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Telin
11-17-2013, 02:24 AM
**LIVE as of Patch v36.**
I'll update as soon as I make more changes.
--November 16, 2014--

Classic Spell Effects Updates: This page will still be updated periodically with improvements for testing.

Download: Classic Spells v0.98 (https://www.dropbox.com/s/3qf6v5zqaz3hkas/ClassicSpells%20v.0.98.zip?dl=0) <--- Place Spellsnew.eff, Spellsnew.edd and Actoremittersnew.edd into your EQ directory. Place the SpellEffects folder into your EQ directory and Merge contents with your current SpellEffects folder.*

It's recommended to use these spell effects at 100% opacity and high density to achieve the full classic spell effects experience. Recent updates have decreased the intensity of some effects that may have caused performance issues in the past.

*Always have backup files just in case. Place the files in your EQ directory and overwrite the old spellsnew.eff and spellsnew.edd files. You'll have to restart the game for it to take effect. Don't forget about getting the classic particles into your SpellEffects folder or the spells will not work.


Special thanks to P99's Nilbog and Rogean for the access and trust to work on this project, and to Sirken for featuring me in his famous stream. Also to Hawala, Furinex, and Azxten for their contributions.

Also thank you to Speedz, Robregen, and Secrets for their assistance and allowing me access to their client server at The Al'Kabor Project.

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Update Summary:

--November 16, 2014--

-- I went ahead and added a hand effect to the right hand for Clarity and Bard regeneration line. Unfortunately, I can only do one hand at this time so I had omitted it, but I guess it's better than nothing there. The level 39 effects are much more important for the overall effect.

--November 9, 2014--

--Shallow Breath spell line now levels up correctly. There is only one hand that has a ring at level 1. The 2nd ring appears at level 24.

--The CLR/PAL Stun spell line now levels properly and has had many changes to make it appear more classic. There is a new effect that appears at level 24 on the target with larger falling sprites. Smaller sprites are added with a larger radius at level 39. The sound effect for the casting phase of this spell has also been changed to classic. It no longer sounds like a lightning nuke.

--Adjustment the Ward spell lines to appear more classic.

--Bind Affinity spell line now levels up correctly. The level 1 and 24 target effects were swapped. The large radius of ground particles don't show up until level 24.

--November 8, 2014--

--The rain effect for the Necromancer's Leach spell line falls slightly slower and farther and the particles are slightly larger to match classic.

--Improved summoning spell's target effect.

--Enchanter's Animation line now levels up properly at level 24 and 39. Some adjustments were made to the positioning of animations as well as the opacity and density. The particles also appear clearer.

--November 2, 2014--

--Completely redid summoning spells to look closer to classic. It's definitely a much fuller-looking spell.

--October 26, 2014--

--The level 39 caster effect for Selo's doesn't go nearly as far outward.

--Touched up Chant of Battle song line.

--Octoer 14, 2014--

--Adjusted Life Tap effects. The effect is overall less expansive. I adjusted the speed, opacity, size, and density of associated animations and sprites. The effect also levels up like classic. It was only off for the target.

--October 12, 2014--

--Color slant spell line now levels correctly. The large center sprite on the caster now uses a blue and green sprite. The green particles that stun the target go downward. The blue particles rise higher and fade slowly.

--Cannibalize is much more classic. I removed a non classic effect for the lower levels. This makes it a less busy-looking spell. The diameter of the entire effect is much closer to the caster. The opacity and size of many particles have been reduced. The animation and rotation speed is also slower for most particles to match classic.

--October 8, 2014--

--Fire Bolt spell line now levels correctly. The fire is more classic with a higher and thinner column. The level 24 globe around caster is a little smaller and denser. The fire sprites around the target are closer to target and less dense and are now at level 24 instead of 39.

--Ice spell line now levels properly. The caster gets all effects at 24. The column goes a bit higher on the target. The icy particles rotate more slowly and are closer to caster.

--Harmony now levels up properly on the target. The level 1 effect is a large bright single purple sphere. The level 24 effect adds a globe of particles around target. The level 39 effect is at the head and feet. They start out dense and bright and slowly fade as they go downward.

--October 7, 2014--

--All purple spheres that are used in spells like SoW and Selo's now flicker at a slower rate like classic.

--The small purple spheres around targets of Selo's effects have a brighter halo, less dense, and appear and disappear at a slower rate.

--Creeping Crud / Slow spells have had their globes made slightly smaller. The stars are slightly larger and the spheres are smaller, less bright, and less dense.

--October 4, 2014--

--While comparing current effects to a running client with working classic effects I made the following changes:

--Extended length of SoW hand effect to be more consistent with classic. The level 39 target effect at the feet and head are now the same. They move faster, have a sharper curve, and fade more quickly.

--Decreased particle sizes in the healing ring effect around caster.

--Decreased opacity of the orange hand particles in the HP/AC buff effect. Greatly increased the size of the target's blue diamonds while decreasing the density.

--Levitate had several touch ups. The globe's particles blink faster. The entire spell levels up like classic. The vertical ring wasn't classic and I used it to form the second classic ring at the target's feet.

--Creeping Crud's hand effect particles have had their size and distance increased. The globe around caster sparkles faster. All of the target effects sparkle at a faster rate like classic.

--September 22, 2014--

--The hand effect for SoW/Strength buffs is more classic. The effect ends with several smaller sprites instead of being cut off at the largest sprite. It is also less opaque.

--The Sicken line of spell's level 1 caster effect moves slightly slower and curves more around caster. The level 39 target effect on the head moves slower, fades in opacity more quickly, and the particles are slightly larger.

--September 17, 2014--

-- The particles for the the level 39 target effect for Bard Regeneration now fade slightly toward the end of the cone effect.

-- I included an experimental change to the hand effects for buff spells. The particles are not as heavy. This new effect uses new sprite images in order to combine the green and orange particles and allow for a separate blue diamond effect. This forces the orange particles to be included at level 1 and for NPCs. I'm not sure if the improved look and flow of this effect are worth these bugs.

--September 7, 2014--

--Using a classic client to compare, I have altered the opacity, speed, density, and size of the Clarity line and Bard regeneration particles. Overall it should appear softer and have larger waist particles at level 39. I'm still not completely finished with this effect, but I wanted this in asap since it's currently too intense to look classic.

--August 20, 2014--

--Altered the healing effect's hand particles to be larger and flow outward in all directions to match classic.

--May 14, 2014--

--The light blue healing effect rings on the target now move quite a bit faster than the caster's darker blue effect, and the second ring was raised higher to be more at waist level. The rings also don't go as high into the air to be more consistent with classic.

--May 12, 2014--

--The hand particles for Mage bolt and Burst of Fire line appear much more classic. They now consist of a single particle flowing upward rather than several smaller sprites.

--Mez/Harmony line of spells appear more classic, particularly on the target. The effects are a lot less busy. The only falling particles on the target appear around the head at level 39. Added a large sphere on the target at level 1. The falling particles are now a globe of several particles. The particles at the feet are mostly the same. The caster effects have had a few small changes mostly to the sizes of particles.

--April 30, 2014--

--Improved the classic look of lightning AOE spells that use fire particles.

--Centered the Suffocate line of spells and improved the target effects at the head and feet.

--Lessened the width at the end of the green shielding hand particles and increased the width of the orange and blue particles toward the end.

--Fire effects are much simpler and closer to classic. There are now 2 versions. The DD fire spells use a narrow column of large flame particles flowing upward on the target. AOE fire spells use a wider and shorter area of fire particles. AOE fire spells would include the dragon breath effects; therefore, that effect should be much less intense during raiding.

--April 24, 2014--

--Improved hand effects for Root and Haste spells.

--Improved hand effects for Slow/Dot spells.

--Improved level 1 "swarming" effect on the target of Slow/Dot spells.

--Centered Ice nuke effects on ground.


--April 23, 2014--

--Centered Ice spell effects and fixed sizes, density, area, and opacity of associated particles.

--Touched up some Gate/Invis particles. The blue particles are more noticeable and the stream of particles on the target is less bright and dense.

--Removed resizing particles from Illusion spells. The hand effects begin at a solid opacity, but overall the particles are not as opaque.

--April 21, 2014--

--Centered ground effects for Fire Fist spell line. The particles also float just above ground and cover a larger radius than before. Removed resizing fire particles around the waist and ground effects.

--SoW spell line particles have been adjusted to be less bright around the waist and the hand particles now end with smaller sprites with a rounded edge. Removed resizing particles from the effect. The waist, head, and ground particles last about 1 second longer than before. The ground effect begins closer to the target's feet.


--April 13, 2014--

-- Lighting Shock is more classic. The level 39 effect particles no longer change sizes during the cast and are a little closer to the caster. The globe effect on the target is smaller and has smaller particles with higher density. The "blast" effect should be sharper, and the triangular edges of the effect should end just outside the globe.

--April 11, 2014--

-- Added 2 newly discovered classic effects at the end of portal spells. The ending will now have a brief, wide ring of stars at the waist and feet. There will also be a larger radius of purple spheres.

-- Centered the ground effects for the Sicken line of spells.

--April 7, 2014--

-- Wind/Harvest Spells are much improved. Changed the size, density, opacity, and locations of various animations to look as classic as possible.

--April 6, 2014--

-- Centered all Bind Affinity/Cancel magic effects. The target's waist particles now flow upward instead of downward like classic. The ground effect is slightly wider. The globe is slightly less dense. Most of the particles are less bright. The caster effect is now lower and at an angle like classic.

