View Full Version : T99 WBS & Progress
Alecta
11-11-2013, 11:22 PM
Team Configuration
Determine team breakdown
Code team assignment on creation
Team Interactions
Spell casting
Beneficial spells
Detrimental spells
Dispels
Melee Attacks
Grouping
Guilding
Dueling
Guildwar
Guard assist (include racial / deity considerations if appropriate)
Communication
Team channels
Nation (?) channels - could just enable chat server.
Character / Account Changes
Add team to Player Profile
Name colors (Appearance packets)
Restrict accounts to 1 team
Name reservations from R99
Item / Insignia Loot
Determine rules (if any)
Implement rules
PvP Logging Enhancements
Kill log / recording system (name, level, guild, zone, hatelist(?) )
Zone control maps
Merge Rules
Determine rules for T99 into R99 (names)
Determine rules for R99 into T99 (names, teams, gear, etc.)
Beta Test T99
The order is not intended to imply dependencies. If there is any additional areas of work that have been overlooked, please post them.
Other stuff to be kicked around
Restrict each account + IP to one team (clear when all characters are deleted) including IP exempt accounts.
Consideration T99 specific items (FV hammer & quest, summon corpse pots/Summon Corpse Paladin spell)
Anti-plugging code?
Capped level progression (Can be handled by existing max level rule)
What to do with R99 while teams is open.
This just identifies the work at a high level. http://en.wikipedia.org/wiki/Work_breakdown_structure
Still need to estimate and schedule the work. There is no ETA for now.
This is not a solicitation of rules/values for the things listed. I am not looking for you to reproduce the WBS with "Item X - Yes" or "Item Y - Same team only."
This thread will be moderated and most posts will be deleted after being read.
Jigga
11-24-2013, 02:00 AM
flag an item as Team A,B, or C once equipt. So if Team A player loots an FBSS and equips it will be flagged Team A only. So it will be only useful for that team. Can still trade items to other team via ground and if they werent equip.
Colgate
11-24-2013, 02:13 AM
flag an item as Team A,B, or C once equipt. So if Team A player loots an FBSS and equips it will be flagged Team A only. So it will be only useful for that team. Can still trade items to other team via ground and if they werent equip.
wouldn't that defeat the purpose of item loot in most situations? if i farmed a rare item, i would just equip it or make a level 1 alt that can equip it and bind it to my team
People have been talking about what to make no drop, how to help casuals stay on the server, and how to balance PvP for melees as well. I may get flamed for this, but I have three suggestions.
1. Introduce the newbie armor and weapon quests. Not sure when these were implemented, but they were fun and gave OK no drop gear that would be usable into the thirties with a few replacements. Then make second teir and third tier armor no drop as well, so for a ranger it would be noob armor to ivy etched to tolans for instance. All slots besides primary, secondary and ranged not equipped with this armor , as well as every thing in inventory and bags would be lootable, even all other no drop items. This would reduce twinking for armor and items, and only weapon twinking would give any advantage. The downside is that it would make most blacksmithing unprofitable, though I seem to remember that banded gave better pure ac than noob plate.
2. 30% chance of no loot and only coin, with a randomised chance of any slot or inventory being looted. This way dying hurts, but will not frustate a melee into rolling a caster.
3. Level based item loot. When someone attacks a player at the bottom of the PvP spread for them, the kill should be considered trivial and only coin loot should be awarded.
Philipangoo
12-13-2013, 05:39 PM
I don't recall any of the teams servers on live having item loot at least not in the classic era... why is it being considered ? Increased level range for pvp and coin loot is fine imo.
Nixus
12-14-2013, 11:19 AM
VZ had item loot for a very short time
Kelsar
12-16-2013, 09:54 AM
Other stuff to be kicked around
Restrict each account + IP to one team (clear when all characters are deleted) including IP exempt accounts.
Consideration T99 specific items (FV hammer & quest, summon corpse pots/Summon Corpse Paladin spell)
Anti-plugging code?
Capped level progression (Can be handled by existing max level rule)
What to do with R99 while teams is open.
[/B]
Sounds interesting and like you're willing to punish yourself... for a few vocal people who won't appreciate your time. Recommend scaling back and hitting only the necessary items.
Item 4: Cap at 50 and move on, many people will lose interest if there is an arbitrary cap.
