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View Full Version : Game Mechanics: Spell: Burnout (all) bugged?


Rhun
10-24-2013, 03:16 PM
I have noticed that my pets dont seem to get hit less or for less when I cast burnout (any of them) on them. I have noticed on the wiki it says they only add haste and STR, while I remember them also adding AC. The Allakhazam info backs that.

So why dont they seem to add AC?

http://web.archive.org/web/20010611054408/http://www.watson.org/~wander/eq/spells.html

Ele
10-24-2013, 03:22 PM
Wiki is player edited; it is not pulled from and does not necessarily reflect the actual spell database used on P99.

There are also other bug reports about the efficacy of AC in general. The 7-16 AC increase (Burnout I -> Burnout IV) is probably not enough to be noticeable.

dali_lb
10-30-2013, 10:48 AM
Your propably right.

From what I have noticed (wich isn't academic or mathematicly proven) pet actually takes more dmg when Burnout is on than without.

The dps do go up a notch wich let me to believe the Str and haste part do work, and I am guessing that the added dmg the pet seems to takes might come from the fact that haste goes up - aka more attacks and more chances the mob will riposte.

Pet also seems to tank better if you do not hand it any weapons wich might trigger dual wield. (this migt be bogus as I'm not sure if higher lvl pets have auto DW enabled atm on P99)

diplo
10-30-2013, 11:18 AM
burnout is broken here on p99...it lasts as long as a DS (~6min) when it should be 15 minutes.