twizztid
01-05-2014, 08:40 PM
Hello :)
I am not a mathematician nor am I a raid specialist extraordinaire, but I'm okay with, and enjoy both. This game is for world mobs, in my opinion. Competition is a key. You feel good that you did well when successful. Well when that opportunity isn't really there. It isn't really competition when you just aren't able to even try. A big reason for this, I feel is the timing... of mob spawns. Teir 1 and even 2 guilds have a basic, at LEAST basic idea when and what spawns, almost to the minute in most cases.
My proposal, is ( and I am also not a computer genius :P ) to make the raid spawns, random. Not random in the fact that oh you'll see VS once a year due to shit luck. But lets say in a month ( I know this is wrong ) 15 raid mobs spawn. What if we took the base % of mobs spawning in a certain time ( for this I will stick to my 1 month 15 mobs idea ), and get a % generator that will randomly spawn these mobs at a rate that is consistent to the 15 mobs in 1 month. So it could go as follows ( another random example ). Jan 1st, 5pm INNY SPAWNS, Jan2nd 12 AM Inny again !( I used this to show it is a random generator. Inny may spawn twice in that time so it makes it even HARDER to track and sock. 5 days go by, JAN 6 Sev spawns, 2 days go by, VS spawns ect... And say in a 1 month period, Trak doesn't spawn, it should be given a slightly higher % to spawn in the next rotation.
I only feel this would work more even because
1) Teir 2 guilds can track and sock maybe a specific mob that other guilds ( example lets say Azure guard feels they would like to dedicate a tracker and some people to VS, where FE/IB may feel SEV is a better target.
2) It's hard to have a tracker everywhere always. This will reduce higher end guilds taking 1 member for each raid encounter and sitting there ass there for GOD knows how long.
I hope this can help in a way, or maybe help to expand further ideas, and I hope it all makes sense. Any reason this couldn't work is up for debate, and I'm happy to hear from you guys. Raid on!
I am not a mathematician nor am I a raid specialist extraordinaire, but I'm okay with, and enjoy both. This game is for world mobs, in my opinion. Competition is a key. You feel good that you did well when successful. Well when that opportunity isn't really there. It isn't really competition when you just aren't able to even try. A big reason for this, I feel is the timing... of mob spawns. Teir 1 and even 2 guilds have a basic, at LEAST basic idea when and what spawns, almost to the minute in most cases.
My proposal, is ( and I am also not a computer genius :P ) to make the raid spawns, random. Not random in the fact that oh you'll see VS once a year due to shit luck. But lets say in a month ( I know this is wrong ) 15 raid mobs spawn. What if we took the base % of mobs spawning in a certain time ( for this I will stick to my 1 month 15 mobs idea ), and get a % generator that will randomly spawn these mobs at a rate that is consistent to the 15 mobs in 1 month. So it could go as follows ( another random example ). Jan 1st, 5pm INNY SPAWNS, Jan2nd 12 AM Inny again !( I used this to show it is a random generator. Inny may spawn twice in that time so it makes it even HARDER to track and sock. 5 days go by, JAN 6 Sev spawns, 2 days go by, VS spawns ect... And say in a 1 month period, Trak doesn't spawn, it should be given a slightly higher % to spawn in the next rotation.
I only feel this would work more even because
1) Teir 2 guilds can track and sock maybe a specific mob that other guilds ( example lets say Azure guard feels they would like to dedicate a tracker and some people to VS, where FE/IB may feel SEV is a better target.
2) It's hard to have a tracker everywhere always. This will reduce higher end guilds taking 1 member for each raid encounter and sitting there ass there for GOD knows how long.
I hope this can help in a way, or maybe help to expand further ideas, and I hope it all makes sense. Any reason this couldn't work is up for debate, and I'm happy to hear from you guys. Raid on!