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View Full Version : Feedback from a new r99 player.


Jimjam
12-28-2013, 12:17 PM
I found a group of ex-EQers through another game. I recommended p99 to them and being from sullon zek, they gave red a go.

I received a message from a member of that group two weeks after they started. I'm sure the message contents would be of interest to both players and staff of red 99. I won't mention any names:

"Oh hey, just to let you know i've moved on already. Got to level 20 and got a feel for the community and i'm not going to play my toon any further. The 'classic' part of the game is nice, but the community combined with the insanely low population just turns me off. Saying anything further would just be a rant. Have already begun the search for something else, but thanks for letting me know about the game. It was a blast for a short while."

Eslade
12-28-2013, 01:00 PM
Duly noted. Red99 isn't for everybody.

Obwin
12-28-2013, 01:08 PM
Seriously doubt someone sent a tell/PM this pretentious.

I'd believe "Was cool to play classic EQ for a while but some asshole in a fungi kept harassing me in Unrest and I was too stupid to go level somewhere else"

Everyone that doesn't log in or quits because of "low population" is just contributing to the problem. Also not believing OMG the population is posted right on the main page and would you believe it I got to level 20 and there was LOW population.

Jimjam
12-28-2013, 03:05 PM
Everyone that doesn't log in or quits because of "low population" is just contributing to the problem.

I totally agree with this, although you'll note population size was not their only reason for leaving.

Tradesonred
12-28-2013, 03:10 PM
The devs, anyhow it seems the devs who have the last word on what gets implemented on the ruleset have no fucking clue about making a successful pvp server.

They choose to waste GM time on upholding arbitrary, hard to enforce play nice policy with tons of abuse potential to ban players instead of making events that generates fun times, pvp and makes people stick around for more. Theyre not pvpers and try to implement really bad rulesets that they think will help attract players but has the opposite effect.

Steer clear imo and find a real pvp game like Dayz or Darkfall until a better PVP mmo comes out.

Samsonite
12-28-2013, 03:25 PM
Duly noted. Red99 isn't for everybody.

Correct! It is only for Ultra-Nerds who use multiple drugs, live off un-employment, and voted for Obama in 2008 AND in 2012

Swish
12-28-2013, 03:38 PM
My most enjoyable time on red was during the XP bonus of Thanksgiving... when getting a group to level my monk wasn't at all difficult :p

XP bonus turned off, players turned off... nobody to group with /sadface, /q

Tradesonred
12-28-2013, 03:42 PM
My most enjoyable time on red was during the XP bonus of Thanksgiving... when getting a group to level my monk wasn't at all difficult :p

XP bonus turned off, players turned off... nobody to group with /sadface, /q

Exactly my point

Devs go and implement stupid custom stuff like PnP but noooooo cant have non grind my face on the sidewalk cuz so boring xp rate because not classic

Obwin
12-28-2013, 03:47 PM
Exp bonus is temporary and whatever it is set to is the new standard. Case in point, the permanent scaling exp bonus between 1-50 isn't causing players to flock to server. The fact that you've actually attained something when you get to high 50's-60 gives people something to play for and causes them to be more "sticky" once they do get to higher levels. If you cheapen the experience, players just use insane exp modifier to get to 60 and then quit NBD.

I agree with the exp bonus to get players out of the low levels where there are literally no players but adding permanent higher exp bonus isn't going to cause there to be more lower level players permanently.

Eslade
12-28-2013, 03:53 PM
A higher xp modifier for levels 1-35 would be awesome. By then you'd know if you like the class you're playing.

Obwin
12-28-2013, 04:12 PM
A higher xp modifier for levels 1-35 would be awesome. By then you'd know if you like the class you're playing.

Agree it doesn't really matter what you do with these levels if it keeps people around. Any caster is pretty easy to blow through these levels but I do feel for the melee's trying to get up through the ranks.

Tradesonred
12-28-2013, 04:23 PM
Exp bonus is temporary and whatever it is set to is the new standard. Case in point, the permanent scaling exp bonus between 1-50 isn't causing players to flock to server. The fact that you've actually attained something when you get to high 50's-60 gives people something to play for and causes them to be more "sticky" once they do get to higher levels. If you cheapen the experience, players just use insane exp modifier to get to 60 and then quit NBD.

