View Full Version : Forgot about variance?
thisuserwasbannedlol
01-01-2014, 09:47 PM
I didn't, and without it nihilum still kills every raid mob while 90% of the population either become no lifers or get no loot
don't you want casual people to occasionally get a dragon item?
SamwiseRed
01-01-2014, 09:59 PM
Dude for reals casuals have no business trying to contest dragons. I learned this lesson long ago.
Stasis01
01-01-2014, 10:00 PM
You're way worse than a casual Sam.
Border line Noob.
Dullah
01-02-2014, 01:36 AM
Sam stop droppin that logic on them.
Dragons should be free for any random group of players to kill, and those that devote more time should be restricted or banned to make the server a more friendly place.
heartbrand
01-02-2014, 01:39 AM
Issue is that on live you had multiple repops per a month resulting in broken spawns that popped throughout the week, not the everything dead in 3 hour fest we have on red where repops happen every 8-10 weeks.
Dullah
01-02-2014, 01:42 AM
Repop days are classic, and would definitely afford more chances for competition guilds, but on servers with high pop and good guilds everything died on repop day within a matter of hours.
Mac Dretti
01-02-2014, 01:44 AM
i play wow for casual dungeon queues
i also play league of legends for casual aram queues
heartbrand
01-02-2014, 01:48 AM
WoW has instanced raiding and it's raid scene is about 10x more hardcore. What stops everyone from having the same loot then? Because raiding in WoW is actually difficult. The difficulties of EQ are all artificial cockblocks.
Mac Dretti
01-02-2014, 01:49 AM
i dont care about raiding on wow i only care about free dungeon armor and queuing BG's
save ur finger energy and get off ur "wow is harder than eq" high horse
Dullah
01-02-2014, 02:06 AM
Never found anything hard about WoW raiding. You get a measly 25 players that are competent enough to play their class and capable of attending uncontested raids where you avoid giant rings on the ground or other ridiculous mini games that any 12 year old can master.
Everquest is a completely different game. Its apples and oranges. Its always been more about the social aspect and large scale competition. Sure you can zerg down any target, but the difference between WoW and EQ is that we still learn new strategies to accomplish goals in EQ with fewer people, faster and more easily. Due to the childishly simplistic game mechanics in WoW, no matter how much time passes you will always accomplish everything the exact same way.
AmukTZ
01-02-2014, 02:14 AM
Everything in wow is easy and oversimplified.
Stasis01
01-02-2014, 09:36 AM
Sam stop droppin that logic on them.
Dragons should be free for any random group of players to kill, and those that devote more time should be restricted or banned to make the server a more friendly place.
Having every mobs lined up for you back to back one day a week is way too easy and oversimplified IMO almost instanced like.
Most EQ servers always had a top guild, doesn't allowing them to manipulate the timers of those mobs a bit rough considering? Splitting the mobs throughout the week allowing more opportunities at mobs, and specifically a better chance at fighting an even fight given the time restrictions.
Least with PNP they can't use all their free time to sit on planar raids, and corpse camp lowbie EXP grps anymore !
Stasis01
01-02-2014, 09:39 AM
When I was raiding in WoW we raided 3 days a week, we showed up at a specific time, cleared Frozen Throne shit whatever it was called, some trash, some bosses all back to back.
And then agreed to come back next week at the same time - sounds like Nihilum raiding exactly.
Dullah
01-02-2014, 10:10 AM
Oh goody, story time.
On live EQ we had patch day. On patch day we logged in when servers came up and killed dragons.
Rinse and repeat.
Stasis01
01-02-2014, 10:24 AM
Just comparing WoW to my Nihilum experience, the same thing.
Actually I think WOW heroic raids were harder, because I had to do more than just listen to some nerd tell me to go and press attack now.
Stasis01
01-02-2014, 10:28 AM
I guess my point is you act like a hardcore but you just enjoy the non-varianced model because it allows for easy cockblocking and control.
You're completely fake.
heartbrand
01-02-2014, 10:36 AM
There's a reason variance was added to EverQuest on live.
Elderan
01-02-2014, 10:38 AM
I guess my point is you act like a hardcore but you just enjoy the non-varianced model because it allows for easy cockblocking and control.
You're completely fake.
I raided 7 hours on Tues/Wed morning. Then 3 more hours Wed night..
Guess that isnt enough time for you..
Elderan
01-02-2014, 10:38 AM
There's a reason variance was added to EverQuest on live.
There is also a reason everquest turn in a terrible game.
heartbrand
01-02-2014, 10:41 AM
Variance literally has zero to do with that. The only reason EQ dropped off in popularity was its ridiculous time sink combined with raider only expansion GoD / PoP. WoW launched right as GoD came out and sony lost the majority of its player base. To pin that on variance is beyond laughable.
Agatha
01-02-2014, 10:42 AM
NAW
Stasis01
01-02-2014, 10:44 AM
I haven't been paying attention, Tuesday was your raid day where Inny/CT/Sev/Fay/Tal/VS was all dropped in 5 hours? Yeah that's not really cool with me.
Whether you supplement your weeks with 30 hours of Sky raids means nothing to me, the mobs of excitement/importance are farmed instance like once a week in a game where there has always had a single dominant guild.
The answer you guys say, is Velious - instead of making spawn times have a small window to spread them out.
You guys definitely are about large scale competition and not trolling for WOW like easymode PVE.
Agatha
01-02-2014, 10:45 AM
I haven't been paying attention, Tuesday was your raid day where Inny/CT/Sev/Fay/Tal/VS was all dropped in 5 hours? Yeah that's not really cool with me.
Whether you supplement your weeks with 30 hours of Sky raids means nothing to me, the mobs of excitement/importance are farmed instance like once a week in a game where there has always had a single dominant guild.
The answer you guys say, is Velious - instead of making spawn times have a small window to spread them out.
You guys definitely are about large scale competition and not trolling for WOW like easymode PVE.
NAW
vouss
01-02-2014, 10:46 AM
i show up and press "q" 7 hours a day, raiding here is so extreme dawg
Stasis01
01-02-2014, 10:49 AM
That's the mentality of Nihi too, fuck we have to clear POF for CT again fuck but I need to keep my DKP up, as everyone msgs each other that they want to /q out and laugh about how shitty it is.
But the time sink/Velious around the corner is motivating this obsession and the system allows it to be time manageable as Elderan has pointed out.
Elderan
01-02-2014, 11:05 AM
I haven't been paying attention, Tuesday was your raid day where Inny/CT/Sev/Fay/Tal/VS was all dropped in 5 hours? Yeah that's not really cool with me.
Whether you supplement your weeks with 30 hours of Sky raids means nothing to me, the mobs of excitement/importance are farmed instance like once a week in a game where there has always had a single dominant guild.
