Khellendros
11-05-2013, 08:12 PM
2013-11-05 19:01:32 Starting EverQuest (Build Oct 31 2005 10:33:37)
2013-11-05 19:01:32 Timezone: UTC-5h00m
2013-11-05 19:01:32 Loading graphics DLL.
2013-11-05 19:01:32 Parsing INI file .\eqclient.ini
2013-11-05 19:01:32 INI file .\eqclient.ini loaded.
2013-11-05 19:01:34 Initializing timers.
2013-11-05 19:01:37 Checking critical files.
2013-11-05 19:01:37 Initializing WinSock.
2013-11-05 19:01:37 Enumerating 3D devices.
2013-11-05 19:01:37 Found adapter #0 - NVIDIA GeForce 8200M G (8.15.11.8644)
2013-11-05 19:01:37 Adapter #0 - NVIDIA GeForce 8200M G :
2013-11-05 19:01:37 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2013-11-05 19:01:37 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2013-11-05 19:01:37 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2013-11-05 19:01:37 Initializing keypress handler.
2013-11-05 19:01:37 Parsing INI file .\defaults.ini
2013-11-05 19:01:37 INI file .\defaults.ini loaded.
2013-11-05 19:01:37 Loading keyboard tables.
2013-11-05 19:01:37 Creating window.
2013-11-05 19:01:37 Checking display driver version.
2013-11-05 19:01:39 Activating window.
2013-11-05 19:01:39 Picking a default resolution, desktop is 1280 x 720, 32 bits
2013-11-05 19:01:39 Ratio is 1.78
2013-11-05 19:01:39 Resolution selected 1280 x 720, 32 bits
2013-11-05 19:01:39 CRender::InitDevice: Using 32bit mode.
2013-11-05 19:01:39 CRender::InitDevice: Using vsync 0.
2013-11-05 19:01:39 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-11-05 19:01:39 CRender::InitDevice: HardwareTnL Enabled.
2013-11-05 19:01:39 Using hardware vertex shaders.
2013-11-05 19:01:39 Initializing render system.
2013-11-05 19:01:40 Trilinear Mipmapping available.
2013-11-05 19:01:40 Vertex Shader Version: 3.0
2013-11-05 19:01:40 Pixel Shader Version: 3.0
2013-11-05 19:01:40 Initializing engine internals.
2013-11-05 19:01:40 CRender::InitDevice completed successfully.
2013-11-05 19:01:40 Parsing INI file ./eqlsUIConfig.ini
2013-11-05 19:01:40 INI file ./eqlsUIConfig.ini loaded.
2013-11-05 19:02:25 Server selected 67.23.190.78 (5715217).
2013-11-05 19:02:25 Initializing DirectInput.
2013-11-05 19:02:25 Initializing Keyboard.
2013-11-05 19:02:26 Initializing Mouse.
2013-11-05 19:02:26 Creating font list.
2013-11-05 19:02:26 Creating game object.
2013-11-05 19:02:26 Deleting obsolete files.
2013-11-05 19:02:26 Loading string tables.
2013-11-05 19:02:26 Initializing client variables.
2013-11-05 19:02:26 Loading spell effects.
2013-11-05 19:02:26 Initializing display structures.
2013-11-05 19:02:26 Sound Manager loaded 2165 filenames from soundassets.txt.
2013-11-05 19:02:27 Voice Manager loaded 12 macros from VoiceData.txt.
2013-11-05 19:02:27 Networking: using port [61869].
2013-11-05 19:02:27 Networking: Connection Established [1]
2013-11-05 19:02:28 WorldAuthenticate: Initiating Login.
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x6957 (26967).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2013-11-05 19:02:38 WorldRPServer message: server name P1999PVP
2013-11-05 19:02:38
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x7cba (31930).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2013-11-05 19:02:38 WorldAuthenticate. Access granted.
2013-11-05 19:02:38
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x4ec (1260).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x4513 (17683).
2013-11-05 19:02:39 Check 1sa. 0x274557f9
2013-11-05 19:02:39
2013-11-05 19:02:39 Check 1x. 0x9e15bc94
2013-11-05 19:02:39
2013-11-05 19:02:40 Race Manager loaded 475 races from racedata.txt.
2013-11-05 19:02:40 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2013-11-05 19:02:40 Initializing display.
2013-11-05 19:02:40 Initializing Particle System.
2013-11-05 19:02:40 Setting display options.
2013-11-05 19:02:40 CRender::InitDevice: Using 32bit mode.
2013-11-05 19:02:40 CRender::InitDevice: Using vsync 0.
2013-11-05 19:02:40 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-11-05 19:02:41 CRender::InitDevice: HardwareTnL Enabled.
2013-11-05 19:02:41 Using hardware vertex shaders.
2013-11-05 19:02:42 Initializing render system.
2013-11-05 19:02:42 Trilinear Mipmapping available.
2013-11-05 19:02:42 Vertex Shader Version: 3.0
2013-11-05 19:02:42 Pixel Shader Version: 3.0
2013-11-05 19:02:42 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2013-11-05 19:02:42 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2013-11-05 19:02:42 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2013-11-05 19:02:43 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2013-11-05 19:02:43 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2013-11-05 19:02:43 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2013-11-05 19:02:43 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2013-11-05 19:02:43 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2013-11-05 19:02:44 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2013-11-05 19:02:44 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2013-11-05 19:02:46 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2013-11-05 19:02:46 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2013-11-05 19:02:46 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2013-11-05 19:02:46 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2013-11-05 19:02:46 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2013-11-05 19:02:46 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:46 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:46 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2013-11-05 19:02:47 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2013-11-05 19:02:47 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2013-11-05 19:02:47 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2013-11-05 19:02:47 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2013-11-05 19:02:48 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:48 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:48 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2013-11-05 19:02:48 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2013-11-05 19:02:48 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2013-11-05 19:02:48 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2013-11-05 19:02:49 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2013-11-05 19:02:50 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2013-11-05 19:02:51 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2013-11-05 19:02:51 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2013-11-05 19:02:53 Initializing engine internals.