Is it wise to set the server on a one way course to bottleneck in a select few zones, especially given the respawn timers? If you're really going to implement item loot (which I am 100% for) then capping the level is a bad idea. By not capping your allowing for the player styles to synch up and align, e.g. neck beards, casuals, etc.. Another thing to keep in mind is some classes are completely overpowered in certain level-zones, e.g. shamans and level 36.
Rust1d?
12-16-2013, 11:55 AM
Level cap: 50
Classic zones only. Open Kunark in 6 months IF pop is greater than 200 AND after Vox/Naggy/Phinny/PoH/PoF defeated.
AffEcT
12-17-2013, 11:44 AM
Hey Alecta!
Hows it going?
Hows it coming along? Any updates on T99? ;)
Retti_
12-17-2013, 11:53 AM
Hey Alecta!
Hows it going?
Hows it coming along? Any updates on T99? ;)
yes, but
Velious > Teams
Alecta is working on PvP enhancements/bugs, nilbog on Velious.
Teams comes after
AffEcT
12-17-2013, 12:28 PM
Alecta is working on PvP enhancements/bugs, nilbog on Velious.
Teams comes after
Ooooh okey! So nilbog is busy with Velious and Alecta is working on PvP enhancements/bugs? So.... What kinda enhancements are being worked on?
No coding being done for the new server?
And i did not ask you retti. Thank you
Retti_
12-17-2013, 12:33 PM
http://www.project1999.com/forums/showpost.php?p=1144031&postcount=1
glad to help
Stasis01
12-19-2013, 01:42 AM
Pls bump mage bolt speed to top of list as that is most important to myself.
harold banana
12-19-2013, 09:50 PM
rip
Tubben
01-02-2014, 04:26 PM
VZ had item loot for a very short time
Aye, and was pretty fast voted out. There was an player vote about item loot. I also voted for the item loot to be gone.
Gustoo
01-29-2014, 04:12 AM
That was back when people were retards and knew nothing..and weapons were lootable.
Its important that one server is good (has item loot) while I think it would be better to go classic and make r99 item loot, and teams not, it would be just as fun for it to be on teams before the teams get too unbalanced and probably even after that.
Plus one server deserves a good healthy item looty start from day 1.
Tubben
01-29-2014, 04:23 AM
That was back when people were retards and knew nothing..and weapons were lootable.
Its important that one server is good (has item loot) while I think it would be better to go classic and make r99 item loot, and teams not, it would be just as fun for it to be on teams before the teams get too unbalanced and probably even after that.
Plus one server deserves a good healthy item looty start from day 1.
It did not work back the days, with far, far more players. And it wont work today.
Beside this, the loosers would be the lowbies, because most of the high level stuff is no drop anyway.
thisuserwasbannedlol
01-29-2014, 02:12 PM
rip
Tradesonred
01-29-2014, 03:27 PM
Please read this thread if theres an interest whatsoever in making a new server.
http://www.project1999.com/forums/showthread.php?t=137270
Ive pointed out what to me are the reasons red99 didnt take off like it could have.
I lay out what i think would make a successful red server
Gustoo
01-29-2014, 07:36 PM
Tubben...
No drop stuff will be on high level characters capable of getting it.
Make it impossible to delevel more than a few levels and that won't be a problem, or add level requirement to velious quest gear.. whatever.
Lowbies non twinked benefit from being able to try to gank twinks and have nothing to lose since their gear is worthless.
Faerie
02-15-2014, 12:16 PM
Teams are best when they make RP sense, because some of us just like being elves :)
Faerie
02-23-2014, 09:49 AM
Another feature you could consider looking at would be the ability for a server dev to disallow character creation on certain teams. You know, in the event that one team really begins to dominate things and you want to have a tool to help manage it. This coupled with one registered account per IP could be the difference between success and failure :)
Bazia
02-23-2014, 09:54 AM
They said teams will maybe if ever come to life long after Velious release and even then it probably won't happen.
Stop bumping this shit.
LittleSorcerer7
04-27-2014, 03:03 AM
Ive been on blue since 2009. If red had teams I'd full time change today.
Laugher
04-27-2014, 06:49 AM
Well things are shaping up towards this direction.. when I had last heard of teams it was said in stream that before it was released/seriously considered both Velious would have to happen and red would have to be fixed so that it had a fair shot vs teams, its still a ways off but one of these days
soon ™
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