View Full Version : removal of no drop tags
Danger
11-18-2013, 10:50 PM
everyone else makes polls so yea or nay
runlvlzero
11-18-2013, 11:02 PM
also trivial loot code, no camping dwarven ring with a level 40
Edited to be 5x more bluer and annoying to OP. ^
Danger
11-18-2013, 11:04 PM
also trivial loot code, no camping dwarven ring with a level 40
stfu
not just within this post, but in general
runlvlzero
11-18-2013, 11:05 PM
stfu
not just within this post, but in general
What the fuck is your problem? Stop being a crybaby... troll post whatever. If your serious be serious, if your a derp derp.
But seriously.
What the fuck is your problem?
If I could cave your skull in through my monitor I would.
P.S. You don't even lift:
..of threads. Not servers. It kills servers.
ITEM LEWT
http://oi42.tinypic.com/2s76wro.jpg
Don't even follow your own JUJU. Why you posting about item loot if you don't even believe in it?
L2Post like cast moran.
Danger
11-18-2013, 11:08 PM
lul
Bazia
11-18-2013, 11:14 PM
also trivial loot code, no camping dwarven ring with a level 40
Edited to be 5x more bluer and annoying to OP. ^
I'm not exaggerating, this is the stupidest post in the history of any Everquest forum.
This makes Sprinkle's posts look reasonable.
runlvlzero
11-18-2013, 11:17 PM
I'm not exaggerating, this is the stupidest post in the history of any Everquest forum.
This makes Sprinkle's posts look reasonable.
Why...? +/- 4 pvp range, make people roll a toon and pvp at those levels in gear they can lose to other players.
Trivial loot code, + full FV style loot + item loot would be win in my book.
You nerds sweating in your pants that you might actually have to roll a level 24 char and camp that shit legit, never will achieve pixels again. Might lose your fungi and FBSS tryin hard at it. It would take teamwork and 20 of your friends just to aquire and keep them low level pixels lawlz. Couldn't just sit in zone on your 60 and derp it up annoying the noobs.
Danger
11-18-2013, 11:19 PM
What the fuck is your problem? Stop being a crybaby... troll post whatever. If your serious be serious, if your a derp derp.
But seriously.
What the fuck is your problem?
If I could cave your skull in through my monitor I would.
P.S. You don't even lift:
Don't even follow your own JUJU. Why you posting about item loot if you don't even believe in it?
L2Post like cast moran.
making a poll about a controversial topic that has been discussed frequently doesn't = belief in something.
runlvlzero
11-18-2013, 11:23 PM
making a poll about a controversial topic that has been discussed frequently doesn't = belief in something.
Whatever, anyway, another + to trivial loot code is it makes people do what teams is designed to do:
Make people support their team and work together. Now high levels can go buff and /roll on them dwarven rings.
But you have said nothing to convince me you care/actually understand pvp/item loot beyond OMG resists. /troll QQ
Danger
11-18-2013, 11:31 PM
Whatever, anyway, another + to trivial loot code is it makes people do what teams is designed to do:
Make people support their team and work together. Now high levels can go buff and /roll on them dwarven rings.
But you have said nothing to convince me you care/actually understand pvp/item loot beyond OMG resists. /troll QQ
http://i1.ytimg.com/vi/sX161ulHrSA/hqdefault.jpg?feature=og
runlvlzero
11-18-2013, 11:34 PM
http://i1.ytimg.com/vi/sX161ulHrSA/hqdefault.jpg?feature=og
On a scale of 1-10, how mad are you that I really don't get your reference?
fredschnarf
11-18-2013, 11:36 PM
will just turn server into rmt fest
Danger
11-18-2013, 11:37 PM
lemme help http://www.youtube.com/watch?v=0MRmxfLuNto
runlvlzero
11-19-2013, 12:02 AM
Any thread that runlvlzero starts posting in immediately turns to shit.
Someone didn't take his assburger pills this month.
Awww I'm soooo sorrrrryyyy for ruining your thread :(
Good night cast, I mean, lame LOZ failure...
And that danger/drscience is probably some long banned, yet rerolled yet again, butt hurt VZTZer who never even played EQ before 2010.
heartbrand
11-19-2013, 12:07 AM
Coach never player in the minor leagues known as loz
SamwiseRed
11-19-2013, 12:33 AM
these posts/threads just keep getting weirder and weirder.
Retti_
11-19-2013, 12:51 AM
U dumb as dirt if u dont know that pic
Swish
11-19-2013, 07:14 AM
http://s2.quickmeme.com/img/65/6551b5ae64ec05dd937df63fe2b725674fc7ac195b4604dac4 5d0a029357e355.jpg etc
Old_PVP
11-20-2013, 09:43 AM
No drop/droppable - Make it ALL droppable, FV style. (Except certain items like epics, or other high end questables) NO-DROP systems lead to everyone being cookie cutter replicates of each other because of course no one wants to wear droppables when there is the option of NO-DROP.