2013-11-05 19:02:53 CRender::InitDevice completed successfully.
2013-11-05 19:02:53 Display options set, return code 1.
2013-11-05 19:02:53 AutoMipMapping set to 1.
2013-11-05 19:02:53 Camera created.
2013-11-05 19:02:54 Storing display options.
2013-11-05 19:02:54 Initializing fonts.
2013-11-05 19:02:54 Loading string tables.
2013-11-05 19:02:54 Initializing UI.
2013-11-05 19:02:54 Initializing UI manager.
2013-11-05 19:02:54 Initializing fonts.
2013-11-05 19:02:54 Parsing UI XML.
2013-11-05 19:02:56 Loading default UI resources.
2013-11-05 19:02:56 Initializing Music.
2013-11-05 19:02:56 Activating Load Screen.
2013-11-05 19:02:57 Display initialized.
2013-11-05 19:02:58 Initializing global data.
2013-11-05 19:02:58 Loading GlobalFroglok_chr
2013-11-05 19:02:58 Loading GlobalPCFroglok_chr
2013-11-05 19:02:59 Loading frogequip
2013-11-05 19:02:59 Loading GlobalSKE_chr2
2013-11-05 19:02:59 Loading GlobalDRK_chr
2013-11-05 19:02:59 Failed to open C:\Program Files\Sony\EverQuest\GlobalDRK_chr.s3d.
2013-11-05 19:02:59
2013-11-05 19:02:59 Loading Global_obj
2013-11-05 19:02:59 Loading GEquip
2013-11-05 19:03:00 Loading GEquip8
2013-11-05 19:03:00 Loading GEquip2
2013-11-05 19:03:00 Loading grass
2013-11-05 19:03:00 Loading GEquip4
2013-11-05 19:03:01 Loading GEquip3
2013-11-05 19:03:01 Loading loyequip
2013-11-05 19:03:01 Loading ldonequip
2013-11-05 19:03:01 Loading gatesequip
2013-11-05 19:03:02 Check 1sa. 0x274557f9
2013-11-05 19:03:02
2013-11-05 19:03:02 Check 1x. 0x9e15bc94
2013-11-05 19:03:03
2013-11-05 19:03:03 Loading globalKEM_chr2
2013-11-05 19:03:03 Loading globalKEM_chr
2013-11-05 19:03:03 Loading VEquip
2013-11-05 19:03:04 Loading globalKEF_chr2
2013-11-05 19:03:04 Loading globalKEF_chr
2013-11-05 19:03:04 Loading Global5_chr2
2013-11-05 19:03:04 Loading Global5_chr
2013-11-05 19:03:05 Loading frog_mount_chr
2013-11-05 19:03:10 Loading rap_chr
2013-11-05 19:03:10 Loading skt_chr
2013-11-05 19:03:10 Loading Global4_chr
2013-11-05 19:03:11 Loading Global_chr
2013-11-05 19:03:12 Loading Global17_amr
2013-11-05 19:03:13 Loading Global18_amr
2013-11-05 19:03:13 Loading Global19_amr
2013-11-05 19:03:14 Loading Global20_amr
2013-11-05 19:03:14 Loading Global21_amr
2013-11-05 19:03:15 Loading Global22_amr
2013-11-05 19:03:16 Loading Global23_amr
2013-11-05 19:03:16 Loading Global2_chr
2013-11-05 19:03:16 Loading Global3_chr
2013-11-05 19:03:16 Loading GEquip5
2013-11-05 19:03:17 Loading growthplane_chr
2013-11-05 19:03:17 Loading karnor_chr
2013-11-05 19:03:18 Initializing sky system.
2013-11-05 19:03:18 Global data initialized.
2013-11-05 19:03:18 Starting process game.
2013-11-05 19:03:18 Starting network game.
2013-11-05 19:03:18
2013-11-05 19:03:18 Starting load.
2013-11-05 19:03:19
2013-11-05 19:03:19 Attempting to load clz.EQG.
2013-11-05 19:03:19 Loaded clz.EQG.
2013-11-05 19:03:19 Verifying world files.
2013-11-05 19:03:20 Loading zone specific files.
2013-11-05 19:03:20 Initializing cameras.
2013-11-05 19:03:20 Initializing lights.
2013-11-05 19:03:20 Initializing visual effects.
2013-11-05 19:03:20 Initializing target indicator.
2013-11-05 19:03:20 Initializing player path.
2013-11-05 19:03:20 Performing post-load operations.
2013-11-05 19:03:20 Initializing precipitation system.
2013-11-05 19:03:20 World initialized: clz
2013-11-05 19:03:20 load done.
2013-11-05 19:03:20
2013-11-05 19:03:20 Starting char select.
2013-11-05 19:03:20
2013-11-05 19:03:20 Clearing display buffers.
2013-11-05 19:03:20
2013-11-05 19:03:20 Display buffers cleared.
2013-11-05 19:03:20
2013-11-05 19:03:21 Initializing character select UI.
2013-11-05 19:03:21 Resetting game UI.
2013-11-05 19:03:25 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2013-11-05 19:03:25 Zone addr [67.23.190.78:27675] received...
2013-11-05 19:03:25 ZONING
2013-11-05 19:03:25 Networking: Connection Closed [0] with 0 pending bytes.
2013-11-05 19:03:25 Networking: using port [61872].
2013-11-05 19:03:25 Networking: Connection Established [1]
2013-11-05 19:03:25 Connected to 67.23.190.78:27675...
2013-11-05 19:03:25
2013-11-05 19:03:26 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2013-11-05 19:03:28 Zone Connect -- 3 -- Received MSG_SEND_PC
2013-11-05 19:03:28 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2013-11-05 19:03:28 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2013-11-05 19:03:28 Player = Hexica, zone = Greater Faydark
2013-11-05 19:03:33 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:33 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:37 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:38 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:41 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:41 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:43 MSG_TIME_STAMP received.
