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View Full Version : Game Mechanics: soulfire should be usable


vouss
10-22-2013, 09:46 AM
http://www.tski.co.jp/baldio/patch/20020123.html

- soulfire fire charges can only be used by paladins (though they can be used from inventory)

This patch was from 2002/01/23 and suggests soul fire was usable by every class, click able from inventory.

Ele
10-22-2013, 10:03 AM
Are you on Red? Red has a special ruleset regarding clickies and recharging.

Soulfire works from inventory for any class/race on Blue.

big mouth chew
10-22-2013, 10:32 AM
lol

Tecmos Deception
10-22-2013, 10:41 AM
OP should be embarrassed.

Wrench
10-22-2013, 12:25 PM
OP should be embarrassed.

to assume r99 is classic? prob

Retti_
10-22-2013, 01:48 PM
lol

Nizzarr
10-22-2013, 01:52 PM
They were removed because fights were decided by who has the most soulfires and *insert other clickies* here.

I think them being paladin only makes the paladin a very viable pvp support class and makes people roll them more.

SamwiseRed
10-23-2013, 02:22 AM
i cant believe they allow this on blue. along with recharging and the ability to duck cancel cast, seems like blue is a little too ez mode. nawwutimeen?

Potus
10-23-2013, 02:59 AM
Why is duck cancel cast not allowed on Red? It is annoying as hell when you click the wrong spell gem on a 5+ second spell.

Ele
10-23-2013, 10:02 AM
Why is duck cancel cast not allowed on Red? It is annoying as hell when you click the wrong spell gem on a 5+ second spell.

Shouldn't even be on Blue. Post-Velious "enhancement"

------------------------------
June 27, 2001 3:00 am
------------------------------

** Gameplay Changes **

- Spell and Item Interruption: Ducking will now interrupt a spell
instantly. You will no longer be able to sit while using items or
casting spells. This will not affect bard songs, which will still work
as they always have, but will affect all items, even those with song-
like effects.

SamwiseRed
10-23-2013, 11:04 AM
playing on blue is like playing as jill valentine on resident evil 1.
red is chris redfield obviously.

Jygia
10-24-2013, 08:37 AM
You could duck as early as may or june 1999. Before that, i was just moving back and forth when i was trying to interrupt a spell until someone told me that i could just duck (/d). What the patch from june 2001 did was stopping people from meditating while using items with a casting time (especially the nuke sticks and robes).

Ele
10-24-2013, 09:36 AM
The key is instant interrupt versus cancelling a spell after the full cast time lapses. You could duck mid-cast before this patch and un-duck before the spell finished to allow the spell to complete. If you were ducked at the end of the cast time, then the spell would not complete.

Jygia
10-24-2013, 11:16 AM
Darn, you're right ;)

Smedy
10-24-2013, 04:49 PM
They were removed because fights were decided by who has the most soulfires and *insert other clickies* here.

I think them being paladin only makes the paladin a very viable pvp support class and makes people roll them more.

the current ruleset is worse then what it use to be before patch cause it makes the paladin class completely overpowered

i personally think it should be completely removed, cause eq is gonna become who has most paladins and we dont want that.

raka
10-24-2013, 05:37 PM
They were removed because fights were decided by who has the most soulfires and *insert other clickies* here.

I think them being paladin only makes the paladin a very viable pvp support class and makes people roll them more.

ur smart

Rhambuk
10-24-2013, 06:10 PM
the current ruleset is worse then what it use to be before patch cause it makes the paladin class completely overpowered

i personally think it should be completely removed, cause eq is gonna become who has most paladins and we dont want that.

/shudder

a horrible Horrible future!!!

High paladin population, the #1 reason to avoid red99