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View Full Version : Game Mechanics: Blue Server PvP Code


quido
10-27-2013, 02:19 AM
It would be really nice to see the changes from the red server improving PvP mechanics (resists, durations, etc etc) imported to the blue server. As most people know, the PvP code existing on the blue server is some old iteration of PvP code that has since been completely revamped and then tweaked on the red server (a work in progress).

The main issue is resist caps and levels - compared to even the previous patch of red with the 95% instead of 98% cap, PvP on the blue server is screwy. I tested a bunch of stuff yesterday and at 160 magic resist, most devastating MR-based effects (like root, snare) landed with ridiculous frequency.

Given Alecta's awesome and continued work on adjusting PvP mechanics, I think merging the red fixes with the blue server would be really enjoyable for we "Purples" (you see how clever I am) and would stand as a great justice in the pursuit of classic!

pharmakos
10-27-2013, 01:28 PM
bump for a good idea that should be pretty easy to implement

Retti_
10-28-2013, 12:49 PM
Would def make duels and arena play a lot more enjoyable

quido
11-08-2013, 04:42 PM
please

orsk
11-08-2013, 05:00 PM
Really with the roots when i did duels i noticed roots and snares very very rarely landed, hell i resisted much with 80 MR, when i was at 150 with some resist gear i was almost immune. Not saying it didnt happen, is it class based at all?

big mouth chew
11-08-2013, 06:43 PM
haha yeah make items not rechargable and add cast times to gate pots while you're at it :D

quido
12-30-2013, 10:10 AM
Bump for a solid and obvious idea.

Brut
12-30-2013, 10:20 AM
/support

Paladins ridiculous OP on blue to duel against due to blind landing full duration every 2nd cast regardless of MR. Then they go hiding somewhere to rub their helmets. It's gross.

whitebandit
12-30-2013, 05:14 PM
http://lizapalmer.com/wp-content/uploads/2013/10/aragorn.jpg

good idea is good idea

Pudge
12-31-2013, 07:59 PM
ya a lot of blues /duel and think it works the same on r99. they see it's retarded and then go "why would i play r99 if the pvp mechanics are this retarded"?

Mac Dretti
01-01-2014, 02:46 PM
ya a lot of blues /duel and think it works the same on r99. they see it's retarded and then go "why would i play r99 if the pvp mechanics are this retarded"?

Good point

Brut
02-04-2014, 12:20 PM
Bump very necessary.

Rogean
02-04-2014, 11:26 PM
The servers do not have different code bases. All code on red is present on blue, but may behave differently depending on server settings and variables. This is the same system that lets us change things like this on the fly without rebooting.

I'll see if Alecta can/wants to move over some of the settings.

Nirgon
02-12-2014, 04:35 PM
Rogean's permission confirmed