View Full Version : EXP LOSS PLS
meatspin
01-07-2014, 05:51 PM
The whiners will log and there will be no bind rushing if we lost exp on pvp death. please bring it back!
Sektor
01-07-2014, 05:52 PM
nilly trying to hard
meatspin
01-07-2014, 05:53 PM
naw im not nilly. I just liked killing afk people at bind until they OOR
agreed, enable exp loss & let people die as much as they want
bindrushing only works while you're in range, die enough and you con indiff
PROBREM SOLVEZ ITSELF
heartbrand
01-07-2014, 05:57 PM
if you put exp loss in I guarantee every fight where victory is not guaranteed ill make the call to port out
runlvlzero
01-07-2014, 05:59 PM
I remember HB raging hard on his entire guild cause someone killed him at KC entrance during xp loss when he was like 54.
PLEASE dear god put it back in.
HippoNipple
01-07-2014, 06:00 PM
A weak attempt to bring chaos to the server and ruin what these GMs have worked hard to build and deliver through the white knights and saviors of this fine box.
penalty for dying = chaos?
seems pretty orderly if you ask me
meatspin
01-07-2014, 06:02 PM
GM's like reading PNP violation petitons all day? exp loss instead of PNP = less petitions = more velious
Eslade
01-07-2014, 06:11 PM
GM's like reading PNP violation petitons all day? exp loss instead of PNP = less petitions = more velious
First, GMs ≠ Devs
Second, If you thought plugging before PnP was as problem, imagine how much it'll happen after you add this back in.
I don't get why you guys do nothing but complain about not having any new players to kill, then when they change the rules to promote new players you complain about that. How about Flowers and Nilly make a new box and you guys can go suck each other off there...
HippoNipple
01-07-2014, 06:15 PM
penalty for dying = chaos?
seems pretty orderly if you ask me
You have to see the big picture. Guilds trying to progress while being swept and corpse camped deep in dungeons ruins any incentive for most to play the game. The only reason to play in that environment is if you are on top already or if you are a rogue player like yourself that just wants to snipe kills here and there versus competing for end game content.
It takes away all skill involved in end game competition and turns it into who has already invested the most time into PvE. It becomes a race to the top to stay on top instead of a constant evolving environment of competition.
Rules catering to helping the lessor guilds catch up in PvE promotes more large scale PvP in the end.
Exp penalty is just an annoyance and grief, while giving no reward to the victor besides the satisfaction that you ruined someone else's time. The act and fun of PvP is still here with the current system.
A penalty with reward system like item loot would have worked in the beginning but it is obvious that will never be implemented at this point in time. A loot system promotes guilds to align with the same values and play style vs the zerg mentality this system forces on us.
meatspin
01-07-2014, 06:18 PM
Just make whining in /ooc about PNP violations a suspension. keep whining to /t /petition and on forums.
Koota
01-07-2014, 06:23 PM
...
Your signature never delivering really angers me.
HippoNipple
01-07-2014, 06:25 PM
Your signature never delivering really angers me.
Lol its a sweet sweet troll that I personally think is hard to be too mad at.
Kergan
01-07-2014, 06:31 PM
Lol its a sweet sweet troll that I personally think is hard to be too mad at.
I keep hoping if I watch it enough times it will tick a couple more frames.
k9quaint
01-07-2014, 06:46 PM
The whiners will log and there will be no bind rushing if we lost exp on pvp death. please bring it back!
Devs are not going to be dumb enough to do this again. Population is already recovering nicely. Learn to PvP for your pixels or GTFO.
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