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Aeolwind
11-20-2013, 07:01 PM
So, Nilbog and I were discussing some things. The obvious 'Post Sleeper' scenario that will occur as soon as there are 14 keys.

So, this will be a poll. And not a stripper pole. We have a few options.

Disclaimer: This poll does not determine anything other than opinion. Nilbog reserves the right to say 'HAH! No.' at anytime.

Ele
11-20-2013, 07:06 PM
I'm curious.(TM)

Pheer
11-20-2013, 07:11 PM
Reserving my vote until this devious idea is revealed

skorge
11-20-2013, 07:20 PM
I voted for the donut just because it sounded good

Aeolwind
11-20-2013, 07:23 PM
Devious Idea:
When Sleeper awakened keys get deleted and possible to cause the tomb to respawn with the warders.

Aeolwind
11-20-2013, 07:28 PM
Also, I'd be interested in putting times/dates on the Ancients appearance in the tomb. The post Sleeper ST loot is underwhelming somewhat using Vulak/Warders as standards.

Pheer
11-20-2013, 07:34 PM
Devious Idea:
When Sleeper awakened keys get deleted and possible to cause the tomb to respawn with the warders.

youre a bad person

Ele
11-20-2013, 07:40 PM
Poll closes on December 4, 2013
Velious released on December 5, 2000

Coincidence?

http://i.imgur.com/magoYao.gif

Heebee
11-20-2013, 07:54 PM
Also, I'd be interested in putting times/dates on the Ancients appearance in the tomb. The post Sleeper ST loot is underwhelming somewhat using Vulak/Warders as standards.

The Ancients do not appear in Sleeper's Tomb until Luclin and well after Vex Thal was on farm status by top guilds - approx Sept/Oct 2002 - 11 months after Luclin release. Reference material (written by me Oct 10, 2002): http://web.archive.org/web/20021213024831/http://www.valonguild.com/vbb/default.php

Regarding prismatic dragon scales - drop rates were EXTREMELY rare even post-Luclin release (pre-zone revamp & the addition of the Ancients). Reference material (written by me 14 Jan 2002): http://web.archive.org/web/20020215063859/http://www.valonguild.com/vbb/default.php

Heebee
11-20-2013, 07:56 PM
P.S. Classic all the way! Prismatic Scales and the turn in. <-- anything else would be wrong ;-)

ElanoraBryght
11-20-2013, 07:56 PM
When the Sleeper is woken, he rampages across zones and kills anyone and anything in his path.

Let that include the P99 server. 24 hour downtime, full server wipe, game reset.

Would you like to play a game?

JayN
11-20-2013, 07:59 PM
id like to sleeper rampages monthly please

Alarti0001
11-20-2013, 08:07 PM
id like to sleeper rampages monthly please

I voted for the same. TMO has no intentions of waking the sleeper however, you gotta worry about those griefers who keep rmting and coming back though.

Shivilian
11-20-2013, 08:14 PM
Personally, I think a monthly reset is a bit much.

Seeing as most want a classic server, a Sleeper rampage every month just seems a bit excessive. Although, since a post Luclin ST (should) never be realized, I don't think a 6 month cycle for the first year Velious is released would harm the classic feel to the server. Could also reduce the reset to 3 or 4 months later on as well.

Ambrotos
11-20-2013, 08:17 PM
Make it so anyone in the zone that wakes it up is deleveled to 1 and can't relevel. Then the zone will reset one month later.

Spitty
11-20-2013, 08:18 PM
Voted monthly resets (I like Shiv's idea, too) - really, anything to prevent guilds from blackmailing others with the threat of a Sleeper spawn would be just dandy.

Arteker
11-20-2013, 08:20 PM
Aoewilnd one question do you want info on the event and patch of the sleeper,20 as it was released in stormhammer (4months ebfore it went other servers ) or the standard.

Laugher
11-20-2013, 08:21 PM
I like the idea of a monthly reset, and its not exactly unclassic (at least to EQMac that is) where I believe they had resets although not sure how frequently.. there's no way Temerity and everyone kept that many sceptres of destruction/masks of tinkering in circulation, right? :p

Ambrotos' idea is pretty sweet too lol, or to get real trollish wipe the server once they're downed, begin with classic timeline

Jauna
11-20-2013, 08:25 PM
The idea of Kerafyrm destroying peoples exping time every month seems... annoying. Maybe every 2 months or.. something.

Nads
11-20-2013, 08:26 PM
Make it so anyone in the zone that wakes it up is deleveled to 1 and can't relevel. Then the zone will reset one month later.

