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View Full Version : Game Mechanics: Bard "spell casting"


sellawiz
11-08-2013, 11:50 AM
There is a bug when bards are singing or playing an instrument.

In classic, they never had any animation for "singing" a song. Here it's really awkward when bards are meleeing and stop every few swings to wave their hands around wildly, like some sort of shaman.

On top of that, while sitting they stand up every tick to sing something like manasong, which is also not classic and really visually weird.

As far as I know the graphics hierarchy is something like this:

(1) Singing - (sitting, standing, running, melee) - No animation
(2) Playing an instrument - (sitting) - No animation
(3) Playing an instrument - (standing, melee) - Instrument animation, punching while meleeing
(4) Playing an instrument - (running) - Instrument animation on top, legs running *
(5) Playing weapon as instrument - (sitting) - No animation
(6) Playing weapon as instrument - (standing, melee) - No instrument animation, only melee swings
(7) Playing weapon as instrument - (running) - Instrument animation on top, legs running *

*Pre-Kunark however this was really awkward and bards used to slide while strumming their instruments

Thanks. I think this should be enough to get the if, elseif, else statements correct.