View Full Version : Attn Nilbog: Please put in classic level range on red99
heartbrand
11-25-2013, 04:01 PM
The retarded level range on this server has made pvp a newb farm fest on red99, griefing new players off at an alarming rate. Please, this is a classic server, let's go to what works the classic four up four down level range.
Andis
11-25-2013, 04:02 PM
I think 4 is too low
I would go with 6
halfway b/w 8 and 4
Retti_
11-25-2013, 04:02 PM
Bump
heartbrand
11-25-2013, 04:09 PM
Ain't nothin special about duelist rogues and sunstrike wizards killing level 52's make it classic
Pitborn
11-25-2013, 04:14 PM
Agree.
Andis
11-25-2013, 04:14 PM
I agree to lower it, but not to 4
I think 6 is fair
Swish
11-25-2013, 04:15 PM
+1
Would +1 again
nilbog
11-25-2013, 04:18 PM
Think of a better solution. I'm an advocate of 4, but there was a reason Null originally made it 8.
How about something like.
< 50 players online -------- 8 level range
> 50 && <= 125 players online -------- 6 level range
> 125 players online --------- 4 level range
Or, scalable in some way. That's just a rough example.
heartbrand
11-25-2013, 04:21 PM
I'm curious what his reason was. Right now you have newbs coming here just getting absolutely slaughtered at level 52 by max geared 60's. While you're at it lets do away with the non classic and nonsensical FFA zones as well. This was a solution to a problem that didn't exist. The whole concern about oor healers for raid mobs never materialized. There's a reason classic works.
nilbog
11-25-2013, 04:22 PM
I'm all up in some velious atm.
Please direct threads like this towards Alecta. He has great authority for pvp and pvp accessories.
rusty81
11-25-2013, 04:25 PM
I agree with you... However it's already given the advantage. Those players already have those characters at that level range. Turning it off now will do what exactly?
I am for classic leveling. But not sure if turning it off at this point will make a difference.
IMO the level range needs to be changed. Not the exp, I think it should be +4/-4
Greegon
11-25-2013, 04:25 PM
I'm all up in some velious atm.
http://www.bigsoccer.com/wp/jeff-bull/files/2011/08/ohface1.jpg
Littlegyno 10.0
11-25-2013, 04:25 PM
I'm all up in some velious atm.
Please direct threads like this towards Alecta. He has great authority for pvp and pvp accessories.
god fucking yes. you're balls deep in the anus of skyshrine.
dropping a load right on thurgadin's face.
slapping kael drakkel across the face with your DICK.
awww motherfucking yiss.
Colgate
11-25-2013, 04:26 PM
what if i'm about to score some sweet, sweet yellow text and pop goes from 124 to 125 and i can't attack the guy anymore? would b gay
heartbrand
11-25-2013, 04:26 PM
Yelp. I tried.
heartbrand
11-25-2013, 04:27 PM
what if i'm about to score some sweet, sweet yellow text and pop goes from 124 to 125 and i can't attack the guy anymore? would b gay
It would mean you're a level 60 monk in great gear attacking someone 6 levels lower than you
rusty81
11-25-2013, 04:27 PM
It's not really pvp when the +8 resist everything and one shots you.... That is the real problem here not xp.
heartbrand
11-25-2013, 04:29 PM
People ask why is there no competition. The huge level range is one of the reasons, it allows those on top to hold down new players.
Kastro
11-25-2013, 04:37 PM
I'm curious what his reason was. Right now you have newbs coming here just getting absolutely slaughtered at level 52 by max geared 60's. While you're at it lets do away with the non classic and nonsensical FFA zones as well. This was a solution to a problem that didn't exist. The whole concern about oor healers for raid mobs never materialized. There's a reason classic works.
There is a reason for FFA zones, there is oor healers, spies, dragging corpses, and Ninja Looting...
for that my solution is FFA when the Dragon, Boss Mob is Spawned.... when dragon not up it returns to normal....
as far as SolB and Permafrost go level 53+ should get booted from zone if dragon up...
as far as level range goes... 6 would be better... also is there a way to take out factoring level in pvp for melle hits, mitigation and spell resists? so a level 54 fighting a 60 would be like fightin a 54 with level 60 abilities... not being double whammied with nothing landing from you and everything is ftom them....
heartbrand
11-25-2013, 04:38 PM
How does anyone think 54 vs 60 is a fair fight whatsoever? Most classes get huge upgrades at 55.
heartbrand
11-25-2013, 04:41 PM
The reason of corpse dragging btw is out the window now that rogues can barely drag anywhere. A level 1 rogue isn't getting your guilds corpses from trak or nagafen.