2013-11-05 19:03:43
2013-11-05 19:03:43 MSG_TIME_STAMP received. (Items inc).
2013-11-05 19:03:44
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 1
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 2
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 3
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 4
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 5
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 6
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 7
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 8
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 9
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 10
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 11
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 12
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 13
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 14
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 15
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 16
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 17
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 18
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 19
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 20
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 22
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 23
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 24
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 25
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 29
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2000
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2001
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2002
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2003
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2004
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2006
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2007
2013-11-05 19:03:48 Item done, MSG_WEATHER_EVENT received.
2013-11-05 19:03:48
2013-11-05 19:03:48 Initializing zone.
2013-11-05 19:03:48 Initializing world.
2013-11-05 19:03:48 Attempting to load gfaydark.EQG.
2013-11-05 19:03:48 Verifying world files.
2013-11-05 19:03:48 Loading zone specific files.
2013-11-05 19:03:48 Loading gfaydark_obj2
2013-11-05 19:03:49 Loading gfaydark_obj
2013-11-05 19:03:49 Loading gfaydark_chr2
2013-11-05 19:03:49 Loading gfaydark_chr
2013-11-05 19:03:50 Loaded tar.EQG.
2013-11-05 19:03:50 Loaded NPC with code tar from tar.s3d
2013-11-05 19:03:50
2013-11-05 19:03:50 Loaded dke.EQG.
2013-11-05 19:03:51 Loaded NPC with code dke from dke.s3d
2013-11-05 19:03:51
2013-11-05 19:03:51 Loaded btn.EQG.
2013-11-05 19:03:51 Loaded NPC with code btn from btn.s3d
2013-11-05 19:03:51
2013-11-05 19:03:51 Loading gfaydark
2013-11-05 19:03:53 Loading objects
2013-11-05 19:03:53 Loading lights
2013-11-05 19:03:53 Initializing cameras.
2013-11-05 19:03:53 Initializing lights.
2013-11-05 19:03:53 Initializing visual effects.
2013-11-05 19:03:53 Initializing target indicator.
2013-11-05 19:03:53 Initializing player path.
2013-11-05 19:03:53 Performing post-load operations.
2013-11-05 19:03:53 Initializing precipitation system.
2013-11-05 19:03:53 World initialized: gfaydark
2013-11-05 19:03:53 Requesting zone data.
2013-11-05 19:03:54 Resetting cameras.
2013-11-05 19:03:54 Resetting vision.
2013-11-05 19:03:54 Resetting overlays.
2013-11-05 19:03:54 Zone initialized.
2013-11-05 19:03:54 Creating INI files.
2013-11-05 19:03:54 Requesting AA data.
2013-11-05 19:03:54 Requesting Skill rank data.
2013-11-05 19:03:54 Loading UI.
2013-11-05 19:03:54 Deactivating previous UI.
2013-11-05 19:03:54 Unloading previous textures.
2013-11-05 19:03:54 Resetting UI.
2013-11-05 19:03:54 Resetting character select UI.
2013-11-05 19:03:54 Resetting game UI.
2013-11-05 19:03:54 UI Reset.
2013-11-05 19:03:55 Initializing UI.
2013-11-05 19:03:55 Initializing UI manager.
2013-11-05 19:03:55 Initializing fonts.
2013-11-05 19:03:55 Parsing UI XML.
2013-11-05 19:03:55 Parsing INI file .\UI_Hexica_P1999PVP.ini
2013-11-05 19:03:55 INI file .\UI_Hexica_P1999PVP.ini loaded.
2013-11-05 19:03:57 Loading default UI resources.
2013-11-05 19:03:57 Initializing game UI.
2013-11-05 19:03:57 Parsing INI file .\Hexica_P1999PVP.ini
2013-11-05 19:03:57 INI file .\Hexica_P1999PVP.ini loaded.
2013-11-05 19:03:57 Loading Icons.
2013-11-05 19:03:58 Resetting viewport.
2013-11-05 19:03:59 Game UI Initialized.
2013-11-05 19:03:59 Entering main loop.
2013-11-05 19:03:59 Loading game sounds.
2013-11-05 19:03:59 Requesting initialization data.
2013-11-05 19:03:59 DoMainLoop: just before first while(!ReadyEnterWorld).
2013-11-05 19:04:00 Zone Connect -- Received MSG_READY_ENTER_WORLD
2013-11-05 19:04:00 DoMainLoop: complete after first while(!ReadyEnterWorld).
2013-11-05 19:04:00 DoMainLoop: just before second while(!ReadyEnterWorld).
2013-11-05 19:04:00 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2013-11-05 19:04:00 Zone Connect -- Received MSG_READY_ENTER_WORLD
2013-11-05 19:04:00 DoMainLoop: completed second while(!ReadyEnterWorld).
2013-11-05 19:04:00 Setting up models.
2013-11-05 19:04:00 Setting up character.
2013-11-05 19:04:01 Activating music.
2013-11-05 19:04:01 Initialization complete.
2013-11-05 19:04:01 Entering main loop.
2013-11-05 19:04:02 Item done, MSG_WEATHER_EVENT received.
2013-11-05 19:04:02
2013-11-05 19:07:00 Networking: Connection Closed [0] with 0 pending bytes.
2013-11-05 19:07:00 Stopping world display.
2013-11-05 19:07:01 Attempt to send message 30546 on a void connection.
2013-11-05 19:07:01 Beginning EnterZone block.
2013-11-05 19:07:01
2013-11-05 19:07:01 Calling WorldAuthenticate. Countdown is 4
2013-11-05 19:07:01
2013-11-05 19:07:01 Networking: using port [61873].
2013-11-05 19:07:01 Networking: Connection Established [1]
2013-11-05 19:07:07 WorldAuthenticate: Initiating Login.
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2013-11-05 19:07:08 WorldRPServer message: server name P1999PVP
2013-11-05 19:07:08
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0x7cba (31930).
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2013-11-05 19:07:08 WorldAuthenticate. Access granted.
2013-11-05 19:07:08
2013-11-05 19:07:08 Check 1sa. 0x274557f9
2013-11-05 19:07:09
2013-11-05 19:07:09 Check 1x. 0x9e15bc94
2013-11-05 19:07:09
2013-11-05 19:07:09 Waiting to connect to zone... Character Hexica
2013-11-05 19:07:09
2013-11-05 19:07:10 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2013-11-05 19:07:10 Zone addr [67.23.190.78:23579] received...
2013-11-05 19:07:10 ZONING
2013-11-05 19:07:10 Networking: Connection Closed [0] with 0 pending bytes.
2013-11-05 19:07:10 Networking: using port [61876].
2013-11-05 19:07:10 Networking: Connection Established [1]
2013-11-05 19:07:10 Connected to 67.23.190.78:23579...
2013-11-05 19:07:10
2013-11-05 19:07:10 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2013-11-05 19:07:13 Zone Connect -- 3 -- Received MSG_SEND_PC
2013-11-05 19:07:13 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2013-11-05 19:07:13 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2013-11-05 19:07:13 Player = Hexica, zone = Butcherblock Mountains
2013-11-05 19:07:18 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:18 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:21 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:21 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:23 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:23 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:24 MSG_TIME_STAMP received.
2013-11-05 19:07:24
2013-11-05 19:07:24 MSG_TIME_STAMP received. (Items inc).
2013-11-05 19:07:24
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 1
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 2
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 3
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 4
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 5
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 6
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 7
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 8
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 9
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 10
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 11
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 12
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 13
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 14
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 15
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 16
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 17
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 18
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 19
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 20
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 22
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 23
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 24
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 25
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 29
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2000
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2001
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2002
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2003
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2004
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2006
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2007
2013-11-05 19:07:27 Item done, MSG_WEATHER_EVENT received.
2013-11-05 19:07:28
2013-11-05 19:07:28 Initializing zone.
2013-11-05 19:07:28 Initializing world.
2013-11-05 19:07:28 Attempting to load butcher.EQG.
2013-11-05 19:07:28 Verifying world files.
2013-11-05 19:07:28 Loading zone specific files.
2013-11-05 19:07:28 Loading butcher_obj2
2013-11-05 19:07:28 Loading butcher_obj
2013-11-05 19:07:28 Loading butcher_2_obj
2013-11-05 19:07:28 Loading butcher_chr2
2013-11-05 19:07:28 Loading butcher2_chr
2013-11-05 19:07:28 Loading butcher_chr
2013-11-05 19:07:29 D3DXValidIndices: A point(253) was found more than once in triangle 203
2013-11-05 19:07:29 D3DXValidIndices: A point(253) was found more than once in triangle 203
2013-11-05 19:07:29 Loading mmf_chr
2013-11-05 19:07:30 Loaded NPC with code mmf from mmf_chr.s3d
2013-11-05 19:07:30
2013-11-05 19:07:30 Loading mmm_chr
2013-11-05 19:07:30 Loaded NPC with code mmm from mmm_chr.s3d
2013-11-05 19:07:30
2013-11-05 19:07:30 Loaded tar.EQG.
2013-11-05 19:07:31 Loaded NPC with code tar from tar.s3d
2013-11-05 19:07:31
2013-11-05 19:07:31 Loaded dke.EQG.
2013-11-05 19:07:31 Loaded NPC with code dke from dke.s3d
2013-11-05 19:07:31
2013-11-05 19:07:32 Loaded btn.EQG.
2013-11-05 19:07:32 Loaded NPC with code btn from btn.s3d
2013-11-05 19:07:32
2013-11-05 19:07:32 Loading gpm_chr
2013-11-05 19:07:32 Loaded NPC with code gpm from gpm_chr.s3d
2013-11-05 19:07:32
2013-11-05 19:07:32 Loading butcher
2013-11-05 19:07:33 Loading objects
2013-11-05 19:07:33 Loading lights
2013-11-05 19:07:34 Initializing cameras.
2013-11-05 19:07:34 Initializing lights.
2013-11-05 19:07:34 Initializing visual effects.
2013-11-05 19:07:34 Initializing target indicator.
2013-11-05 19:07:34 Initializing player path.
2013-11-05 19:07:34 Performing post-load operations.
2013-11-05 19:07:34 Initializing precipitation system.
2013-11-05 19:07:34 World initialized: butcher
2013-11-05 19:07:34 Requesting zone data.
2013-11-05 19:07:34 Resetting cameras.
2013-11-05 19:07:34 Resetting vision.
2013-11-05 19:07:34 Resetting overlays.
2013-11-05 19:07:34 Zone initialized.
2013-11-05 19:07:35 Creating INI files.
2013-11-05 19:07:35 Requesting AA data.
2013-11-05 19:07:35 Requesting Skill rank data.
2013-11-05 19:07:35 Entering main loop.
2013-11-05 19:07:35 Loading game sounds.
2013-11-05 19:07:35 Requesting initialization data.
2013-11-05 19:07:35 DoMainLoop: just before first while(!ReadyEnterWorld).
2013-11-05 19:01:32 Timezone: UTC-5h00m
2013-11-05 19:01:32 Loading graphics DLL.
2013-11-05 19:01:32 Parsing INI file .\eqclient.ini
2013-11-05 19:01:32 INI file .\eqclient.ini loaded.
2013-11-05 19:01:34 Initializing timers.
2013-11-05 19:01:37 Checking critical files.
2013-11-05 19:01:37 Initializing WinSock.
2013-11-05 19:01:37 Enumerating 3D devices.