The answer you guys say, is Velious - instead of making spawn times have a small window to spread them out.
You guys definitely are about large scale competition and not trolling for WOW like easymode PVE.
Ignore the information and facts and come to a conclusion based on everything you excluded..
That's a great idea.. If you want to fail at something.
heartbrand
01-02-2014, 11:06 AM
What does that even mean? Do you think before you type?
Elderan
01-02-2014, 11:08 AM
What does that even mean? Do you think before you type?
I am sorry it wasn't the three paragraphs you spew out to try and skew that one little nugget of information you were trying to relay.
heartbrand
01-02-2014, 11:10 AM
Oh ok, you're just posting non sequiturs. Got it.
Stasis01
01-02-2014, 11:12 AM
Ignore the information and facts and come to a conclusion based on everything you excluded..
That's a great idea.. If you want to fail at something.
LoL
Agatha
01-02-2014, 11:13 AM
LoL
NAW
k9quaint
01-02-2014, 11:15 AM
Elderan knows that he will be the poopsock, so he fights tooth and nail against variance.
Agatha
01-02-2014, 11:28 AM
say NAW to variance.
say yes to the future !
Stasis01
01-02-2014, 11:32 AM
You gona shut this druggy up or what Destin.
(That was supposed to be funny but might come off like a dick thing to say, Nihi used to insult Agatha all day and his bro for being druggy losers)
Tassador
01-02-2014, 11:36 AM
Eq reality is harsher than drugs. Just like its hard to see a loved one hooked on some hardcore drug. It must be just as hard for our love ones to see us staring mindless at a computer running a 15 year old game.
Agatha
01-02-2014, 12:10 PM
NAW
http://i.imgur.com/ps2nUHD.jpg
Hateraid
01-02-2014, 12:28 PM
Eq reality is harsher than drugs. Just like its hard to see a loved one hooked on some hardcore drug. It must be just as hard for our love ones to see us staring mindless at a computer running a 15 year old game.
I agree.
HB for example. 8k forum posts and having better relationships with random sociopaths online than with their own cute little newborn precious baby. Having a strong wife that is willing to take 200% of the workload while Daddy plays EQ for 16 hours a day helps though (temporary).
Giving up your fatherhood while arguing/crying about fairness in a 15 y/o game is pretty pathetic. =/
Stasis01
01-02-2014, 12:30 PM
babies sleep for like 16 hrs a day or more, just sayen.
Mac Dretti
01-02-2014, 12:33 PM
if u cant figure out how to split the timer up on a pvp enabled server
and your asking for variance
then
lol
NAW
Kergan
01-02-2014, 12:40 PM
Velious will help. Just wait.
Didn't RD just make a post high fiving each other about getting a raid target the other day? System working as intended.
And can you stop pretending you want variance for the good of the server? The only guild that potentially benefits from variance is Red Dawn. You want it for the benefit of yourselves. Yet you will talk until you're blue in the face about how Nihilum is anti variance because they are selfish and don't care about the server.
Then in the next post you'll say how Nihilum has 80% of the active players on the server in it. So why would the devs enable something that is bad for the majority? Why would you advocate for a change that would piss off the vast majority of active players if you care about the server health?
Just call it what it is. Nihilum had a massive head start in acquiring gear in a game that is largely gear dependent in both PVE and PVP. You feel like the advantage is overwhelming and you are asking for the staff to step in and provide you a means to potentially get what you cannot get for yourself legitimately. If what you were saying was: "You tell us to contest but we lack the ability to do so, if you want a competitive raiding scene on this server you will have to help us out", at least then you'd be honest.
Zade said it best. You have the means at your disposal to get raid targets now. Either do it or admit that you can't and try to argue why that is bad for the server.
Stasis01
01-02-2014, 12:46 PM
I left Nihilum because it was too one sided, for the good of the box.
Why would I be advocating something from a loot benefit that I can't get myself, when I could and did get it for myself.
I can't write out another variance argument for someone showing up late to the conversation, it's been done.
Hateraid
01-02-2014, 12:47 PM
If you can ignore your own child's development, you can def find a way to time contested mobs. Human will is a mother fucker. Just believe in yourself, work hard and your dreams with come true.
Stasis01
01-02-2014, 12:51 PM
Pls respond to me.
Hateraid
01-02-2014, 12:54 PM
^ Kinda like you just did...
Kergan
01-02-2014, 12:57 PM
I left Nihilum because it was too one sided, for the good of the box.
Why would I be advocating something from a loot benefit that I can't get myself, when I could and did get it for myself.
I can't write out another variance argument for someone showing up late to the conversation, it's been done.
What you did personally has absolutely nothing to do with an argument to make a serverwide change. Why you left Nihilum really makes no difference to me (and probably almost everyone else to be honest).
What you're asking for now has the potential to help the side you're on now and potentially hurt your opponent.
What doesn't make sense to me is why you're advocating for something to help you contest when it is easier to organize an opposing force when you know an exact spawn time. Unless by contest you mean stealth drop a raid target uncontested because it happened to spawn at some weird hour or overlapping with another raid target.
And there is no need to rehash your variance argument, it is well documented. I just happen to disagree.
Hateraid
01-02-2014, 01:04 PM
I left Nihilum because it was too one sided, for the good of the box.
Why would I be advocating something from a loot benefit that I can't get myself, when I could and did get it for myself.
I can't write out another variance argument for someone showing up late to the conversation, it's been done.
LOL! and Thank god!
Elderan
01-02-2014, 02:35 PM
Velious will help. Just wait.
Didn't RD just make a post high fiving each other about getting a raid target the other day? System working as intended.
And can you stop pretending you want variance for the good of the server? The only guild that potentially benefits from variance is Red Dawn. You want it for the benefit of yourselves. Yet you will talk until you're blue in the face about how Nihilum is anti variance because they are selfish and don't care about the server.
Then in the next post you'll say how Nihilum has 80% of the active players on the server in it. So why would the devs enable something that is bad for the majority? Why would you advocate for a change that would piss off the vast majority of active players if you care about the server health?
Just call it what it is. Nihilum had a massive head start in acquiring gear in a game that is largely gear dependent in both PVE and PVP. You feel like the advantage is overwhelming and you are asking for the staff to step in and provide you a means to potentially get what you cannot get for yourself legitimately. If what you were saying was: "You tell us to contest but we lack the ability to do so, if you want a competitive raiding scene on this server you will have to help us out", at least then you'd be honest.
Zade said it best. You have the means at your disposal to get raid targets now. Either do it or admit that you can't and try to argue why that is bad for the server.
One of the better post I have seen recently.
Logical, honest and too the point.
Stasis01
01-02-2014, 02:40 PM
What you did personally has absolutely nothing to do with an argument to make a serverwide change. Why you left Nihilum really makes no difference to me (and probably almost everyone else to be honest).
