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View Full Version : How would you add a 3rd team to this?


Lowlife
11-16-2013, 06:51 PM
Has any server done region-based teams?

example 2 teams.. this is a rough example, plz excuse bad photoshop

http://i41.tinypic.com/23l12ck.jpg

West side:
Erudites
Barbarians
Humans - Qeynos
Half Elves - Qeynos
Dark Elves
Ogres

East side:
High Elves
Gnomes
Dwarves
Trolls
Wood Elves
Half Elves - Kelethin
Iksar

Freeport - Point of contention. Humans spawning here can ally to either side.(?)

Just curious how this would play out.

Kastro
11-16-2013, 10:02 PM
West = Blue

East = Yellow or Orange...

Outcast ( those who turn in POD book ) = Red

So the third team is available to those who want to be able to kill everyone not on their team... they are just KOS in all starting cities....

They are ok in places like Highkeep, Overthere, FV... ect...


Think of Vallon Zek and Tallon Zek History.. at the end of the day the Ubers want to group together.... They Xteamed.... So why not just let them.. and just add a penalty and take away any safety from a team they may have... so instead of the uber guild being imune from the rest of their team.. if other team members dont like it they can go Red and Fight them.... Allows some fluidity to the server,, yets gives players a sense of team and safety while leveling up.... and they can keep it that way at top level and have the safety of Guards protecting them when they are just hanging out... they Reds will not have that option...

Lowlife
11-16-2013, 10:15 PM
Outcast ( those who turn in POD book ) = Red

So the third team is available to those who want to be able to kill everyone not on their team... they are just KOS in all starting cities....



this becomes the options for guilds like Nihilum, and essentially negates all other team options as inferior. why be on the western team with your dwarf warrior when you can be on the red team and have all races/classes and have an Ogre tanking your raids etc?

Kastro
11-16-2013, 10:25 PM
this becomes the options for guilds like Nihilum, and essentially negates all other team options as inferior. why be on the western team with your dwarf warrior when you can be on the red team and have all races/classes and have an Ogre tanking your raids etc?

As per the map east team has Troll Warriors... they actually make very good Raid tanks...

The Red team is so lets say... 2/3 server rolls west.. and 1/3 rolls east... and on West team there are 2 strong guilds that are competing for content... if they cannot come to an agreement... or start training each other... one can flag red... Invite a few friends from West Team and kill them...

On the other hand... RED team has no starting cities and is KOS in all of them... maybe have a mechanic where there is some PVP sickness or minor Exp loss after PVP death that can only be cure by hailing a certain NPC in one of your Teams Cities... So the advantage is to stay on a team... but another very viable option is to go red if you dont like how it is shaken out...

How do you think people on Evil Team on Sullon Zek felt about being essentially locked out from the cutting edge content by members of their own team? SO with this ruleset.. there is never an excuse to train members of your team... you always have the option to leave....

This solves that....Makes it to where the advantage is to stay on a starting team... but in some instances it might make sense to go red... even if just for a time period...

Just make sure there is a lockout period of at least a week ( 3 weeks would be better) and make it somewhat expensive to rejoin your team ( have to farm NPC heads, Turn in Plat, and at least one full EXP sacrifice... )

Lowlife
11-16-2013, 10:33 PM
wish they would launch with kunark

classic servers are stupid

Yeah, but I think the accelerated timeline will be rapid enough to please everyone. You have to admit, the allure of legacy items for blue and eqmac potential players is strong as fuck.

Vexenu
11-16-2013, 10:34 PM
Third team should be Erudin + Halas + Qeynos, and move Freeport over to the Purple team.

Purple is strong enough to absorb the loss of its two worst cities/races. Ogres and DEs more than suffice for the loss of Erudites and Barbs.

Third team would have all classes open, would have strong casters and decently strong melee with Barb Warriors & Rogues. Still the weakest team but enough to make them viable.

I actually sort of like those teams. Not really lore-compatible, but they're fairly balanced and the geographical aspect is elegant and would be interesting to experience.

Kastro
11-16-2013, 10:34 PM
wish they would launch with kunark

classic servers are stupid

Just Keep all Old School Drops in very the duration of the server... and Level lock it... 10 per week till 50 then keep Seb, ect locked till All Sky content downed then unlock at like 2 levels per week till 60

Vexenu
11-16-2013, 10:38 PM
You have to go at least a month without Kunark, otherwise whichever team gets Iksars (Evil, traditionally) is going to have a huge leveling advantage by having an entire continent to themselves.