I agree with the exp bonus to get players out of the low levels where there are literally no players but adding permanent higher exp bonus isn't going to cause there to be more lower level players permanently.

Even with the vanilla red bonus its very long to get to 60

To me its way more fun trying out a second class than grinding out an extra 3 weeks so i can feel ive "accomplished" something

Obwin
12-28-2013, 04:24 PM
Plenty of emu boxes where you can grind out multiple meaningless characters to "try them out."

Tradesonred
12-28-2013, 04:28 PM
Plenty of emu boxes where you can grind out multiple meaningless characters to "try them out."

Theres a difference between asking for a level 70 character in a couple of hours and saying the grind shouldnt be something only people who play this game for 40 hours a week for months on end attempt, is there not.

Obwin
12-28-2013, 04:33 PM
People are here to relive what it was on live which means slow leveling. Everyone is focused on getting to 60 as the only goal. Plenty of people played years of EQ without ever getting to 60 because they just enjoyed the game.

I mean I get what you are saying but what you are suggesting is what YOU want and I don't think it will help population because it creates throw away characters that don't mean much. Casual play is probably not good for red server because of deserted low levels but blue you can accomplish a lot, socialize and mess around on a couple of chars without a huge time investment just don't set out with getting to 60 as your goal.

Tradesonred
12-28-2013, 04:38 PM
People are here to relive what it was on live which means slow leveling. Everyone is focused on getting to 60 as the only goal. Plenty of people played years of EQ without ever getting to 60 because they just enjoyed the game.

I mean I get what you are saying but what you are suggesting is what YOU want and I don't think it will help population because it creates throw away characters that don't mean much. Casual play is probably not good for red server because of deserted low levels but blue you can accomplish a lot, socialize and mess around on a couple of chars without a huge time investment just don't set out with getting to 60 as your goal.

To me a good rate would be 1.75 which i think it was for a while when pop reached close to 200 last year. Rate might feel fast for people who know exactly where to level, have pocket druids but that rate isnt fast for the "regular" semi-casual crowd who doesnt know eq inside out, doesnt box over a VPN, which might be tempted to fuck around the emulator and stick around if theyre having fun. I think thats the pool of players waiting to be tapped. Even drop the rate to 1.0 but boost group xp to 1.75 or 2.0+

Theres no reliving Rallos, devs fucked it up hard and left a crippling to the pvp scene xp loss on pvp death custom setup for a year and a half. Now the pop is mainly at the high levels, its no fun grinding out solo for months before you can reach any living soul for your first group. I played 2 years on Rallos 2001-2002 and only reached 44 why, because pvp was alot of fun. Devs just dont get whats fun pvp-wise cuz they dont play their box and theyre not pvpers, im pretty sure of this. They just dont get it.

WIth a group bonus people might be tempted to roll alts to go play with an influx of new people but theres yet again a crippling blow to a flourishing pvp scene with this ill-thought stupid PnP shit. Its like a never ending comedy of errors.

But frankly, with horribad decisions like PnP i feel like i shouldnt give even the slightest fuck about where things are going cuz server never will take off. Itll peak a little when velious comes out like it did with Kunark then itll die a slow agonizing death.
Thats my nostradamus prediction, which of course could be wrong.

Eslade
12-28-2013, 04:42 PM
At the very least give melees an xp boost.
SOMEBODY PLEASE THINK OF THE PALADINS AND RANGERS!

Obwin
12-28-2013, 04:59 PM
At the very least give melees an xp boost.
SOMEBODY PLEASE THINK OF THE PALADINS AND RANGERS!

True...feel for you bros

Obwin
12-28-2013, 05:10 PM
If melee got a boost like the opposite of the hybrid penalty then people would go out of their way to group with them since it'd be shared with the rest of the group..

thisuserwasbannedlol
12-28-2013, 07:59 PM
exp boost does not matter if you quit at 52 due to no bosses

why bother? play something else

like pvp? Daoc , like content and depth? try eve, great faction warfare and endless science