to grind AAs.

There was even a post on the LoS website at the beginning of Luclin about groups AEing Chardok, Seb, and other places.

loramin
01-24-2014, 04:11 PM
If only it worked like that; usually half their train bugs and comes for your group, agro is fucked down there, then both groups die and the aoe grp starts spamming everyone to gtfo they had the zone first

If someone trains you, it's their bad, and if they keep it up the GMs can deal with them; that's true of every other zone, shouldn't be any less true in Chardok.

Byrjun
01-24-2014, 04:13 PM
loramin, I don't think that's ever happened. If you're grouped deep in Chardok away form the AE there's no way for it to just "bug out" and attack your group. That's not how aggro works in this game.

Yumyums Inmahtumtums
01-24-2014, 04:13 PM
Nobody gives a flying goddamn fuck what you're hearing.

Spitty spitting the spitty truth

JayN
01-24-2014, 04:13 PM
If someone trains you, it's their bad, and if they keep it up the GMs can deal with them; that's true of every other zone, shouldn't be any less true in Chardok.

If only GM's were around 24/7

JayN
01-24-2014, 04:15 PM
loramin, I don't think that's ever happened. If you're grouped deep in Chardok away form the AE there's no way for it to just "bug out" and attack your group. That's not how aggro works in this game.

actually ya thats exactly how it works; they path all over the fucking place and social agro off any other mobs you are fighting then half their train comes and wipes your group.

Puller for the AoE group has next top no agro on the train usually

baalzy
01-24-2014, 04:18 PM
I just wish they'd put a (self imposed) time limit on how long a single person can be in the group if there are replacements available. Been trying for over a week to get in as a puller and the list is always 4 deep and the current puller has been there for 12 hours already.

But that's just me griping because I've got a job.

Darkyle
01-24-2014, 04:23 PM
Shit is classic, and was really popular in Luclin as a common method to grind AAs.


jus saying :D

Tuljin
01-24-2014, 04:26 PM
for me the AoE group isn't even fun, and in my experience it wipes at LEAST 30% of the time (thats a generous number) i've sat there and only had one really xp-generating "pull" in 90 mins :/

Calabee
01-24-2014, 04:27 PM
skyfire AE (which got nerfed, hello?) and now chardok AE is HIGHLY unclassical and is the most dumbest stupidest thing i ever seen

u see the ec forums threads? like 5 diff proxys DAILYS, all the same guys... GG

Verenity
01-24-2014, 04:28 PM
skyfire AE (which got nerfed, hello?) and now chardok AE is HIGHLY unclassical and is the most dumbest stupidest thing i ever seen

u see the ec forums threads? like 5 diff proxys DAILYS, all the same guys... GG

As someone who definitely benefitted from skyfire AE back in the day to get through 59... nerf it to the ground.

rollin5k
01-24-2014, 04:33 PM
kill it with fire

August
01-24-2014, 04:37 PM
I did 'dok AE from 58-60 on Tomtee, over a year ago.

Back then, SoS were still going for 25k. i remember just wanting to get rid of it and offering it for 20k and got like 5 buyers.

Now SoS is down to like 5k. Burnt Wood Staff was 10k+ and now it's 4k. SBS was like.. 15k? Now It's down to 7k

The server and Kunark existing for 2 years prior, it's amazing what this last year has caused. I remember doing my first 'proxy' - it happened because I had hit 60 the prior pull and some dude messaged me if he could sit in since I didn't 'need' exp anymore. Sold my spot for 1k/pull.

Something regarding the publicity must have happened - and it's not just the raid suspension recently. These prices have been plummeting and I feel like the prevalence of 'dok AOE has gone up a lot. Before it was kind of a secret club, now it's an open dance party.

whitebandit
01-24-2014, 04:38 PM
chardok AE is HIGHLY unclassical and is the most dumbest stupidest thing i ever seen



i think i understand what you are saying...:confused:

nilbog
01-24-2014, 04:38 PM
Is it possible the resists for the npcs should be increased?

August
01-24-2014, 04:42 PM
Is it possible the resists for the npcs should be increased?

