View Full Version : Oh god plz don't throttle me...
KwwBall
01-17-2014, 11:52 AM
So far I love Project 1999, it's amazing! But... I really did like AA's, and Luclin wasn't TOO bad, it got a lot worse after that. Has the staff of Project 1999 thought about doing anything past Velious?
Just a thought. Don't kill me! /hide
KwwBall
01-17-2014, 11:53 AM
Oh yeah, and inb4 "Velious isn't even out yet dude" , I know, just thinking ahead :)
Coridan
01-17-2014, 11:55 AM
I imagine Warrens and Stonebrunt will be added
Tecmos Deception
01-17-2014, 11:58 AM
I think it's been said that the staff will consider custom content and other things someday, way down the road. But for the next 2 years or more you should expect nothing except classic Velious stuff on p99.
Daldaen
01-17-2014, 12:00 PM
PoP was EQ's best expansion hands down. There, I said it.
Luclin was kind of stupid but it was the advent of useful tradeskills and AAs which are awesome.
myxomatosii
01-17-2014, 12:01 PM
PoP was EQ's best expansion hands down. There, I said it.
Luclin was kind of stupid but it was the advent of useful tradeskills and AAs which are awesome.
I think we should just delete all trace of druid or wizard too.
Coridan
01-17-2014, 12:02 PM
I never got to playing around in the Planar stuff being a perma lowbie, but PoK ruined the game for me. I would be cool with reusing and repurposing PoP stuff one day, but definitely no PoK books.
Raavak
01-17-2014, 12:04 PM
Luclin was kind of stupid but it was the advent of useful tradeskills and AAs which are awesome.The Shissar story is kind of cool. All the camping for VT keys, and the VT raids sucked. As did the cats on the moon.
Coridan
01-17-2014, 12:07 PM
The Shissar story is kind of cool. All the camping for VT keys, and the VT raids sucked. As did the cats on the moon.
Maybe they could make Kerra playable, though that would require armor textures for them. Could see them being Warriors, Rangers, Shamen, Rogues. Maybe worship Prexus and use the tiger island for levels 1-4 hunting. Metric fuckton of work though and certainly not classic.
Maybe they could make Kerra playable, though that would require armor textures for them. Could see them being Warriors, Rangers, Shamen, Rogues. Maybe worship Prexus and use the tiger island for levels 1-4 hunting. Metric fuckton of work though and certainly not classic.
And the Main Developer HATES them. So not going to happen.
Coridan
01-17-2014, 12:11 PM
And the Main Developer HATES them. So not going to happen.
Hates cat people in general or just Vah Shir? I hate the Vah Shir too because they have shitty lore and flavor but the whole polynesian cat people thing was something different from other fantasy.
Daldaen
01-17-2014, 12:13 PM
I think we should just delete all trace of druid or wizard too.
Or... PoP/Luclin made them very viable classes beyond ports, who would've guessed!
Druids became excellent healers, while retaining their quadding and charming capabilities. Wizards because ridiculous DPS absolutely crushing all melee DPS once they got SOS and AAs.
webrunner5
01-17-2014, 12:13 PM
Yeah, Nilbog sort of vomits in his mouth when even the word Cats or PoK comes up. :p
Velerin
01-17-2014, 12:16 PM
I'm sure every monk puller here dreams of run speed 3 AA. I always liked early AAs ( before they became necessities). Gave the 60s something to keep grinding and not making more alts.
Raavak
01-17-2014, 12:18 PM
AA's change game balance though. AA's made EQ a different game than it had been.
Mandalore93
01-17-2014, 12:23 PM
AAs were definitely one of the best mechanics of the early game. Actually made quite a few classes useful.
Coridan
01-17-2014, 12:29 PM
Rogean said in another thread he tore out a bunch of the code needed for AAs to work.
Raavak
01-17-2014, 12:32 PM
AAs were definitely one of the best mechanics of the early game. Actually made quite a few classes useful.I'm not going to deny that, but it also wasn't Classic.
Orruar
01-17-2014, 12:33 PM
DoDh was the best expansion, hands down, tits up.
KwwBall
01-17-2014, 12:33 PM
I think that if they ever proceeded with content that they should make it so that you HAVE to still use Druids and Wizards to teleport around. Would require some serious coding but it would be awesome!
Coridan
01-17-2014, 12:39 PM
They could also reuse some of the Luclin zones to fill in holes in the map in classic. Scarlet Desert could be Rujarkian Hills connecting Oasis (from Orc Highway) to the weird empty side of South Karana.
Daldaen
01-17-2014, 12:47 PM
DoDh was the best expansion, hands down, tits up.
Surprised Mortals?
Scoresby
01-17-2014, 02:13 PM
Or just release a customized PoP after Velious and skip Luclin entirely! The huge step up in difficulty would actually be fun and everyone knows Luclin was terrible anyway!
Tewaz
01-17-2014, 02:24 PM
The best thing for this would be to add the 65 cap with AA's and make a way to get in to Plane of Tranquility. Put it in Everfrost or something.
If there aren't enough zones to level to 65, just add a Luclin zone or two as attachments to classic zones.
I really love the idea of this server + PoP expansion + AA - cats on the moon - fast transportation - bazaar.
Daldaen
01-17-2014, 02:31 PM
Dear everyone asking for no fast transportation. Or citing PoK as the devil's lair... Never ask a Druid or wizard for a port again, thank you.
Because the number of people who ask for teleports now as compared to back in 1999-2000 classic time... Is vastly different.