-- Mesmerize effects are slightly less bright and dense. All effects are also centered. Removed resizing particles from some of the animations.

-- Centered the ground effect for Leach spells.

-- Centered poison rain spells.

--April 3, 3014--

-- Bard Anthem song effects are now centered on all characters. The level 1 globe effect is slightly smaller and less dense to appear more classic.

-- Bard Damage song effects are now centered. The level 24 casting effect now stays with the Bard while moving and the level 39 fire particles are more transparent to match classic.

-- Levitate spells are now centered to the character. The level 24 effect at the feet now has a smaller radius while the level 39 effect around the waist is wider and higher to match classic.

-- Lightning AoE spell effects are now centered on caster and target.

--March 31, 2014--

-- Added a new classic effect to end of portal spells. It is a large ring of stars that surround the caster's area at the end of the cast encompassing the general area of the affected group.

-- Fixed a new bug where small races did not take well to the new centered effects. The effects are now attached to a new location where resizing scales appropriately.

-- Bind affinity effects are now centered on target.

-- Lifetap's level 39 effect on the target was too high and has been brought down to about waist level.

--March 30, 2014--

-- The ground level shared spell effects for the following spells are now aligned and centered to the character. (No more spinning and noticing misalignment.) They will also no longer move up and down when running.

Healing, Selo's Accelerando, Clarity, Bard Regeneration, Spirit of Wolf, Root, Haste, Immolate, Fire Effects, Blind, Summon, and Color Slant.

-- Healing effects now have a level 39 globe effect on the caster as per classic. For now, I had to remove the second ring from the waist up to achieve this extra effect. I have the ground ring floating upward faster and higher to compensate and make the effect still look as complete as possible. The healing effects are also now all centered on the cast The opacity has also been reduced for some of the particles to match classic and appear softer.

-- Removed the center star on Bard Regeneration and Clarity spells because it produced too much ghosting. The spinning particle effect originates closer to the center and goes there twice before disappearing to better match the classic effect. The effect has been replaced by the cone effect at the feet, which is classic, but was taken out to try out the center star effect. The very top of the cone should be visible at ground level and most of it will be hidden unless on a steep incline.

-- Improved the classic "explosion" for combusting fire spell effects. The explosion effect is more centered on the caster, larger, and completes the animation before disappearing. Previously most of it was hidden underground and it had too many images stacked for any details to be seen. The outward blast of fire particles no longer resize and is compensated by shortening the distance of the effect to appear more classic.

-- Drastically reduced the burning fire effects for combusting fire spells, project/invoke lightning spell line, and the Fiery Avenger. The particles are much less dense and are slightly larger throughout the effect to compensate and appear more classic. The number of fire particles on the target have been greatly reduced. This should greatly improve performance for those who'd like to play with opacity and density at higher levels when raiding or kiting.

--March 13, 2014--

-- Added lighter blue particles in addition to the darker blue particles to the Color Slant effect on the ground. This was missing in order to be consistent with the original effect that had 2 shades of blue particles.

-- Improved classic life draw effect. There should be slightly more space between the caster and the particles during the cast. The level 24 effect on the target is wider and includes more particles floating upward. The sound effect for the end of the effect is now classic.

-- Removed underwater bubble animations from the game since they were not classic.

-- Color Slant spell line looks much different after the cast. I found some old videos that better helped me recreate how it used to look (and sound). Added a new orange burst effect around the caster for level 24. Added new green particles to the ground that show up at level 1 and appear at different areas than the blue particles that get added at level 39. The level 39 blue particles on the ground last about twice as long as all other particles.

-- Reduced particle sizes of summoning spells.

-- Root/Haste spell line for the target is more classic. Recreated a subtle level 24 classic animation of tiny particles falling from the target. The level 1 effect is duplicated at waist and the feet as per classic. The level 39 orange particles are slightly smaller and less dense.

--March 8, 2014--

-- Decreased opacity of green shielding hand particles slightly.

-- Increased opacity of Ice's target effect and decreased particle size. The level 39 effect (stars) will last 1 second before fading away. The caster particles at the feet are less dense.

-- Summoning spells received a lot of treatment. Removed non-classic animation from casting phase of summoning spells. Removed resizing particles from the spell. Increased density and decreased opacity of spell. Lowered the height of the effect. Currently limited on adding the level 1 classic animations which would be transparent green diamonds from the hands. For now it'll just be the level 24 effect so you'll see something.

-- Leach: Decreased opacity of purple swirls slightly. Decreased density of the falling particle effect slightly. Increased height of falling particles slightly. Increased opacity and density of the small blue stars around caster and all initial casting animations will show up at level 1.

-- Enchanter Choking line of spells now has classic hand particles. The hand effects will be a clean circle of small fire particles. Increased opacity, decreased size, and decreased the starting distance of the level 39 caster particles. Decreased size, opacity, and time of the level 39 particle effect to better align with classic.

-- Increased opacity and density of portal spells slightly. Added a new effect to center of caster with additional blue stars like classic. Discovered a missing animation at the end of the cast I'll add soon.

-- Removed and replaced the level 39 Magic DOT/Slow spell effect with a more classic animation. It will be a fast swirl of small particles on the target. This effect will appear at level 1. The previous level 1 effect has been moved to level 24 and the level 24 effect to level 39. The purple spheres are also closer to the target. The centered sphere is more centered on the target's waist.

-- Illusion spells have 2 new classic animations on the target. The new level 1 effect is an outward burst of green globes. The previous level 39 effect now appears at level 24 appropriately since there is now a new level 39 effect to replace it. The highest level effect consists of numerous semitransparent globes around the target.

-- Selo's song effects now show all purple particles for 3 seconds. The white particle effects will now last twice as long.

-- Shaman's Sicken spell line should now level up correctly. The level 24 and level 1 effect have been swapped. This will cause NPCs who cast this spell to have a more complex animation.

-- When Immolate/Mage DS spells land, the large sprite will appear much softer and transparent.

--March 6, 2014--

-- Fire/Immolate line of spells now have a more classic appearance. The level 39 effect around the caster now moves more evenly toward the caster's center and slowly fade. The level 1 particles at the target's feet is less orange and more detailed with yellow edges.

-- SoW/Strength-- Changed the level 1 non-classic animation where particles spin below the waist around the caster to behave more like classic. The particles do not resize, and only last a couple seconds. The level 24 target effect now lasts about half as long as the other effects.

-- Bard Regeneration-- The level 39 cone effect has slightly larger particles to match classic. The level 1 target effect below the waist comes outward farther from the character similar to classic. Reduced the centered star's opacity to appear softer.

-- Blinding Spells-- Removed a non-classic animation from level 24. Replaced it with a classic animation that will appear at the feet at level 24. The level 39 target effect has slightly smaller particles and forms a slightly larger globe around the target. You should be able to now see through the effect on most targets similar to classic.

--March 3, 2014--

-- Touched up the Immolate/Mage DS Spell line to appear more classic. The opacity and sizes of some particles were reduced and the waist effect should appear less orange and have a more textured look.

-- Blinding spells now have a classic sound effect for the initial cast. It should now sound more aggressive.

--March 2, 2014--

-- Blinding spell effects have an additional lower level effect on the target.

-- Reduced the density and size of the target effect for Harvest and Wind spells. There are 3 separate effects that will be added at levels 24 and 39.

-- Lowered the centered purple sphere slightly for casters of Portal spells to match classic's position.

-- Removed an AOE lightning effect at the target's feet that was hidden in the fire animation and therefore wasn't necessary to recreate the classic fire effect. This may help reduce lag when striking multiple enemies.

-- Bard Restoration target effects will only last half as long as the level 39+ cone effect. This is classic and will improve visibility when grouped with Bards. The level 39+ cone effect is slightly narrower to match classic.

-- Bard Anthem/War target effects will only last half as long as the level 24+ ground effect. This is classic and will improve visibility when grouped with Bards. Increased the size and reduced density and radius of the level 39+ target effect to better match classic.

-- Reduced duration of some Bard AOE/Discord effects. The outward ring effects at feet and waist will last the longest.

--February 27, 2014--

Spells

-- Fixed Drake fire breath effect to appear from the Drake's mouth. It was previously appearing at the neck due to an adjustment made for larger fire-breathing NPC models.

-- Increased opacity slightly of the blue diamonds for the shielding effect on the target. Previously it was difficult to see them in bright environments. (Particularly in snowy zones)

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applesauce25r624
11-17-2013, 01:00 PM
hell yeah. thank you for continuing to put in work :D

Pringles
11-17-2013, 01:49 PM
This is awesome, well done.

Vibe
11-17-2013, 06:21 PM
DOPE son.

nilbog
11-17-2013, 06:49 PM
Excellent work.

Kautin
11-17-2013, 07:15 PM
Very nice!

Just a side note, do the blue sparkles not come out of the hands while being casted? I remember a picture that you posted of your druid casting with blue sparkles coming out as well.

Telin
11-17-2013, 07:22 PM
Very nice!

Just a side note, do the blue sparkles not come out of the hands while being casted? I remember a picture that you posted of your druid casting with blue sparkles coming out as well.

Not as of yet. Unfortunately I'm limited to 4 effects during the cast. Each hand requires a separate code. I will try to figure out how to add another effect with it working later on. If it turns out to be impossible, I may be able to combine an effect so that blue and orange will come out from the hands at the same time. That would kind of throw off the progression waiting for the blue diamonds for the target at 39. That's only a few levels though.