Make it so if you wake the sleeper then you die IRL.

Laugher
11-20-2013, 08:26 PM
Maybe a global message about it so that people have an opportunity to clear out? Not sure how it works exactly but yeah, I could see a lot of people's good time getting ruined monthly lmao

karanastorm
11-20-2013, 08:29 PM
If it doesn't reset then some people may get mad and wake the sleeper on purpose because let's face it, TMO will be camping there 24/7 while still managing to do all content somehow. Someone will get pissed and it be the end of that.

Reguiy
11-20-2013, 08:46 PM
Usually not hardcore classic, but I'm with nilbog here. Mainly because whoever is on top will have a QQ fest. That would be amusing.

Gruktar
11-20-2013, 08:55 PM
The idea of Kerafyrm destroying peoples exping time every month seems... annoying. Maybe every 2 months or.. something.

This. Make it every 2 or 3 months.

Rusl
11-20-2013, 08:59 PM
P.S. Classic all the way! Prismatic Scales and the turn in. <-- anything else would be wrong ;-)

Gruktar
11-20-2013, 08:59 PM
Or even better, 1-6 month variance. Everyone loves variance.

Reguiy
11-20-2013, 09:05 PM
id like to sleeper rampages monthly please

Would be a detrimental to the casual population, which is actually the majority of p99. Also would take away from the awesomeness of Kerafyrm's rampage. If we had to reset it I'd vote for resetting every 6-12 months. It would happen infrequently enough that the world wide rampage would be novel and it would piss off whoever was on top :).

Treats
11-20-2013, 09:12 PM
Voted for classic.

Will be awhile before anyone has to worry about Sleeper being awoken depending on key distribution.

Getting 50 keyed people at 70% key kill ratio per spawn would take about 15 weeks.

kaev
11-20-2013, 09:32 PM
Make it so anyone in the zone that wakes it up is deleveled to 1 and can't relevel. Then the zone will reset one month later.

Give 'em a title while you at it, so they can show off their nerd griefer cred in EC tunnel.

Frieza_Prexus
11-20-2013, 10:14 PM
Waking should nuke all existing keys. Zone should reset in several months.

Itap
11-20-2013, 10:18 PM
Make it so if you wake the sleeper then you die IRL.

Shaakglith12194
11-20-2013, 11:14 PM
Sleeper's Tomb should definitely reset at some point after waking the Sleeper and version 2.0 should never see the light of day here. Maybe 1-6 month variance on the reset after waking Kerafyrm? That would give plenty of people something to work towards for a long time, and it would allow everyone to eventually enjoy the content. The Sleeper being awakened was pretty much the coolest thing in EverQuest, but once it was done, it was kind of sad that nobody else would be able to experience that content or get that loot. Don't destroy the existing keys when he gets awakened, either. That's just going to prevent smaller guilds from EVER getting into ST, while the big boys wake him and farm keys faster so they can wake him again. If my memory serves me, there was a global shout from some NPC that the sleeper was awakened before he started rampaging through certain zones and pwning face, so there will be a bit of a warning for people to camp themselves out while he's fighting Yelinak and such.. I think it was Nagafen and Vox that shouted something.

SCB
11-20-2013, 11:27 PM
When the Sleeper is woken, he rampages across zones and kills anyone and anything in his path.

Let that include the P99 server. 24 hour downtime, full server wipe, game reset.

Would you like to play a game?

Fully support this idea.

Alarti0001
11-20-2013, 11:36 PM
Voted for classic.

Will be awhile before anyone has to worry about Sleeper being awoken depending on key distribution.

Getting 50 keyed people at 70% key kill ratio per spawn would take about 15 weeks.

it doesnt take 50 to wake the sleeper. quite a bit less.

Littlegyno 10.0
11-20-2013, 11:37 PM
Anything besides the classic mechanism of permanent wakening of the Sleeper is a horrible idea and a complete 180 from what the intent of this server is, a classic approach to Classic/Kunark/Velious Everquest.

For shame on you bluebie maggots.

Autotune
11-20-2013, 11:45 PM
Just leave it classic, I really want the sleeper to get woken up to compare p99 tears to eqmac tears.

justin2090
11-20-2013, 11:48 PM
Make the sleeper have random loot. And for each game day he is awake make him a little bit more kill-able. Maybe a slowly ticking debuff to hp/attack or something. The last couple of game days he is up will be the only time he will susceptible to attack because of the slow debuff. So you basically get one shot to kill him before despawn if you can time it right. Then maybe 1 month or so respawn timer.

