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View Full Version : Crashing while zoning? Any help


Khellendros
11-05-2013, 08:12 PM
2013-11-05 19:01:32 Starting EverQuest (Build Oct 31 2005 10:33:37)
2013-11-05 19:01:32 Timezone: UTC-5h00m
2013-11-05 19:01:32 Loading graphics DLL.
2013-11-05 19:01:32 Parsing INI file .\eqclient.ini
2013-11-05 19:01:32 INI file .\eqclient.ini loaded.
2013-11-05 19:01:34 Initializing timers.
2013-11-05 19:01:37 Checking critical files.
2013-11-05 19:01:37 Initializing WinSock.
2013-11-05 19:01:37 Enumerating 3D devices.
2013-11-05 19:01:37 Found adapter #0 - NVIDIA GeForce 8200M G (8.15.11.8644)
2013-11-05 19:01:37 Adapter #0 - NVIDIA GeForce 8200M G :
2013-11-05 19:01:37 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2013-11-05 19:01:37 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2013-11-05 19:01:37 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2013-11-05 19:01:37 Initializing keypress handler.
2013-11-05 19:01:37 Parsing INI file .\defaults.ini
2013-11-05 19:01:37 INI file .\defaults.ini loaded.
2013-11-05 19:01:37 Loading keyboard tables.
2013-11-05 19:01:37 Creating window.
2013-11-05 19:01:37 Checking display driver version.
2013-11-05 19:01:39 Activating window.
2013-11-05 19:01:39 Picking a default resolution, desktop is 1280 x 720, 32 bits
2013-11-05 19:01:39 Ratio is 1.78
2013-11-05 19:01:39 Resolution selected 1280 x 720, 32 bits
2013-11-05 19:01:39 CRender::InitDevice: Using 32bit mode.
2013-11-05 19:01:39 CRender::InitDevice: Using vsync 0.
2013-11-05 19:01:39 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-11-05 19:01:39 CRender::InitDevice: HardwareTnL Enabled.
2013-11-05 19:01:39 Using hardware vertex shaders.
2013-11-05 19:01:39 Initializing render system.
2013-11-05 19:01:40 Trilinear Mipmapping available.
2013-11-05 19:01:40 Vertex Shader Version: 3.0
2013-11-05 19:01:40 Pixel Shader Version: 3.0
2013-11-05 19:01:40 Initializing engine internals.
2013-11-05 19:01:40 CRender::InitDevice completed successfully.
2013-11-05 19:01:40 Parsing INI file ./eqlsUIConfig.ini
2013-11-05 19:01:40 INI file ./eqlsUIConfig.ini loaded.
2013-11-05 19:02:25 Server selected 67.23.190.78 (5715217).
2013-11-05 19:02:25 Initializing DirectInput.
2013-11-05 19:02:25 Initializing Keyboard.
2013-11-05 19:02:26 Initializing Mouse.
2013-11-05 19:02:26 Creating font list.
2013-11-05 19:02:26 Creating game object.
2013-11-05 19:02:26 Deleting obsolete files.
2013-11-05 19:02:26 Loading string tables.
2013-11-05 19:02:26 Initializing client variables.
2013-11-05 19:02:26 Loading spell effects.
2013-11-05 19:02:26 Initializing display structures.
2013-11-05 19:02:26 Sound Manager loaded 2165 filenames from soundassets.txt.
2013-11-05 19:02:27 Voice Manager loaded 12 macros from VoiceData.txt.
2013-11-05 19:02:27 Networking: using port [61869].
2013-11-05 19:02:27 Networking: Connection Established [1]
2013-11-05 19:02:28 WorldAuthenticate: Initiating Login.
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x6957 (26967).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2013-11-05 19:02:38 WorldRPServer message: server name P1999PVP
2013-11-05 19:02:38
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x7cba (31930).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2013-11-05 19:02:38 WorldAuthenticate. Access granted.
2013-11-05 19:02:38
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x4ec (1260).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x4513 (17683).
2013-11-05 19:02:39 Check 1sa. 0x274557f9
2013-11-05 19:02:39
2013-11-05 19:02:39 Check 1x. 0x9e15bc94
2013-11-05 19:02:39
2013-11-05 19:02:40 Race Manager loaded 475 races from racedata.txt.
2013-11-05 19:02:40 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2013-11-05 19:02:40 Initializing display.
2013-11-05 19:02:40 Initializing Particle System.
2013-11-05 19:02:40 Setting display options.
2013-11-05 19:02:40 CRender::InitDevice: Using 32bit mode.
2013-11-05 19:02:40 CRender::InitDevice: Using vsync 0.
2013-11-05 19:02:40 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-11-05 19:02:41 CRender::InitDevice: HardwareTnL Enabled.
2013-11-05 19:02:41 Using hardware vertex shaders.
2013-11-05 19:02:42 Initializing render system.
2013-11-05 19:02:42 Trilinear Mipmapping available.
2013-11-05 19:02:42 Vertex Shader Version: 3.0
2013-11-05 19:02:42 Pixel Shader Version: 3.0
