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View Full Version : Game Mechanics: Ak'Anon Guides Non-Working


ccs88
11-25-2013, 03:15 PM
(I can't find any previous posts about this.)

On live they would bring you to a location that you specified.

They don't work on P99 as far as I can tell.

nilbog
11-25-2013, 03:40 PM
Waiting on a better system to be created for these.

Noted, and on list to be created once functionality exists.

ccs88
11-25-2013, 05:15 PM
Understood. In the meantime, if I may suggest a simple solution - disable their response when hailed by players.

I have a friend who made a Gnome that ran into this. He then made a Wood Elf, tried the Kelethin lifts, and declared the game was half-working, and logged off. The lifts aren't an issue for most, but followed by his Gnome experience, I completely understand his impatience.

Two cents. Thank you.

Ele
11-25-2013, 06:14 PM
Understood. In the meantime, if I may suggest a simple solution - disable their response when hailed by players.

I have a friend who made a Gnome that ran into this. He then made a Wood Elf, tried the Kelethin lifts, and declared the game was half-working, and logged off. The lifts aren't an issue for most, but followed by his Gnome experience, I completely understand his impatience.

Two cents. Thank you.

EQ might not be for him. :(

Wrench
11-25-2013, 06:24 PM
EQEmu might not be for him. :(

ftfy

lets be real here

ccs88
11-25-2013, 06:43 PM
If you make a Gnome you start right beside this "Guide" who is broken. I don't care who you are, it's not a great first impression on the server.

"Let's be real here."

nilbog
04-14-2014, 03:56 PM
We have a way to make these cases work properly now.

As I get time, will be implementing them.

To save future research, what are the instances (and specifics if you have them), where npcs should follow pathing in a non-aggro environment based on player request?

Sorn
03-08-2016, 05:12 PM
Reviving because this bothers me so very much whenever I go into Ak'Anon.

The Ak'Anon guides were the only ones who would take you places on request in classic, as far as I can remember. Only the gnomes thought guides were necessary, I guess. Some time after Luclin (don't remember precisely when), EQ added the Find button.

They wouldn't respond to 'bank' (much to my frustration), but they did (and still do) respond to proper place names like Library Mechanamagica (+ or - a few typos). I'm assuming newbie gnomes would find the names of these places in their starting notes.

Doctor Jeff
03-09-2016, 09:35 PM
They wouldn't respond to 'bank' (much to my frustration), but they did (and still do) respond to proper place names like Library Mechanamagica (+ or - a few typos). I'm assuming newbie gnomes would find the names of these places in their starting notes.

The sign on the bank says Vault and I remember the input of "vault" returning an escort to it.

playing4peace
03-13-2016, 10:18 AM
We have a way to make these cases work properly now.

As I get time, will be implementing them.

To save future research, what are the instances (and specifics if you have them), where npcs should follow pathing in a non-aggro environment based on player request?

Have you ever tried to find a specific vendor in the ak'anon labyrinth? LG-3, CG-2, NG-6, etc. for spells? clockwork potter (or whatever else) in that underwater maze? I've played mostly gnomes throughout my time on EQ and still get lost in ak'anon.

Aalderon Crystafire
03-13-2016, 01:10 PM
We have a way to make these cases work properly now.

As I get time, will be implementing them.

To save future research, what are the instances (and specifics if you have them), where npcs should follow pathing in a non-aggro environment based on player request?

If I understand your question correctly... Tomer's Rescue in North Freeport is one example of an NPC starting a pathing sequence (back to Monk's guild) based on player request/dialogue.

Grimjaw
03-13-2016, 02:32 PM
Tomer Instogle? that's North Qeynos, not Freeport. Also during that quest, he follows the player (like a pet, even assists with mobs) not guides the player... So no pathing sequence involved there.

Aalderon Crystafire
03-13-2016, 08:32 PM
Yes, sorry. I meant North Qeynos, of course.

Sorn
09-30-2016, 02:14 PM
/rez

That dwarf in Dagnor's Cauldron will lead the player to the valley that leads to Butcherblock. (He does this on P99 currently.) I think maybe the executioner that sets out to kill McNeal Jocub for the Gnasher's Head quest does the same thing (paths from Captain Tillin to McNeal Jocub). Both will aggro on things the way guards do.

Do you need the pathing and/or dialogue for the gnomish guides?

lesell
11-11-2019, 02:04 AM
Are these not working? Just wondering because I'm trying to use one (Guide III) on Green/Teal and its not responding to my 'where is the vault?' messages, etc.

Just wondering if they haven't got around to fixing them (fair enough, its probably an arduous task) or if I'm doing it wrong.