Coridan
01-17-2014, 02:39 PM
The difference is interaction. Same with binding. You get to know people and form a community. Every time I look for a port I make a new friend =)
WizardEQ
01-17-2014, 02:43 PM
The difference is interaction. Same with binding. You get to know people and form a community. Every time I look for a port I make a new friend =)
Well said, friend!
I was gone once Bazaar, AA's were introduced. Game turned to shit when they began to exterminate all human elements from it. Yes, my main was a wizard then, too.
Another thing we should be glad with: NEVER GUNNA HAPPEN!
XAXIAN (LVL 60 HUZZAH)
FORCEFUL ENTRY
Tenlaar
01-17-2014, 02:49 PM
Exterminate all human elements? That is a gross exaggeration. Many people, myself included, prefer the "human elements" of grouping with people and going off to kill things instead of the "human elements" of sitting in the EC tunnel by myself or grouping with somebody for 45 seconds while they cast a port and I hand them plat.
MasterKiljaedon
01-17-2014, 03:21 PM
Immensely enjoyed some elements of luclin/pop era. The knight tanks really stepped into prominence and had niche powers. Fear immunity and superior single threat for pals along with group heal support/hand of piety cures rocked. Sk had threat buffs and unique debuff/group buffs along with competitive burst and aoe theat. I miss not having slay undead sometimes.
Also pop had great tiered raids for the elite to the pugs
BennoFlo
01-17-2014, 04:41 PM
AA's made the game shitty imo.
Added a million factors that change balance.
Wrathis
01-17-2014, 04:45 PM
Exterminate all human elements? That is a gross exaggeration. Many people, myself included, prefer the "human elements" of grouping with people and going off to kill things instead of the "human elements" of sitting in the EC tunnel by myself or grouping with somebody for 45 seconds while they cast a port and I hand them plat.
That almost sounds like prostitution when you mention the tunnel, 45 seconds, money exchange..
But hey it is a human element. That's probably where port whore came from.
Anyway, I dont see the argument against AA that much. Sure we can add new gear for horizontal progression but eventually its going to get stale and has for a lot of people. Thats why they make 15 different alts.
Daldaen
01-17-2014, 05:25 PM
AA's made the game shitty imo.
Added a million factors that change balance.
What you just described sounds awesome. It made classes that suck and have no purpose at various levels of gameplay , much better. Like rangers with Endless Quiver and Archery mastery.
Classic EQ had some classes that were just god awful and AAs helped to fix them. Like.. rangers.
Luclin was horrible!
I really loved the 2 month un-itemized content, thats when I stopped playing
loramin
01-17-2014, 06:22 PM
The thing I hated about AA was the pressure to never stop XPing. Now don't get me wrong, I loved the AAs themselves (Cann V for the win), and I enjoy leveling, but the SOE developers specifically made AAs to be a giant timesink. As a result, unless you played 40 hours a week, AAs kept you in a never-ending game of catch up.
Now I know, EQ always has always had pressure to XP, but leveling pressure was different from AA pressure. With levels (even the later ones from PoP and such) if you took a break and came back, or just didn't have tons of time to play, or even if you started a brand new character, you could catch up without too much trouble. Then once you hit max level you could relax with the (comparatively) slow crawl of equipment upgrades.
AAs changed all that to "never stop XPing, or you'll fall even farther behind then you already are." I guess they could be cool on P99, but it would really depend on how they were implemented.
Tewaz
01-17-2014, 06:30 PM
AA's were a time sink back then...but people are so much smarter about leveling right now.
On EQMac you could get like 6 AA's an hour Shaker paging in PoP.
Clark
01-17-2014, 06:50 PM
I enjoyed Luclin. Would like to see it and AA's after Velious is expended. Classic.
Xelris
01-17-2014, 06:52 PM
Regardless of what direction the development takes, it will take a direction. Eventually even Velious content gets stale and you'll have a slightly expanded situation as compared to Kunark now, and given stagnation can lead to the server fading out...but I doubt they'll let that happen.
I'm actually very curious where they're going to go with custom content. Shards of Dalaya did this from day zero and it's a very interesting game, but it suffers from lack of population. In a lot of ways the midlevels serve as a canary in the coal mine as to how the health of the server actually is, and in SoD that's where the problem was, as well as Live servers (if you try to level on any of them, you're pretty much solo from 1-65. It's pretty terrible).
It's my hope that they take a multi-pronged approach similar to what SoE tried to do, and enhance the midlevel as much as the high end, and this is coming from a high-end-centric player. They can just as easily fix rangers and druids with spells without adding AA, for example.
I actually liked that I had no pressure to level on my character on Live before AA hit... it made the game much more sandboxy. I could screw around and help people without worrying about the damn level curve. Once AA went in, harmless fun comes at a cost because that's time you could be grinding AA, and it becomes much harder to try other classes because the time element before maturation goes up ridiculously.
Anyway, there's a ton of zone files not in use and all kinds of fun things that can be implemented without going the same route SoE did. Will be fun to see.
Mandalore93
01-17-2014, 10:07 PM
Would love to see luclin without bazaar and cats maybe although neither really bothered me. AAs won't be an issue given the huge amount of game knowledge everyone has now especially with AoE groups.
Daldaen
01-17-2014, 10:42 PM
AA's were a time sink back then...but people are so much smarter about leveling right now.
On EQMac you could get like 6 AA's an hour Shaker paging in PoP.
Yea we were doing about 12-14~ AAs for a full group per hour AOEing PoFire. Was glorious.
Clark
01-17-2014, 11:22 PM
Yea we were doing about 12-14~ AAs for a full group per hour AOEing PoFire. Was glorious.
Impressive dang.
oldhead
01-17-2014, 11:30 PM
Install AA's
Leave out the rest. Create custom content in faith to classic.
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