2013-11-05 19:02:42 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2013-11-05 19:02:42 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2013-11-05 19:02:42 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2013-11-05 19:02:43 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2013-11-05 19:02:43 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2013-11-05 19:02:43 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2013-11-05 19:02:43 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2013-11-05 19:02:43 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2013-11-05 19:02:44 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2013-11-05 19:02:44 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2013-11-05 19:02:46 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2013-11-05 19:02:46 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2013-11-05 19:02:46 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2013-11-05 19:02:46 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2013-11-05 19:02:46 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2013-11-05 19:02:46 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:46 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:46 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2013-11-05 19:02:47 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2013-11-05 19:02:47 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2013-11-05 19:02:47 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2013-11-05 19:02:47 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2013-11-05 19:02:48 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:48 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:48 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2013-11-05 19:02:48 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2013-11-05 19:02:48 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2013-11-05 19:02:48 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2013-11-05 19:02:49 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2013-11-05 19:02:50 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2013-11-05 19:02:51 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2013-11-05 19:02:51 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2013-11-05 19:02:53 Initializing engine internals.
2013-11-05 19:02:53 CRender::InitDevice completed successfully.
2013-11-05 19:02:53 Display options set, return code 1.
2013-11-05 19:02:53 AutoMipMapping set to 1.
2013-11-05 19:02:53 Camera created.
2013-11-05 19:02:54 Storing display options.
2013-11-05 19:02:54 Initializing fonts.
2013-11-05 19:02:54 Loading string tables.
2013-11-05 19:02:54 Initializing UI.
2013-11-05 19:02:54 Initializing UI manager.
2013-11-05 19:02:54 Initializing fonts.
2013-11-05 19:02:54 Parsing UI XML.
2013-11-05 19:02:56 Loading default UI resources.
2013-11-05 19:02:56 Initializing Music.
2013-11-05 19:02:56 Activating Load Screen.
2013-11-05 19:02:57 Display initialized.
2013-11-05 19:02:58 Initializing global data.
2013-11-05 19:02:58 Loading GlobalFroglok_chr
2013-11-05 19:02:58 Loading GlobalPCFroglok_chr
2013-11-05 19:02:59 Loading frogequip
2013-11-05 19:02:59 Loading GlobalSKE_chr2
2013-11-05 19:02:59 Loading GlobalDRK_chr
2013-11-05 19:02:59 Failed to open C:\Program Files\Sony\EverQuest\GlobalDRK_chr.s3d.
2013-11-05 19:02:59
2013-11-05 19:02:59 Loading Global_obj
2013-11-05 19:02:59 Loading GEquip
2013-11-05 19:03:00 Loading GEquip8
2013-11-05 19:03:00 Loading GEquip2
2013-11-05 19:03:00 Loading grass
2013-11-05 19:03:00 Loading GEquip4
2013-11-05 19:03:01 Loading GEquip3
2013-11-05 19:03:01 Loading loyequip
2013-11-05 19:03:01 Loading ldonequip
2013-11-05 19:03:01 Loading gatesequip
2013-11-05 19:03:02 Check 1sa. 0x274557f9
2013-11-05 19:03:02
2013-11-05 19:03:02 Check 1x. 0x9e15bc94
2013-11-05 19:03:03
2013-11-05 19:03:03 Loading globalKEM_chr2
2013-11-05 19:03:03 Loading globalKEM_chr
2013-11-05 19:03:03 Loading VEquip
2013-11-05 19:03:04 Loading globalKEF_chr2
2013-11-05 19:03:04 Loading globalKEF_chr
2013-11-05 19:03:04 Loading Global5_chr2
2013-11-05 19:03:04 Loading Global5_chr
2013-11-05 19:03:05 Loading frog_mount_chr
2013-11-05 19:03:10 Loading rap_chr
2013-11-05 19:03:10 Loading skt_chr
2013-11-05 19:03:10 Loading Global4_chr
2013-11-05 19:03:11 Loading Global_chr
2013-11-05 19:03:12 Loading Global17_amr
2013-11-05 19:03:13 Loading Global18_amr
2013-11-05 19:03:13 Loading Global19_amr
2013-11-05 19:03:14 Loading Global20_amr
2013-11-05 19:03:14 Loading Global21_amr
2013-11-05 19:03:15 Loading Global22_amr
2013-11-05 19:03:16 Loading Global23_amr
2013-11-05 19:03:16 Loading Global2_chr
2013-11-05 19:03:16 Loading Global3_chr
2013-11-05 19:03:16 Loading GEquip5
2013-11-05 19:03:17 Loading growthplane_chr
2013-11-05 19:03:17 Loading karnor_chr
2013-11-05 19:03:18 Initializing sky system.
2013-11-05 19:03:18 Global data initialized.
2013-11-05 19:03:18 Starting process game.
2013-11-05 19:03:18 Starting network game.