I'm currently working on the see invisible spell. I was able to get the eye particles that were showing up above the head down to eye level.

planeofdreams
11-17-2013, 08:02 PM
This is cool, thanks for the sound effects.

Jasonz
11-18-2013, 12:22 AM
Why does the titanium client have worse spell effects than the older client?

Telin
11-18-2013, 12:35 AM
If I recall they changed the particle system so they could be adjusted to control the opacity and density. The older ones could only be completely on or completely off. They had to create new particles in order to do this. The new particles were not an exact duplication of the classic animations. The older animations were smoother and always looked full even from the distance. We're using the classic-like animations from where they first revamped the particle system. Unfortunately the live Titanium client didn't use these anymore so the code was not maintained for these effects. When EQ went from DX8 to DX9 that is when the old particle system was broken. Before then, you could just delete the spellsnew files and the old default particle system would load.

Jasonz
11-18-2013, 01:58 AM
Telin, thanks that was exactly the answer I was looking for.

Hawala
11-19-2013, 01:20 AM
http://www.youtube.com/watch?v=_MY0h_HRptM is this about right for how life tap should be looking? I have taken away some of the delay, but I'm not 100% sure how it should look.

falkun
11-19-2013, 09:00 AM
Excellent work.

The patch notes (currently V30 (http://www.project1999.org/files/P99Files30.zip)) contain a spellsnew.eff, and Telin's patch also contains a spellsnew.eff. Do you incorporate Telin's updates into official P99 patch releases or will players have to overwrite the P99 patch files with Telin's files every new P99 patch?

Telin
11-19-2013, 09:13 AM
As soon as the project is complete I think it'll be patched. Before then, it wouldn't make sense to patch it yet since I'm releasing updates all the time.

Telin
11-19-2013, 09:50 PM
This is what I have the shield spell currently looking. A lot closer to classic then I thought I could get. At least for levels 24-38.

Current Update:
http://img819.imageshack.us/img819/4527/dnkl.jpg

Classic:
http://img18.imageshack.us/img18/9494/q7zt.jpg

rafaone
11-20-2013, 06:47 AM
Keep up the good work Telin !!

Seilan
11-20-2013, 08:11 AM
Man, that's so bad ass :). Thanks so much for going through the trouble to do this! It's been so long since the old days that I had almost forgot about that awesome "grow as you progress" aspect to the original effects. I also forgot how great they looked.

I really hope this gets patched in as soon as it's finished.

sivax
11-20-2013, 03:38 PM
Holy crap this is awesome, Had not seen this project yet. Thank you and all the people who helped you work on this.

Dabasher
11-21-2013, 05:26 PM
I haven't been able to get this to work. Full disclosure: I'm not very good with computers.

So initially I took the downloaded file supplied by the OP and just put it into my Everquest folder. That did nothing. Then I took the two specific files, not the text one, and placed them into the Everquest folder and both of them overwrote another file, which I allowed. Problem is I still don't see a difference in game. Is there a file I should also be deleting?

karanastorm
11-21-2013, 05:40 PM
I haven't been able to get this to work. Full disclosure: I'm not very good with computers.

So initially I took the downloaded file supplied by the OP and just put it into my Everquest folder. That did nothing. Then I took the two specific files, not the text one, and placed them into the Everquest folder and both of them overwrote another file, which I allowed. Problem is I still don't see a difference in game. Is there a file I should also be deleting?

You wouldn't notice a difference unless you knew what was before and after with the changes he made. So it can be small changes.

Telin
11-21-2013, 06:22 PM
Just place the spellsnew.eff and spellsnew.edd in your eq directory and overwrite. Make sure you do not patch before you play the game. There are too many changes for me to list but if your hand particles for your shielding spell flow downward then you're good. If you're level 39 or higher you'll also have blue diamonds around you when you finish casting your shield.

Layne
11-22-2013, 12:14 AM
Need classic bard regen the clarity effects dont cut it

August
11-22-2013, 03:18 PM
Thanks for this - I enabled these spell effects last night and it's quite the improvement.

Vandy
11-25-2013, 09:08 PM
I love this change. One thing that is HILARIOUS I'm using these on my personal server and the Horses in PoG have a nice casting location.
http://img19.imageshack.us/img19/2639/mb0u.png

Telin
11-28-2013, 12:51 PM
I haven't had time to do much lately, but do you guys remember when someone casted a heal on you in Classic the particles were lighter blue on the landing? Here I have them on P99, I'll update that in the future!

http://img5.imageshack.us/img5/6339/h658.jpg

CodyF86
12-02-2013, 09:29 PM
Hmmm looks like the forums reverted back a day or so. Can you post the .54 that was on the OP before? :)

Aaradin
The A-Team

Layne
12-02-2013, 09:30 PM
Yeah need the new spell files w/ updates

Telin
12-03-2013, 01:54 AM
Bump. I just updated the first post. I will not miss that Titanium Bard regeneration.

Telin
12-03-2013, 03:46 AM
I just updated again because somehow I got a slightly older version in there before I fixed the hand particles for the Clarity/ Bard Regen line. So some might want to redownload sorry!

Kautin
12-04-2013, 03:57 PM
Enjoying this so much! Keep up the good work.

rixardion
12-04-2013, 07:53 PM
Wonderful! Great work and thank you for your efforts!

NextGenesis88
12-04-2013, 08:32 PM
I keep getting weird things happening after using these like at first the game would stop responding when trying to log in and now my screen just went black as if I was blinded, but it wouldn't return.

NextGenesis88
12-04-2013, 08:34 PM
When I was in Oasis looking towards those wandering orcs near the rock wall. Quickly walked backwards because I could still hear my character moving and then camped out. Screen only came back until I got to the login.

Telin
12-04-2013, 08:41 PM
I haven't heard or experienced anything like this. You just overwrite the spellsnew.edd and spellsnew.eff files and paste the Sprites inside the SpellEffects folder provided Into your SpellEffects folder in the game folder. These files shouldn't cause any issues like this. Even if the files were filled with bad code the game wouldn't load them and would revert to default (broken classic effects).

Sarrow
12-04-2013, 11:15 PM
All of these have been great by the way Telin. Especially the changes you've made to the hp buff/ac line of spells.

It looks like the clarity line is a bit weird though. I think it actually looked more smooth with the previous version that was loaded with Titanium.

In addition, the healing animation seems strange. I thought on live at 24 you got the "circles" that went around you (kind of like a wall) then at 39 you got the "sphere" that went around the top of you. Am I just remembering that wrong?

Telin
12-05-2013, 12:35 AM
All of these have been great by the way Telin. Especially the changes you've made to the hp buff/ac line of spells.

It looks like the clarity line is a bit weird though. I think it actually looked more smooth with the previous version that was loaded with Titanium.

In addition, the healing animation seems strange. I thought on live at 24 you got the "circles" that went around you (kind of like a wall) then at 39 you got the "sphere" that went around the top of you. Am I just remembering that wrong?

The healing should have the "circles' around you starting at the ground and also at the waist. These both show up at level 24. I can't get the globe in at 39 because of the limits of Titanium to 4 effects unless I was to take a hand effect away, but that would look terrible below level 24 especially.
http://imageshack.us/a/img811/1116/healingir.jpg
The biggest difference between what I have now and classic is that the particles should be slightly closer to the body. Other than that, the circles look much better than they did on here before.

As far as the clarity spell. Those particles are the same ones used in Classic. It's a lot more blue; however, there are two issues which make it weird right now. Classic did not have the waist particles that zip around you like this. It instead had flickering particles that briefly appeared just above the knees. I will work on getting this back. I can disable those waist particles for now if you'd like. Also, the lighter blue particles going inward toward the center are very close to classic except that it starts from too far away. They should start closer to the body. I can work on that also.
http://imageshack.us/a/img547/9717/cn5o.jpg
To make these look more like this i can take away the waist particles, add the ground particles back in for the level 1-23 crowd. I just need something for those low bard levels so it won't look bad and will still progress.

Sarrow
12-05-2013, 12:50 AM
Oh it's no problem it's just a couple things I noticed and was just hoping I wasn't remembering it incorrectly. I didn't realize you had the limitation on the globe/sphere for the healing but that's a bummer - it was a nice side effect and I want to say the version of spells I had prior to this still had the globe (it was from your predecessor who was working on these in the other forum).

I think that would help the clarity/regen effect although I can understand not wanting it to look strange for the bards. I just noticed it on my enchanter and something just felt "off" so to speak.

Either way, some of these are a huge step in the right direction and I'm sure more appreciate it than might be posting so thanks a lot and keep up the good work!

Telin
12-05-2013, 12:53 AM
I decided to remove the "globe" from the healing in order to get the circle from the waist upward. The healing effect felt incomplete without the higher ring. Although the globe was nice, I felt that by the time the ground level circle got up to the top of the character it didnt' look grand enough.

planeofdreams
12-05-2013, 03:19 AM
When I started on P99 I never noticed that the spell effects were different than the ones from classic. However since playing with these updates I've been surprised at what I was missing. Really makes a strong but subtle improvement to the visual immersion of the game.

Itap
12-05-2013, 07:15 AM
Thanks for this

Telin
12-06-2013, 01:57 PM
Enchanters I need your help:

Currently Clarity spells play sound effects. I think it's supposed to be a silent spell. I know this is true for kei and I think others in the line as well. Does anyone remember for sure? Also, players should be animated when they are buffed with clarity like /wince. Is this working for anyone or does it also need fixed?

Hawala
12-06-2013, 02:02 PM
No sounds at all.

Rhun
12-07-2013, 10:12 AM
I played several enchanters on live, but I honestly cant remember 100%. I know it was a silent spell, but I dont remember if only the cast time had a sound and the landing did not or if it was entirely silent.
Also not sure about the animation. Playing on this server for so long corrupted my memory, hehe.

Aandolaf
12-07-2013, 02:57 PM
This is great, thanks a lot for working on this

dragolyche
12-08-2013, 05:24 AM
DMF bugged for me. Anyone have the same bug ?

Telin
12-08-2013, 08:38 PM
I wanted to update some of you on what I've been up to:

I have added classic sprites and made some adjustments to most spells that use the blue/purple sphere. So this makes SoW, Slow/Dot, and selo etc much more classic. I had to adjust the Slow/Magic dot effect to make the particles larger and slightly closer to the globe to recreate the classic look.

You'll notice that they're not as white and are more purple. They're also more solid especially with SoW/Strength around the waist.

I also made Bard Regeneration level properly and changed the spinning waist particles to a more classic effect. I also made Clarity a silent spell pending the next update.

Added missing classic flames particles from certain fire-based damage spells. Also noticed lightning spells are missing the red "blast" effect on the target. I found the classic particles for this so I'll can add it.

http://imageshack.us/a/img89/7769/enij.jpg
http://imageshack.us/a/img69/1826/8gsl.jpg

Kautin
12-09-2013, 12:17 AM
super job! Looking forward to the next update.

Netravik
12-09-2013, 12:32 AM
Thanks for all of this! I haven't been playing here too long, but I could notice a few subtle differences in the spell particles from what was I remember in classic. This really brings it back to that classic look. Keep up the awesome work.

In regards to Clarity, I played an enchanter as an alt on live for a while. My memory might be hazy, but I vaguely remember the Clarity spells having a sound when casting, but no sound when it's landing. I can't remember any sort of animation(s) that went with the spell, unfortunately.

Telin
12-09-2013, 02:42 AM
It's been updated. Let me know if they're any issues. I do not have every class to test every spell. Thanks!

Azeam
12-09-2013, 12:09 PM
Nice work, Telin, looks great!

Telin
12-09-2013, 12:31 PM
Nice work, Telin, looks great!

Thanks for the nice comment. knowing that others appreciate the work motivates me more.

happyhappy
12-09-2013, 02:41 PM
Okay maybe I'm technotarded but I can't find a "download" link on that download site that's not a sponsored ad or a redirect to a "download helper".

Snagglepuss
12-09-2013, 02:52 PM
Thank you for all the work! I love the classic spell look!

I can't figure out that site either. Is there a way to have the files be available for download from a forum link like they were previously?

Bill Tetley
12-09-2013, 02:55 PM
Yeah, wish this was downloadable!

Nirgon
12-09-2013, 03:00 PM
Clarity / Clarity 2 had no sound when casting or received in classic

tristantio
12-09-2013, 03:21 PM
If you want to email or PM me the files, I can host direct links on my site (that download site sucks! I even disabled adblockers and it still has no valid download location).

karanastorm
12-09-2013, 03:55 PM
What is the sense of this if you can't download it? Waiting 20sec stays there forever. If you are doing this to make some revenue from then you might as well forget it because I do not think players can get paid for things like this. If you are doing it for the sake of the community then props to you.

tristantio
12-09-2013, 04:08 PM
I think he just chose a poor file sharing site this time

Telin
12-09-2013, 04:09 PM
Sorry guys the forums have a max attachment size of 100kb so I had to use something else and I tried that site after searching for some host. Apparently it's a junk site so I'll have to do multiple attachments on forums again. I'll fix it as soon as I get home. And no I don't make money that is how the site is free I guess. All my hours worked are to benefit the community to help recreate a classic experience.

Hawala
12-09-2013, 04:21 PM
Dammit Telin you money grubber!

Itap
12-09-2013, 04:27 PM
What is the sense of this if you can't download it? Waiting 20sec stays there forever. If you are doing this to make some revenue from then you might as well forget it because I do not think players can get paid for things like this. If you are doing it for the sake of the community then props to you.

are you missing a chromosome?

Hawala
12-09-2013, 04:36 PM
are you missing a chromosome?

Just because you have more chromosomes doesn't make you superior. I think rats have hundreds. Check mate, Itap.

Itap
12-09-2013, 04:37 PM
Just because you have more chromosomes doesn't make you superior. I think rats have hundreds. Check mate, Itap.

Rats will be around long after we become extinct.

karanastorm
12-09-2013, 05:55 PM
are you missing a chromosome?

Says the guy who has Lebron as his avatar. What have I said that would warrant a comment like that? It's a fucking site that is not working for the free download part. It wouldn't be hard to use a paid file share site like this suspicious one to get paid from people downloading the file through the sites paid service with ads. I only questioned it cause the site wouldn't allow me to download the file, by basically saying use this service to get your file but you have to buy some stupid download manager to get it. So yeah guess I am dumb, fucking idiot.

Cause you know, Lebron is so fucking smart.

Telin
12-09-2013, 08:39 PM
The attachments are updated, and I linked to them at the very beginning to make it easy. Sorry for the delay.

happyhappy
12-09-2013, 10:57 PM
Can the levelup spell effect be altered/removed with your process?

Telin
12-09-2013, 11:05 PM
Can the levelup spell effect be altered/removed with your process?

I'm able to manipulate quite a bit. It's probably doable. Do the majority of players want it removed?

rafaone
12-10-2013, 07:59 AM
'm able to manipulate quite a bit. It's probably doable. Do the majority of players want it removed?

No lol, let it be.

rafaone
12-10-2013, 08:00 AM
BTW GM's, we should defo sticky this post. The work Telin is doing is simply amazing.

Itap
12-10-2013, 10:46 AM
Says the guy who has Lebron as his avatar. What have I said that would warrant a comment like that? It's a fucking site that is not working for the free download part. It wouldn't be hard to use a paid file share site like this suspicious one to get paid from people downloading the file through the sites paid service with ads. I only questioned it cause the site wouldn't allow me to download the file, by basically saying use this service to get your file but you have to buy some stupid download manager to get it. So yeah guess I am dumb, fucking idiot.

Cause you know, Lebron is so fucking smart.

lol god damn you are mad

Itap
12-10-2013, 10:48 AM
What is the sense of this if you can't download it? Waiting 20sec stays there forever. If you are doing this to make some revenue from then you might as well forget it because I do not think players can get paid for things like this. If you are doing it for the sake of the community then props to you.

Read this you faggot

Sorry guys the forums have a max attachment size of 100kb so I had to use something else and I tried that site after searching for some host. Apparently it's a junk site so I'll have to do multiple attachments on forums again. I'll fix it as soon as I get home. And no I don't make money that is how the site is free I guess. All my hours worked are to benefit the community to help recreate a classic experience.

diplo
12-10-2013, 11:45 AM
my summoning spell sound ends with an armor spell sound once the spell is complete. is this classic?

Telin
12-10-2013, 12:39 PM
Summoning spells ended with the soft wind sound like the cast sound of shields. I tested it on eqmac before changing it. Also u can hear the classic sounds still if u only use spells.eff so I can double check later today.

I know some spells that share the same visual effect may not share the same sound effect. For example self-only teleport spells share the gate and invisibility visual effect but should sound different at the end. The teleport should sound like a portal while the other spells do not. I have that specific fix in for later because it requires editing the spells_us file for them to reference the same effects with the new sounds.

Telin
12-10-2013, 12:42 PM
Btw 8 people only downloaded half the update. You need both parts for you to see a change. If you only download the particles you won't notice a change and if you only download the spell files then those particles won't exist for the game to use and they'll be invisible.

happyhappy
12-10-2013, 01:59 PM
I'm able to manipulate quite a bit. It's probably doable. Do the majority of players want it removed?

I thought the point of the classic spell particles was to make it classic? The level up effect weren't implemented until post-luclin.

That being said, got these running yesterday, pretty awesome, keep up the good work!

tristantio
12-10-2013, 02:16 PM
Mirror up at:

http://ahungry.com/p99-classic-spells.7z

It contains both directories.

karanastorm
12-10-2013, 02:25 PM
Read this you faggot

No sir, sorry you fail. He posted that after my comments. You lose faggot. Did your boyfriend not give you any before he left for work or what.

CodyF86
12-10-2013, 02:38 PM
No sir, sorry you fail. He posted that after my comments. You lose faggot. Did your boyfriend not give you any before he left for work or what.

Really really mad. lol....Really really really really mad. :)

On a happier note here is another place to post files that I use, it's called dev-host.

p.s. I love these particle effects. :)

http://d-h.st/

Aaradin
The A-Team

Telin
12-11-2013, 02:14 PM
Thanks for the site.

Next on my list will be more class specific spells with necro/sk, enc, and bard songs. Bard songs are particularly a mess with the stat songs not even showing up at low levels and animations of casting instead of instrument only animations. If anyone knows of a class specific spell that I could miss let me know.

Rhun
12-12-2013, 11:19 AM
A huge thank you from me too. This really is awesome! :)

Can you do something about the mage and wizard bolt spells? The bolt is only very tiny and barely visible, while the original was pretty big.
Also the bolt graphic is moving quicker than the actual time until it hits.

Telin
12-12-2013, 12:07 PM
A huge thank you from me too. This really is awesome! :)

Can you do something about the mage and wizard bolt spells? The bolt is only very tiny and barely visible, while the original was pretty big.
Also the bolt graphic is moving quicker than the actual time until it hits.