He prolly still wouldn't be killed, but it would be awesome to have something unknown in the game. Only the devs would know exactly whats on the loot table.

Alorae
11-20-2013, 11:50 PM
Just leave it classic, I really want the sleeper to get woken up to compare p99 tears to eqmac tears.

Playing a game just to make other people angry. Pretty fucking pathetic. This server is like a magnet for these dbags.

Autotune
11-21-2013, 12:04 AM
Playing a game just to make other people angry. Pretty fucking pathetic. This server is like a magnet for these dbags.

Hmm? I don't play, but classic is classic and tears should be shed.

Shivilian
11-21-2013, 12:07 AM
Playing a game just to make other people angry. Pretty fucking pathetic. This server is like a magnet for these dbags.

I would argue that it's the forums, not the server. Forums always tend to attract the... loud. And judging by his response it holds true!

Everyone wants to experience the sleeper encounter. Keep the respawn long enough to keep the "classic" feel alive, but allow people to experience it as it was. Flag accounts to only experience it once.

happyhappy
11-21-2013, 12:17 AM
Devious Idea:
When Sleeper awakened keys get deleted and possible to cause the tomb to respawn with the warders.

Keys of who awakened it? Sign me up.

Ele
11-21-2013, 12:50 AM
"Devious Idea" has to go one step deeper to be effective, not only all Sleeper's Tomb Keys, but all ST Talismans (Sont, Lend, Yeli, Zland, Kland) that make keys get deleted as well. Otherwise people just stock pile talisman's to recreate keys immediately after waking Sleeper. It would require anyone that is willing to awaken the sleeper to have to put in effort to maintain a raid force willing to compete and kill the 5 dragons for keys.

Monthly/Bi-Monthly resets would be far too often and would lose the impact of any Awakening. However, longer resets (6-12 months) allow for a small group of miscreants to come in and awake the sleeper every reset just for the sole purpose of locking people out. Once this group has their keys, they can keep it in a perpetual state of wake-lock.

Lastly, Classic :D I was truly impressed that EQMac's community was able to work together as civilized players to maintain Sleeper's Tomb in the pre-awakening state for so long, until certain people stormed EQMac and woke it for the sole purpose of griefing the community. That same group of people played/still play here and have stated intention of doing the same on P99.

There has also been prior discussion in the Veeshan's Peak training/rules threads, that the same policy of allowing training may be invoked in Sleeper's Tomb and Temple of Veeshan. I certainly hope that is not the policy adopted by the staff and that it gets removed for Veeshan's Peak eventually.

cyryllis
11-21-2013, 12:53 AM
monthly reset with deletion of peoples keys who wake

or

what about flagging anyone who wakes the sleeper and making them unable to ever zone back inside

justin2090
11-21-2013, 01:09 AM
Lastly, Classic :D I was truly impressed that EQMac's community was able to work together as civilized players to maintain Sleeper's Tomb in the pre-awakening state for so long, until certain people stormed EQMac and woke it for the sole purpose of griefing the community. That same group of people played/still play here and have stated intention of doing the same on P99.


Probably shouldn't put too much thought into the sleeper since griefers will ruin it for everyone anyway.

hurt
11-21-2013, 01:12 AM
Allow sleeper to be awakened only once, but have only 1 warder repop instead of 0 after his death.

It's still detrimental to ones farm to awaken him, but at least it's not denying others a chance of warder loot, albeit slowing it down some.

danceparty
11-21-2013, 01:32 AM
sleeper being released by top guild to deny everyone else the content is classic. how quickly and spitefully it will happen on p99 is not. Should GM's have the right to alter the game mechanics to preserve a truer classic experience? yes absolutely

i don't like "keys get deleted" ..because that would allow the winning guild to horde tali's until they know they have enough to re-key everyone...then they would release the slepper just as a way of denying everyone else access to the zone entirely.

i do like re-popping warders...it takes away the benefit of releasing the sleeper.

allow sleeper to be released once. then repop ST but perma-kill the forth warder. velious is our last expansion...lets live in the time capsule for ever.

Awwalike
11-21-2013, 01:45 AM
donut

Treats
11-21-2013, 03:05 AM
I'm not sure why anyone thinks it would turn out any differently.

Classic - Wake Sleeper - Warders Gone

Wake Sleeper - Warder Repop after one month - Same people wake it again

Wake Sleeper - Warder Repop after six months - Same people wake it again

If Sleeper Keys are ever deleted after he is awoken, any casual player will NEVER see Sleeper's Tomb. That is probably the most detrimental thing you can do.