2013-11-05 19:03:18
2013-11-05 19:03:18 Starting load.
2013-11-05 19:03:19
2013-11-05 19:03:19 Attempting to load clz.EQG.
2013-11-05 19:03:19 Loaded clz.EQG.
2013-11-05 19:03:19 Verifying world files.
2013-11-05 19:03:20 Loading zone specific files.
2013-11-05 19:03:20 Initializing cameras.
2013-11-05 19:03:20 Initializing lights.
2013-11-05 19:03:20 Initializing visual effects.
2013-11-05 19:03:20 Initializing target indicator.
2013-11-05 19:03:20 Initializing player path.
2013-11-05 19:03:20 Performing post-load operations.
2013-11-05 19:03:20 Initializing precipitation system.
2013-11-05 19:03:20 World initialized: clz
2013-11-05 19:03:20 load done.
2013-11-05 19:03:20
2013-11-05 19:03:20 Starting char select.
2013-11-05 19:03:20
2013-11-05 19:03:20 Clearing display buffers.
2013-11-05 19:03:20
2013-11-05 19:03:20 Display buffers cleared.
2013-11-05 19:03:20
2013-11-05 19:03:21 Initializing character select UI.
2013-11-05 19:03:21 Resetting game UI.
2013-11-05 19:03:25 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2013-11-05 19:03:25 Zone addr [67.23.190.78:27675] received...
2013-11-05 19:03:25 ZONING
2013-11-05 19:03:25 Networking: Connection Closed [0] with 0 pending bytes.
2013-11-05 19:03:25 Networking: using port [61872].
2013-11-05 19:03:25 Networking: Connection Established [1]
2013-11-05 19:03:25 Connected to 67.23.190.78:27675...
2013-11-05 19:03:25
2013-11-05 19:03:26 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2013-11-05 19:03:28 Zone Connect -- 3 -- Received MSG_SEND_PC
2013-11-05 19:03:28 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2013-11-05 19:03:28 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2013-11-05 19:03:28 Player = Hexica, zone = Greater Faydark
2013-11-05 19:03:33 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:33 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:37 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:38 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:41 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:41 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:43 MSG_TIME_STAMP received.
2013-11-05 19:03:43
2013-11-05 19:03:43 MSG_TIME_STAMP received. (Items inc).
2013-11-05 19:03:44
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 1
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 2
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 3
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 4
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 5
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 6
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 7
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 8
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 9
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 10
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 11
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 12
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 13
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 14
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 15
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 16
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 17
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 18
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 19
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 20
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 22
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 23
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 24
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 25
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 29
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2000
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2001
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2002
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2003
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2004
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2006
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2007
2013-11-05 19:03:48 Item done, MSG_WEATHER_EVENT received.
2013-11-05 19:03:48
2013-11-05 19:03:48 Initializing zone.
2013-11-05 19:03:48 Initializing world.
2013-11-05 19:03:48 Attempting to load gfaydark.EQG.
2013-11-05 19:03:48 Verifying world files.
2013-11-05 19:03:48 Loading zone specific files.
2013-11-05 19:03:48 Loading gfaydark_obj2
2013-11-05 19:03:49 Loading gfaydark_obj
2013-11-05 19:03:49 Loading gfaydark_chr2
2013-11-05 19:03:49 Loading gfaydark_chr
2013-11-05 19:03:50 Loaded tar.EQG.
2013-11-05 19:03:50 Loaded NPC with code tar from tar.s3d
2013-11-05 19:03:50
2013-11-05 19:03:50 Loaded dke.EQG.
2013-11-05 19:03:51 Loaded NPC with code dke from dke.s3d