Yes ill work on this, I haven't casted these spells on this server yet. The size would be easy the speed can be altered but I'm not sure I could synch it perfectly.

Telin
12-12-2013, 10:03 PM
Selo's using classic particles in latest update. Animations are the same, sprites have more detail. Anyone remember this in 1999-2002?

http://img189.imageshack.us/img189/3052/ion9.jpg

nilbog
12-13-2013, 02:28 PM
Yes ill work on this, I haven't casted these spells on this server yet. The size would be easy the speed can be altered but I'm not sure I could synch it perfectly.

I looked into this a while back and found :

flare002.dds and geng00.dds. geng00.dds is the same that was present in yellow cd as geng00.bmp. I could find no way to object-ize these. The reason we use the gbs graphic is because it was the closest global object which could be put on a path to move.

There's probably a missing opcode for sending delayed magic missles on a course. The source controls that aspect, and still needs work.

I hope you can find more about the bolts.

Telin
12-13-2013, 03:37 PM
That sounds like fun. Are there any throwing weapon animations or modern spell effects that have moving objects? That could help.

Rhun
12-14-2013, 06:50 AM
Arrows maybe? I think there was also a throwing weapon animation later, though I dont know if it was already implemented in the Titanium version.

Clark
12-14-2013, 06:59 AM
nice thread

liveitup1216
12-14-2013, 01:21 PM
Loving the old spell effects, please keep it up!

Telin
12-14-2013, 06:42 PM
Couple things I've been working on for the next update:

Healing: Hand effects are now long, thin chains like Classic. Also the rings are closer to the caster and target like Classic.

http://img163.imageshack.us/img163/7928/x41p.jpg

Bard: Chant of Battle line of songs now use classic particles and level properly. I also added missing hand particles for the right hand and corrected their look. Here is a level 6 bard playing the song. Previously nothing would show up at these levels beyond the initial cast.

http://img27.imageshack.us/img27/7035/57qh.jpg

Telin
12-15-2013, 05:40 AM
Updated for the weekend. I spent most of my time today studying Necromancer spells. I have taken a lot of notes comparing classic effects to what we have right now. I noticed most of the disease and poison spells are not correct. I noticed that one cold spell was missing a ton of effects. Luckily, I think I have the tools to recreate them.

liveitup1216
12-15-2013, 12:49 PM
Updated for the weekend. I spent most of my time today studying Necromancer spells. I have taken a lot of notes comparing classic effects to what we have right now. I noticed most of the disease and poison spells are not correct. I noticed that one cold spell was missing a ton of effects. Luckily, I think I have the tools to recreate them.


You sir are a true hero of the people.

JerSar
12-15-2013, 01:31 PM
Awesome, thank you.

Treefall
12-15-2013, 02:55 PM
I hope this becomes part of the official required files for Velious. :P

Dullah
12-15-2013, 02:58 PM
Great work.

Silent
12-15-2013, 08:15 PM
Loving these effects, Good job look forward to any updates/changes. Haven;t had an issue with anything, And I actually can tolerate 100% opacity on medium or high even though bards are still a bit overwhelming its no where near as bad as prior. I actually feel like these fx are smoother, and just better all together its hard to explain without seeing it in game for yourself.

Reid
12-15-2013, 09:02 PM
Love the work you've done however i'm having a small issue with the progression of the particles 1st tier spells look like 3rd for some spells like heals and yaulp

Telin
12-15-2013, 09:06 PM
Thanks all for the support. Reid, you may want to retry putting the spellsnew files into your directory and make sure you overwrite the old ones. The tier issue for those spells you mentioned are fixed.

Hailto
12-15-2013, 09:34 PM
Great work :)

Telin
12-15-2013, 09:43 PM
Here's a good video of Classic Spell Effects:

http://www.youtube.com/watch?v=EVZOIXZEgQo

Telin
12-15-2013, 09:51 PM
So since I'm limited to 4 effects at a time, Clarity isn't perfect. It's missing a second rising cone effect from the ground up. In order to put this in, I would have to remove one hand effect which would be obvious. :/ Any Enchanters have any opinion?

Telin
12-16-2013, 02:44 AM
I went ahead and revamped the Life Tap spell. It's updated on the first post now. I also made a video to share the results with those not sure about trying these out. This one took me a while, I had to throw some things out and revamp other effects to make it classic. All effects now begin immediately during and after the cast. There were no delays in classic. Here's what I did:

For the caster: Level 1 has a smaller radius of small particles going outward. Level 24 has a wide radius of small-medium size particles. Level 39 has larger particles that move faster and outward from the caster. I used several sources to make sure this was classic, including videos.

For the target: Level 1 has small particles moving inward as well as the big center particle. Level 24 gets a stream of particles floating upward. These both last about 3-4 seconds while the medium waist particles at level 39 will last about twice as long as they did in classic.

They all use classic particles now which look sharper to me.

Video: http://youtu.be/Kz9AIf5_ISA

http://img202.imageshack.us/img202/2126/km2b.jpg

Kaleadar
12-16-2013, 12:07 PM
You sir are my absolute Hero. Thank you for all your hard work on this. You made me jump up and down when you said your working on Necro / Sk spells. I cant wait till you fix clinging darkness line. ;)

Telin
12-16-2013, 10:54 PM
You sir are my absolute Hero. Thank you for all your hard work on this. You made me jump up and down when you said your working on Necro / Sk spells. I cant wait till you fix clinging darkness line. ;)

The Leach spell and other Necromancer spells currently just show a boring globe of blue for the entire effect. I should be able to recreate the rest of this effect which apparently was never recreated in the new particle system.

I need a Necromancer who played during classic to tell me if the raining blue particles only affected the target or if both the target and the caster were affected by the raining particles after the cast was finished. The EQC video looks like it's only affecting the target, but since he's casting on himself it is hard to tell.

http://imageshack.us/a/img29/4481/kips.jpg

This is how it looks when using the broken Classic Particles on Titanium:
http://imageshack.us/a/img823/1381/87ep.jpg

Nirgon
12-17-2013, 12:40 PM
Best thread currently on the forums here

Telin
12-18-2013, 12:21 AM
Don't think spell effects make a difference?

Watch these and believe:

Life Tap and Root Video (http://youtu.be/Kz9AIf5_ISA)
HD Spell Effects Project Video - Part 1 (http://youtu.be/k5Woj5vJmx8) <-- Previews fire , shielding, healing, and levitate.

Clark
12-18-2013, 06:14 AM
Best thread currently on the forums here

Tongpow
12-18-2013, 06:34 AM
awesome work, i don't seem to get the blue stream of particles shooting out of my hands after getting whatever level that starts at from casting a buff like in classic. just get them when the 2nd buff landing animation plays(green,orange,blue starburst effect ), anyway to fix that
~screenshot of buff from classic non titanium client
http://i201.photobucket.com/albums/aa309/Kuja2600/buff.jpg

Telin
12-18-2013, 07:41 AM
awesome work, i don't seem to get the blue stream of particles shooting out of my hands after getting whatever level that starts at from casting a buff like in classic. just get them when the 2nd buff landing animation plays(green,orange,blue starburst effect]

Unfortunately I can't add two more particles streams to the hands because it won't go higher than four, I am looking for a way of adding some in with the orange or making some orange particles change colors but it won't look the same.

Nizzarr
12-19-2013, 01:37 AM
I was playing my druid in treeform and I keep crashing after installing this -- be aware that if you cast spells while in treeform your client crash.

I was casting regrowth*

peatrick
12-19-2013, 03:38 AM
Support from Telin is phenomenal. He'll went above and beyond and met me in-game to try and help resolve my potential issues. Very knowledgeable and friendly as can be. If you haven't downloaded these yet, you are seriously messing up.

Thanks again for everything, Telin!

Silent
12-19-2013, 05:55 AM
awesome work, i don't seem to get the blue stream of particles shooting out of my hands after getting whatever level that starts at from casting a buff like in classic. just get them when the 2nd buff landing animation plays(green,orange,blue starburst effect ), anyway to fix that
~screenshot of buff from classic non titanium client


Yeah its a shame, That was one of the better buff effects I used to miss seeing. At first I was wondering why I didn't see the other particles thought I was going crazy til i looked at old screenshots and saw the difference. Either way though its good enough.

sanforce
12-19-2013, 11:41 AM
I would like to see Rogean and team implement these spells fixes in a patch. I'm really enjoying them, and so should everyone else!

doacleric
12-19-2013, 05:59 PM
Are these spell effects visible on yourself in 1st person perspective? One of the main reasons I don't use the "new" spell effects is because they aren't visible on yourself from 1st person perspective.

Telin
12-19-2013, 06:08 PM
Only healing can be seen in first person. When I figure out how to turn that off I will. These spell effects look much different than the default though. You should like them better. The classic particles are softer looking and animate more smoothly. I have a lot of spells now using the original classic particles that we haven't seen in 12 years.

Nizzarr
12-19-2013, 11:15 PM
Everybody that installed this in the zone will crash to desktop when people in treeform cast spells.

Would you take down files until this is fixed?

Telin
12-20-2013, 01:23 AM
Thanks to Nizzarr and everyone who reported this bug to me.

I have found the problem and resolved it. The issue was that Treeform did not have a certain emitter location defined that the healing effect was using. It is now fixed with the new spell files, you'll only need the to replace the spellsnew files.

