freez
01-02-2014, 03:40 PM
-You may not engage a raid target with more than 40 players.
-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.
-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.
-If any of this is violated, [something really bad] happens.
Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.
-Once a guild's engagement count ran low, there might be skill involved with fights.
-Eventually even the smallest guild or pick-up raid would get a shot at targets.
If left solely to me, this is the type of system that would be implemented. Good luck on agreements!
<3
what would nihilum do if they enforced this on red?
-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.
-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.
-If any of this is violated, [something really bad] happens.
Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.
-Once a guild's engagement count ran low, there might be skill involved with fights.
-Eventually even the smallest guild or pick-up raid would get a shot at targets.
If left solely to me, this is the type of system that would be implemented. Good luck on agreements!
<3
what would nihilum do if they enforced this on red?