2013-11-05 19:03:51
2013-11-05 19:03:51 Loaded btn.EQG.
2013-11-05 19:03:51 Loaded NPC with code btn from btn.s3d
2013-11-05 19:03:51
2013-11-05 19:03:51 Loading gfaydark
2013-11-05 19:03:53 Loading objects
2013-11-05 19:03:53 Loading lights
2013-11-05 19:03:53 Initializing cameras.
2013-11-05 19:03:53 Initializing lights.
2013-11-05 19:03:53 Initializing visual effects.
2013-11-05 19:03:53 Initializing target indicator.
2013-11-05 19:03:53 Initializing player path.
2013-11-05 19:03:53 Performing post-load operations.
2013-11-05 19:03:53 Initializing precipitation system.
2013-11-05 19:03:53 World initialized: gfaydark
2013-11-05 19:03:53 Requesting zone data.
2013-11-05 19:03:54 Resetting cameras.
2013-11-05 19:03:54 Resetting vision.
2013-11-05 19:03:54 Resetting overlays.
2013-11-05 19:03:54 Zone initialized.
2013-11-05 19:03:54 Creating INI files.
2013-11-05 19:03:54 Requesting AA data.
2013-11-05 19:03:54 Requesting Skill rank data.
2013-11-05 19:03:54 Loading UI.
2013-11-05 19:03:54 Deactivating previous UI.
2013-11-05 19:03:54 Unloading previous textures.
2013-11-05 19:03:54 Resetting UI.
2013-11-05 19:03:54 Resetting character select UI.
2013-11-05 19:03:54 Resetting game UI.
2013-11-05 19:03:54 UI Reset.
2013-11-05 19:03:55 Initializing UI.
2013-11-05 19:03:55 Initializing UI manager.
2013-11-05 19:03:55 Initializing fonts.
2013-11-05 19:03:55 Parsing UI XML.
2013-11-05 19:03:55 Parsing INI file .\UI_Hexica_P1999PVP.ini
2013-11-05 19:03:55 INI file .\UI_Hexica_P1999PVP.ini loaded.
2013-11-05 19:03:57 Loading default UI resources.
2013-11-05 19:03:57 Initializing game UI.
2013-11-05 19:03:57 Parsing INI file .\Hexica_P1999PVP.ini
2013-11-05 19:03:57 INI file .\Hexica_P1999PVP.ini loaded.
2013-11-05 19:03:57 Loading Icons.
2013-11-05 19:03:58 Resetting viewport.
2013-11-05 19:03:59 Game UI Initialized.
2013-11-05 19:03:59 Entering main loop.
2013-11-05 19:03:59 Loading game sounds.
2013-11-05 19:03:59 Requesting initialization data.
2013-11-05 19:03:59 DoMainLoop: just before first while(!ReadyEnterWorld).
2013-11-05 19:04:00 Zone Connect -- Received MSG_READY_ENTER_WORLD
2013-11-05 19:04:00 DoMainLoop: complete after first while(!ReadyEnterWorld).
2013-11-05 19:04:00 DoMainLoop: just before second while(!ReadyEnterWorld).
2013-11-05 19:04:00 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2013-11-05 19:04:00 Zone Connect -- Received MSG_READY_ENTER_WORLD
2013-11-05 19:04:00 DoMainLoop: completed second while(!ReadyEnterWorld).
2013-11-05 19:04:00 Setting up models.
2013-11-05 19:04:00 Setting up character.
2013-11-05 19:04:01 Activating music.
2013-11-05 19:04:01 Initialization complete.
2013-11-05 19:04:01 Entering main loop.
2013-11-05 19:04:02 Item done, MSG_WEATHER_EVENT received.
2013-11-05 19:04:02
2013-11-05 19:07:00 Networking: Connection Closed [0] with 0 pending bytes.
2013-11-05 19:07:00 Stopping world display.
2013-11-05 19:07:01 Attempt to send message 30546 on a void connection.
2013-11-05 19:07:01 Beginning EnterZone block.
2013-11-05 19:07:01
2013-11-05 19:07:01 Calling WorldAuthenticate. Countdown is 4
2013-11-05 19:07:01
2013-11-05 19:07:01 Networking: using port [61873].
2013-11-05 19:07:01 Networking: Connection Established [1]
2013-11-05 19:07:07 WorldAuthenticate: Initiating Login.
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2013-11-05 19:07:08 WorldRPServer message: server name P1999PVP
2013-11-05 19:07:08
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0x7cba (31930).
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2013-11-05 19:07:08 WorldAuthenticate. Access granted.
2013-11-05 19:07:08
2013-11-05 19:07:08 Check 1sa. 0x274557f9
2013-11-05 19:07:09
2013-11-05 19:07:09 Check 1x. 0x9e15bc94
2013-11-05 19:07:09
2013-11-05 19:07:09 Waiting to connect to zone... Character Hexica
2013-11-05 19:07:09
2013-11-05 19:07:10 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2013-11-05 19:07:10 Zone addr [67.23.190.78:23579] received...
2013-11-05 19:07:10 ZONING
2013-11-05 19:07:10 Networking: Connection Closed [0] with 0 pending bytes.
2013-11-05 19:07:10 Networking: using port [61876].
2013-11-05 19:07:10 Networking: Connection Established [1]
2013-11-05 19:07:10 Connected to 67.23.190.78:23579...
2013-11-05 19:07:10
2013-11-05 19:07:10 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2013-11-05 19:07:13 Zone Connect -- 3 -- Received MSG_SEND_PC
2013-11-05 19:07:13 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2013-11-05 19:07:13 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2013-11-05 19:07:13 Player = Hexica, zone = Butcherblock Mountains