I've updated the main post. I'm sorry for any issues this caused, but it was a very specific situation I could not foresee.

Handpartytowel
12-20-2013, 02:00 AM
this is the shit man. great work.

peatrick
12-20-2013, 02:17 AM
Thanks for the prompt response. Already downloaded and updated spells files. Please keep up the amazing efforts! Simply en fuego.

Trax
12-20-2013, 03:46 AM
Any chance you can get dragon cast particle effects working especially from breaths.

Trax
12-20-2013, 03:51 AM
Also, amazing work. These are almost perfect.

Dullah
12-20-2013, 05:33 AM
Thanks to Nizzarr and everyone who reported this bug to me.

I have found the problem and resolved it. The issue was that Treeform did not have a certain emitter location defined that the healing effect was using. It is now fixed with the new spell files, you'll only need the to replace the spellsnew files.

I've updated the main post. I'm sorry for any issues this caused, but it was a very specific situation I could not foresee.

Thanks so much for this timely fix.

gold Jerry

Telin
12-20-2013, 08:35 AM
Any chance you can get dragon cast particle effects working especially from breaths.

It depends if the dragon model's mouth or head has a spell bind location defined. I could recreate the fire breath, but I would need it to emit from the right location. I would need a dragon to test, I'd need a private server for that probably.

Trax
12-20-2013, 11:30 AM
PM me, lets work on this.

If I set up a stock EMU box would that be sufficient?

Vandy
12-22-2013, 12:28 AM
I have a server setup already if you would like to use it I will give you GM privileges. PM if interested

talian21
12-22-2013, 01:26 AM
I would like to see Rogean and team implement these spells fixes in a patch. I'm really enjoying them, and so should everyone else!

Congratulations Telin, not only is this amazing work, but you have created the first instance that Sanforce and I are in complete agreement on something; this needs to be part of the patch for everyone. Absolutely top-notch; thank you and keep it up.





-Silisk, ikky necro

Telin
12-22-2013, 01:39 AM
Congratulations Telin, not only is this amazing work, but you have created the first instance that Sanforce and I are in complete agreement on something; this needs to be part of the patch for everyone. Absolutely top-notch; thank you and keep it up.





-Silisk, ikky necro

Thanks, I really appreciate it! I'm enjoying working on this because it just makes this game more fun.

I'd like to share the new classic recreation of the Necromancer's Leach spell line:
Watch the video here: http://youtu.be/Pq7qg4EcuLo
http://img29.imageshack.us/img29/9625/fcoe.jpg

peatrick
12-23-2013, 12:40 AM
Thanks, I really appreciate it! I'm enjoying working on this because it just makes this game more fun.

I'd like to share the new classic recreation of the Necromancer's Leach spell line:
Watch the video here: http://youtu.be/Pq7qg4EcuLo
http://img29.imageshack.us/img29/9625/fcoe.jpg

Looks phenomenal, as with everything else. Thank ya, thankya!!

SmallpaulTZ
12-25-2013, 03:53 AM
Bump for a great cause! :)

Clark
12-25-2013, 04:57 AM
I would like to see Rogean and team implement these spells fixes in a patch. I'm really enjoying them, and so should everyone else!

That would be very cool.

Arathaur
12-25-2013, 06:02 AM
Fantastic work Telin, I was getting tired of my heals and buffs going vertically. It really looks legit now. Keep up the great work!

Matthalas Winterheart
12-25-2013, 09:55 PM
Telin, just uploaded these new files. Well done indeed sir. Thank you for your hard work for us. Looks Amazing!

Nirgon
12-26-2013, 12:23 PM
Mana stone/robe has wrong sound.

Good work so far, hoping for more.

Telin
12-26-2013, 01:13 PM
Mana stone/robe has wrong sound.

Good work so far, hoping for more.

Thanks. I plan on doing every spell, song, and item. I have been too busy lately, but I'll get back on it soon.

Telin
12-29-2013, 05:48 PM
Testing Fire Breath for Fire Dragons

http://img571.imageshack.us/img571/5595/kket.jpg

RiffDaemon
12-29-2013, 06:26 PM
I am painfully rigid right now

Telin
12-29-2013, 07:06 PM
As cool as that other effect looks. I'm not sure which one is more Classic.

Here is the alternative:

http://img546.imageshack.us/img546/636/gauf.jpg

Furinex
12-29-2013, 07:10 PM
Telin,

Great job man, you were the perfect person to continue this project. I'll be back to help with this soon, Just had my 3rd little one! So not much time to work on things like this, but I just rolled by to see what was up with the server and I saw this -- great work!

Telin
12-29-2013, 07:20 PM
Telin,

Great job man, you were the perfect person to continue this project. I'll be back to help with this soon, Just had my 3rd little one! So not much time to work on things like this, but I just rolled by to see what was up with the server and I saw this -- great work!

Thanks Furinex! Congrats on the baby. Looking forward to working with you again.

Trax
12-29-2013, 11:49 PM
http://img546.imageshack.us/img546/636/gauf.jpg

This one is pretty close to "classic". Although there were some small particles in addition.

Telin
12-30-2013, 02:01 AM
I've updated the main post! The Lava Breath for Dragons has been fixed as well a lot of other things. The level up effect and the corpse decay effect are removed from this update forward.

Trax
12-30-2013, 09:59 PM
Link broken?

Trax
12-30-2013, 10:22 PM
http://www.youtube.com/watch?v=IVrOmBUDBS0
(http://www.youtube.com/watch?v=IVrOmBUDBS0)
Go to 5:01, this is a PERFECT view of a dragon breath.

Also, the breaths didn't cluster against its target. They were just a visual effect out of the mouth, they never "hit" anyone. It was a frontal graphic.

Byrjun
12-30-2013, 10:45 PM
Not sure why it took me so long to download this, but it's pretty fucking awesome. My favorite is the haste/root effect, instantly recognized that shit as being way more classic.

Thanks a lot, hope to see this continue to improve and maybe even become part of the required patch.

Bamz4l
12-30-2013, 10:46 PM
going to try it now

drakkan
12-30-2013, 10:52 PM
The link is giving me an error, any way to get it working again? I'm really diggin' the effects and would love to download them.

Bamz4l
12-30-2013, 10:53 PM
link says 403 forbidden

Trax
12-30-2013, 10:57 PM
His most recent update broke the link. I've been using it for a week or so now, it's great. Looking forward to dragon breaths. Telin doing God's work here on P99.

Bamz4l
12-30-2013, 11:04 PM
ya that is a strange link.. cx.com. cloud business solutions. not a personal hosting site lol

https://www.cx.com/0/filedata/get/qI9AUXGwEeOlGRIFPSHM9A?download=true

Telin
12-30-2013, 11:23 PM
yeah i have really bad luck with all hosting sites, i can't put it on p99 because it's too large. I'll do Mega again, but you have to go to a second window first and click on download to computer. Other than that annoying step it's working.

Hailto
12-31-2013, 07:09 AM
Couldn't go back to playing without these now. Really great job man these should be included in normal patch files imo.

Telin
01-01-2014, 03:44 AM
Bam, did you get it working yet? So far, this link seems reliable through DropBox. It's easier for me to drop my updates in without much effort. Tonight I fixed the sounds for Fear and Banish spells. Fear will sound like thunder on the target as in the Classic era.

Telin
01-02-2014, 03:13 AM
Screenshots of spells I've worked on this last update:

Color Slant
http://imageshack.us/a/img809/3242/tzp2.jpg
SoW
http://imageshack.us/a/img34/6748/8yun.jpg
DoT
http://imageshack.us/a/img577/5908/niph.jpg
Heal
http://imageshack.us/a/img842/4347/t3va.jpg

nilzark
01-02-2014, 10:37 AM
These spell effects are grrrrrreat! A+ Would download again. My druid's "Burst of Fire" actually looks like a bomb goes off under the MOB's feet.

Rhambuk
01-02-2014, 10:43 AM
Excellent work.

You know you've done good when the man himself compliments you.

Razdeline
01-02-2014, 03:09 PM
Really awesome work here. This is very nostalgic. When I first started playing here, the spells just seemed off compared to how it was in classic live. After playing here for a while, you start to forget. Thanks for making these changes :)

Bamz4l
01-03-2014, 02:06 PM
ill try when im home tonight

yevea
01-03-2014, 06:17 PM
These look fantastic. Like others, I knew something felt off with the spells. Thank you so much, everyone involved, for the time and hard work that must have gone into this!

Trax
01-04-2014, 02:34 PM
Telin, how far along are you on other dragon breaths? Aside from fire and ice breaths.

Clark
01-04-2014, 02:42 PM
Still one of my favorite threads. Love the DOT one Telin nice work!

Lisset
01-04-2014, 03:19 PM
You have Jan 2 2013 as the latest update instead of 2014.

Brain
01-04-2014, 04:42 PM
Absolutely amazing! Thank you so much

Telin
01-04-2014, 04:57 PM
I'll be vacationing in Florida until next week so I won't be updating for a while.

Vandy
01-04-2014, 05:06 PM
Telin, how far along are you on other dragon breaths? Aside from fire and ice breaths.

Pretty sure he is trying to focus on Character spells first. Just did the dragons as a special request.

If you are talking Trak, Sev, VP, etc try and find some classic screenshots with the breath effects being cast as that helps a lot for future reference.

rafaone
01-05-2014, 02:29 PM
Bump.

Sirbanmelotz
01-05-2014, 06:27 PM
How do we get this?

Telin
01-05-2014, 07:44 PM
The opening post has a link to download.