What you're asking for now has the potential to help the side you're on now and potentially hurt your opponent.
What doesn't make sense to me is why you're advocating for something to help you contest when it is easier to organize an opposing force when you know an exact spawn time. Unless by contest you mean stealth drop a raid target uncontested because it happened to spawn at some weird hour or overlapping with another raid target.
And there is no need to rehash your variance argument, it is well documented. I just happen to disagree.
You make my brain hurt, first you take a shot at my intentions.
"And can you stop pretending you want variance for the good of the server? The only guild that potentially benefits from variance is Red Dawn. You want it for the benefit of yourselves."
Then you say that you don't care what my motivations are with speaking in favor of Variance. I don't care about PVE benefits, I care about creating a populated multi guild box.
You talk circles of nonsense and don't say anything worth responding to like usual, are you an Elderan troll account?
Stasis01
01-02-2014, 02:45 PM
Just call it what it is. Nihilum had a massive head start in acquiring gear in a game that is largely gear dependent in both PVE and PVP. You feel like the advantage is overwhelming and you are asking for the staff to step in and provide you a means to potentially get what you cannot get for yourself legitimately. If what you were saying was: "You tell us to contest but we lack the ability to do so, if you want a competitive raiding scene on this server you will have to help us out", at least then you'd be honest.
I guess you consider yourselves one of the "them", as it's apparently us and them, kind of funny that Checkraise was tanking for Nihilum just months ago, and I was there here and there - server first Hoshkar kill etc.
There is no us and them, me and you, Nihilum and Red Dawn - you're making a black and white issue, when all we want is people to realistically compete, which no guild/crew has been able to do here since release.
Some people are just white knights, and some are dick suckers - you and Elderan both know your roles.
thisuserwasbannedlol
01-02-2014, 02:49 PM
I guess my point is you act like a hardcore but you just enjoy the non-varianced model because it allows for easy cockblocking and control.
You're completely fake.
this is truth
thisuserwasbannedlol
01-02-2014, 02:50 PM
if u cant figure out how to split the timer up on a pvp enabled server
and your asking for variance
then
lol
its been split, and everytime it happens the server magically reboots or resets
Kergan
01-02-2014, 02:58 PM
You make my brain hurt, first you take a shot at my intentions.
"And can you stop pretending you want variance for the good of the server? The only guild that potentially benefits from variance is Red Dawn. You want it for the benefit of yourselves."
Then you say that you don't care what my motivations are with speaking in favor of Variance. I don't care about PVE benefits, I care about creating a populated multi guild box.
You talk circles of nonsense and don't say anything worth responding to like usual, are you an Elderan troll account?
Where exactly is the circle you speak of? I was very straight-to-the-point in my post. I also very clearly stated I didn't care what your motivations were for leaving Nihilum, because it makes no difference to the variance argument.
Seems to me you've just managed to make yet another post without any coherent arguments towards your point, instead resulting to insults and random debris that contribute nothing. Par for the course.
heartbrand
01-02-2014, 02:58 PM
We've had no variance for approximately two years. We've seen the results. Definition of insanity anyone? Again, there's a reason variance was added to EQ live. As one of the few people here who played eq live from release until two years ago, variance created a shit ton more competition. This is pointless tho, I will continue to tag everyone possible until one of the two guilds collapse and competition dies out again. That's basically the only option without variance on this box, and that people think that's acceptable and healthy for server pop is loltastic.
heartbrand
01-02-2014, 03:02 PM
Cast already proved 100x over how variance is better. Literally the only argument against variance is that it makes farming mobs people don't need for the sole purpose of cock blocking more difficult to do. Grats.
HippoNipple
01-02-2014, 03:05 PM
Velious will help. Just wait.
Didn't RD just make a post high fiving each other about getting a raid target the other day? System working as intended.
And can you stop pretending you want variance for the good of the server? The only guild that potentially benefits from variance is Red Dawn. You want it for the benefit of yourselves. Yet you will talk until you're blue in the face about how Nihilum is anti variance because they are selfish and don't care about the server.
Then in the next post you'll say how Nihilum has 80% of the active players on the server in it. So why would the devs enable something that is bad for the majority? Why would you advocate for a change that would piss off the vast majority of active players if you care about the server health?
Just call it what it is. Nihilum had a massive head start in acquiring gear in a game that is largely gear dependent in both PVE and PVP. You feel like the advantage is overwhelming and you are asking for the staff to step in and provide you a means to potentially get what you cannot get for yourself legitimately. If what you were saying was: "You tell us to contest but we lack the ability to do so, if you want a competitive raiding scene on this server you will have to help us out", at least then you'd be honest.
Zade said it best. You have the means at your disposal to get raid targets now. Either do it or admit that you can't and try to argue why that is bad for the server.
Variance isn't an attack on the members of Nihilum but a system that helps Nihilum have a true identity and not force itself into the mindless zerg that it has become.
Nihilum does not have 80% of the active players on this server. Their active players are very low compared to other guilds. Nihilum does however have an active roster 3 hours every week when they log on casually and swallow up all content in an afternoon like locusts. It has ruined end game and forced a zerg mentality instead of promoting individuality in guilds. It is a join the zerg or get nothing system.
Variance would reward hardcore players and somewhat spread out the raiding between 3 or possibly 4 guilds.
As you have mentioned it is all well documented, as it is also documented in the gm closed threads that gave Nihilum leadership about 20 pages to give a response in favor or non-variance and they did not. Unfortunately for the citizens of Red99 all of these talks was just that, talk, even when the GMs brought it up. Nilbog or Rogean have no interest in looking into changes on Red99 right now with Velious taking as long as it has.
It will be up to the white knights of this server to push for progress in absence of a developing team that is capable of having a clear vision on what is good for the server. It will be up to the players to punish the sick, the demented, the RMTers, the exploiters, the racist, the zergers and gluttonous filth who have sinned and bring balance back to Norrath.
Kergan
01-02-2014, 03:09 PM
I guess you consider yourselves one of the "them", as it's apparently us and them, kind of funny that Checkraise was tanking for Nihilum just months ago, and I was there here and there - server first Hoshkar kill etc.
There is no us and them, me and you, Nihilum and Red Dawn - you're making a black and white issue, when all we want is people to realistically compete, which no guild/crew has been able to do here since release.
Some people are just white knights, and some are dick suckers - you and Elderan both know your roles.
All I'm asking is for people to stop hiding behind the guise that what they are asking for is somehow for the betterment of mankind, as far as R99 goes.
You can do this by first dropping the guise that variance is good for everyone and say that is good for the only current Nihilum competition, RD.
