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View Full Version : EQ Heads Up Display


Mezzmur
01-10-2014, 09:00 PM
http://www.youtube.com/watch?v=9COt3SG1BPA

Completely Separate, Stays out of EQ's Memory Space and performs no actions.

Expanding upon this concept, what information would you like to see? Damage done this session, damage done to mob, etc? What skills/abilities. Disc cooldowns seem the most helpful (Like mend). I'd love to hear what you might want to see.

If you're interested in giving it a test drive down the road, PM me and I'll keep you informed when there's a version ready for distribution.

loramin
01-10-2014, 11:13 PM
The basic idea seems very, very cool; kudos! It did seem like a lot of the info was redundant however: everything it told you could already be seen on your action buttons/buffs bar (and at at the end, when your JBoots were dispelleed, the HUD was actually less accurate).

The one thing that did seem uniquely valuable was the mend timer: unlike most actions, mend takes so long that you might well forget how much longer you need to wait. Stuff like that which you can't already see is where I think the HUD can really shine.

Here's a few random (completely pie in the sky) ideas:


tracking buffs you cast on other people (as a shaman it'd be great to be reminded that my tank's haste has faded and I need to renew it); this could add up to a lot of HUD items though, so maybe only show the one that's about to expire the soonest?
a (wannabe) maps feature: how cool would it be if, when you type /loc, the HUD brought up (for a few seconds) the appropriate zone map from the wiki? And if you could get a little OCR going (to read the map coordinates) it could even add a dot with your location
how much more damage your pet has done: since a pet doing >50% damage = 1/2 experience, everyone wants to make sure they do at least 51%, but it's not always easy to tell how much of the mob's life loss came from the pet
EC deal finder: whenever anyone says "WTS sword of awesomeness 5k" the HUD could check the wiki price, and if the in-game price was (say) less than half of the wiki price, the HUD could alert you "deal on sword of awesomeness: 5k instead of the normal 10k"


I'm sure there are all sorts of other cool things you can do with the HUD, as the idea has tons of potential. I really hope you keep developing it!

quido
01-10-2014, 11:42 PM
Cool!

I mean "nice hacks bro"

evilkorn
01-11-2014, 11:04 AM
You can already get this similar functionality with GamTextTriggers. But a very cool idea and implementation.

Mezzmur
01-11-2014, 03:16 PM
You can already get this similar functionality with GamTextTriggers. But a very cool idea and implementation.

Yeah, I'm working on repeat changes and dispells to remove timers, this was just the first two days worth of tooling around. I posted up here to get feedback and suggestions on stuff that GTT doesn't do.

The other disadvantage (as I understand it) is that GTT uses contains rules, so people regularly could mess with this. I use starts/contains/ends to validate a true trigger. It would be fun to get to the point where I could have timers for roots, etc. I like bringing in some of the external data as well. I very well may work on adding the wiki maps into the library today and have a map-splash option for like 5 seconds. Something like /emote WHEREAMI:<ZONE> and it would pop up the zone map. Possibly add a /loc read for a pinpoint shortly thereafter. The complexity to a zone map is I'd have to grid out each map in order to place the point. Anywho, something to do, any suggestions on stuff people would like to see would be helpful.

As for EC, I hope to have something along those lines in the near future that I've been working on, but not shared.

Kaleadar
01-11-2014, 03:48 PM
HarmTouch Timer would be awesome. Half the time the button is not flagged as used and you dont know if its up or not till its to late, if its not up generaly it can result in a CR.

Oleris
01-11-2014, 04:11 PM
looks pretty cool.

uygi
01-11-2014, 04:37 PM
The obvious application for something like this, in my mind, is that people could use /loc to bring back their in-game maps. EQWatcher actually has a kinda similar function, but EQW is audio instead of visual.

Could also possibly build out a raid manager using this concept, although syncing groups would require some creativity. If anybody ever got to the point where entire raids were all running the same networked parser you could essentially bring back the full set of raid tools, minus loot controls and XP share.