Depends on what kind of adjustment you are requiring. I know for enchanters, you basically HAVE to have 3 to do the large pulls, and usually at least 2 need to be 60. 3 lvl 58s will wipe you already.

If you increases resists much more you will just make it impossible. 58s already have large numbers of resists on the mobs. As far as enchanters are concerned, we have to stack our stuns all separately so that they come in at an offset cadence.

i.e. skew->slant->shift, shift->skew->slant, slant, shift, skew --- if you don't do this resists and lined-up stuns will cause some to break and typically 1 shot one of the chanters. Then the others will die.

I feel like chardok AOE is already a huge risk. It might seem easy but if the enchanters aren't timed perfect, the group will wipe. When I used to go, it was always the same 3 enchanters because we knew our shit, and adding a new one in almost always resulted in a wipe. If you increase resists I think you'll destroy 'dok AOE, but if that's your goal then i'm all for it.

Byrjun
01-24-2014, 04:45 PM
jus saying :D

"jus saying" what? The fact that the popularity increased during Luclin to grind AAs doesn't negate the fact that it was done pre-Luclin. The main difference between then and now is that most people were content to have one level 60, and p99 is an entirely different environment where lots of people have multiple raid-capable characters. Grinding your fifth character to 60 is p99's equivalent to grinding AAs.

baalzy
01-24-2014, 04:45 PM
Skyfire AE shouldn't have ever existed because the Wurms should have been stun immune the whole time.

Edit: And in my numerous hours sitting and watching AOE groups I'd also say that Wizard resists need to be accounted for as well. It looks like going with lower than 58 on a wizard (without having at least 2 60s to make up the difference) is going to gimp your dps to the point where the mobs won't be dead by the time people start becoming OOM.

It is pretty funny though, cause as soon as theres a hiccup in the system the group wipes in about half a second. The fact that every 50+ cleric has their epic is what makes recoveries from that relatively quick and not too big of a burden.

Darkyle
01-24-2014, 04:46 PM
"jus saying" what? The fact that the popularity increased during Luclin to grind AAs doesn't negate the fact that it was done pre-Luclin.

you mentioned it was classic then in the same sentence mentioned luclin... luclin wasnt classic so the fact that it was popular for grinding AAs kinda doesnt mean much here

Byrjun
01-24-2014, 04:51 PM
you mentioned it was classic then in the same sentence mentioned luclin... luclin wasnt classic so the fact that it was popular for grinding AAs kinda doesnt mean much here

Are you even reading anything before you click reply?

Darkyle
01-24-2014, 04:53 PM
Are you even reading anything before you click reply?

Yeah, but apparently you don't understand we are talking about it not being classic and mentioning it became popular in luclin to grind AAs.... people aren't grinding AAs here

edit: or should I say people are discussing it being classic/non classic.

baalzy
01-24-2014, 04:55 PM
you mentioned it was classic then in the same sentence mentioned luclin... luclin wasnt classic so the fact that it was popular for grinding AAs kinda doesnt mean much here

Yeah, but the ability to do it still existed.

Using midnight mallet to lock-in agro on a raid target as a warrior isn't very classic as a behavior, because people didn't realize they could do that back in the day. However the mechanism to do it did exist back then.

This server exists in a weird mix of classical mechanics (as best as the devs can simulate anyways) with all the knowledge of the ages.

Skyfire shouldn't have been possible because the mechanics of stun immune wurms would have made it impossible and it was just something that devs missed. Chardok AOE was possible on live from a mechanical standpoint, just people hadn't thought of it yet.

I don't disagree that Chardok AOE should be nerfed (but damn I'd really love to get these last levels pounded out before it happens :P) and I'd be willing to bet the Devs on live would have nerfed it if people were doing it the way they're doing it here on p99, it's just people weren't aware of the potential as much back then.

Darkyle
01-24-2014, 04:56 PM
I predicted the future in this thread.

wasnt replying to you but sure, keep prediciting it :D

on a side note: I am saying the fact it was popular IN LUCLIN not that fact that it didn't exist before luclin.

i.e shits not classic of it being farmed 24/7 but I guess I just didnt get it right

skipdog
01-24-2014, 05:04 PM
Chardok AOE should remain as is. Nerfing it now because 'more people are selling proxy spots' is a really silly reason. It boggles my mind that people can have such a toxic attitude towards other players who wish to engage in Chardok AOE. Heaven forbid casters make use of their AOE spells... we can't have that!

fadetree
01-24-2014, 05:04 PM
Is it possible the resists for the npcs should be increased?

Well, if the goal is to only limit these AE parties, then no, please don't. It will drive the AEers away but also hurt normal exping = dead zone.

Daldaen
01-24-2014, 05:05 PM
And heaven forbid wizards are actually invited to a group.

fadetree
01-24-2014, 05:05 PM
Oh, I forgot to say toxic.

Yeah, so. Toxic.

Spitty
01-24-2014, 05:07 PM
Dark - there is no side note.

You're either arguing that the mechanic itself isn't classic (it is), or that the use of the mechanic isn't classic (good luck debating this).

I was using a stripped-down version of AE groups by myself for plat farming during Kunark - Tigirs and Torrent of Poison. The dps was crap, but you could round up a bunch of hill giants or shadowed men and pull in a couple hundred plat by emptying your mana bar and tanking a bunch of slowed greenies. Exact. Same. Mechanism.

It became much more popular, and thus better honed, during Luclin because we had exactly what we're experiencing on P99 - a bunch of bored level 60s needed to pull in experience quickly (AAs for Luclin, alts for P99). People are just using that experience/knowledge, as mentioned before, and applying it to a classic environment with classic mechanics.

You could argue that people shouldn't be able to use future knowledge in a classic game, but you'd be wasting an unbelievable amount of time and energy trying to push that point.

nilbog
01-24-2014, 05:08 PM
lol, people.

I asked if the resists should be higher from the standpoint of "is it working properly"?

Byrjun
01-24-2014, 05:10 PM
i.e shits not classic of it being farmed 24/7 but I guess I just didnt get it right

It's also not classic to have multiple level 60s with epics, using clickies like midnight mallet and puppet strings for aggro / soloing level 60+ mobs, every raid mob dying seconds after spawning, etc.

P99 maintains classic mechanics. The environment and culture of the game may not be the same as it was in 1999 and there's no changing that. Just because you didn't personally AE in Chardok doesn't mean that the devs need to non-classicly nerf it.

Edit: Spitty said it better.

Velerin
01-24-2014, 05:16 PM
I used to AE anywhere I could find back in the day with my wiz, though it was mostly during the luclin era when it became popular. Guk, Seb, Katta. The thing if you have 1 group all looking for exp you mostly have to limit your pulls to what 2 encs (not 60) and 2 wizzies (not 60) could handle (plus a puller and a cleric usually). We'd maybe do ~15-20 per pull. But when you can have all these 60s powerleveling people now with out of group non-DPS'ers you can get these pulls up to the monstrosities they get now in Chardok which is pretty non classic.

Darkyle
01-24-2014, 05:18 PM
It's also not classic to have multiple level 60s with epics, using clickies like midnight mallet and puppet strings for aggro / soloing level 60+ mobs, every raid mob dying seconds after spawning, etc.

P99 maintains classic mechanics. The environment and culture of the game may not be the same as it was in 1999 and there's no changing that. Just because you didn't personally AE in Chardok doesn't mean that the devs need to non-classicly nerf it.

Edit: Spitty said it better.

Not saying they need to nerf and I agree with the points you both put forward, was just saying that comparing this to luclin didn't make much sense.. the mechanic existed in classic sure but it wasn't used to such a large scale it is now, it's disrupted a whole zone.

Not for or against it, has it's pros and cons just sometimes the cons feel like they outweigh the pros a little bit more.

loramin
01-24-2014, 05:20 PM
You're either arguing that the mechanic itself isn't classic (it is), or that the use of the mechanic isn't classic (good luck debating this).


I'm not sure how this is getting missed, but it seems to me there were two things being argued:


whether or not AoE groups were classic
whether or not the fact that AoE groups were popular for grinding AAs in Luclin was relevant to the conversation


#1 = Yes, and #2 = No ... so everyone was right; y'all are just talking past each other.

/ducks ensuing flames ;)

fadetree
01-24-2014, 05:29 PM
lol, people.