@ Alarti

Just because you have 50 keys not mean there will be 50 players available at a given time.

JayN
11-21-2013, 03:14 AM
I'm not sure why anyone thinks it would turn out any differently.

Classic - Wake Sleeper - Warders Gone

Wake Sleeper - Warder Repop after one month - Same people wake it again

Wake Sleeper - Warder Repop after six months - Same people wake it again

If Sleeper Keys are ever deleted after he is awoken, any casual player will NEVER see Sleeper's Tomb. That is probably the most detrimental thing you can do.

@ Alarti

Just because you have 50 keys not mean there will be 50 players available at a given time.
Takes like 2 grps to wake him

Pint
11-21-2013, 03:28 AM
Nuking ST keys once the sleeper is awoken is a cool idea, but it would be cooler if only the people involved in the wakening had their keys nuked. That way other guilds or people could continue to mass their keys giving them an upper hand temporarily until they wake the sleeper. I guess this discussion is above my head though since I am not a raider. Im sure people have a million reasons for why this is also a bad idea. Either way after the sleeper is awoken he should take at least 6 months+ to reset.

Fregar
11-21-2013, 03:34 AM
Just disable the whole sleeper event.

Most (if not all?) sleeper's awakenings happened after Luclin release anyway, so it would still be "classic".

Ytrafik
11-21-2013, 03:36 AM
As a casual player, I have around zero chance to see any high contested raid mobs because they die really quick after spawn. We all know the buffed raid force camped strat to kill high end raid boss.

For Veilous mobs I think it will be the same even if the playfield will be wider.

So for my point of view, it is quite embarrassing to get killed by the sleeper every month because of the wake up of Sleeper. You sould use a server wide message so I'll be able to hide myself or at least plan to find a spot to take a couple of screenshot of the Sleeper.

There are not many difference for casual players. If you plan to repop warders the only thing is that we can buy SoD at a lower price because they will still drop and there will be more in the market.

Thanks for you job, I can't wait to hear some cobalt scar wyverns screaming with their head rolling.

Alorae
11-21-2013, 03:51 AM
Just disable the whole sleeper event.


+1

Whoop
11-21-2013, 03:54 AM
Feel free to remind me what it is we are voting on. Whats the story behind the sleeper - if he is awaken the warders does not spawn anymore and their uber loot is no more?

Seilan
11-21-2013, 04:11 AM
I would argue that it's the forums, not the server. Forums always tend to attract the... loud. And judging by his response it holds true!

Everyone wants to experience the sleeper encounter. Keep the respawn long enough to keep the "classic" feel alive, but allow people to experience it as it was. Flag accounts to only experience it once.

+1 to this.

Nirgon
11-21-2013, 04:12 AM
Allow training (classic for VP/Sleeper)

Make keys body bound (classic for Velious, Seb/VP/HS needed to be body bound for a while too)

Problem works itself out eventually

Godefroi
11-21-2013, 04:59 AM
Make keys body bound. However making the zone trainable is anything but classic.

Godefroi
11-21-2013, 05:01 AM
There has also been prior discussion in the Veeshan's Peak training/rules threads, that the same policy of allowing training may be invoked in Sleeper's Tomb and Temple of Veeshan. I certainly hope that is not the policy adopted by the staff and that it gets removed for Veeshan's Peak eventually.

Training in ToV happened but was heavily sanctioned by classic CS rules. I never recall hearing about training in ST (neither did I in VP anyways but we know the issue on p99).

Making ST classic means it is non trainable, same for ToV. At no time were those zones non CSR, unlike VP which was indeed non-CSR and whose rules got badly interpretated on P99.

Nune
11-21-2013, 06:54 AM
Voted donut - I love donuts

Nune
11-21-2013, 06:57 AM
Just going to throw it out there also that Sleeper waking up usually crashed the entire server he roamed, this was during EQs prime years with a fully dedicated companies servers - god knows what hes gonna do to the P99 ones

raff01
11-21-2013, 09:40 AM
I'm afraid that the Sleeper doesn't come along with Kunark...

Aeolwind
11-21-2013, 10:30 AM
"Devious Idea" has to go one step deeper to be effective, not only all Sleeper's Tomb Keys, but all ST Talismans (Sont, Lend, Yeli, Zland, Kland) that make keys get deleted as well. Otherwise people just stock pile talisman's to recreate keys immediately after waking Sleeper. It would require anyone that is willing to awaken the sleeper to have to put in effort to maintain a raid force willing to compete and kill the 5 dragons for keys.Yeah, Tomb Keys, Talismans, & Jaled Dar himself go bye-bye. As a deterrent I'd thought about The Sleeper DT'ing 6 random people when he spawns, deleting all server keys, and banishing all other players out of the zone regardless if they are online or not. Guaranteeing 6 people losing it all; But that just seemed a bit much. It did make me smile though.


