View Full Version : So now that training in VP is no longer accepted ...
isoka
01-23-2014, 05:17 AM
Shall we make Eye of Zomm classic again and allow mages to pop an eye at ZI for CoH purpose?
SamwiseRed
01-23-2014, 12:16 PM
naw
Derubael
01-23-2014, 01:15 PM
No
isoka
01-24-2014, 05:52 AM
No
Is it possible to know your reasons to keep this forbidden (and, therefore, non classic)?
Derubael
01-24-2014, 06:09 AM
Cause exploiting eyes through walls sucks?
If you haven't noticed, there are a lot of 'classic' exploits we have changed/disallowed on this server, because they are exploits.
Daldaen
01-24-2014, 09:03 AM
I look forward to the recharging of items via merchant nerf then! Items have limited charges for a reason!
Splorf22
01-24-2014, 10:16 AM
I look forward to the recharging of items via merchant nerf then! Items have limited charges for a reason!
+1, and I say that as a giant exploiter of puppet strings and wc caps
Wildino
01-24-2014, 10:42 AM
I look forward to the recharging of items via merchant nerf then! Items have limited charges for a reason!
+1 too. Why that was never nerfed btw ? This could add some spices on this new race era :)
Raavak
01-24-2014, 11:52 AM
We recharged stuff in Classic for a long time, including rez staves.
Haynar
01-24-2014, 11:53 AM
We recharged stuff in Classic for a long time, including rez staves.
You cant do that?
Have you tried?
Daldaen
01-24-2014, 12:04 PM
My point was, although classic, it presents a huge imbalance. Examples:
Hoops - cheap to recharge, could spam for lots of damage/heal back... They properly took care of this
Mallets - how basically every warrior or raid engage occurs to lock aggro since warrior snap aggro blows
Root Nets - yea cause allowing everyone to get multiple charges of instant cast root for relatively cheaply is fair!
WC Hat - yep instant gate for everyone for relatively cheap also a great idea...
Puppet strings - letting everyone charm a level 50 mob was a greaaaat idea. Only 90 plat per charge, NP if you get a few early breaks not gonna break the bank.
Red wood wand - more or less free leveling anywhere near a merchant?
Etc.
Clark
01-24-2014, 05:53 PM
No
Tasslehofp99
01-24-2014, 10:14 PM
Nerfing vendor recharging would be so gamechanging around here, lol.
Xelris
01-24-2014, 10:26 PM
Nerfing vendor recharging would be so gamechanging around here, lol.
Like making alchemy a viable income method.
Splorf22
01-24-2014, 11:49 PM
My point was, although classic, it presents a huge imbalance. Examples:
Hoops - cheap to recharge, could spam for lots of damage/heal back... They properly took care of this
Mallets - how basically every warrior or raid engage occurs to lock aggro since warrior snap aggro blows
Root Nets - yea cause allowing everyone to get multiple charges of instant cast root for relatively cheaply is fair!
WC Hat - yep instant gate for everyone for relatively cheap also a great idea...
Puppet strings - letting everyone charm a level 50 mob was a greaaaat idea. Only 90 plat per charge, NP if you get a few early breaks not gonna break the bank.
Red wood wand - more or less free leveling anywhere near a merchant?
Etc.
100% agree and you didn't even mention the Ring of Shadows.
If you aren't going to remove item recharge, at least up the costs a bit. If puppet strings were 2-3k to buy back instead of 400, things would be a lot more balanced for example. Like I think rez sticks are 2M or something to buy back Haynar, hence Rakpartha's comment.
Alternatively, making them all have the same cast time as the normal spells would help a lot too.
Tecmos Deception
01-24-2014, 11:57 PM
+1, and I say that as a giant exploiter of puppet strings and wc caps
Do you think it would REALLY change things? 1kpp for instant gate pot from a vendor instead of 200pp and the hassle of recharging a hat only hurts the little guys. Strings are convenient, but you don't fight many things (in kunark anyway) where slant and boltrans doesn't achieve nearly the same results (though yeah, it's huge for non-enchanters). No ring of shadows? Oh well, you'll just need a few bag slots for vendor invis pots that are instant cast and only a couple plat more per charge. Etc.
Mallets aren't terrible to force your raiders to get or -50dkp even without recharging. Stuff like bladestopper and reapers of the dead would be big losses though, as would being able to recharge shaman potions instead of buying new ones. Nets would probably be the biggest overall loss maybe?
This is just, bottom line, the classic mechanics vs. classic experience argument. Do we want classic mechanics even though modern players will take advantage of them in ways that players in 2000 were largely oblivious to? Or do we want a classic experience at the loss of all the quirky mechanics we know and love? Staff sometimes go one way, sometimes go the other. /shrug
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