I asked if the resists should be higher from the standpoint of "is it working properly"?

OH THAT. well. I have no idea. :)

You could check player resists though, those don't seem to be as effective as I recall.

Pint
01-24-2014, 05:40 PM
lol, people.

I asked if the resists should be higher from the standpoint of "is it working properly"?

Idk how people could answer this question, it's just going to be a handful of people who 'think' they saw more or less resist messages 12-14 years ago. Your just asking people to speculate

August
01-24-2014, 05:49 PM
Idk how people could answer this question, it's just going to be a handful of people who 'think' they saw more or less resist messages 12-14 years ago. Your just asking people to speculate

Speculation: As a forever-enchanter, even during classic timelines I remember that you needed to be 58+ for enc because of the amount of resists you would get at 56-57. You could have a 56-57 in the group, but you'd need 60s for compensation.

I'd say it's correct here. Groups w/o prior experience will wipe due to being uncoordinated. I remember it being 'nearly' useless as a leveling tool because you could only do it for a couple of levels as an enc, whereas the puller,cleric, and n ukes could start showing up at 54.

Then again you're completely right. It's hard to say exactly how many resists i'm getting. When you've got 120 mobs in camp all i see is 'stunned by scintillating colors' flooding my chat bar.

nilbog
01-24-2014, 06:10 PM
just asking people to speculate

Pretty much. I thought this thread was full of speculation.

baalzy
01-24-2014, 08:49 PM
Pretty much. I thought this thread was full of speculation.

All I can say, anecdotally, is by watching these groups I don't think the resists are off. We're talking about a bunch of mobs that resist well enough you have to be 4-5 levels higher than the highest level of the mobs in order to have enough firepower to nuke them down because they resist often enough.

Malone88
01-24-2014, 09:23 PM
Depends on what kind of adjustment you are requiring. I know for enchanters, you basically HAVE to have 3 to do the large pulls, and usually at least 2 need to be 60. 3 lvl 58s will wipe you already.

If you increases resists much more you will just make it impossible. 58s already have large numbers of resists on the mobs. As far as enchanters are concerned, we have to stack our stuns all separately so that they come in at an offset cadence.

i.e. skew->slant->shift, shift->skew->slant, slant, shift, skew --- if you don't do this resists and lined-up stuns will cause some to break and typically 1 shot one of the chanters. Then the others will die.

I feel like chardok AOE is already a huge risk. It might seem easy but if the enchanters aren't timed perfect, the group will wipe. When I used to go, it was always the same 3 enchanters because we knew our shit, and adding a new one in almost always resulted in a wipe. If you increase resists I think you'll destroy 'dok AOE, but if that's your goal then i'm all for it.
^^^THIS^^^

This sums up my experience as a chanter, spot on. Plenty of resists to cause wipes. Some nights things run smoothly, others there are plenty of wipes. Feels good to have puller/chanters/cleric all working together to pull off a successful pull.

I grinded out 57 levels without ever doing an AOE group. Was a fun and eye-opening experience going to Chardok for the first time. Completely different approach to playing my character. Would hate to see it go.

Also, there are times when the AOE group isn't going. Have crawled in with a group to get betrayer as well, so you just have to pick the right time.

citizen1080
01-24-2014, 11:22 PM
lol, people.

I asked if the resists should be higher from the standpoint of "is it working properly"?

I speculate that the resists are fine. This is just a case of people having been around the block and knowing to take advantage of Chardok more than on Live.

Resists are pretty brutal as other people have already said. 3 enchanters and at least 1 must be 60. I started in there on my chanter at 56 and caused more than a few wipes. And I got plenty of resists even at 60.

I spent 3.5 levels in there on my chanter and I would say I averaged a 60% success rate on pulls. 40% resulting in untimely death.

In my opinion that is a pretty good risk vs reward ratio.

MasterKiljaedon
01-25-2014, 12:23 AM
I guess Chardok aoe groups is classic but using someone with high faction in chardok to make massive pulls does seem to feel like an exploit. I do not remember that being the pulling method in original eq.