Monthly/Bi-Monthly resets would be far too often and would lose the impact of any Awakening. However, longer resets (6-12 months) allow for a small group of miscreants to come in and awake the sleeper every reset just for the sole purpose of locking people out. Once this group has their keys, they can keep it in a perpetual state of wake-lock.
lol, we have no intentions of resetting it ever actually. Resetting it wouldn't be classic. I just stuck that in there to give people hope for a few pages so I could run in and stomp it. Classic. Only.

I am curious about Sleeper 2.0 though for the reason as the gear wasn't over-powered for Velious and it would continue to provide an additional target down the road as the server ages in Velious.

Someone mentioned Sleeper 2.0 from Stormhammer and I'd be interested in seeing information on it for sure.

Alarti0001
11-21-2013, 10:38 AM
Yeah, Tomb Keys, Talismans, & Jaled Dar himself go bye-bye. As a deterrent I'd thought about The Sleeper DT'ing 6 random people when he spawns, deleting all server keys, and banishing all other players out of the zone regardless if they are online or not. Guaranteeing 6 people losing it all; But that just seemed a bit much. It did make me smile though.

lol, we have no intentions of resetting it ever actually. Resetting it wouldn't be classic. I just stuck that in there to give people hope for a few pages so I could run in and stomp it. Classic. Only.

I am curious about Sleeper 2.0 though for the reason as the gear wasn't over-powered for Velious and it would continue to provide an additional target down the road as the server ages in Velious.

Someone mentioned Sleeper 2.0 from Stormhammer and I'd be interested in seeing information on it for sure.

Confirmed troll, move to RNF plz.

khanable
11-21-2013, 10:43 AM
Confirmed troll, move to RNF plz.

+1


Make it classic.

Treats
11-21-2013, 10:50 AM
Someone mentioned Sleeper 2.0 from Stormhammer and I'd be interested in seeing information on it for sure.

If you were to implement Sleeper 2.0 some items would need to be removed or redone because of focus effects along with new NPCs/etc. Other quest items totally removed unless you are planning on adding the revamp to Skyshrine also.

Don't think I would do this, the result probably wouldn't be worth the effort.

Three golems on three day spawn still drop Primal, the zone isn't the same as before with the Warders but it's not a total loss.

Manifex
11-21-2013, 10:59 AM
Ahoy, Wind!

How's it goin?

Ele
11-21-2013, 11:09 AM
Training in ToV happened but was heavily sanctioned by classic CS rules. I never recall hearing about training in ST (neither did I in VP anyways but we know the issue on p99).

Making ST classic means it is non trainable, same for ToV. At no time were those zones non CSR, unlike VP which was indeed non-CSR and whose rules got badly interpretated on P99.

Without derailing the topic at hand, this is incorrect. ToV, Sleepers, VP, and Plane of Fear/Hate/Air/Growth/Mischief were all non-csr as per the Live Guide policy books from Kunark and Velious era posted and discussed at length in these threads (1) (http://www.project1999.org/forums/showthread.php?t=117238) (2) (http://www.project1999.org/forums/showthread.php?t=116422) (3) (http://www.project1999.org/forums/showthread.php?t=97723).

The word from the server staff (http://www.project1999.org/forums/showthread.php?p=1059969#post1059969) is that these Live Guide policies are not in effect on this server and that P99's "No CSR" rules are separate and not based on Live's rules (e.g. allowing training and KSing in VP, but not in the planes).

Ele
11-21-2013, 11:25 AM
I am curious about Sleeper 2.0 though for the reason as the gear wasn't over-powered for Velious and it would continue to provide an additional target down the road as the server ages in Velious.

Someone mentioned Sleeper 2.0 from Stormhammer and I'd be interested in seeing information on it for sure.

Township Rebellion woke the Sleeper on Stormhammer mid-Luclin (April 2002)
http://webcache.googleusercontent.com/search?q=cache:7Y5nn15UuLEJ:www.thesafehouse.org/forums/showthread.php%3Ft%3D6142+&cd=3&hl=en&ct=clnk&gl=us

Will see what I can dig up later on what the 2.0 upgrade on Stormhammer entailed.