2013-11-05 19:07:18 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:18 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:21 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:21 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:23 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:23 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:24 MSG_TIME_STAMP received.
2013-11-05 19:07:24
2013-11-05 19:07:24 MSG_TIME_STAMP received. (Items inc).
2013-11-05 19:07:24
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 1
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 2
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 3
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 4
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 5
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 6
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 7
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 8
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 9
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 10
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 11
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 12
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 13
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 14
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 15
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 16
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 17
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 18
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 19
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 20
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 22
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 23
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 24
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 25
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 29
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2000
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2001
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2002
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2003
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2004
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2006
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2007
2013-11-05 19:07:27 Item done, MSG_WEATHER_EVENT received.
2013-11-05 19:07:28
2013-11-05 19:07:28 Initializing zone.
2013-11-05 19:07:28 Initializing world.
2013-11-05 19:07:28 Attempting to load butcher.EQG.
2013-11-05 19:07:28 Verifying world files.
2013-11-05 19:07:28 Loading zone specific files.
2013-11-05 19:07:28 Loading butcher_obj2
2013-11-05 19:07:28 Loading butcher_obj
2013-11-05 19:07:28 Loading butcher_2_obj
2013-11-05 19:07:28 Loading butcher_chr2
2013-11-05 19:07:28 Loading butcher2_chr
2013-11-05 19:07:28 Loading butcher_chr
2013-11-05 19:07:29 D3DXValidIndices: A point(253) was found more than once in triangle 203
2013-11-05 19:07:29 D3DXValidIndices: A point(253) was found more than once in triangle 203
2013-11-05 19:07:29 Loading mmf_chr
2013-11-05 19:07:30 Loaded NPC with code mmf from mmf_chr.s3d
2013-11-05 19:07:30
2013-11-05 19:07:30 Loading mmm_chr
2013-11-05 19:07:30 Loaded NPC with code mmm from mmm_chr.s3d
2013-11-05 19:07:30
2013-11-05 19:07:30 Loaded tar.EQG.
2013-11-05 19:07:31 Loaded NPC with code tar from tar.s3d
2013-11-05 19:07:31
2013-11-05 19:07:31 Loaded dke.EQG.
2013-11-05 19:07:31 Loaded NPC with code dke from dke.s3d
2013-11-05 19:07:31
2013-11-05 19:07:32 Loaded btn.EQG.
2013-11-05 19:07:32 Loaded NPC with code btn from btn.s3d
2013-11-05 19:07:32
2013-11-05 19:07:32 Loading gpm_chr
2013-11-05 19:07:32 Loaded NPC with code gpm from gpm_chr.s3d
2013-11-05 19:07:32
2013-11-05 19:07:32 Loading butcher
2013-11-05 19:07:33 Loading objects
2013-11-05 19:07:33 Loading lights
2013-11-05 19:07:34 Initializing cameras.
2013-11-05 19:07:34 Initializing lights.
2013-11-05 19:07:34 Initializing visual effects.
2013-11-05 19:07:34 Initializing target indicator.
2013-11-05 19:07:34 Initializing player path.
2013-11-05 19:07:34 Performing post-load operations.
2013-11-05 19:07:34 Initializing precipitation system.
2013-11-05 19:07:34 World initialized: butcher
2013-11-05 19:07:34 Requesting zone data.
2013-11-05 19:07:34 Resetting cameras.
2013-11-05 19:07:34 Resetting vision.
2013-11-05 19:07:34 Resetting overlays.
2013-11-05 19:07:34 Zone initialized.
2013-11-05 19:07:35 Creating INI files.
2013-11-05 19:07:35 Requesting AA data.
2013-11-05 19:07:35 Requesting Skill rank data.
2013-11-05 19:07:35 Entering main loop.
2013-11-05 19:07:35 Loading game sounds.
2013-11-05 19:07:35 Requesting initialization data.
2013-11-05 19:07:35 DoMainLoop: just before first while(!ReadyEnterWorld).