Second, you can stop pretending this isn't a soft coded teams server. Do you honestly believe that enabling some sort of variance will allow pickup raids and stuff? The population can barely sustain two raid capable guilds. What tends to be good for one is bad for the other. I don't blame you for fighting for variance at all, I'd do the same thing in your position.
Lastly, can you go a single post without resulting in some sort of low brow insults? If you want to clean up this server why don't you start with your own forum posts. Many times a player is driven away before they even roll a character by spending 5 minutes on here.
Stasis01
01-02-2014, 03:10 PM
I don't even waste my breath cause Hippo can do it better.
Stasis01
01-02-2014, 03:12 PM
All I'm asking is for people to stop hiding behind the guise that what they are asking for is somehow for the betterment of mankind, as far as R99 goes.
You can do this by first dropping the guise that variance is good for everyone and say that is good for the only current Nihilum competition, RD.
Second, you can stop pretending this isn't a soft coded teams server. Do you honestly believe that enabling some sort of variance will allow pickup raids and stuff? The population can barely sustain two raid capable guilds. What tends to be good for one is bad for the other. I don't blame you for fighting for variance at all, I'd do the same thing in your position.
Lastly, can you go a single post without resulting in some sort of low brow insults? If you want to clean up this server why don't you start with your own forum posts. Many times a player is driven away before they even roll a character by spending 5 minutes on here.
No guise here, I'm doing this for the good of the box.
It may make the guys who have had everything since release prioritize targets and not get everything with time left over to shit on people trying to play here.
Nizzarr
01-02-2014, 03:18 PM
You all talk like variance is good. None of you played with variance. None of you knows what variance entails.
Variance is more loop-sided toward the most hardcore players, theres a reason only TMO/FE/IB got targets on blue -- Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete.
Variance doesnt promote PVP by any means, 4am random Venril sathir will not see an ounce of PVP. 5PM random Cazic thule, your batphone will never compete with Nihilum's batphone. What are the chances you guys will come to a random faydedar when you arent even contesting any 3 day spawn yet.
Ya'll a bunch of whiners trying to get handouts, may as well start begging for a rotation or beg GMs to ask Nihilum to give up raid mobs on a PVP server.
Both have equal chances of happening.
Hateraid
01-02-2014, 03:19 PM
We've had no variance for approximately two years. We've seen the results. Definition of insanity anyone? Again, there's a reason variance was added to EQ live. As one of the few people here who played eq live from release until two years ago, variance created a shit ton more competition. This is pointless tho, I will continue to tag everyone possible until one of the two guilds collapse and competition dies out again. That's basically the only option without variance on this box, and that people think that's acceptable and healthy for server pop is loltastic.
http://www.growingyourbaby.com/2010/08/27/study-babies-get-stressed-if-ignored-even-for-two-minutes/
mcappy
01-02-2014, 03:19 PM
No guise here, I'm doing this for the good of the box.
It may make the guys who have had everything since release prioritize targets and not get everything with time left over to shit on people trying to play here.
So...who besides RD would benefit?
heartbrand
01-02-2014, 03:21 PM
Don't feel like wasting ten paragraphs here but hey buddy I did play with variance on eq live with thousands of concurrent players. Thanks pal.
HippoNipple
01-02-2014, 03:24 PM
You all talk like variance is good. None of you played with variance. None of you knows what variance entails.
Variance is more loop-sided toward the most hardcore players, theres a reason only TMO/FE/IB got targets on blue -- Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete.
Variance doesnt promote PVP by any means, 4am random Venril sathir will not see an ounce of PVP. 5PM random Cazic thule, your batphone will never compete with Nihilum's batphone. What are the chances you guys will come to a random faydedar when you arent even contesting any 3 day spawn yet.
Ya'll a bunch of whiners trying to get handouts, may as well start begging for a rotation or beg GMs to ask Nihilum to give up raid mobs on a PVP server.
Both have equal chances of happening.
If Nihilum hosted a healthy player base presence at all times I don't think many would be urging for variance. It is the 80% of the community that keeps logging in every day that sees this infestation of no names 3 hours a week depleting the game of all it's end game content every week. These players don't play or contribute to the community, but just deprive it of content every week as a mindless zerg.
Right now the player base can run up against a zerg wall during a 3 hour period, or they could compete on a daily basis on an even playing field throughout the week.
It takes a more hardcore guild to lock down all content as Nihilum currently does, but it is the opposite for the rest of the server. Nihilum would not overcome that hurdle and they wouldn't even try for half the raid mobs they currently lock down just to make sure others can't enjoy the content. You will not have 50 people log in just to ruin the fun of the rest of the server, as you currently do with an additional hour of raiding tacked on to your normal routine.
Kergan
01-02-2014, 03:27 PM
Variance isn't an attack on the members of Nihilum but a system that helps Nihilum have a true identity and not force itself into the mindless zerg that it has become.
So all the variance arguments are to help Nihilum? Please. And apart from gear and experience how is RD any different of a zerg? EQ was a game literally designed to be zerged. Encounters were tuned around having 40+ at raids. The raids that are duplicated in code on this server.
Nihilum does not have 80% of the active players on this server. Their active players are very low compared to other guilds. Nihilum does however have an active roster 3 hours every week when they log on casually and swallow up all content in an afternoon like locusts. It has ruined end game and forced a zerg mentality instead of promoting individuality in guilds. It is a join the zerg or get nothing system.
My 80% comment was more directed on what is being said not what is actually true. You can't have it both ways, calling Nihilum the zerg that has almost all of the 55+ population then in the next post say they barely log in except for a few hours to kill raid targets. Not saying this to you personally, but it is very easy to find posts on both sides, neither of which are 100% right or wrong. As in most cases reality sits somewhere in between the extremes.
EQ was never a game that promoted individuality. Quite the opposite in fact. One of the cornerstones it was built on was interdependence and large group content. And I never really understood the argument that 6-12 people working together should reap the same rewards as 40+. Regardless, Velious was the expansion that added the small raid content (we'll say 3 groups and under). I think that is a big reason why people absolutely loved it as an expansion and why the classic era ended when it's time passed. I've said it many times but lets wait and see how all of the new content effects things before we call for any changes. We all know it is close.
Variance would reward hardcore players and somewhat spread out the raiding between 3 or possibly 4 guilds.
Again man, you can't have it both ways. Is Nihilum a group of hardcore no lifers? In which case variance would actually increase their stranglehold on the server based on this. Or are they casuals that have a ton of gear from farming the same expansion for 2 years uncontested that only log in for raid day. In which case all the posts calling for variance to defend all those casual players in RD is just a crock of shit? Again, not saying you're posting this stuff personally.
And what 3rd and 4th guild exactly? If you're basing the argument for variance on some fantasy that the population will double overnight and we'll all of a sudden have 4 guilds competing for raid content then you need to slow your roll. What we have now is what we're gonna get.