Twainz
11-25-2013, 04:48 PM
How does anyone think 54 vs 60 is a fair fight whatsoever? Most classes get huge upgrades at 55.
What level was Gongshow when he beat Willian in the botb?
heartbrand
11-25-2013, 04:51 PM
The FFA zones need to be no longer FFA and follow standard server rules (SolB and Permafrost). They are popular pvp farm spots and the system is currently broken from that point of view.
The 8 level range is fine, while you will never kill a level 60 at 52, with some teamwork you could easily win 2v1.
Nothing to see here folks, sunstriking VP geared wizards on advisor robe wearing 52's is A-OK ,gr8 pvp.
Rust1d?
11-25-2013, 05:21 PM
4 levels is best IMO. I also agree that anyone 53+ needs to be booted from naggy/vox spawns just like classic. There was a reason why it was like that. At 60 you have enough ways to farm plat etc to trade for naggy/vox items.
If you guys really want to grow red and make teams big, 4 levels needs to be implemented. Sooner rather than later.
big mouth chew
11-25-2013, 05:32 PM
hey i know what this server needs
less pvp
Retti_
11-25-2013, 05:43 PM
higher pop w lower range
or lower pop w bigger range
tough
big mouth chew
11-25-2013, 05:47 PM
^ you sound like a reeaaal scrub right now imo
heartbrand
11-25-2013, 05:51 PM
I think +4/-4 would lead to more players, and more meaningful PVP. Now with +8 at end game, you just have level 60's curbstomping 52's leading to zone plugging and avoidance of PVP. Shrug.
HippoNipple
11-25-2013, 05:51 PM
It would mean you're a level 60 monk in great gear attacking someone 6 levels lower than you
Agreed, that isn't sweet sweet YT.
big mouth chew
11-25-2013, 05:53 PM
nah fuck this
Andis
11-25-2013, 06:14 PM
^ you sound like a reeaaal scrub right now imo
whos the scrub
andis took on chewie plus 3 all alone and killed 2 2 nights ago
l2eq
Bazia
11-25-2013, 06:19 PM
Let's change all these rules after they have existed for years in order to help one specific guild
HippoNipple
11-25-2013, 06:30 PM
Let's change all these rules after they have existed for years in order to help one specific guild
This is the only argument that makes sense vs having the classic pvp range of +/- 4 levels. It does suck for everyone else that had to endure it. It is a shame to have to have rules around just because the rules sucked for others in the past though.
Chewie is being sarcastic as fuck in this thread but he also has a point when he says exp penalty on death is already gone along with a large exp bonus.
If I had to choose between the exp bonus and +/- 4 level range in pvp I would take the exp bonus.
Bazia
11-25-2013, 06:35 PM
pvp here is already garbage since exp loss removal, people will literally just stand at their bind and laugh and endlessly bind rush since there is 0 penalty
lets just finish this project off and make it so i can only pvp the 2 other people on the entire server in my 4 level pvp range
or better yet lets just remove all this pesky pvp completely
Nirgon
11-25-2013, 06:45 PM
Ain't nothin special about duelist rogues and sunstrike wizards killing level 52's make it classic
I'm an advocate for implementing the system that was made by the team who made everything else you like about this game.
heartbrand
11-25-2013, 06:49 PM
I'm an advocate for implementing the system that was made by the team who made everything else you like about this game.
heartbrand
11-25-2013, 06:50 PM
Other retarded arguments:
"Root landed on people since server went live, so we may as well keep it that way."
"Trakanon AOE was bugged for a year, so we may as well keep it bugged."
"VS Lifetap proc is nerfed here, so we may as well keep it nerfed."
"Manastone was working in the hole so we may as well keep it that way."
Yaw cool story.
hagard
11-25-2013, 06:56 PM
How does anyone think 54 vs 60 is a fair fight whatsoever? Most classes get huge upgrades at 55.