Khellendros
11-05-2013, 08:13 PM
Any help appreciated.. tried to reinstall, stoping loading screen in options, run as admin, tried 1 cpu, changed affinity.. dunno what else to try

rusty81
11-05-2013, 08:50 PM
This just happened to me too, no issues for 2 months. Zoned into CAB and cant log back in either.

Lyra
11-05-2013, 10:06 PM
Any help appreciated.. tried to reinstall, stoping loading screen in options, run as admin, tried 1 cpu, changed affinity.. dunno what else to try

Everytime you zone, you disconnect?

Khellendros
11-05-2013, 10:10 PM
I would say 3 out of 5 zones freeze it up

Lyra
11-05-2013, 10:12 PM
This just happened to me too, no issues for 2 months. Zoned into CAB and cant log back in either.

You need to search your everquest folder for yourcharactername_project1999.ini and UI_yourcharactername_project1999.ini and delete them.

Reboot your computer and log back in.

If there is another character not having the problem, you could copy the UI to yourcharacter name buy copying the file and changing the name.

Lyra
11-05-2013, 10:13 PM
I would say 3 out of 5 zones freeze it up

Is your windows updated?

Video drivers?

Lyra
11-05-2013, 10:25 PM
If yes to updated windows and drivers, are you using WinEQ2?

http://www.lavishsoft.com/?p=download&product=wineq2

Don't buy anything, don't register, don't click anything other than I have circled in this image.

http://prenerftwinkies.com/gallery/2_05_11_13_7_23_39.bmp

Khellendros
11-05-2013, 10:31 PM
Ok ill try that. .and it is on all toons.. yes on the driver updates. . And I'll try wineq.. Thanks for your help

Khellendros
11-05-2013, 11:09 PM
I tried the deleteing the files.. but WINEQ is too small on my screen in windowed mode.. kinda kills the immersion.. ill just deal with the zone crashes rather then play like that.. but thank you for the help