FenninEQaddict
11-21-2013, 11:39 AM
I like the reset/key wipe idea if sleeper is awakened the only issue with it is a majority of the people that obtain keys wont be the same ones waking the sleeper so it leaves a chance for a few to really stick it to the majority.

I think a reset every 2-3months or even once a year with a delay on Sleeper being wakable for a month or so would be good. Or maybe once its woken the first time have the warders spawn at different times unkillable. The problem with this event being classic is it doesnt work since everyone now knows how to do it and there are people who like on live would do it just to grief the server or the guilds that have the keys(not necessarily TMO)

Maybe since this is the end of the classic content have an annual key wipe and reset.



Picture it like VP at the moment where a few go in without any intention of killing the dragons but just to grief others.

Tanthallas
11-21-2013, 11:43 AM
Picture it like VP at the moment where a few go in without any intention of killing the dragons but just to grief others.

Rofl.

FenninEQaddict
11-21-2013, 11:45 AM
Or even make the waking a once in a server lifetime occurance with a reset 6months later to give everyone a chance to experience it. After he is awakened he is put back to sleep during a GM event with his seals strengthened and no longer able to be triggered by killing all 4 warders. Then they respawn with very long variances like weeks or months completely random.

Seriously at this point the sky or your imagination are the limit you could reset them or do a server wipe and start your new classic server when sleeper is awakened or just let that content die off to the sadness of all the players who didnt get to experience it.

I am willing to bet someone tries to wake the sleeper within the first 6 months.

Tanthallas
11-21-2013, 11:47 AM
OR MAYBE stop trying to cockblock eachother and realize that we have to come to an agreement or else everything will go to shit?

No, we couldnt do that. This is the interweb and half of you turn into 9 year old girls when you are on it.

Godefroi
11-21-2013, 11:47 AM
Without derailing the topic at hand, this is incorrect. ToV, Sleepers, VP, and Plane of Fear/Hate/Air/Growth/Mischief were all non-csr as per the Live Guide policy books from Kunark and Velious era posted and discussed at length in these threads (1) (http://www.project1999.org/forums/showthread.php?t=117238) (2) (http://www.project1999.org/forums/showthread.php?t=116422) (3) (http://www.project1999.org/forums/showthread.php?t=97723).

The word from the server staff (http://www.project1999.org/forums/showthread.php?p=1059969#post1059969) is that these Live Guide policies are not in effect on this server and that P99's "No CSR" rules are separate and not based on Live's rules (e.g. allowing training and KSing in VP, but not in the planes).

Thanks for the info I didn't know this.

I believe however the interpretation of the VP Non-CSR on P99(Training, KS'ing etc) was due to rogean warning raiding guilds pathing wasn't properly finished (TR/TMO finally chose to have the zone release with unfinished pathing).

I believe we've seen Nilbog specify a fair amount of times he wouldn't release velious unless he is satisfied and deem it "near perfection", I believe this includes pathing.

There would hence be little reason to allow training and KS'ing in ST, ToV, PoG, PoM as it isn't the case in other current non CSR zones such as PoF, PoH and PoS which are judged with acceptable and working pathing.

Jaxon
11-21-2013, 11:49 AM
Devious idea: when sleeper is awakened delete all ST loot.

Alarti0001
11-21-2013, 11:53 AM
OR MAYBE stop trying to cockblock eachother and realize that we have to come to an agreement or else everything will go to shit?

No, we couldnt do that. This is the interweb and half of you turn into 9 year old girls when you are on it.

Hmmm, one half of your post doesn't support the other. This is curious.

Exmo
11-21-2013, 11:58 AM
I'd like to see a competing event that puts him back to sleep.

Obviously this would be custom content, and not really in line with the server, but I think it would be cool to be able to spawn a mob through some quest that kills him / puts him back to sleep, especially if it took like 300 players buffing / supporting the mob for him to win.

So basically once he was awake, the whole server would have to band together and get tons of people keyed to put him back to sleep.

getsome
11-21-2013, 12:04 PM
P.S. Classic all the way! Prismatic Scales and the turn in. <-- anything else would be wrong ;-)

one option is you could always keep the zone closed until all competing guilds during this expansion have well over 50 keys each. I believe we have a p99 precedent.

Friday
11-21-2013, 12:21 PM
RMT is going to be so freaking crazy come velious.

Pass.

Aeolwind
11-21-2013, 01:10 PM
Ahoy, Wind!

How's it goin?

Ho-lee she-ite! How goes Mr. Destiny! Arrr!!!!!!!