2013-11-05 19:01:37 Found adapter #0 - NVIDIA GeForce 8200M G (8.15.11.8644)
2013-11-05 19:01:37 Adapter #0 - NVIDIA GeForce 8200M G :
2013-11-05 19:01:37 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2013-11-05 19:01:37 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2013-11-05 19:01:37 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2013-11-05 19:01:37 Initializing keypress handler.
2013-11-05 19:01:37 Parsing INI file .\defaults.ini
2013-11-05 19:01:37 INI file .\defaults.ini loaded.
2013-11-05 19:01:37 Loading keyboard tables.
2013-11-05 19:01:37 Creating window.
2013-11-05 19:01:37 Checking display driver version.
2013-11-05 19:01:39 Activating window.
2013-11-05 19:01:39 Picking a default resolution, desktop is 1280 x 720, 32 bits
2013-11-05 19:01:39 Ratio is 1.78
2013-11-05 19:01:39 Resolution selected 1280 x 720, 32 bits
2013-11-05 19:01:39 CRender::InitDevice: Using 32bit mode.
2013-11-05 19:01:39 CRender::InitDevice: Using vsync 0.
2013-11-05 19:01:39 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-11-05 19:01:39 CRender::InitDevice: HardwareTnL Enabled.
2013-11-05 19:01:39 Using hardware vertex shaders.
2013-11-05 19:01:39 Initializing render system.
2013-11-05 19:01:40 Trilinear Mipmapping available.
2013-11-05 19:01:40 Vertex Shader Version: 3.0
2013-11-05 19:01:40 Pixel Shader Version: 3.0
2013-11-05 19:01:40 Initializing engine internals.
2013-11-05 19:01:40 CRender::InitDevice completed successfully.
2013-11-05 19:01:40 Parsing INI file ./eqlsUIConfig.ini
2013-11-05 19:01:40 INI file ./eqlsUIConfig.ini loaded.
2013-11-05 19:02:25 Server selected 67.23.190.78 (5715217).
2013-11-05 19:02:25 Initializing DirectInput.
2013-11-05 19:02:25 Initializing Keyboard.
2013-11-05 19:02:26 Initializing Mouse.
2013-11-05 19:02:26 Creating font list.
2013-11-05 19:02:26 Creating game object.
2013-11-05 19:02:26 Deleting obsolete files.
2013-11-05 19:02:26 Loading string tables.
2013-11-05 19:02:26 Initializing client variables.
2013-11-05 19:02:26 Loading spell effects.
2013-11-05 19:02:26 Initializing display structures.
2013-11-05 19:02:26 Sound Manager loaded 2165 filenames from soundassets.txt.
2013-11-05 19:02:27 Voice Manager loaded 12 macros from VoiceData.txt.
2013-11-05 19:02:27 Networking: using port [61869].
2013-11-05 19:02:27 Networking: Connection Established [1]
2013-11-05 19:02:28 WorldAuthenticate: Initiating Login.
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x6957 (26967).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2013-11-05 19:02:38 WorldRPServer message: server name P1999PVP
2013-11-05 19:02:38
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x7cba (31930).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2013-11-05 19:02:38 WorldAuthenticate. Access granted.
2013-11-05 19:02:38
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x4ec (1260).
2013-11-05 19:02:38 WorldAuthenticate. I got a message of type 0x4513 (17683).
2013-11-05 19:02:39 Check 1sa. 0x274557f9
2013-11-05 19:02:39
2013-11-05 19:02:39 Check 1x. 0x9e15bc94
2013-11-05 19:02:39
2013-11-05 19:02:40 Race Manager loaded 475 races from racedata.txt.
2013-11-05 19:02:40 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2013-11-05 19:02:40 Initializing display.
2013-11-05 19:02:40 Initializing Particle System.
2013-11-05 19:02:40 Setting display options.
2013-11-05 19:02:40 CRender::InitDevice: Using 32bit mode.
2013-11-05 19:02:40 CRender::InitDevice: Using vsync 0.
2013-11-05 19:02:40 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2013-11-05 19:02:41 CRender::InitDevice: HardwareTnL Enabled.
2013-11-05 19:02:41 Using hardware vertex shaders.
2013-11-05 19:02:42 Initializing render system.
2013-11-05 19:02:42 Trilinear Mipmapping available.
2013-11-05 19:02:42 Vertex Shader Version: 3.0
2013-11-05 19:02:42 Pixel Shader Version: 3.0
2013-11-05 19:02:42 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:42 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
2013-11-05 19:02:42 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
2013-11-05 19:02:42 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
2013-11-05 19:02:43 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
2013-11-05 19:02:43 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
2013-11-05 19:02:43 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
2013-11-05 19:02:43 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
2013-11-05 19:02:43 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
2013-11-05 19:02:43 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
2013-11-05 19:02:43 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
2013-11-05 19:02:44 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
2013-11-05 19:02:44 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
2013-11-05 19:02:44 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
2013-11-05 19:02:44 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
2013-11-05 19:02:45 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
2013-11-05 19:02:46 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
2013-11-05 19:02:46 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
2013-11-05 19:02:46 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
2013-11-05 19:02:46 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
2013-11-05 19:02:46 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
2013-11-05 19:02:46 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
2013-11-05 19:02:46 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:46 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:46 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
2013-11-05 19:02:47 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
2013-11-05 19:02:47 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
2013-11-05 19:02:47 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
2013-11-05 19:02:47 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
2013-11-05 19:02:47 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
2013-11-05 19:02:48 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:48 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
2013-11-05 19:02:48 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
2013-11-05 19:02:48 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
2013-11-05 19:02:48 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
2013-11-05 19:02:48 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
2013-11-05 19:02:48 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
2013-11-05 19:02:49 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
2013-11-05 19:02:49 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
2013-11-05 19:02:49 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
2013-11-05 19:02:50 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
2013-11-05 19:02:50 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
2013-11-05 19:02:51 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
2013-11-05 19:02:51 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
2013-11-05 19:02:51 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
2013-11-05 19:02:52 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
2013-11-05 19:02:53 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
2013-11-05 19:02:53 Initializing engine internals.
