View Full Version : Spells: Druid Spell: Succor
Grizzl
12-26-2013, 08:52 AM
Casting this spell is costing me ~1100 mana. Wiki is showing 300
on the front page and then 100 in the detail page.
Please advise or amend....TY! :)
Daldaen
12-26-2013, 12:07 PM
http://web.archive.org/web/20001217164100/http://eqdruids.com/expansio1.htm
Succor Group Intra-Zone Teleport - same spot -clears hate list - 300 mana to cast - uses 700 mana from each party member if available Alt. mob dropped 300
It is classic, and stupid. It was eventually fixed to be only 300 mana.
So many druid spells are retardedly broken/poorly designed.
Wind ports requiring Kunark Dungeon to cast - Patched in Velious
Egress costing 500 mana and outdoor only - Patched to be 250 and anywhere in Velious
Snare/Root not stacking - Patched in Velious
Mask of the Hunter being inside only - Realized stupid mechanic and all upgrades to the spell are castable anywhere
Upheaval 24s recast time - Screws us out of most AE Group slots
/rant off
heartbrand
12-26-2013, 12:24 PM
That's why there's Xegony dawg and Machin Shin for those who don't like this classic stuff =p
Daldaen
12-26-2013, 01:39 PM
Nice to see you too.
heartbrand
12-26-2013, 01:47 PM
Every time I debate playing EQ Live again, I log in to like 10,000 buttons and realize I no longer have any idea how to play.
Daldaen
12-26-2013, 02:19 PM
Their combination of terrible staggered expansion release... Pay $40 for a full expansion, only get 1/3rd-1/4th of the actual expansion on release. Then every few months they patch in the rest of the expansion. Combined with stupid quest system/itemization and as well druids have gotten screwed with new spells/AAs a lot. Hard raids are also gone which is sad panda. The conquests allow for challenging raids but finding 54 people down to try them without bitching about not getting easymode loot is impossible, even in the top end guilds now.
My frustration with my first post was just shit that devs saw were errors, during the "classic" era... and its stuff that we don't have because the fixes to Kunark content came after Velious. Especially since the extended duration of Kunark for us. No one on live dealt with 30 months of root/snare not stacking or terrible track range etc.
IMO stuff that was just a fix to Kunark content should be done now before Velious since we have long passed the actual "time-frame". And it isn't actual Velious content, just fixing what was considered broken in Kunark.
Done with my soapbox though.
heartbrand
12-26-2013, 02:22 PM
Couldn't agree more, everything you said is my fundamental issue with Project 1999. Things like Donal's BP, Hybrid EXP, etc., all which were realized to be flawed, are artificially kept intact here, and for double to triple the length, because of "classic." That just doesn't make sense to me.
Vermicelli
12-27-2013, 02:50 PM
What the hell is wrong with you people? This is a bug report forum, not rants and flames. Show some appreciation for the people trying to fix your first world problems. At least you aren't being dragged away as a child in the night to serve in an African coup's army.
For future reference, the P99 wiki is not an acceptable source for fixing bugs as it can be edited by any- and everyone, and most of those people don't seem to have an informed clue.
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