Nilbog or Rogean have no interest in looking into changes on Red99 right now with Velious taking as long as it has.
You mean changes like instituting a very manpower intensive ruleset change like a PNP? They didn't put in variance at this time because they don't think it will help the server, plain and simple. The code already exists on blue, and it was confirmed by staff the code is enabled on red just not turned on. There is no work required to enable variance, the choice was made after considering feedback in the very threads you reference.
It will be up to the white knights of this server to push for progress in absence of a developing team that is capable of having a clear vision on what is good for the server. It will be up to the players to punish the sick, the demented, the RMTers, the exploiters, the racist, the zergers and gluttonous filth who have sinned and bring balance back to Norrath.
The playerbase should always take it upon themselves to outcast the server scum. And all of the means to punish those in which you mention already exist on R99. Just because it isn't being done doesn't mean it can't be done.
Stasis01
01-02-2014, 03:31 PM
TLDR
HippoNipple
01-02-2014, 03:34 PM
All I'm asking is for people to stop hiding behind the guise that what they are asking for is somehow for the betterment of mankind, as far as R99 goes.
You can do this by first dropping the guise that variance is good for everyone and say that is good for the only current Nihilum competition, RD.
It is better for RD and every other guild on the server besides the current Nihilum guild, that is a fact. The current system promotes the idea of zerging once a week for 3 hours instead of spreading out the end game throughout the week, for those that really enjoy the game, to experience.
The core of Nihilum would also benefit in the long run with variance but they are too scared fat by being fed easy pixels to endure the transition. Nihilum could get rid of the casuals they currently foster and become the hardcore elite guild they pretend to be now. It would gradually move people to guilds that fit their own play style instead of the system we have now. Before everyone knew it they would be having more fun when logging into the game, but the pixel lust and greed is so heavy on this server many cannot see past it.
Kergan
01-02-2014, 03:40 PM
No guise here, I'm doing this for the good of the box.
It may make the guys who have had everything since release prioritize targets and not get everything with time left over to shit on people trying to play here.
Shit on people = killing them in PVP? I mean what do you want, Nihilum to just leave RD alone and give them time to gear/level up in peace?
The fact of the matter is nobody really complained about how things were until they wanted a piece of it themselves. Checkraise had a falling out with Nihilum, immediately starts a new guild and within a month of competing against a guild that has been a stable presence for 2 years begins campaigning for server code changes that benefit nobody but people under his tag. This pretense that you're white knighting for a better server is so completely transparent.
I really would have a lot more respect for you and your argument if you'd drop the white knighting and call a spade a spade.
Stasis01
01-02-2014, 03:42 PM
pass.
heartbrand
01-02-2014, 03:45 PM
I just typed like 10,000 words and they all got deleted FML, so I'll keep this as short as possible.
This is a server with 300 unique players MAX. It averages 110 or so primetime [don't quote me the inaccurate server select which is always significantly higher]. Because of this, the server can only sustain two guilds max. However, due to non variance, as soon as one guild has "won" the other guild basically turns into a feeder guild and dies. This leads to a landscape of almost no mass pvp other than the yearly "Guild B has finally overcome the 10,000 obstacles on Red99 to gearing and leveling and is now ready to try to compete for a week" mass pvp that results in the other side recruiting their members away and winning again. This will be how red99 continues forever basically. I had about 7-8 examples and proofs before Tunare nuked my post, but to be quite honest, you either know this already, or you're denying it, it really is self evident.
As far as who is this good for? Variance would create multiple guilds that would be smaller and leaner. You would see time zone guilds such as Euro Guilds that specialized in grabbing repops on their timer, American guilds, perhaps asian guilds although I don't think there's enough asian time players here. Variance would favor guilds that could mobilize the fastest. Right now, if you can't play on a Tuesday night, you are locked out of EverQuest. That's retarded, and was never how it was on live.
Nihilum will make strawman's about trackers and raidforces 24/7 @ juggs and all this shit. It's just propaganda. There would be no reason to join Nihilum with variance. You would see the emergence of dozens of crews, some of whom would work together etc. It would be epic and a lot of fun, and is basically how Live actually was. We had Euro guilds, an Asian guild on my server, and then two large American guilds. It was a blast. However, this would be inconvenient for those who want to kill everything on the server in three hours [incoming "but I raided plane of sky 6x this week for 30 hours" strawmen] and clock in and clock out.
Shrug, I'll keep on recruiting, keep on leveling, etc. And my hope is to over take Nihilum. But just know if we do, the result will be the same. Nihilum will die out, and then Red Dawn will be basically the only guild on the server, aka, the server would still be bleh. Of course, I would try harder to keep people engaged via leaving a few targets up, not actively trying to poach other guilds etc., but it would still be a far cry from what it could be.
P.S. reputation doesn't mean shit because the only way to win EQ pvp is with numbers, and on a server that 300 people play in the world, if you don't tag that person, you may have cost yourself the box.
Nizzarr
01-02-2014, 03:46 PM
Why would nihilum be online at all? Everybody is best in slot, everybody got 60s alt with full vp gear. We still raid EVERY DAY.
Kunark has been out for what? 1.5 years? Release velious and nihilum will be online all day.
you sure you want that?
Kergan
01-02-2014, 03:48 PM
It is better for RD and every other guild on the server besides the current Nihilum guild, that is a fact. The current system promotes the idea of zerging once a week for 3 hours instead of spreading out the end game throughout the week, for those that really enjoy the game, to experience.
The core of Nihilum would also benefit in the long run with variance but they are too scared fat by being fed easy pixels to endure the transition. Nihilum could get rid of the casuals they currently foster and become the hardcore elite guild they pretend to be now. It would gradually move people to guilds that fit their own play style instead of the system we have now. Before everyone knew it they would be having more fun when logging into the game, but the pixel lust and greed is so heavy on this server many cannot see past it.
There are no other guilds that could even take down dracolich on this server aside from RD and Nihilum.
And EQ is a game that 100% of your character progression is based on items. Pixel lust is inherently built into the game.
Velious will tell us who the hardcore people are. There is so much work to be done especially early on. If Nihilum wants to succeed it can't be like you describe, logging in a couple times a week to clear stuff in a few hours. If they aren't super active then another guild will take their place, plain and simple. No reason to make changes now. Non-variance will be a huge benefit to RD in Velious. It wouldn't take much to contest a Trakanon spawn and get it on the same spawn timer as a Tormax that will be much higher prioritized.
Nizzarr
01-02-2014, 03:49 PM
I just typed like 10,000 words and they all got deleted FML, so I'll keep this as short as possible.
This is a server with 300 unique players MAX. It averages 110 or so primetime [don't quote me the inaccurate server select which is always significantly higher]. Because of this, the server can only sustain two guilds max. However, due to non variance, as soon as one guild has "won" the other guild basically turns into a feeder guild and dies. This leads to a landscape of almost no mass pvp other than the yearly "Guild B has finally overcome the 10,000 obstacles on Red99 to gearing and leveling and is now ready to try to compete for a week" mass pvp that results in the other side recruiting their members away and winning again. This will be how red99 continues forever basically. I had about 7-8 examples and proofs before Tunare nuked my post, but to be quite honest, you either know this already, or you're denying it, it really is self evident.
As far as who is this good for? Variance would create multiple guilds that would be smaller and leaner. You would see time zone guilds such as Euro Guilds that specialized in grabbing repops on their timer, American guilds, perhaps asian guilds although I don't think there's enough asian time players here. Variance would favor guilds that could mobilize the fastest. Right now, if you can't play on a Tuesday night, you are locked out of EverQuest. That's retarded, and was never how it was on live.
Nihilum will make strawman's about trackers and raidforces 24/7 @ juggs and all this shit. It's just propaganda. There would be no reason to join Nihilum with variance. You would see the emergence of dozens of crews, some of whom would work together etc. It would be epic and a lot of fun, and is basically how Live actually was. We had Euro guilds, an Asian guild on my server, and then two large American guilds. It was a blast. However, this would be inconvenient for those who want to kill everything on the server in three hours [incoming "but I raided plane of sky 6x this week for 30 hours" strawmen] and clock in and clock out.
Shrug, I'll keep on recruiting, keep on leveling, etc. And my hope is to over take Nihilum. But just know if we do, the result will be the same. Nihilum will die out, and then Red Dawn will be basically the only guild on the server, aka, the server would still be bleh. Of course, I would try harder to keep people engaged via leaving a few targets up, not actively trying to poach other guilds etc., but it would still be a far cry from what it could be.
P.S. reputation doesn't mean shit because the only way to win EQ pvp is with numbers, and on a server that 300 people play in the world, if you don't tag that person, you may have cost yourself the box.
Youre fucking high -- Variance means I'd be recruiting 50 other people just for tracking/batphone purposes.
Nobody would split up and join smaller guilds, the complete opposite will happen.
Fuck youve been in tmo, 150+ active members sup?
Stasis01
01-02-2014, 03:50 PM
Why would nihilum be online at all? Everybody is best in slot, everybody got 60s alt with full vp gear. We still raid EVERY DAY.
Kunark has been out for what? 1.5 years? Release velious and nihilum will be online all day.
you sure you want that?
No I expect you to, if you're taking 100% of raid content.
5 hrs a week is fucking silly.
Stasis01
01-02-2014, 03:52 PM
Youre fucking high -- Variance means I'd be recruiting 50 other people just for tracking/batphone purposes.
Nobody would split up and join smaller guilds, the complete opposite will happen.
Fuck youve been in tmo, 150+ active members sup?
You have open recruitment, how would you recruit 50 more people suddenly.
Kergan
01-02-2014, 03:52 PM
I just typed like 10,000 words and they all got deleted FML, so I'll keep this as short as possible.
This is a server with 300 unique players MAX. It averages 110 or so primetime [don't quote me the inaccurate server select which is always significantly higher]. Because of this, the server can only sustain two guilds max. However, due to non variance, as soon as one guild has "won" the other guild basically turns into a feeder guild and dies. This leads to a landscape of almost no mass pvp other than the yearly "Guild B has finally overcome the 10,000 obstacles on Red99 to gearing and leveling and is now ready to try to compete for a week" mass pvp that results in the other side recruiting their members away and winning again. This will be how red99 continues forever basically. I had about 7-8 examples and proofs before Tunare nuked my post, but to be quite honest, you either know this already, or you're denying it, it really is self evident.
As far as who is this good for? Variance would create multiple guilds that would be smaller and leaner. You would see time zone guilds such as Euro Guilds that specialized in grabbing repops on their timer, American guilds, perhaps asian guilds although I don't think there's enough asian time players here. Variance would favor guilds that could mobilize the fastest. Right now, if you can't play on a Tuesday night, you are locked out of EverQuest. That's retarded, and was never how it was on live.
Nihilum will make strawman's about trackers and raidforces 24/7 @ juggs and all this shit. It's just propaganda. There would be no reason to join Nihilum with variance. You would see the emergence of dozens of crews, some of whom would work together etc. It would be epic and a lot of fun, and is basically how Live actually was. We had Euro guilds, an Asian guild on my server, and then two large American guilds. It was a blast. However, this would be inconvenient for those who want to kill everything on the server in three hours [incoming "but I raided plane of sky 6x this week for 30 hours" strawmen] and clock in and clock out.
Shrug, I'll keep on recruiting, keep on leveling, etc. And my hope is to over take Nihilum. But just know if we do, the result will be the same. Nihilum will die out, and then Red Dawn will be basically the only guild on the server, aka, the server would still be bleh. Of course, I would try harder to keep people engaged via leaving a few targets up, not actively trying to poach other guilds etc., but it would still be a far cry from what it could be.
P.S. reputation doesn't mean shit because the only way to win EQ pvp is with numbers, and on a server that 300 people play in the world, if you don't tag that person, you may have cost yourself the box.
There is actually a lot here I agree with. But in one sentence you say this server can only sustain two guilds, and in another you push variance saying it will create a bunch of guilds contesting...which is it?
Maybe Velious will give us 300+ on in prime time and we can have the conversation.
HippoNipple
01-02-2014, 03:53 PM
So all the variance arguments are to help Nihilum? Please. And apart from gear and experience how is RD any different of a zerg? EQ was a game literally designed to be zerged. Encounters were tuned around having 40+ at raids. The raids that are duplicated in code on this server.
My 80% comment was more directed on what is being said not what is actually true. You can't have it both ways, calling Nihilum the zerg that has almost all of the 55+ population then in the next post say they barely log in except for a few hours to kill raid targets. Not saying this to you personally, but it is very easy to find posts on both sides, neither of which are 100% right or wrong. As in most cases reality sits somewhere in between the extremes.
EQ was never a game that promoted individuality. Quite the opposite in fact. One of the cornerstones it was built on was interdependence and large group content. And I never really understood the argument that 6-12 people working together should reap the same rewards as 40+. Regardless, Velious was the expansion that added the small raid content (we'll say 3 groups and under). I think that is a big reason why people absolutely loved it as an expansion and why the classic era ended when it's time passed. I've said it many times but lets wait and see how all of the new content effects things before we call for any changes. We all know it is close.
Again man, you can't have it both ways. Is Nihilum a group of hardcore no lifers? In which case variance would actually increase their stranglehold on the server based on this. Or are they casuals that have a ton of gear from farming the same expansion for 2 years uncontested that only log in for raid day. In which case all the posts calling for variance to defend all those casual players in RD is just a crock of shit? Again, not saying you're posting this stuff personally.
And what 3rd and 4th guild exactly? If you're basing the argument for variance on some fantasy that the population will double overnight and we'll all of a sudden have 4 guilds competing for raid content then you need to slow your roll. What we have now is what we're gonna get.
You mean changes like instituting a very manpower intensive ruleset change like a PNP? They didn't put in variance at this time because they don't think it will help the server, plain and simple. The code already exists on blue, and it was confirmed by staff the code is enabled on red just not turned on. There is no work required to enable variance, the choice was made after considering feedback in the very threads you reference.
The playerbase should always take it upon themselves to outcast the server scum. And all of the means to punish those in which you mention already exist on R99. Just because it isn't being done doesn't mean it can't be done.
Nihilum is a zerg of casual players led by a small force of hardcore players. The casuals would be left behind if variance was added in. Organizing 50 players to log into a game 3 hours a week hurts the population that is logging in every day to enjoy the game.
Red Dawn currently does content in zones where raid targets spawn and with variance they could take them while they are already there. Down the road other guilds that build up could do the same. Red Dawn isn't going to be doing the same content forever, they just started up.
A good crew of 20 dedicated players should be able to log in and snipe a raid target but as it stands now all raid targets are eaten up by a zerg of 30 casuals and 20 hardcore players every week.
If all the end game is reduced to this pathetic amount of time investment, killing bosses in seconds, why not flip a switch and change it to a system where this game can be enjoyed throughout the week? If they same group is still dominating the server then how is it any worse?
It is too tough to convince those with blinders on, receiving the benefit of all the end game with little to no time investment. You won't get those greedy players to want to horde all the pixels into one guild bank to root for a system that promotes server health, competition and enjoyment.
As you mentioned Velious will fix this as well and it is why most of the talk of variance has subsided. The devs already made it clear that they cannot do more than 1 thing, very slowly, at once.
Kergan
01-02-2014, 03:56 PM
No I expect you to, if you're taking 100% of raid content.
5 hrs a week is fucking silly.
You were in Nihilum. You know damn well they raid a lot more than 5 hours a week. You say these things because you think it somehow bolsters your argument. I would think the last thing RD wants is 30+ Nihilum with BiS gear being forced online with nothing better to do then attack RD exp groups.
HippoNipple
01-02-2014, 04:00 PM
You were in Nihilum. You know damn well they raid a lot more than 5 hours a week. You say these things because you think it somehow bolsters your argument. I would think the last thing RD wants is 30+ Nihilum with BiS gear being forced online with nothing better to do then attack RD exp groups.
It only takes so long to level up to 60. Eventually it would be Nihilum and RD groups pvping over content throughout the week as it should be.
Kergan
01-02-2014, 04:00 PM
Nihilum is a zerg of casual players led by a small force of hardcore players. The casuals would be left behind if variance was added in. Organizing 50 players to log into a game 3 hours a week hurts the population that is logging in every day to enjoy the game.
Red Dawn currently does content in zones where raid targets spawn and with variance they could take them while they are already there. Down the road other guilds that build up could do the same. Red Dawn isn't going to be doing the same content forever, they just started up.
A good crew of 20 dedicated players should be able to log in and snipe a raid target but as it stands now all raid targets are eaten up by a zerg of 30 casuals and 20 hardcore players every week.
If all the end game is reduced to this pathetic amount of time investment, killing bosses in seconds, why not flip a switch and change it to a system where this game can be enjoyed throughout the week? If they same group is still dominating the server then how is it any worse?
It is too tough to convince those with blinders on, receiving the benefit of all the end game with little to no time investment. You won't get those greedy players to want to horde all the pixels into one guild bank to root for a system that promotes server health, competition and enjoyment.
As you mentioned Velious will fix this as well and it is why most of the talk of variance has subsided. The devs already made it clear that they cannot do more than 1 thing, very slowly, at once.
The code is already enabled on R99. They made a conscience decision not to turn on variance here, the work is already done.
Sorry to beat this drum yet again, but there is already a method of contention that is completely available and always has been. As Zade has stated, if you want it, take it.
I guess we just disagree on what will actually happen. I don't see RD being allowed to farm a godless plane without being attacked constantly if there is a chance the god can spawn. Or do 30 person jugg raids for spells if Trakanon might pop in that window. I think what will actually happen is Nihilum making the focus wiping RD constantly so they can take mobs uncontested. That's ugly for everyone.
heartbrand
01-02-2014, 04:01 PM
Velious will not give this server 300+ people. If anything, it could potentially create a PVP landscape so one sided that people will flee to blue for nostalgia purposes. And let's be realistic about the so-called "there's so much to do in Velious," argument.
Yelinak: Probably never being killed on Red
Velektor: Incredibly underwhelming gear
Dain: Really only worth the hammer and the head turn in, but can be infinitely spawned via shawl and just done once a month 20x in a row like spiroc lord.
Tormax: Basically killing him for the head, the other gear is even more underwhelming for the first 6-8 months of Velious per Ele post.
Tunare: Won't be itemized for at LEAST six months into Velious, and due to PVP, may never die on this server.
Vindi: Repops pretty fast, not really a true "raid" mob
Statue: Worth killing
AoW:Will likely never die on Red99 due to the amount of clerics needed combined with how easy it would be to grief a AoW raid with Kael faction chars.
Outdoor Velious Dragons: Basically all drop complete shit, bio orb is cool but will probably have a 99% resist rate
So that basically leaves you with:
NTOV / Sleepers / Dozekar. The 3 Warders in ST can be cleared with 2 groups? Easily doable in 45 minutes. NTOV once you get rolling can be an easy one day clear. So effectively, you could hold down everything worth killing in Velious in one single raid day without variance.
Thanks for playing.
Kergan
01-02-2014, 04:05 PM
Velious will not give this server 300+ people. If anything, it could potentially create a PVP landscape so one sided that people will flee to blue for nostalgia purposes. And let's be realistic about the so-called "there's so much to do in Velious," argument.
Yelinak: Probably never being killed on Red
Velektor: Incredibly underwhelming gear
Dain: Really only worth the hammer and the head turn in, but can be infinitely spawned via shawl and just done once a month 20x in a row like spiroc lord.
Tormax: Basically killing him for the head, the other gear is even more underwhelming for the first 6-8 months of Velious per Ele post.
Tunare: Won't be itemized for at LEAST six months into Velious, and due to PVP, may never die on this server.
Vindi: Repops pretty fast, not really a true "raid" mob
Statue: Worth killing
AoW:Will likely never die on Red99 due to the amount of clerics needed combined with how easy it would be to grief a AoW raid with Kael faction chars.
