View Full Version : Introducing: Stat Calculator
ccs88
10-24-2013, 10:08 PM
--STAT CALCULATOR-- (http://www.eq101.org/stat-calculator.html)
EDIT - NOV. 21 - 2013
Working as intended in all browsers.
Also completely revamped all race information on the Wiki.
Ahldagor
10-24-2013, 10:13 PM
well done good sir
webrunner5
10-25-2013, 05:30 AM
Pretty good job. Well done. ;)
Wiery
10-25-2013, 12:54 PM
Awesome job, CCS!
If you ever want to expand on your site, you could also add stat conversions for classes, such as STA to HP, WIS and INT to MANA.
Really well done though.
myxomatosii
10-25-2013, 12:59 PM
I would also be interested to see level 60 templates with some typical hp/mana such as 60 shaman template 2000hp/1900mana and when you change the starting stats it shows how much your lvl 60 changes.
Once that is done I'm sure you could implement level 20 and 40 templates to give an idea of progression.
I don't know JS but I'd be willing to learn and help create it.
edit01
Those HP figures are actually prob too high, should prob use a naked model as an example. So for 60 barb shm maybe more like
1200hp / 1500mana? Donno, you'd basically just have to get one of each 60 class/race to get naked and SS you their stat window, once that was collected it would be trivial.
indiscriminate_hater
10-25-2013, 01:05 PM
I would also be interested to see level 60 templates with some typical hp/mana such as 60 shaman template 2000hp/1900mana and when you change the starting stats it shows how much your lvl 60 changes.
definitely. would also be interesting to see base hp/mana/ac/atk as a function of str, sta, wis/int, agi for all classes, races, and levels.
but this is getting way ahead. what you have is very cool and useful. great work!
Aerar
10-25-2013, 01:08 PM
I am confused as to the functionality, this just tells you where you can allocate points?
Does it do anything beyond that?
I agree, the use would be great if you had a stat conversion to Mana or HP or Dmg output (if thats possible). So that you could mess with your stats and see the increase that various items would give you
Splorf22
10-25-2013, 01:11 PM
I wanted this to exist, but it didn't, so I forced myself to learn javascript, and... here it is:
--STAT CALCULATOR-- (http://www.eqstats.info)
In the future I may modify what the recommended (green) stats are, so they more accurately reflect what classes need.
The domain was a bit spendy, so if you're a real fan you can show some love at the bottom. Enjoy! Feedback appreciated.
Using CTRL-Click allows me to go into the negative on allocated points.
Also I'm not sure what the point is? It's not obvious how to see for example how much base mana/hp you'd have at 50 or something
myxomatosii
10-25-2013, 01:50 PM
Using CTRL-Click allows me to go into the negative on allocated points.
Also I'm not sure what the point is? It's not obvious how to see for example how much base mana/hp you'd have at 50 or something
I'm thinking its a Theoryquest tool you can use, creating multiple chars side by side to help determine a class/race combo. Its a complex spreadsheet.
Anyway I think it serves as an excellent launching point for further applications, but I'm not the author, so these are merely speculations.
ccs88
10-25-2013, 02:52 PM
I would also be interested to see level 60 templates with some typical hp/mana such as 60 shaman template 2000hp/1900mana and when you change the starting stats it shows how much your lvl 60 changes.
Once that is done I'm sure you could implement level 20 and 40 templates to give an idea of progression.
I agree, the use would be great if you had a stat conversion to Mana or HP or Dmg output (if thats possible). So that you could mess with your stats and see the increase that various items would give you
This pretty well exists already. You can create a bogus character here (http://wiki.project1999.com/Magelo_Blue), fill out your stats & level, and then "preview post" to see what you're looking for. Don't save fake characters though ;)
amlahren
10-25-2013, 03:43 PM
lol i love how everyone is like WUT DOES THIS DO?? they can't appreciate the huge gift you just gave the whole community
i could sit on this thing for hours, it's really impressive honestly :) donation inc
PS javascript is a bitch, how long did it take to make this with 0 knowledge?
Linarka
Originally on Innoruuk
60 Enchanter
ccs88
10-25-2013, 03:48 PM
i could sit on this thing for hours, it's really impressive honestly :) donation inc
PS javascript is a bitch, how long did it take to make this with 0 knowledge?
Very appreciated! It took about 50 hours to figure out how JS works and then create the tool, but the worst part was checking and re-checking that all the numbers were correct. I'll use your donation to buy some eye drops :p
Stinkum
10-25-2013, 03:55 PM
Nice little tool. Thread should be stickied!
Thulack
10-25-2013, 04:03 PM
lol i love how everyone is like WUT DOES THIS DO?? they can't appreciate the huge gift you just gave the whole community
i could sit on this thing for hours, it's really impressive honestly :) donation inc
PS javascript is a bitch, how long did it take to make this with 0 knowledge?
Linarka
Originally on Innoruuk
60 Enchanter
Its a relevant question. Basically this allows you you allocated the points you want. 90% of the community wont really have a need for it but i guess if it helps that 10% whatever floats their boat. Just cause someone spend time on something doesnt mean it can be criticized or called useless.
Splorf22
10-25-2013, 04:03 PM
lol i love how everyone is like WUT DOES THIS DO?? they can't appreciate the huge gift you just gave the whole community
If multiple people don't understand your presentation, then you need to improve it. Calling them all idiots is neither productive nor accurate: by definition a good interface is intuitive.
Also I'm using Opera and I think it's more or less up to date. I am no java script expert but I am surprised that this kind of thing (basically x = min(x, remaining_points)) would be a brower specific bug.
Stinkum
10-25-2013, 04:16 PM
Where did he call anyone an idiot?
ccs88
10-25-2013, 04:25 PM
Also I'm using Opera and I think it's more or less up to date. I am no java script expert but I am surprised that this kind of thing (basically x = min(x, remaining_points)) would be a brower specific bug.
EDIT: It took me a while to be able to replicate your problem... but I finally see it, and it's not just Opera. If you're below 5 bonus points, don't CTRL-click... problem solved. I can't think of any code that would fix it, since the min/max values are being overridden somehow. Thanks for feedback!
PS. If you're holding CTRL the whole time, it will switch to dumping 1's instead of 5's once you're below 5 bonus points. The problem arises if you're randomly pressing and releasing CTRL while below 5. Confusing I know.
Skittlez
10-25-2013, 04:50 PM
Love it. One thing though, you say Warriors don't need dex, well everything about Warrior involves Dex. No aggro without procs.
ccs88
10-25-2013, 05:13 PM
Love it. One thing though, you say Warriors don't need dex, well everything about Warrior involves Dex. No aggro without procs.
The green numbers you see are what EverQuest suggests (what you see when creating a character). As stated, in the future I may change or remove the green numbers completely.
ccs88
11-22-2013, 12:38 AM
BUMP
Working as intended in all browsers.
Also completely revamped all race information on the Wiki.
BUMP
Aenor
11-25-2013, 11:38 AM
Nice.
August
11-25-2013, 05:26 PM
Nice job.
Quick feedback on implementation - you're missing a 4th mouse event when holding ctrl. You seem to do the increment/decrement by 1 on all mouse release events, and then if CTRL is held you are adding a +4 on mouse down for both directions. However doing CTRL + Left Down + Right Down + Left Up + Right Up you are missing the last event and we're seeing a shift by 1 in stats instead of parity. This is true if you alternate the mouse clicks( right down / left down /right up / left up) as well.
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