MY GNOMISH FEET NEED KICK STUN
Kraftwerk
11-25-2013, 07:00 PM
Just need to get your interrupts and dispells on?
Bro I'm one of the 60 Sunstrike wizzes he is talking bout. I can take out two lvl 52s at once. If I can get the jump on you? I can smoke three at once. Tbh though if its two newb 52s they are scrambling for the door after one Sunstrike.
As much fun as I used to have doing this, it needs to change.
Pudge
11-25-2013, 07:09 PM
all i hear are Qs
i havent even materialized out of the Mists yet
HippoNipple
11-25-2013, 07:26 PM
pvp here is already garbage since exp loss removal, people will literally just stand at their bind and laugh and endlessly bind rush since there is 0 penalty
lets just finish this project off and make it so i can only pvp the 2 other people on the entire server in my 4 level pvp range
or better yet lets just remove all this pesky pvp completely
I doubt much action is going on near people's binds to where bind rushing is a problem. What zones are people experiencing bind rushers?
People still seem to do whatever they can to avoid death even with no penalty. Plugging goes on all the time. The only thing I do see is people going afk as they are being bind camped instead of plugging, but that isn't real pvp anyways.
Bazia
11-25-2013, 07:30 PM
go to com - lavastorm - guk (ppl bound in grobb)
if a melee is bound in zone or 1 zone away u are completely fucked 1v1
also people just let u kill them over and over until u get bored, therefore u establish 0 zone control
i cant boot people out of zone if they bound there they will just afk walk away for 40 mins come back and continue harrassing me or attacking once im bored of watching there motionless toon
heartbrand
11-25-2013, 07:58 PM
A far simpler fix for that is a melee debuff upon pvp death rather than continuing the flawed pvp level range
How about if you die it sends you back to your starting city. Surely the hardcore doods would like that challenge
heartbrand
11-25-2013, 08:10 PM
P.s anyone who thinks xp loss from pvp deaths is a good thing is a complete moran and should uninstall.
Danger
11-25-2013, 09:37 PM
Bro I'm one of the 60 Sunstrike wizzes he is talking bout. I can take out two lvl 52s at once. If I can get the jump on you? I can smoke three at once. Tbh though if its two newb 52s they are scrambling for the door after one Sunstrike.
As much fun as I used to have doing this, it needs to change.
Not_Kazowi
11-25-2013, 10:08 PM
Keep it 8 levels and enforce a pnp and lns
Potus
11-25-2013, 10:15 PM
Nerf wizards.
Rexxin
11-25-2013, 11:08 PM
+5 - 5 best option, keep FFA zones the way they are (should be some risk / reward)
Agree though 52s vs 60s is just a shit show and promotes unfair griefing
Dullah
11-25-2013, 11:22 PM
Without item loot, theres absolutely no reason to decrease the level range.
Especially with oor healing, the pvp on red would suck and be completely nonexistent with a 4 level range. If they were to put the OOR flagging code for anyone casting beneficial spells on a player, then perhaps +-4 would be bearable.
I do believe FFA zones like Sol b and sebilis should be changed to the proper range though if there isn't a raid mob present. This should also be applied to KC.
heartbrand
11-25-2013, 11:25 PM
Without item loot, theres absolutely no reason to decrease the level range.
Especially with oor healing, the pvp on red would suck and be completely nonexistent with a 4 level range. If they were to put the OOR flagging code for anyone casting beneficial spells on a player, then perhaps +-4 would be bearable.
I do believe FFA zones like Sol b and sebilis should be changed to the proper range though if there isn't a raid mob present. This should also be applied to KC.
Take a look at leaderboard. It's level 60's feasting on 52's in cloth armor until they give up playing and quit. It's a joke.
Bazia
11-25-2013, 11:32 PM
us long time players have all been 52ish multiple times
new players just need to not be little bitches, its really not that hard to not die on this server
if they do quit easily probably a side effect of hitting low 50s in less then a week due to retarded exp and having no investment here in the first place
Dullah
11-25-2013, 11:38 PM
Take a look at leaderboard. It's level 60's feasting on 52's in cloth armor until they give up playing and quit. It's a joke.