Doin' really good! Man, so good to hear from you!

Aeolwind
11-21-2013, 01:15 PM
Devious idea: when sleeper is awakened delete all ST loot.

I like you.

abazaba
11-21-2013, 01:31 PM
Reset after $x of site donations are met :D

I wonder how much money people would throw at it.

HawkMasterson1999
11-21-2013, 02:10 PM
Just disable the whole sleeper event.

Most (if not all?) sleeper's awakenings happened after Luclin release anyway, so it would still be "classic".

Yes! lets grief the griefers

Efwan
11-21-2013, 03:09 PM
Reset after $x of site donations are met :D

I wonder how much money people would throw at it.

+1 I like it!

Vandy
11-21-2013, 03:45 PM
I like the idea of custom content after The Sleeper Wakes. Something like a global quest that involves recapturing him.

Maybe have it setup to use the existing keys. Spirit of Yelinak/Warders? needs 300 sleeper tombs keys to create The Orb of Slumber. Orb of Slumber is used to drain the life force from the Sleeper and Reincarnate the Warders.

Just something to think about.

heartbrand
11-21-2013, 04:02 PM
Preventing the inevitable cock block of waking the sleeper is essential for the red server to stop one guild from gaining a gear advantage that can't be bridged due to sleeper waking. Also if you're willing to consider 2.0, does this mean we eventually may see the ct 2.0 zone as well even though it was a month and a half post luclin? Maybe chardok b? Just wondering.

Jauna
11-21-2013, 04:03 PM
Damnit, I didnt think about saying this until a few days after I posted here. But I do not like the idea of Kerafyrm being the servers period. And if I remember right he takes awhile to destroy every zone in Velious, can you imagine not being able to play for a few days out of EVERY month because the server is on its rag? Or a few hours every month, its been years.

heartbrand
11-21-2013, 04:10 PM
Also if you're considering this does that mean staff is considering shawl 8 minus focus effect and ring 9+10 so people can experience some of the best quests of all time in Everquest?

falkun
11-21-2013, 04:22 PM
If you delete the keys for people who've woken the Sleeper, you're only providing yet another reason for people to continually kill content they no longer need. Its not a deterrent, its an excuse to keep killing the same content, because they'll need to replace it eventually.

I'm disheartened about the opinion on resetting the Sleeper, but I'm also not surprised. Finally, if you are considering it, one month is too often, every 2-3 months sounds better.

khanable
11-21-2013, 04:24 PM
Make it classic, sleeper wakes, sleeper kills everything, and poof, done.

Classic drama is classic!

Vandy
11-21-2013, 04:24 PM
I don't like a reset of the zone that just seems lame. Make it a global quest so it gives the players some say so in it. Let it be a world event to Revive warders and recapture The Sleeper !

Tanthallas
11-21-2013, 04:28 PM
Delevel whole server to 1 every time sleeper woken.

baalzy
11-21-2013, 04:33 PM
Delevel whole server to 1 every time sleeper woken.

Would be kinda fun re-leveling with all that no-drop raid gear... lol.

heartbrand
11-21-2013, 04:34 PM
Great boss mob http://everquest.allakhazam.com/db/npc.html?id=12529 great zone with balanced loot below top Velious gear that provides for even more fun. Shrug.

Reguiy
11-21-2013, 04:44 PM
I think one important thing to note about this poll is that casuals are less likely to forumquest. Therefore there's a large population of people who would either;A) not care either way because they'll never see the inside of ST, B) would get annoyed if the sleeper would frequently kill them while they were xping.

Ele
11-21-2013, 05:01 PM
If you delete the keys for people who've woken the Sleeper, you're only providing yet another reason for people to continually kill content they no longer need. Its not a deterrent, its an excuse to keep killing the same content, because they'll need to replace it eventually.

I'm disheartened about the opinion on resetting the Sleeper, but I'm also not surprised. Finally, if you are considering it, one month is too often, every 2-3 months sounds better.

I don't think key deletes would be any stronger of a reason for people to put talisman dragons on lock down than any other option. Would those same people that wake the sleeper over and over again, if it were reset but no key deletes, not be driven to kill the talisman dragons continually to keep other people out of Sleeper's Tomb or get their alts keyed? They would have an even stronger incentive to continually kill talisman dragons if the Sleeper was not going to be reset in order to maintain a pre-awakening farm state, unless they just wanted to watch the world burn and were ready to end it just to deprive others.

Tanthallas
11-21-2013, 05:17 PM
Would be kinda fun re-leveling with all that no-drop raid gear... lol.