2013-11-05 19:02:53 CRender::InitDevice completed successfully.
2013-11-05 19:02:53 Display options set, return code 1.
2013-11-05 19:02:53 AutoMipMapping set to 1.
2013-11-05 19:02:53 Camera created.
2013-11-05 19:02:54 Storing display options.
2013-11-05 19:02:54 Initializing fonts.
2013-11-05 19:02:54 Loading string tables.
2013-11-05 19:02:54 Initializing UI.
2013-11-05 19:02:54 Initializing UI manager.
2013-11-05 19:02:54 Initializing fonts.
2013-11-05 19:02:54 Parsing UI XML.
2013-11-05 19:02:56 Loading default UI resources.
2013-11-05 19:02:56 Initializing Music.
2013-11-05 19:02:56 Activating Load Screen.
2013-11-05 19:02:57 Display initialized.
2013-11-05 19:02:58 Initializing global data.
2013-11-05 19:02:58 Loading GlobalFroglok_chr
2013-11-05 19:02:58 Loading GlobalPCFroglok_chr
2013-11-05 19:02:59 Loading frogequip
2013-11-05 19:02:59 Loading GlobalSKE_chr2
2013-11-05 19:02:59 Loading GlobalDRK_chr
2013-11-05 19:02:59 Failed to open C:\Program Files\Sony\EverQuest\GlobalDRK_chr.s3d.
2013-11-05 19:02:59
2013-11-05 19:02:59 Loading Global_obj
2013-11-05 19:02:59 Loading GEquip
2013-11-05 19:03:00 Loading GEquip8
2013-11-05 19:03:00 Loading GEquip2
2013-11-05 19:03:00 Loading grass
2013-11-05 19:03:00 Loading GEquip4
2013-11-05 19:03:01 Loading GEquip3
2013-11-05 19:03:01 Loading loyequip
2013-11-05 19:03:01 Loading ldonequip
2013-11-05 19:03:01 Loading gatesequip
2013-11-05 19:03:02 Check 1sa. 0x274557f9
2013-11-05 19:03:02
2013-11-05 19:03:02 Check 1x. 0x9e15bc94
2013-11-05 19:03:03
2013-11-05 19:03:03 Loading globalKEM_chr2
2013-11-05 19:03:03 Loading globalKEM_chr
2013-11-05 19:03:03 Loading VEquip
2013-11-05 19:03:04 Loading globalKEF_chr2
2013-11-05 19:03:04 Loading globalKEF_chr
2013-11-05 19:03:04 Loading Global5_chr2
2013-11-05 19:03:04 Loading Global5_chr
2013-11-05 19:03:05 Loading frog_mount_chr
2013-11-05 19:03:10 Loading rap_chr
2013-11-05 19:03:10 Loading skt_chr
2013-11-05 19:03:10 Loading Global4_chr
2013-11-05 19:03:11 Loading Global_chr
2013-11-05 19:03:12 Loading Global17_amr
2013-11-05 19:03:13 Loading Global18_amr
2013-11-05 19:03:13 Loading Global19_amr
2013-11-05 19:03:14 Loading Global20_amr
2013-11-05 19:03:14 Loading Global21_amr
2013-11-05 19:03:15 Loading Global22_amr
2013-11-05 19:03:16 Loading Global23_amr
2013-11-05 19:03:16 Loading Global2_chr
2013-11-05 19:03:16 Loading Global3_chr
2013-11-05 19:03:16 Loading GEquip5
2013-11-05 19:03:17 Loading growthplane_chr
2013-11-05 19:03:17 Loading karnor_chr
2013-11-05 19:03:18 Initializing sky system.
2013-11-05 19:03:18 Global data initialized.
2013-11-05 19:03:18 Starting process game.
2013-11-05 19:03:18 Starting network game.
2013-11-05 19:03:18
2013-11-05 19:03:18 Starting load.
2013-11-05 19:03:19
2013-11-05 19:03:19 Attempting to load clz.EQG.
2013-11-05 19:03:19 Loaded clz.EQG.
2013-11-05 19:03:19 Verifying world files.
2013-11-05 19:03:20 Loading zone specific files.
2013-11-05 19:03:20 Initializing cameras.
2013-11-05 19:03:20 Initializing lights.
2013-11-05 19:03:20 Initializing visual effects.
2013-11-05 19:03:20 Initializing target indicator.
2013-11-05 19:03:20 Initializing player path.
2013-11-05 19:03:20 Performing post-load operations.
2013-11-05 19:03:20 Initializing precipitation system.
2013-11-05 19:03:20 World initialized: clz
2013-11-05 19:03:20 load done.
2013-11-05 19:03:20
2013-11-05 19:03:20 Starting char select.
2013-11-05 19:03:20
2013-11-05 19:03:20 Clearing display buffers.
2013-11-05 19:03:20
2013-11-05 19:03:20 Display buffers cleared.
2013-11-05 19:03:20
2013-11-05 19:03:21 Initializing character select UI.
2013-11-05 19:03:21 Resetting game UI.
2013-11-05 19:03:25 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2013-11-05 19:03:25 Zone addr [67.23.190.78:27675] received...
2013-11-05 19:03:25 ZONING
2013-11-05 19:03:25 Networking: Connection Closed [0] with 0 pending bytes.
2013-11-05 19:03:25 Networking: using port [61872].
2013-11-05 19:03:25 Networking: Connection Established [1]
2013-11-05 19:03:25 Connected to 67.23.190.78:27675...
2013-11-05 19:03:25
2013-11-05 19:03:26 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2013-11-05 19:03:28 Zone Connect -- 3 -- Received MSG_SEND_PC
2013-11-05 19:03:28 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2013-11-05 19:03:28 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2013-11-05 19:03:28 Player = Hexica, zone = Greater Faydark
2013-11-05 19:03:33 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:33 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:37 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:38 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:41 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:41 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:03:43 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:03:43 MSG_TIME_STAMP received.