Growlers
01-06-2014, 12:08 PM
Since installing, this I no longer get the lights around me when I level up. Anyone else have this problem or know what it could be if it's unrelated to these files?

drakkan
01-06-2014, 12:18 PM
I believe the developer of the spells said be had removed this spell effect. It might be added to the first post of this thread. I think that's where I read it.

RiffDaemon
01-06-2014, 12:19 PM
Since installing, this I no longer get the lights around me when I level up. Anyone else have this problem or know what it could be if it's unrelated to these files?


From a few pages back

I've updated the main post! The Lava Breath for Dragons has been fixed as well a lot of other things. The level up effect and the corpse decay effect are removed from this update forward.

Xadion
01-06-2014, 01:05 PM
From a few pages back

indeed as those things are not classic :-P

Growlers
01-06-2014, 02:14 PM
Cool, thanks.

Hailto
01-06-2014, 05:26 PM
Hmm, so after downloading the latest update i no longer get any spell effects for Ice Strike. Also my shielding spells no longer have the orange color in them, even though im level 60. Any ideas on this, did i do something wrong?

Telin
01-06-2014, 07:49 PM
Hmm, so after downloading the latest update i no longer get any spell effects for Ice Strike. Also my shielding spells no longer have the orange color in them, even though im level 60. Any ideas on this, did i do something wrong?

This was working for me. What could have happened is that since the prior update I changed ice spells to use classic particles and the orange particles to a different format that is able to support larger sizes that I needed in order to make the fire spells all classic. So make sure you get all the particles in the spell effects folder you download merged into your SpellEffects folder.

Trax
01-06-2014, 07:55 PM
Hmm, so after downloading the latest update i no longer get any spell effects for Ice Strike. Also my shielding spells no longer have the orange color in them, even though im level 60. Any ideas on this, did i do something wrong?

You didn't install these correctly they are working fine for me.

Nirgon
01-09-2014, 05:31 PM
Bump and get this guy a VIP/Contributor forum tag when he's done.

Erati
01-09-2014, 05:44 PM
just wanna say i was "thinking" ab the classic Manastone sound the other day and BOOM u gave it to us

cant say enough "ur awsomes"

eagerly awaiting more changes u make! keep it up

Arterian
01-11-2014, 12:18 PM
Anyone having a dropbox error when you try to download the new file?

Telin
01-11-2014, 12:21 PM
Anyone having a dropbox error when you try to download the new file?

Dropbox is having issues today. According to their forums, many people can't access their accounts today. I'm hoping this will clear up soon and restore the link...

Arterian
01-11-2014, 12:25 PM
Bummer. I'm anxious to try these out.

Telin
01-11-2014, 12:27 PM
Bummer. I'm anxious to try these out.

Maybe someone who has them can share the zip file with you. I can't do much since I'm still on vacation and just have my phone :/

Arterian
01-11-2014, 12:34 PM
No worries. I'll be patient. If anyone does have it, let me know though!

Silent
01-11-2014, 11:07 PM
Indeed i am still using the one just after the tree crash update. I am anxious to see the new(old) necro leach line since right now my necro just sees a bit of blue in the air and a quick strike to the target.

I forgot if I mentioned this also, But I have yet to try the latest update. When I go illusion form, Bubbles no longer come out of my hands or any of the sort(like DE mask, or any ench illusion spell) It looks like a levitate or summoning spell with fewer light green spell graphics.

Telin
01-12-2014, 12:28 AM
Indeed i am still using the one just after the tree crash update. I am anxious to see the new(old) necro leach line since right now my necro just sees a bit of blue in the air and a quick strike to the target.

I forgot if I mentioned this also, But I have yet to try the latest update. When I go illusion form, Bubbles no longer come out of my hands or any of the sort(like DE mask, or any ench illusion spell) It looks like a levitate or summoning spell with fewer light green spell graphics.

Sounds like you're missing the classic particles for the green disease globes. They're in one of the SpellEffect folders. Trying merging the folders again with your SpellEffects folder in your directory. These specific particles are called speln I believe.

Silent
01-12-2014, 12:59 AM
I have the speln1.tga file which when opened shows the correct little bubbles in the folder, But I will copy the files over it all again from the last update i have which is Spellsnew v.59fixed.

Telin
01-12-2014, 08:09 AM
I have the speln1.tga file which when opened shows the correct little bubbles in the folder, But I will copy the files over it all again from the last update i have which is Spellsnew v.59fixed.

Speln1 is the non-classic version. Spelna is the classic. The link looks like it is working this morning though!

Silent
01-12-2014, 09:56 AM
It is indeed working right now! I tried it earlier when I made my last post and it was not found, But the current link does infact work. I am going to copy it over real quick and give it a test before I sleep. Thanks for clearing up the spelln and spellna thing

Vandy
01-18-2014, 12:07 PM
Bump and reminder that the p99 patch will overwrite your spellsnew.eff, you can either skip the overwrite or install the spellfiles again.

Brain
01-18-2014, 03:34 PM
Fixed.

Telin
01-18-2014, 11:55 PM
Update tonight which includes spell line fixes to:

Mana Conversion (Manna Robe)

Pendril's Animation

Mesmerize

Heal

Sicken

Shallow Breath

Cannibalize

Holy Shock

Shields

Telin
01-19-2014, 03:38 AM
Update includes this test effect to the shields: Let me know if you want to keep it.
http://imageshack.com/a/img706/3224/7zvm.jpg

Kautin
01-20-2014, 12:25 AM
^^ Loving it

Thrilla
01-20-2014, 12:56 AM
ya amazing work dood thx, ppl like u make the project better

Silent
01-20-2014, 01:01 AM
Yaw yaw yaw, Loving this thanks again!

Telin
01-20-2014, 01:08 AM
Compare this early screenshot of when I first put the diamonds in the shield to what it looks like now.
http://imageshack.com/a/img690/5973/g1pz.jpg

formallydickman
01-20-2014, 01:43 AM
you're a saint

Nirgon
01-20-2014, 01:02 PM
ya amazing work dood thx, ppl like u make the project better

Telin for VIP status

Sivaeb
01-20-2014, 09:08 PM
Has any work been done on the Mage bolt line? I remember them being much much larger than the tiny speck I get now

Trax
01-20-2014, 10:04 PM
Telin, get crackin' on the dragon breaths.

Also, Telin for new server dev/VIP. Doing real work.

Telin
01-20-2014, 10:09 PM
Telin, get crackin' on the dragon breaths.

Also, Telin for new server dev/VIP. Doing real work.

I am almost finished with player spells, then I'll get back to dragons.

Telin
01-20-2014, 10:21 PM
Has any work been done on the Mage bolt line? I remember them being much much larger than the tiny speck I get now

I may* be able to help with the look bolt itself. I think others said they'll work on the other issues.

I made a couple changes to files tonight:

-- Decreased Blinding spell particle sizes slightly.

-- Increased SoW particles slightly.

-- Altered shield hand animations slightly so the blue diamonds don't flicker and cascade more evenly.
VIDEO:
Classic Shielding as of Tonight (http://youtu.be/5pEDwsRqjC8)

frantz256255
01-21-2014, 10:14 AM
Wonderful !

Telin
01-21-2014, 10:51 PM
Finally got the classic "fire blast" image into the fire spells:

http://imagizer.imageshack.us/v2/800x600q90/198/ov31.jpg

Telin
01-22-2014, 01:43 AM
Latest Update Includes Nagafen/Lady Vox adjustments:

http://imagizer.imageshack.us/v2/800x600q90/36/zi38.jpg

(The skulls are from a different spell)
http://imagizer.imageshack.us/v2/800x600q90/571/h06h.jpg

Calibix
01-22-2014, 07:43 AM
Shouldn't this be stickied by now?

Aeolwind
01-22-2014, 10:46 AM
Latest Update Includes Nagafen/Lady Vox adjustments:

http://imagizer.imageshack.us/v2/800x600q90/36/zi38.jpg

(The skulls are from a different spell)
http://imagizer.imageshack.us/v2/800x600q90/571/h06h.jpg

Bigger Diamonds
http://images.mmorpg.com//images/galleries/formatted/122010/e9a2f138-8f4c-4860-87af-16ba9824dd64.jpg

Telin
01-22-2014, 11:07 AM
Thanks, I'll make them bigger. I had that pic somewhere but didn't take the time to find it last night lol.

Aeolwind
01-22-2014, 11:12 AM
Thanks, I'll make them bigger. I had that pic somewhere but didn't take the time to find it last night lol.
I used to have a way better pic of Nagafen and I can't find it. =(

Does changing 1 change them all? IE fixing say Lava Breath will fix Hoshkar, Vox, et al?

Telin
01-22-2014, 11:25 AM
I used to have a way better pic of Nagafen and I can't find it. =(

Does changing 1 change them all? IE fixing say Lava Breath will fix Hoshkar, Vox, et al?

The frost breath and lava breath are similar but separate effects in order to use a different sprite, but any dragons that cast those spells will be fixed.

Silent
01-22-2014, 12:34 PM
Fighting Talendor was cool for sure this time around with the new effects. A screenshot doesn't do these particle changes justice but unfortunately its all I have. It looks a bit spacey and old but when its breathing the lava its a nice stream of lava coming out.

http://i.imgur.com/bSB9kL6.png (http://imgur.com/bSB9kL6)

nilbog
01-22-2014, 02:01 PM
With devs posting in here also, when would this type of change be implemented into an actual patch? Does the rest of the staff approve of these files/fixes?