Tasslehofp99
01-25-2014, 02:19 AM
I don't know if I'm alone here or what but on prexus there were never AE groups in chardok. I don't even think it worked there, but seb....now that's where AE groups were popular on prexus from kunark to planes of power (ppl would stop at lvl 60 to grind aa's)


I suspect AE groups in chardok on p99 are deffinetly the result of some game mechanic not being classic/accurate. Alas I have no proof nor do I care enough to attempt finding it, not like there aren't other non classic features of p99 anyway.

citizen1080
01-25-2014, 02:22 AM
I remember seb aoe groups as well. Always thought it odd no one did it here. Though it seemed like I didn't see those till mid/late velious.

Nocsucow
01-25-2014, 02:26 AM
we dont do seb AOE here because its so busy... AOE chardok and sebs is fucking classic PERIOD

Culkasi
01-25-2014, 05:59 AM
Just to be clear about one thing. People say you can still group elsewhere in the zone - you don't have to though. If you want to group anywhere in the zone, and its not camped (AoE is not camping) then you can claim the spot, and anyone that wants to AoE will just have to work around that (and if not possible, tough luck). That was the answer I got in a petition a few months back after I had been in a huge fight with an AoE group about me being allowed to camp Betrayer for the pipe.

Nocsucow
01-25-2014, 06:14 AM
Just to be clear about one thing. People say you can still group elsewhere in the zone - you don't have to though. If you want to group anywhere in the zone, and its not camped (AoE is not camping) then you can claim the spot, and anyone that wants to AoE will just have to work around that (and if not possible, tough luck). That was the answer I got in a petition a few months back after I had been in a huge fight with an AoE group about me being allowed to camp Betrayer for the pipe.

we have done pulls many times without the tunnel. So get you're damn group set up and ill pull around it ... ill do the 90 mob pulls if it shuts you up

Tasslehofp99
01-25-2014, 06:18 AM
we have done pulls many times without the tunnel. So get you're damn group set up and ill pull around it ... ill do the 90 mob pulls if it shuts you up

How nice of you to let others play in "your zone" lol.

Nocsucow
01-25-2014, 06:21 AM
How nice of you to let others play in "your zone" lol.

it's not my zone. just letting the guy know that if he set's up a group to camp betrayer pipe ill pull around them. just quit fucking QQ

Culkasi
01-25-2014, 06:22 AM
we have done pulls many times without the tunnel. So get you're damn group set up and ill pull around it ... ill do the 90 mob pulls if it shuts you up

I think you misunderstood, this wasn't a gripe about you, I was just letting people know what the rules are, so they don't have to be afraid to be bullied. I've been in the tunnel and some nice AoE groups have pulled around it, so yes, most of the AoErs are reasonable - just wanted to let OP (and others) know what the rules are in case they have any issues

Nocsucow
01-25-2014, 06:24 AM
I think you misunderstood, this wasn't a gripe about you, I was just letting people know what the rules are, so they don't have to be afraid to be bullied. I've been in the tunnel and some nice AoE groups have pulled around it, so yes, most of the AoErs are reasonable - just wanted to let OP (and others) know what the rules are in case they have any issues


only need 1 rule in that zone.... no training and 2.5k ain't worth getting banned over

Grimfan
01-25-2014, 06:26 AM
we have done pulls many times without the tunnel. So get you're damn group set up and ill pull around it ... ill do the 90 mob pulls if it shuts you up

Maybe be a little less hostile bro, every post you make comes off like you have your hat backwards. Just chill out and turn it around.

Nocsucow
01-25-2014, 06:27 AM
Maybe be a little less hostile bro, every post you make comes off like you have your hat backwards. Just chill out and turn it around.

this whole thread is abut crying and crying just pisses me off or rubs me the wrong way

Grimfan
01-25-2014, 06:28 AM
this whole thread is abut crying and crying just pisses me off or rubs me the wrong way

Yeah because Chardok aoe is your livelihood but you need to just calm down and approach it rationally rather than going apeshit.

Tasslehofp99
01-25-2014, 06:30 AM
Before chardok aoe groups became a trend on p99 I actually had some of the most fun exp groups I've ever been a part of on p99 there.


I still would be curious to see if something isn't fucked up mechanic wise with the concept of AEing period at this point in time.