2013-11-05 19:03:43
2013-11-05 19:03:43 MSG_TIME_STAMP received. (Items inc).
2013-11-05 19:03:44
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 1
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 2
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 3
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 4
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 5
2013-11-05 19:03:46 Received an item via EQI_STARTING_ITEM at loc 6
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 7
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 8
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 9
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 10
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 11
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 12
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 13
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 14
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 15
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 16
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 17
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 18
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 19
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 20
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 22
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 23
2013-11-05 19:03:47 Received an item via EQI_STARTING_ITEM at loc 24
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 25
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 29
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2000
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2001
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2002
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2003
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2004
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2006
2013-11-05 19:03:48 Received an item via EQI_STARTING_ITEM at loc 2007
2013-11-05 19:03:48 Item done, MSG_WEATHER_EVENT received.
2013-11-05 19:03:48
2013-11-05 19:03:48 Initializing zone.
2013-11-05 19:03:48 Initializing world.
2013-11-05 19:03:48 Attempting to load gfaydark.EQG.
2013-11-05 19:03:48 Verifying world files.
2013-11-05 19:03:48 Loading zone specific files.
2013-11-05 19:03:48 Loading gfaydark_obj2
2013-11-05 19:03:49 Loading gfaydark_obj
2013-11-05 19:03:49 Loading gfaydark_chr2
2013-11-05 19:03:49 Loading gfaydark_chr
2013-11-05 19:03:50 Loaded tar.EQG.
2013-11-05 19:03:50 Loaded NPC with code tar from tar.s3d
2013-11-05 19:03:50
2013-11-05 19:03:50 Loaded dke.EQG.
2013-11-05 19:03:51 Loaded NPC with code dke from dke.s3d
2013-11-05 19:03:51
2013-11-05 19:03:51 Loaded btn.EQG.
2013-11-05 19:03:51 Loaded NPC with code btn from btn.s3d
2013-11-05 19:03:51
2013-11-05 19:03:51 Loading gfaydark
2013-11-05 19:03:53 Loading objects
2013-11-05 19:03:53 Loading lights
2013-11-05 19:03:53 Initializing cameras.
2013-11-05 19:03:53 Initializing lights.
2013-11-05 19:03:53 Initializing visual effects.
2013-11-05 19:03:53 Initializing target indicator.
2013-11-05 19:03:53 Initializing player path.
2013-11-05 19:03:53 Performing post-load operations.
2013-11-05 19:03:53 Initializing precipitation system.
2013-11-05 19:03:53 World initialized: gfaydark
2013-11-05 19:03:53 Requesting zone data.
2013-11-05 19:03:54 Resetting cameras.
2013-11-05 19:03:54 Resetting vision.
2013-11-05 19:03:54 Resetting overlays.
2013-11-05 19:03:54 Zone initialized.
2013-11-05 19:03:54 Creating INI files.
2013-11-05 19:03:54 Requesting AA data.
2013-11-05 19:03:54 Requesting Skill rank data.
2013-11-05 19:03:54 Loading UI.
2013-11-05 19:03:54 Deactivating previous UI.
2013-11-05 19:03:54 Unloading previous textures.
2013-11-05 19:03:54 Resetting UI.
2013-11-05 19:03:54 Resetting character select UI.
2013-11-05 19:03:54 Resetting game UI.
2013-11-05 19:03:54 UI Reset.
2013-11-05 19:03:55 Initializing UI.
2013-11-05 19:03:55 Initializing UI manager.
2013-11-05 19:03:55 Initializing fonts.
2013-11-05 19:03:55 Parsing UI XML.
2013-11-05 19:03:55 Parsing INI file .\UI_Hexica_P1999PVP.ini
2013-11-05 19:03:55 INI file .\UI_Hexica_P1999PVP.ini loaded.
2013-11-05 19:03:57 Loading default UI resources.
2013-11-05 19:03:57 Initializing game UI.
2013-11-05 19:03:57 Parsing INI file .\Hexica_P1999PVP.ini
2013-11-05 19:03:57 INI file .\Hexica_P1999PVP.ini loaded.
2013-11-05 19:03:57 Loading Icons.
2013-11-05 19:03:58 Resetting viewport.
2013-11-05 19:03:59 Game UI Initialized.
2013-11-05 19:03:59 Entering main loop.
2013-11-05 19:03:59 Loading game sounds.
2013-11-05 19:03:59 Requesting initialization data.
2013-11-05 19:03:59 DoMainLoop: just before first while(!ReadyEnterWorld).
2013-11-05 19:04:00 Zone Connect -- Received MSG_READY_ENTER_WORLD
2013-11-05 19:04:00 DoMainLoop: complete after first while(!ReadyEnterWorld).
2013-11-05 19:04:00 DoMainLoop: just before second while(!ReadyEnterWorld).
2013-11-05 19:04:00 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2013-11-05 19:04:00 Zone Connect -- Received MSG_READY_ENTER_WORLD
2013-11-05 19:04:00 DoMainLoop: completed second while(!ReadyEnterWorld).
2013-11-05 19:04:00 Setting up models.
2013-11-05 19:04:00 Setting up character.
2013-11-05 19:04:01 Activating music.
2013-11-05 19:04:01 Initialization complete.
2013-11-05 19:04:01 Entering main loop.
2013-11-05 19:04:02 Item done, MSG_WEATHER_EVENT received.
2013-11-05 19:04:02
2013-11-05 19:07:00 Networking: Connection Closed [0] with 0 pending bytes.
2013-11-05 19:07:00 Stopping world display.
2013-11-05 19:07:01 Attempt to send message 30546 on a void connection.
2013-11-05 19:07:01 Beginning EnterZone block.