Yes, I have stated as soon as the majority has been fixed, we will include these into the main patch files.

I'm a fan.

Telin
01-23-2014, 12:54 AM
Okay made dragon breath effects longer and with bigger particles. I also added the small white particles that appeared on all dragons around the head for whatever reason, maybe smoke?

http://imagizer.imageshack.us/v2/800x600q90/577/2p2n.jpg
http://imagizer.imageshack.us/v2/800x600q90/23/qs5x.jpg

nilbog
01-23-2014, 03:37 PM
Changed drake npcs to breathe particles from their mouth, instead of having no animation. This will go in next patch.

mitic
01-23-2014, 06:02 PM
good work, patch it in asap!

applesauce25r624
01-23-2014, 06:22 PM
thank you for the additional updates and your continuous hard work, Telin! : ]

Asap
01-23-2014, 08:28 PM
good work, patch it in asap!

i shall

Asap
01-23-2014, 09:54 PM
Telin have my babies

Telin
01-25-2014, 05:18 PM
Here's a sample of the changes the update today brings:

New Frost Effect
Larger particles now surround caster at level 39+.
http://imageshack.com/a/img707/4823/wiif.jpg


Bard Chant of Battle
Small particles now surround all affected players at level 39+.
http://imageshack.com/a/img197/7594/3uyx.jpg

Bard Chord of Dissonance
New fire particles added around the target as per classic era. Also enhanced caster particles.
http://imageshack.com/a/img854/9492/3e6f.jpg

See Invisible
New classic particles around the caster.
http://imageshack.com/a/img607/4259/lpfd.jpg

k2summit
01-25-2014, 08:42 PM
Bump. Love these Telin!

Whyt
01-25-2014, 11:10 PM
Damn Telin - you rock brother

Buriedpast
01-26-2014, 05:08 AM
Amazing work.

Is there anything you need in game as donation for all of this? I'd love to chip in.

Telin
01-26-2014, 05:25 AM
Amazing work.

Is there anything you need in game as donation for all of this? I'd love to chip in.

I am benefiting from my work as well, so I am good, but thanks!

Telin
01-26-2014, 06:19 PM
Testing New Al'kabor AOE effect on giants.
http://imageshack.com/a/img208/1910/k7n4.jpg
Restored classic effects on disease spell.
http://imageshack.com/a/img194/7140/j8n0.jpg
Bind Affinity after some touching up.
http://imageshack.com/a/img513/5484/964d.jpg

Nirgon
01-26-2014, 06:21 PM
http://www.okayplayer.com/wp-content/uploads/2013/07/the-kid-daytona-classic-shit.jpg

phacemeltar
01-26-2014, 06:22 PM
great work! downloading now

Telin
01-27-2014, 10:37 PM
With this latest update Frost Dragons will have the classic snowflakes from their frost breaths. Fire dragons will have a cascading flow of fire particles. The screenshots do not do them justice, they look better live.

http://imageshack.com/a/img593/4738/mrgq.jpg
http://imageshack.com/a/img39/1561/4u5a.jpg

JackFlash
01-27-2014, 10:53 PM
Thanks for the awesome work. This is A++

Trax
01-28-2014, 09:59 PM
Updated our front page with your latest patch.

http://inglouriousbasterds.org/index.php

Godefroi
01-29-2014, 12:21 PM
THIS. IS. AWESOME!

thank YOU!!!!!!!!!!

this should be sticky btw!

Telin
01-29-2014, 01:03 PM
THIS. IS. AWESOME!

thank YOU!!!!!!!!!!

this should be sticky btw!

Glad you're liking them! It won't need to be stickied though since the classic particles will be the default in the near future!

Telin
01-30-2014, 12:16 AM
Nobody has noticed yet, but I posted this to show the removal of the large stars and addition of the classic moon to the sky.
http://imageshack.com/a/img163/8431/2u3y.jpg

Aandolaf
01-30-2014, 05:59 PM
^Thats pretty cool. Its a shame we can't get the classic sky back, probably one of the things I miss most about classic EQ visually, pretty sunsets/sunrises, cool looking clouds....not sure why they thought this new sky was an improvement.. anyways, keep up the great work

RiffDaemon
01-30-2014, 09:26 PM
Nobody has noticed yet, but I posted this to show the removal of the large stars and addition of the classic moon to the sky.

I feel terrible that I don't remember the classic moon. It's been so long :(

Telin
01-30-2014, 11:57 PM
Latest Frost Breath.
http://imageshack.com/a/img706/2460/b5ki.jpg

Kautin
01-31-2014, 12:34 AM
/bow

khanable
01-31-2014, 04:42 AM
Amazing

odiecat99
01-31-2014, 04:57 AM
Thanks for the work done on this.

Telin
01-31-2014, 11:36 PM
Worked on Clarity tonight:
http://imageshack.com/a/img39/6899/9mwt.jpg

Vandy
02-01-2014, 01:01 AM
Green Dragon Frontal
http://www.trysor.com/afterlife/northwing/north41.jpg

White
http://www.trysor.com/afterlife/northwing/north48.jpg

Telin
02-01-2014, 01:07 AM
Thanks Vandy!

I know exactly what to do for that green effect.

yevea
02-01-2014, 02:32 PM
Is.. that a dragon wall? or the greatest positioning..

mitic
02-01-2014, 03:10 PM
please correct Sunstrike lvl 60 wiz spell. initial sound is the one when summoning something which is wrong

thanks!

Telin
02-01-2014, 03:29 PM
please correct Sunstrike lvl 60 wiz spell. initial sound is the one when summoning something which is wrong

thanks!

Mitic,

I would, but the initial sound effect for that spell was the same as the beginning of summoning spells from 1999-2001.

If you have any doubt, you can check YouTube for classic spell effects videos posted or you can test it yourself by running the game without spellsnew files and casting that spell since sound effects still work with the old spell file.

Thanks,

Telin

Telin
02-01-2014, 05:52 PM
Created new effect for poison casting Dragons. This includes any dragon that casts:


Diseased Cloud
Stun Breath
Ceticious Cloud
Chaos Breath


This will effect at least these dragons:

Severilous
Wuoshi
Hoshkar
Phara'Dar


http://imageshack.com/a/img546/2083/wtn8.jpg

Also narrowed Frost Breath in order to fit within the skinny head of frost dragons.

All dragon effects will begin when the dragon opens their mouth and finish when they close.

http://imageshack.com/a/img36/6753/x13y.jpg

mitic
02-01-2014, 06:11 PM
Mitic,

I would, but the initial sound effect for that spell was the same as the beginning of summoning spells from 1999-2001.

If you have any doubt, you can check YouTube for classic spell effects videos posted or you can test it yourself by running the game without spellsnew files and casting that spell since sound effects still work with the old spell file.

Thanks,

Telin

np, switching back to titanium then. feels stupid to use the strongest DD ingame with a summoning soundbackground. nonetheless thanks for your work

Kaylen
02-01-2014, 06:28 PM
I'm having an issue when I try to extract this that it says that there are no archives found. Any idea what thats about?

It appears the file is corrupted or something to that effect.

Telin
02-01-2014, 06:35 PM
I'm having an issue when I try to extract this that it says that there are no archives found. Any idea what thats about?

It appears the file is corrupted or something to that effect.

Try it again please. I just tried it and it worked for me.

Kaylen
02-01-2014, 06:37 PM
Odd. Third time seems to have been a charm. Working now

Thanks for the hard work!

Silent
02-03-2014, 05:46 PM
Maybe its just me, and its a rare instance this happens on red server in pve/pvp since I don't see wizards using pillar of frost anymore. But the other night in PoHate one of the mobs casted this, it only hit like 6 or 7 people? I dunno not many at all, and I am running at 50% opacity medium I get 0 fps lag even in a raid of 30 casting spells. But this spell AE effects brought my screen to a very choppy few seconds. I had a wizard re create it on some 3 mobs in DL and it was laggy, less then in a raid setting but still very lagged. Is anyone else experiencing this? I don't have the newest up to date PC, but its still new and fast enough it shouldn't be happening so just curious if it could be the spell graphics itself, Before they changed pillar range check and cast time every single wizard in pvp used this and I never lagged.

Telin
02-03-2014, 05:55 PM
Maybe its just me, and its a rare instance this happens on red server in pve/pvp since I don't see wizards using pillar of frost anymore. But the other night in PoHate one of the mobs casted this, it only hit like 6 or 7 people? I dunno not many at all, and I am running at 50% opacity medium I get 0 fps lag even in a raid of 30 casting spells. But this spell AE effects brought my screen to a very choppy few seconds. I had a wizard re create it on some 3 mobs in DL and it was laggy, less then in a raid setting but still very lagged. Is anyone else experiencing this? I don't have the newest up to date PC, but its still new and fast enough it shouldn't be happening so just curious if it could be the spell graphics itself, Before they changed pillar range check and cast time every single wizard in pvp used this and I never lagged.

When did you last update? I lessened the spell intensity slightly recently. I'll see if I can reduce it more. That high blue column is intense.

Silent
02-03-2014, 05:59 PM
As recent as i think less then a week ago, using 0.76 I just see now theres a 0.77 I will switch to that.

Telin
02-03-2014, 06:05 PM
As recent as i think less then a week ago, using 0.76 I just see now theres a 0.77 I will switch to that.

I'm going to update it again shortly with more of a reduction in that spell. It is a little choppy with more than 2 targets. I'll just reduce # of particles.