MAYBE its the fact that people know more about the game now than back on live, but I'm not sold really.

Think about it, if you really played live eq DURING KUNARK, BEFORE VELIOUS...were there ever chardok AOE groups? Better yet, did you ever hear of any guilds (even FOH, Afterlife, and other top end guilds) AOEing plane of fear in 2 pulls? Or aoeing plane of hate?


Lets be serious guys, this shit is deffinetly not classic lol.

Nocsucow
01-25-2014, 06:43 AM
i will vouch 100% we did AoE chardok groups in live before velious..... we did sebilis more often though on bertoxx. i was friends with the guild <Red Sky> who were mostly a bunch of japs so they played when server was dead. i learned how to AoE several zones from them and when velious comes out ill be rdy to AoE even more dead zones.. chardok has been dead on this server pretty much as long as i could remember. why cry about it now

Tasslehofp99
01-25-2014, 06:46 AM
In fact if you search for "chardok aoe group " on google the earliest mentions of it are post-velious. Some even speak of chardok aoe'ing as if it required a seriously solid group even as late as 2002.


Something seems off here guys!

Nocsucow
01-25-2014, 06:49 AM
shits classic bub. first rule of AoE groups , YOU DO NOT TALK ABOUT AoE groups

Grimfan
01-25-2014, 06:53 AM
shits classic bub. first rule of AoE groups , YOU DO NOT TALK ABOUT AoE groups

Fight Club, released in 1999. Shits confirmed classic.

Tasslehofp99
01-25-2014, 07:13 AM
I don't know, maybe its time some of our nerfquest champs looked into this.




All evidence I can find of chardok aoe groups is post velious, some of them even described as "raids" instead of groups. Like I said its possible many players didn't know how to do it back then but there is only evidence that it was happening way later in the timeline. Its also pretty apparent that it was something that was far from the trivial encounter aoe groups in chardok face right now on p99.

Again, I'm not saying aoe groups never happened. I just don't believe they happened prior to velious, perhaps even later.

Dweed
01-25-2014, 07:20 AM
I don't know, maybe its time some of our nerfquest champs looked into this.




All evidence I can find of chardok aoe groups is post velious, some of them even described as "raids" instead of groups. Like I said its possible many players didn't know how to do it back then but there is only evidence that it was happening way later in the timeline. Its also pretty apparent that it was something that was far from the trivial encounter aoe groups in chardok face right now on p99.

Again, I'm not saying aoe groups never happened. I just don't believe they happened prior to velious, perhaps even later.

No one cares what did happen, its what "could of happened."

Asap
01-25-2014, 07:26 AM
Don't nerf it till I hit 60, k thx

Fregar
01-25-2014, 07:28 AM
I used to go there with a group of friends on live, awesome zone.
It was not very popular and required some skill (for that time) to stay alive past entrance area.

I believe AE goups started with luclin and AAs, but it would just happen once or twice a week and never all day long.
Then with POP they moved to Crypt of Decay, If I remember well.

I'd say that what happens here comes from a combination of knowledge, RMT and the fact this server has been on kunark for years: peoples have plenty of time to level alts.

I've never stepped in Chardok on p99, but IMO ae groups more or less denying acces to a zone is similar to "the raid problem" and should be fixed too.

I don't know how, and a problem with upping resists would be that it would also penalize regular groups.

Tasslehofp99
01-25-2014, 08:18 AM
I used to go there with a group of friends on live, awesome zone.
It was not very popular and required some skill (for that time) to stay alive past entrance area.

I believe AE goups started with luclin and AAs, but it would just happen once or twice a week and never all day long.
Then with POP they moved to Crypt of Decay, If I remember well.

I'd say that what happens here comes from a combination of knowledge, RMT and the fact this server has been on kunark for years: peoples have plenty of time to level alts.

I've never stepped in Chardok on p99, but IMO ae groups more or less denying acces to a zone is similar to "the raid problem" and should be fixed too.

I don't know how, and a problem with upping resists would be that it would also penalize regular groups.

Something is up though, if it WAS doable on live at this point in the timeline it should be a lot more difficult.

Maybe pbaoe stuns resist check needs to be reviewed?

