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View Full Version : raid nice policy ideas


Sadre Spinegnawer
12-20-2013, 05:18 AM
I posted this over on RnF

http://www.project1999.com/forums/showthread.php?t=131728

Some do not like to read RnF. So starting a thread here.

This is as good a time as any to maybe come up with some ideas.

I will repeat my idea. Usually servers break down into clearly dominant guilds and their competition. My suggested raid nice policy was, if your lesser competition are massing for a mob at spawn, offer to give them x minutes for a clean attempt. If they fail, you kill mob as usual.

The one shot rule.

Shinko
12-20-2013, 08:40 AM
what guild are you from? Since i already talked to

Divinity,ATeam,Taken,BDA,IB,FE,Azure Guard and never got a officer/leader of Europa but i don't see them having a problem with what the other guilds are doing for 2 weeks tills TMO get back.

If X Raid Mob Gets Kill By X guild Next Time X Raid Mob Spawns, X guild will not engage for 2 hours.

VP is Open and Play Nice with no Trains, This is The deal we offered other guild as the "top guild that get targets"
and would benefit the most from no tmo

Imba Forceful Entry Officer/CoFounder/Retired Leader/Huge Dick
Shinko IE GL