2013-11-05 19:07:01
2013-11-05 19:07:01 Calling WorldAuthenticate. Countdown is 4
2013-11-05 19:07:01
2013-11-05 19:07:01 Networking: using port [61873].
2013-11-05 19:07:01 Networking: Connection Established [1]
2013-11-05 19:07:07 WorldAuthenticate: Initiating Login.
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2013-11-05 19:07:08 WorldRPServer message: server name P1999PVP
2013-11-05 19:07:08
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0x7cba (31930).
2013-11-05 19:07:08 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2013-11-05 19:07:08 WorldAuthenticate. Access granted.
2013-11-05 19:07:08
2013-11-05 19:07:08 Check 1sa. 0x274557f9
2013-11-05 19:07:09
2013-11-05 19:07:09 Check 1x. 0x9e15bc94
2013-11-05 19:07:09
2013-11-05 19:07:09 Waiting to connect to zone... Character Hexica
2013-11-05 19:07:09
2013-11-05 19:07:10 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2013-11-05 19:07:10 Zone addr [67.23.190.78:23579] received...
2013-11-05 19:07:10 ZONING
2013-11-05 19:07:10 Networking: Connection Closed [0] with 0 pending bytes.
2013-11-05 19:07:10 Networking: using port [61876].
2013-11-05 19:07:10 Networking: Connection Established [1]
2013-11-05 19:07:10 Connected to 67.23.190.78:23579...
2013-11-05 19:07:10
2013-11-05 19:07:10 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2013-11-05 19:07:13 Zone Connect -- 3 -- Received MSG_SEND_PC
2013-11-05 19:07:13 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2013-11-05 19:07:13 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2013-11-05 19:07:13 Player = Hexica, zone = Butcherblock Mountains
2013-11-05 19:07:18 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:18 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:21 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:21 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:23 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:23 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF received started.
2013-11-05 19:07:24 MSG_EQ_NETPLAYERBUFF finished.
2013-11-05 19:07:24 MSG_TIME_STAMP received.
2013-11-05 19:07:24
2013-11-05 19:07:24 MSG_TIME_STAMP received. (Items inc).
2013-11-05 19:07:24
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 1
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 2
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 3
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 4
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 5
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 6
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 7
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 8
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 9
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 10
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 11
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 12
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 13
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 14
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 15
2013-11-05 19:07:26 Received an item via EQI_STARTING_ITEM at loc 16
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 17
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 18
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 19
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 20
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 22
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 23
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 24
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 25
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 29
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2000
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2001
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2002
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2003
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2004
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2006
2013-11-05 19:07:27 Received an item via EQI_STARTING_ITEM at loc 2007
2013-11-05 19:07:27 Item done, MSG_WEATHER_EVENT received.
2013-11-05 19:07:28
2013-11-05 19:07:28 Initializing zone.
2013-11-05 19:07:28 Initializing world.
2013-11-05 19:07:28 Attempting to load butcher.EQG.
2013-11-05 19:07:28 Verifying world files.
2013-11-05 19:07:28 Loading zone specific files.
2013-11-05 19:07:28 Loading butcher_obj2
2013-11-05 19:07:28 Loading butcher_obj
2013-11-05 19:07:28 Loading butcher_2_obj
2013-11-05 19:07:28 Loading butcher_chr2
2013-11-05 19:07:28 Loading butcher2_chr
2013-11-05 19:07:28 Loading butcher_chr
2013-11-05 19:07:29 D3DXValidIndices: A point(253) was found more than once in triangle 203
2013-11-05 19:07:29 D3DXValidIndices: A point(253) was found more than once in triangle 203
2013-11-05 19:07:29 Loading mmf_chr
2013-11-05 19:07:30 Loaded NPC with code mmf from mmf_chr.s3d
2013-11-05 19:07:30
2013-11-05 19:07:30 Loading mmm_chr
2013-11-05 19:07:30 Loaded NPC with code mmm from mmm_chr.s3d
2013-11-05 19:07:30
2013-11-05 19:07:30 Loaded tar.EQG.
2013-11-05 19:07:31 Loaded NPC with code tar from tar.s3d
2013-11-05 19:07:31
2013-11-05 19:07:31 Loaded dke.EQG.
2013-11-05 19:07:31 Loaded NPC with code dke from dke.s3d
2013-11-05 19:07:31
2013-11-05 19:07:32 Loaded btn.EQG.
2013-11-05 19:07:32 Loaded NPC with code btn from btn.s3d
2013-11-05 19:07:32
2013-11-05 19:07:32 Loading gpm_chr
2013-11-05 19:07:32 Loaded NPC with code gpm from gpm_chr.s3d
2013-11-05 19:07:32
2013-11-05 19:07:32 Loading butcher
2013-11-05 19:07:33 Loading objects
2013-11-05 19:07:33 Loading lights
2013-11-05 19:07:34 Initializing cameras.
2013-11-05 19:07:34 Initializing lights.
2013-11-05 19:07:34 Initializing visual effects.
2013-11-05 19:07:34 Initializing target indicator.
2013-11-05 19:07:34 Initializing player path.
2013-11-05 19:07:34 Performing post-load operations.
2013-11-05 19:07:34 Initializing precipitation system.
2013-11-05 19:07:34 World initialized: butcher
2013-11-05 19:07:34 Requesting zone data.
2013-11-05 19:07:34 Resetting cameras.
2013-11-05 19:07:34 Resetting vision.
2013-11-05 19:07:34 Resetting overlays.
2013-11-05 19:07:34 Zone initialized.
2013-11-05 19:07:35 Creating INI files.
2013-11-05 19:07:35 Requesting AA data.
2013-11-05 19:07:35 Requesting Skill rank data.
2013-11-05 19:07:35 Entering main loop.
2013-11-05 19:07:35 Loading game sounds.
2013-11-05 19:07:35 Requesting initialization data.
2013-11-05 19:07:35 DoMainLoop: just before first while(!ReadyEnterWorld).