Doors
01-25-2014, 09:03 AM
Chardok AOE should remain as is. Nerfing it now because 'more people are selling proxy spots' is a really silly reason. It boggles my mind that people can have such a toxic attitude towards other players who wish to engage in Chardok AOE. Heaven forbid casters make use of their AOE spells... we can't have that!

This.

Mickets
01-25-2014, 09:05 AM
To the people saying to just make a group and go. That works, sorta. The only problem is you have to be reeeaaally careful every 30 minutes or whatever the respawn is because the entire zone repopping at once can be a bit dangerous depending on your current location.

Spacebar
01-25-2014, 09:36 AM
Seems that the people arguing against Chardok AOE for the purpose of grouping there must be new or something. That place was literally a ghost town up until the day Skyfire AOE was nerfed.

But then again, people might be right, after Skyfire AOE got nerfed people started grouping there again......oh wait...

Buriedpast
01-25-2014, 10:44 AM
Im all for AE groups.

The problem is the selling of spots and proxying as a prime motivation for AE groups. This leads to rotating 5-6 people in and out of the xp group, and legitimate lack of skills and abilities of people levelled there.

Chardok, like Skyfire, was brilliant early on when it was purely for xp's and had the occasional 60 there helping a friendd to smooth things up.

Wrathis
01-25-2014, 05:59 PM
Roughly how much xp is it at level 40 if you go at the minimum instead of say 50+

Buriedpast
01-25-2014, 06:03 PM
30-45% a pull depening on class/race.

up to 2hrs a lvl. Faster to do with a monk in CT, or a bard.

Nocsucow
01-25-2014, 08:58 PM
30-45% a pull depening on class/race.

up to 2hrs a lvl. Faster to do with a monk in CT, or a bard.

monk cant PL effectively above 52 good sir

Tasslehofp99
01-26-2014, 02:44 AM
I think the issue here is more of whether or not aoe chardok should be so easy, if at all possible, at this point in the eq timeline.


People will be people, if there's a way to make money off of something they will.

No issues there.


I just think some people should look into whether or not prior to velious on live groups could aoe chardok so easily. I see posts from 2002 to 2003 talking about chardok aoe and how you needed a raid for it. I also found one from 2001 talking about how hard it was to do without a few groups of support, but that if you were lucky enough to get in the "KS group" the exp was amazing.


Where is elethia/nirgon, need some pro nerfquesters to investigate and report to nilbog asap.

Buriedpast
01-26-2014, 04:48 AM
monk cant PL effectively above 52 good sir

He said level 40. Not level 52.

At 52, sure chardok is baller as.

HeallunRumblebelly
01-26-2014, 09:49 AM
Is it possible the resists for the npcs should be increased?

Nah, just make the dogs unstunnable. Simple change which has next to no impact on the zone except for aoe :P

Daldaen
01-26-2014, 09:54 AM
Nah, just make the dogs unstunnable. Simple change which has next to no impact on the zone except for aoe :P

While we are at it with changes that affect one of the fastest methods at doing something but make a large chunk of the zone unplayable, lets also make mobs in PoFear summon after being kited for 60 seconds regardless of health. Simple change which has next to no impact on the zone except for zone-wide kites :P

HeallunRumblebelly
01-26-2014, 09:55 AM
While we are at it with changes that affect one of the fastest methods at doing something but make a large chunk of the zone unplayable, lets also make mobs in PoFear summon after being kited for 60 seconds regardless of health. Simple change which has next to no impact on the zone except for zone-wide kites :P

Now you're thinking! Wanna see turmoil toad fear be zonewide aoe. Just in case. -400mr resist check, too.

Nilbog does tread a strange line between classic and balance. He's come more towards balance over the years seeing the silly shit we do on this server (and not having a whole lot of evidence either way for classic reasons, cuz y'know, old game).

Daldaen
01-26-2014, 09:57 AM
Zonewide fear during DT cycle would be... glorious.

HeallunRumblebelly
01-26-2014, 10:10 AM
I personally have no problem with chardok aoe--makes 50-60 more bearable when efreeti isn't open to PL at. Tough to find good old world 50-60 PL spots.