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View Full Version : Miscellaneous: An Undead Gimp


Rhambuk
01-17-2014, 10:51 AM
I noticed that the undead at chessboard in butcherblock mountains have the incorrect skeleton model.

http://i948.photobucket.com/albums/ad326/Kinamur37/EQ000074.jpg

Jimjam
01-17-2014, 11:09 AM
She has some serious Vagina Denta

nilbog
01-17-2014, 06:20 PM
These look fine to me.

Thulack
01-17-2014, 06:24 PM
These look fine to me.

Freak :D

Rhambuk
01-18-2014, 01:39 AM
These look fine to me.

These are the only skeletons I have come across with this graphic since the classic models were implemented so i didn't think it would be on my side but I guess it could be?

nilbog
01-20-2014, 03:09 PM
Does anyone else see the darkboned skeletons with the gimp mask on?

I think it's only you, Rhambuk. If it persists after a restart with different npcs as well, try a tech discussion thread and we'll figure it out.

Rhambuk
01-21-2014, 06:06 PM
I ran over to the giant skeletons in rathe mountains to see if they shared the gimp graphic.

They look normal, the undead at bb chess are the only skeletons to have this model for me other than high level necro pets. I haven't been able to check on other dark boned skeletons to see if they have the mask but from what i remember they don't.

Rhambuk
01-21-2014, 06:07 PM
If I am the only person experiencing this can we get the thread moved to tech forum? just to save clutter

nilbog
01-26-2014, 11:21 AM
Your \resources\globalload.txt file could be missing something. Keep in mind this is merely how mine looks; I do not use Luclin models or other heresy.

Last entries in it.
...
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipmentiles
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters