Crusader
01-01-2014, 02:14 PM
I previously started a thread asking about Druid DoT spells being nerfed...evidently the DoT spells apply to all classes/races, so could you please clarify how the DoT works.
According to the patch notes sited on this forum..an 18 sec rule is controlling on the amount of damage done by a DoT. Let me pose some scenarios and hopefully you (the devs) can explain how damage on the monster is assessed:
If you snare, then DoT, till the monster dies and it takes you more than 18 secs, you get reduced damage, unless the monster starts moving away from you after 15 secs(say due to low health, in which case you get normal damage). If you snare, then DoT
for 15 secs, then cast and land a root, you should get additional damage since the monster has not run for at least 18 secs, unless root breaks and the monster starts running again and you cannot reroot within the 3 secs remaining of non-movement, unless the monster is moving away from you when root breaks (due to low health) in which case you should get normal damage (from some undetermined time point).
If you root first and cast a DoT or two, then root breaks and you snare and run/kite for 12 secs, then the monster turns away due to low health and you kill it after 20 secs, it would seem that you get additional damage while the monster is rooted..lesser damage after the root breaks and you run/kite...except that if the monster turns away due to low health before the 18 sec rule, at which time you get normal damage.
All these changes in DoT damage are not reflected in the damage message you receive, or apparently in the health bar of the monster.
I'm sure there are several other scenarios of root vs. run vs fear DoT damage that could be constructed around the 18 second rule...so could you please clarify just how this works in actual combat. This may sound silly, but the implications of how this DoT damage rule applies has an impact on the strategy of gameplay.
Please do not simply requote the patch notes....the effects they imply do not match the damage messages you get when actually in combat.
Thanks for your help...
According to the patch notes sited on this forum..an 18 sec rule is controlling on the amount of damage done by a DoT. Let me pose some scenarios and hopefully you (the devs) can explain how damage on the monster is assessed:
If you snare, then DoT, till the monster dies and it takes you more than 18 secs, you get reduced damage, unless the monster starts moving away from you after 15 secs(say due to low health, in which case you get normal damage). If you snare, then DoT
for 15 secs, then cast and land a root, you should get additional damage since the monster has not run for at least 18 secs, unless root breaks and the monster starts running again and you cannot reroot within the 3 secs remaining of non-movement, unless the monster is moving away from you when root breaks (due to low health) in which case you should get normal damage (from some undetermined time point).
If you root first and cast a DoT or two, then root breaks and you snare and run/kite for 12 secs, then the monster turns away due to low health and you kill it after 20 secs, it would seem that you get additional damage while the monster is rooted..lesser damage after the root breaks and you run/kite...except that if the monster turns away due to low health before the 18 sec rule, at which time you get normal damage.
All these changes in DoT damage are not reflected in the damage message you receive, or apparently in the health bar of the monster.
I'm sure there are several other scenarios of root vs. run vs fear DoT damage that could be constructed around the 18 second rule...so could you please clarify just how this works in actual combat. This may sound silly, but the implications of how this DoT damage rule applies has an impact on the strategy of gameplay.
Please do not simply requote the patch notes....the effects they imply do not match the damage messages you get when actually in combat.
Thanks for your help...