The people that are against removing NO-DROP and making everything droppable can't come to terms with the fact that they may lose some of their hard earned pixels, because they were counting on the NO-DROP gear as a safety net. They are struggling against their inner bluebie.
If everything is made droppable, this also opens up alternatives to bluebie raids on XYZ boss. Now everyone can get high end raid gear without having to be in a raid guild, by looting other players, or even buying it.
This may even slow down leveling as a whole, which is good and leads to a more diverse spread of levels and server longevity. Granted there will always be no-lifers that will rush to the top, however the removal of NO-DROP takes away some of that incentive to get to the end game quickly. Which ultimately means longer server life and a more enriching EQ experience for everybody.
The removal of NO-DROP tags will also lead to better quality pvp, since more people will have access to high end gear, hardcore raiders, random pkers, and casuals alike. ALL gear under this system would also be devalued, which will lead to more people actually wearing gear on an item loot server.
TLDR; Removal of NO-DROP = Better PVP, better economy, alternative to bluebie raids and most importantly longer life for the server.
Lowlife
11-20-2013, 09:46 AM
TLDR; Removal of NO-DROP = Better PVP, better economy, alternative to bluebie raids and most importantly longer life for the server.
Agreed, likewise it makes the pvp server "Different" enough to encourage bluebies to give it a shot.
its like cheating on your wife with a blasian chick vs a chick that looks exactly like your wife amirite?
Kastro
11-20-2013, 09:55 AM
No drop/droppable - Make it ALL droppable, FV style. (Except certain items like epics, or other high end questables) NO-DROP systems lead to everyone being cookie cutter replicates of each other because of course no one wants to wear droppables when there is the option of NO-DROP.
The people that are against removing NO-DROP and making everything droppable can't come to terms with the fact that they may lose some of their hard earned pixels, because they were counting on the NO-DROP gear as a safety net. They are struggling against their inner bluebie.
If everything is made droppable, this also opens up alternatives to bluebie raids on XYZ boss. Now everyone can get high end raid gear without having to be in a raid guild, by looting other players, or even buying it.
This may even slow down leveling as a whole, which is good and leads to a more diverse spread of levels and server longevity. Granted there will always be no-lifers that will rush to the top, however the removal of NO-DROP takes away some of that incentive to get to the end game quickly. Which ultimately means longer server life and a more enriching EQ experience for everybody.
The removal of NO-DROP tags will also lead to better quality pvp, since more people will have access to high end gear, hardcore raiders, random pkers, and casuals alike. ALL gear under this system would also be devalued, which will lead to more people actually wearing gear on an item loot server.
TLDR; Removal of NO-DROP = Better PVP, better economy, alternative to bluebie raids and most importantly longer life for the server.
So true... it will make joining a Zerg Guild or the strongest team not such a no brainer... since you would have less rich targets to loot... may even lead to some sort of team balance...
And yes for sure a team server with item loot with almost no "no-drop" gear would bring alot of players out of the woodwork... My suggestion to keep things somewhat fluid at the high end would be an Outcast " Red" Team that essentially Guild Teams... like on Red 99 so that if a team gets too big or unbalanced some of the players can leave and compete pvp wise.... There is the danger they could dominate the server... just make sure they are kos in all starting city zones and if it really becomes an issue ad a PVP death sickness for all PVP deaths... but only those on true teams can get it removed before the 15 -30 mins are up by hailing an NPC in their city...
Kergan
11-20-2013, 10:50 AM
The economy of a PVP server is always going to stink without some sort of global bazaar type zone, or an EQ2 style auction house with a fence to sell between factions. Even if we hit 300 sustained population at peak (roughly double R99) which is a BIG if, you're essentially cutting down your customer base into 3rds (assuming 3 teams and equal distribution).
Discussions seem to point towards 0 interaction between teams, i.e. no trading, can't understand chat, etc.
Plus people, especially the large guilds, keeping massive vaults of backup loot in case core members lose items in PVP. I think you have to be careful though, with a small population you are talking about a MASSIVE influx of equipment. One Hate or Fear raid including bosses is gonna net you what, 15-20 pieces of gear and can be done every 3 days? It will essentially be the best armor in the game and also the most common, and would destroy the market for many low level items that level 20-40s can camp to earn the plat to buy the higher end stuff.
I think removal of the no-drop tag has to be able to stand on the PVP item loot alone or not be implemented.
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