Yeah would make things interesting and balance the playing field...all those people with multiple lvl 60s /wrist.

cyryllis
11-21-2013, 05:38 PM
well, TMO has no intentions of ever waking the sleeper, but I guarantee a small group of players ends up waking him and just leaving the server to grief all the other players

sulpher01
11-21-2013, 06:58 PM
well, TMO has no intentions of ever waking the sleeper, but I guarantee a small group of players ends up waking him and just leaving the server to grief all the other players

Lets play 'Guess who that might be!'

HawkMasterson1999
11-21-2013, 07:01 PM
I like the idea of resetting the sleeper every 3ish months after he's killed and flagging those involved in his waking to never be able to enter ST again. If people want experience it they can but they shouldn't be allowed to ruin it for everyone else just for griefs sake. Maybe its not "classic" but that "keep it classic" hymen was busted long ago and it ain't coming back. Let us have our fun, its what we're here for

Ele
11-21-2013, 07:03 PM
Maybe its not "classic" but that "keep it classic" hymen was busted long ago and it ain't coming back. Let us have our fun, its what we're here for

That is certainly the most interesting analogy made regarding classicness I've seen.

zanderklocke
11-21-2013, 07:29 PM
Only people that want to wake sleeper are those depressed that think waking the sleeper and removing loot from the game is some form of power used to cope with the humiliation and teasing they experience in real life.

I mean who is kidding themselves? Waking the sleeper is hardly a feat years later when guides and complete understanding of Sleeper's tomb exist. I bet the current top guilds in VP armor could do it. Just watch a Sleeper video on YouTube and get the same boner without bugging other players.

At the same time, who cares? It's not like you need end game Sleeper loot for any harder "next expansion" mobs.

P.S. I am drunk.

Dullah
11-21-2013, 07:51 PM
Resets good, but I'd say 3 month reset.

dav
11-21-2013, 08:06 PM
P.S. Classic all the way! Prismatic Scales and the turn in. <-- anything else would be wrong ;-)

dav
11-21-2013, 08:07 PM
I like the idea of resetting the sleeper every 3ish months after he's killed and flagging those involved in his waking to never be able to enter ST again. If people want experience it they can but they shouldn't be allowed to ruin it for everyone else just for griefs sake. Maybe its not "classic" but that "keep it classic" hymen was busted long ago and it ain't coming back. Let us have our fun, its what we're here for

You draw a broad stroke with that brush.

Kaleadar
11-22-2013, 01:56 AM
Just make last warder immune to all DMG. Stopping anyone from being able to kill it and wake sleeper. If Sleeper was not killed until well into luclin on live I dont understand how it would be "Classic" to wake him after 2 months on p99.

I can think of many things that were "classic" on p99 that have been removed or changed because people abused them.

The Sleeper should not be able to be woken if nothing else till after it was first killed on Live, and thats if you want it to be "classic".

just my 2 cents.

Efwan
11-22-2013, 02:09 AM
Just make last warder immune to all DMG. Stopping anyone from being able to kill it and wake sleeper. If Sleeper was not killed until well into luclin on live I dont understand how it would be "Classic" to wake him after 2 months on p99.

I can think of many things that were "classic" on p99 that have been removed or changed because people abused them.

The Sleeper should not be able to be woken if nothing else till after it was first killed on Live, and thats if you want it to be "classic".

just my 2 cents.

*Shrug* this is also a valid argument

Fregar
11-22-2013, 03:52 AM
well, TMO has no intentions of ever waking the sleeper, but I guarantee a small group of players ends up waking him and just leaving the server to grief all the other players

This reminds me about what happened when I played on live:

Few peoples (like... 2 groups?) from my guild ninja-woke the sleeper in the middle of the night "just for fun".
This was totally against the guild's opinion as a whole, and most us were pissed when we learned about it in the morning.

No one can tell who will do it or who will not do it, but if it can be done you can be sure it will.

Whoop
11-22-2013, 04:12 AM
No one can tell who will do it or who will not do it, but if it can be done you can be sure it will.

^

JayN
11-22-2013, 04:13 AM
Sleepers gonna give it to you

Vandy
11-22-2013, 07:54 AM
Waking the sleeper is Classic event that should be allowed to happen. What happens afterward should be custom events/zone/whatever as Velious will be this servers last Classic Eq Expansion, where it goes from here can be anyone's guess.

Andervin
11-22-2013, 10:39 AM
TIL more ppl want to eat donuts than activate the sleeper.