Kastro
11-16-2013, 10:43 PM
You have to go at least a month without Kunark, otherwise whichever team gets Iksars (Evil, traditionally) is going to have a huge leveling advantage by having an entire continent to themselves.

Or just have Iksars on both Teams... East Cab Vs West Cabb.. make the Guards KOS to players from the other side... and West Team gets one zone and not KOS and East Team gets the other and its players not KOS in that zone.

Just figure out which gets what to round out class balance ect...

Or better yet have the guards Unkos to both Lizard sides... just KOS to the Opposing Team members that are non-lizard... Imagine the Carnage!

Vexenu
11-16-2013, 10:45 PM
Or just have Iksars on both Teams... East Cab Vs West Cabb.. make the Guards KOS to players from the other side... and West Team gets one zone and not KOS and East Team gets the other and its players not KOS in that zone.

Just figure out which gets what to round out class balance ect...

That just sounds super messy. I agree that launching with just Classic kind of sucks, but if it was only for a month it wouldn't be so bad. Would have the side benefit of keeping PvP more concentrated and making the server feel more alive with a smaller pop as well.

Lowlife
11-16-2013, 10:47 PM
That just sounds super messy. I agree that launching with just Classic kind of sucks, but if it was only for a month it wouldn't be so bad. Would have the side benefit of keeping PvP more concentrated and making the server feel more alive with a smaller pop as well.

I say a minimum of 3 months, a maximum of 6.

Kastro
11-16-2013, 10:49 PM
That just sounds super messy. I agree that launching with just Classic kind of sucks, but if it was only for a month it wouldn't be so bad. Would have the side benefit of keeping PvP more concentrated and making the server feel more alive with a smaller pop as well.

Yeah Delayed Iksars would be Good... I still think they should be split up.. so you still have them split up as per my previous post so that there are massive piles of dead iksars and if the other members of the team can be safe and bind in their respective zones Cabalis would be PVP central... because olot of players would find it handy to bind there... so you will see players zone hopping to tag other players that think they are safe...


Also it would mean that neither team would have Kunark on EZ mode...

Tikku82
11-17-2013, 05:11 AM
Whoever gets iksars and the whole kunark continent with them from start, is gonna win.

Only solution of course is to delay kunark. Lets say 1 month minimum.

Aenor
11-17-2013, 05:31 AM
The only way to literally split it into regions would be unbalanced:

Westside (human team):

Paineel
Erudin
Qeynos
Surefall Glade
Halas
Rivervale

Central (evil team)

Neriak
Freeport
Grobb
Oggok
Cabilis (eventually)

Eastside (elf/shortie team):

Kaladim
Kelethin
Felwithe
Ak'anon

Obviously, the Eastside gets screwed here. Short answer, no, there is no way to do balanced regional teams. To make this work you would have to put Rivervale on the elf/short team, thus breaking up regional continuity. This would give Eastside proximity to Highkeep, which is a major bonus.

I would further move Paineel to the evil team for obvious reasons and either make Freeport a contested/wild card city or give it to the human team. This could work, but it would require the introduction of the dwarf shaman. It would ruin my immersion, but I think it has to be done.

Aenor
11-17-2013, 05:36 AM
So, regional three teams:

West:

Erudin
Qeynos
Surefall Glade
Halas
Freeport

Central:

Neriak
Paineel
Grobb
Oggok
Cabilis

East:

Rivervale
Kaladim
Kelethin
Felwithe
Ak'anon

Each team has one city outside its main cluster (Paineel for central, Freeport for West, Rivervale for East). The only thing you would have to do for class availability would be to add trainers and spell vendors to Neriak and Kaladim for dark elf bards and dwarf shaman. This actually works pretty well for me.

EDIT: This actually makes it sort of like original Race War should have been. Elves, from a class balance standpoint, should have never been their own team. But combining the elf and shortie teams and reducing it to three racial/regional teams instead of the four of the original race war, it makes it a lot more balanced (assuming you figure out how to give bards and monks to the evil team and shaman to the elf/shortie team). I'm liking this more and more.

Kelsar
11-17-2013, 09:09 AM
What I saw (without reading) was crips vs bloods. A third team would be a hispanic gang (LK, etc.), by nature you don't see where these come from until it's too late.

My suggestion is have a basic crips/bloods setup and a secret quest to sell your soul to a new overlord to create a third faction. The only problem is something has to fuel the wars. In this case it's all pixels. By increasing rare spawn rates and item drop rates you'll likely drive players to the zones to farm an item for the 10th time due to PvP.

Kastro
11-17-2013, 08:38 PM
BINGO! WE HAVE A WINNER!