Outdoor Velious Dragons: Basically all drop complete shit, bio orb is cool but will probably have a 99% resist rate
So that basically leaves you with:
NTOV / Sleepers / Dozekar. The 3 Warders in ST can be cleared with 2 groups? Easily doable in 45 minutes. NTOV once you get rolling can be an easy one day clear. So effectively, you could hold down everything worth killing in Velious in one single raid day without variance.
Thanks for playing.
Just because something drop a BiS item doesn't mean it isn't worth killing. Especially droppables.
Labanen
01-02-2014, 04:05 PM
go take themnot gonna get sucked in again, everything posted in this thread has been said before, including this zade quote which sums it up neatly. Stop reviving old pointless debates, we re not gonna agree, the GMs acknowledged The debate and made the decision - deal with it
HippoNipple
01-02-2014, 04:14 PM
I guess we just disagree on what will actually happen. I don't see RD being allowed to farm a godless plane without being attacked constantly if there is a chance the god can spawn. Or do 30 person jugg raids for spells if Trakanon might pop in that window. I think what will actually happen is Nihilum making the focus wiping RD constantly so they can take mobs uncontested. That's ugly for everyone.
If people are logging in every day to stop exp groups, pvp people doing plane of fear trash raids, or fighting those on jugg raids then there is no question they deserve whatever they earn. If Nihilum can earn what they get no one can say anything about it. It sounds like Nihilum would be doing a lot of work to stay on top if variance was put in, and a couple mobs may slip through the cracks every week. That is how the game is intended to be played.
As for the poster above he is also correct, the GMS already made the decision to not even look at this issue because they don't care. The only gm communication on the subject were those that don't have the power to do anything and they said they were just curious.
heartbrand
01-02-2014, 04:16 PM
not gonna get sucked in again, everything posted in this thread has been said before, including this zade quote which sums it up neatly. Stop reviving old pointless debates, we re not gonna agree, the GMs acknowledged The debate and made the decision - deal with it
Actually, all they said was it wouldn't be implemented at this time. Kind of like how they said OOC wouldn't be implemented at this time and that YT wouldn't be implemented at this time. You and those facts, is it a Euro thing?
Kergan
01-02-2014, 04:17 PM
Actually, all they said was it wouldn't be implemented at this time. Kind of like how they said OOC wouldn't be implemented at this time and that YT wouldn't be implemented at this time. You and those facts, is it a Euro thing?
I really think the talk of variance will die down after Velious is released, maybe I'm being naive.
Labanen
01-02-2014, 04:44 PM
Actually, all they said was it wouldn't be implemented at this time. Kind of like how they said OOC wouldn't be implemented at this time and that YT wouldn't be implemented at this time. You and those facts, is it a Euro thing?
I dont claim differently, i said a decision was made. What is it with you and reading, is it a US thing ?
You all talk like variance is good. None of you played with variance. None of you knows what variance entails.
Variance is more loop-sided toward the most hardcore players, theres a reason only TMO/FE/IB got targets on blue -- Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete.
Variance doesnt promote PVP by any means, 4am random Venril sathir will not see an ounce of PVP. 5PM random Cazic thule, your batphone will never compete with Nihilum's batphone. What are the chances you guys will come to a random faydedar when you arent even contesting any 3 day spawn yet.
Ya'll a bunch of whiners trying to get handouts, may as well start begging for a rotation or beg GMs to ask Nihilum to give up raid mobs on a PVP server.
Both have equal chances of happening.
thats 3 guilds there, not 1
also, if variance would be such a benefit to Nihi, - "Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete." -
oddly modest of you to be anti-something that benefits you$
no?
Kergan
01-02-2014, 05:44 PM
thats 3 guilds there, not 1
also, if variance would be such a benefit to Nihi, - "Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete." -
oddly modest of you to be anti-something that benefits you$
no?
Being better equipped to deal with a change and it being beneficial are two different things.
Mac Dretti
01-02-2014, 05:54 PM
Velious will not give this server 300+ people. If anything, it could potentially create a PVP landscape so one sided that people will flee to blue for nostalgia purposes. And let's be realistic about the so-called "there's so much to do in Velious," argument.
Yelinak: Probably never being killed on Red
Velektor: Incredibly underwhelming gear
Dain: Really only worth the hammer and the head turn in, but can be infinitely spawned via shawl and just done once a month 20x in a row like spiroc lord.
Tormax: Basically killing him for the head, the other gear is even more underwhelming for the first 6-8 months of Velious per Ele post.
Tunare: Won't be itemized for at LEAST six months into Velious, and due to PVP, may never die on this server.
Vindi: Repops pretty fast, not really a true "raid" mob
Statue: Worth killing
AoW:Will likely never die on Red99 due to the amount of clerics needed combined with how easy it would be to grief a AoW raid with Kael faction chars.
Outdoor Velious Dragons: Basically all drop complete shit, bio orb is cool but will probably have a 99% resist rate
So that basically leaves you with:
NTOV / Sleepers / Dozekar. The 3 Warders in ST can be cleared with 2 groups? Easily doable in 45 minutes. NTOV once you get rolling can be an easy one day clear. So effectively, you could hold down everything worth killing in Velious in one single raid day without variance.
Thanks for playing.
I can't wait to do all of that
Any update on velious release?
mikemandella
01-02-2014, 08:53 PM
You all talk like variance is good. None of you played with variance. None of you knows what variance entails.
Variance is more loop-sided toward the most hardcore players, theres a reason only TMO/FE/IB got targets on blue -- Variance caters to the neckbeards. It takes monumental organization to deal with variance, which you do not have. Nihilum would overcome it but you would never have the neckbeards necessary to compete.
Variance doesnt promote PVP by any means, 4am random Venril sathir will not see an ounce of PVP. 5PM random Cazic thule, your batphone will never compete with Nihilum's batphone. What are the chances you guys will come to a random faydedar when you arent even contesting any 3 day spawn yet.
Ya'll a bunch of whiners trying to get handouts, may as well start begging for a rotation or beg GMs to ask Nihilum to give up raid mobs on a PVP server.
Both have equal chances of happening.
I don't think anyone saw this coming on blue.. and yes the active players (who actually play the game) have every right to expect GM intervention.. You know just as well as I do that had the PNP been around when were contesting a whole lot would be different..
What little mass pvp there was there were plenty of times you lost PVP and just zerged back.
How does the current 7 AM VS see PVP???
Can someone explain how having all the mobs pop in 3 - 4 hours allows for competition when most of us actually have a job? Sorry Tune and Nizzar EQ doesn't count as a job...
Oh and FYI all those geared lvl 60 Azrael players.. aren't gone.. they are waiting.. no wonder nihilum griefs red dawn fear raids...
-Oppressor
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