Level 52s in cloth armor can nuke level 60s for full damage. Not sure what the problem is. Not like its like live where pvp resists worked the same as pve as far as level modifier.
Before I lost my wizard I was killing levels 60s by just chaining draught.
Bazia
11-26-2013, 01:22 AM
just get rid of this pesky pvp
all it seems to be doing is creating qq threads
sounds like people need a team to back them up!
Dullah
11-26-2013, 02:23 AM
you mean like those groups of people on red server... what do you call them again? Oh ya, guilds...
If you fail too hard to manage coordinating with other players on red, teams wont save you either.
all I hear is how terrible the guilds are here so definitely not them
Dullah
11-26-2013, 02:48 AM
Number of quality guilds will rise in direct proportion to the number of players. Pop hit 200 tonight, and will only keep going up as we get closer to velious.
heartbrand
11-26-2013, 02:54 AM
reddawnguild.com
Silikten
11-26-2013, 05:21 AM
Nothing to see here folks, sunstriking VP geared wizards on advisor robe wearing 52's is A-OK ,gr8 pvp.
Sunstrike 7.0 cast
Gate 5.0 cast
Yonder 1.0 cast
Sounds like a player issue, not level range. Suck it up bud, we all did it the Tune grief round about. Once your 60, it evens out. Azrael still fights Nihilum even tho we are half classic half kunark vs 60 epic vp geared toons.
Let's make it so you can't equip VP gear if you are fighting a 59 and you are 60. Also, lets make it so wizards can't cast spells if they are in range to their target.
Silent
11-26-2013, 06:12 AM
8 level range works fine, People caught out in the open who aren't watching their backs well ya know its a PVP server. Dungeons like solb, seb where people are going to be exping is FFA Anyway so it wouldn't matter. Cutting it down to 4 would come down to whoever has the most OOR 50-55 cleric healers and the only way to contest this would be having MORE characters on standby that are 56-59 in order to kill these OOR healers. At the very least a 6 level difference, a 4 is just retarded.
Dullah
11-26-2013, 09:10 AM
HB, if you spent as much time educating your new players in gank evasion tactics as you do suggesting ways to change the game your players would probably never need training wheels.
Smedy
11-26-2013, 09:49 AM
reddawnguild.com
nice forumquesting comeback pal, i applaud it
compulsion
11-26-2013, 10:24 AM
Think of a better solution. I'm an advocate of 4, but there was a reason Null originally made it 8.
How about something like.
< 50 players online -------- 8 level range
> 50 && <= 125 players online -------- 6 level range
> 125 players online --------- 4 level range
Or, scalable in some way. That's just a rough example.
How about every time a player gets killed in PvP they get a blue of XP and a 1 hour global 1% XP bonus added to the 1,500,000% bonus we already have. Of course, this global bonus adds up during the day. If it gets to be too much, like when you can make level 55 off of a single decaying skeleton, then reset it back to the 1,500,000% bonus.
This is the only way to make sure that no one gets any hurt feelings in PvP. The individual gets XP because of the lost time, and the whole server gets an XP bonus because we don't want YT scaring anyone off.
CR, I know this may be asking a lot as well, but you could consider taking some of that $600,000 and starting a fund so that the mothers of red99 players could take family leave time and console PvP victims.
HippoNipple
11-26-2013, 10:33 AM
Sunstrike 7.0 cast
Gate 5.0 cast
Yonder 1.0 cast
Sounds like a player issue, not level range. Suck it up bud, we all did it the Tune grief round about. Once your 60, it evens out. Azrael still fights Nihilum even tho we are half classic half kunark vs 60 epic vp geared toons.
Let's make it so you can't equip VP gear if you are fighting a 59 and you are 60. Also, lets make it so wizards can't cast spells if they are in range to their target.
A couple people claim the same thing Azrael has been saying since day one, that their opponents out gear/level them, and you jump sides of the argument like a child.
Most of Red Dawn is literally 2-3 weeks old. Azrael makes this comment to this day after having 30+ days played and gear that is comparable just because the Nihilum chars they go against have an earring from VP.
Levels, epics for melee and spells for casters is all you need to compete in PvP with the best during Kunark. Enjoy the next month while you still have that advantage.
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