View Full Version : Give us the real pvp server already!
Tikku82
10-14-2013, 03:00 AM
Team pvp ftw! Cant wait to pvp again like in the good ol SZ days.
Bazia
10-14-2013, 03:04 AM
ffa > bluebie teams
Dullah
10-14-2013, 04:10 AM
teams for fgts
Colgate
10-14-2013, 04:22 AM
teams will be better than ffa but only for the reason of much higher grief potential
for legitimate play? naw
jeffd
10-14-2013, 05:41 AM
opening a second pvp server to split up the 90 people that play on red99 is an excellent idea and has my vote
Tikku82
10-14-2013, 06:46 AM
opening a second pvp server to split up the 90 people that play on red99 is an excellent idea and has my vote
Same people that life team pvp dont like FFA pvp. Team pvp appeals to lots mor people! I dont see any reson why it wouldnt be a huge success. much like SZ back in the days.
+Fresh server always attracts people.
Pudge
10-14-2013, 07:13 AM
I really hope they shut down r99 during teams, don't need an empty box that only gets logged in for weekly raids.. where even more pixels can be harvested before the merge.
Also hope they transfer R99 toons over with 0 plat and only no-drops. (+ maybe manastones because they're legacy)
filthyphil
10-14-2013, 10:19 AM
I really hope they shut down r99 during teams, don't need an empty box that only gets logged in for weekly raids.. where even more pixels can be harvested before the merge.
Also hope they transfer R99 toons over with 0 plat and only no-drops. (+ maybe manastones because they're legacy)
You are contradicting yourself here. You don't want anymore pixel farming on an empty box, but all those pixels farmed on an empty box should be transfered unless you are a solo player who never joined a raiding guild & your gear isn't all no drop.
Kelsar
10-14-2013, 10:19 AM
Thought this would be a plea for item loot.
Gaffin'
10-14-2013, 10:24 AM
ffa > bluebie teams
Lowlife
10-14-2013, 10:28 AM
just fix resists and start a new ffa server with 4+/-, no xp loss, general inventory item loot
ffa but with racial faction loss, so like softcoded teams
Kelsar
10-14-2013, 10:52 AM
in for 500!
ncapatina
10-14-2013, 11:30 AM
Team PVP will have more PVP then FFA. This is coming from someone who did 1-60, end gaming raiding and PVP on both RZ and SZ.
And I think it's already been stated the same "play nice" rules in place on Red will be on Teams as well correct? So none of that train war bullshit that plagued SZ.
And they can't just go SZ ruleset, some tweaks are needed. Evil team will just win again.
announcing teams was a bad move made people quit, I personally wouldn't mind if they never opened a team server red99 is just starting to get fun !
ncapatina
10-14-2013, 02:47 PM
Item loot is stupid as has no place in EQ. All it does is favor people who can get full non drop high end loot and further the inequity between a common player and a dedicated end game raider.
It really adds nothing to the game, dying is already a big enough penalty.
Pudge
10-14-2013, 03:10 PM
You are contradicting yourself here. You don't want anymore pixel farming on an empty box, but all those pixels farmed on an empty box should be transfered unless you are a solo player who never joined a raiding guild & your gear isn't all no drop.
I thought the same "no drop" transfer would have been best for chars from blue, if they ever let ppl clone their blue chars. Keeping it no-drop means these toons don't negatively impact the economy. They will come over with empty slots that need filling (stimulating economy and encouraging them to play/farm gear) while at the same time leaving them with some sense of who their char is and what work they've put in so far.
I believe this is best for the server(s) overall. I also believe leaving them both open at the same time would really be a bad choice, given the 3 possibilities: 1) ppl log into empty box, farm da dragon, log off, wait till they can transfer loot over to Teams, 2) population is split, leaving servers less fun no matter which you choose, or 3) Teams takes an even bigger hit because Velious is released on R99 and blue, and T99 never gets a chance. GMs I hope you're reading and consider this. Please take R99 down, especially if you'd release velious on R99 when you do on blue.
Holey
10-14-2013, 03:18 PM
Please take R99 down, especially if you'd release velious on R99 when you do on blue.
Are you mad because you dont play as much anymore?
I mean why cry, if you dont play on a server, why you going to bitch about it and your not even playing it no more.:mad:
i say keep red open and keep the team server up, but i do agree with pudge, bring on the blues with nodrop gear :D
Junkman
10-14-2013, 03:29 PM
said it many times now
REST
IN
PEACE TEAMS SERVER
Bazia
10-14-2013, 03:33 PM
red's fine plenty of guild v guild pvp
fuk blue ass teams
Holey
10-14-2013, 03:34 PM
red's fine plenty of guild v guild pvp
fuk blue ass teams
something i agree on with lol.
Lionfish Roundup
10-14-2013, 08:41 PM
aint no new server coming
start on red, rise up against nihilum. win
big mouth chew
10-14-2013, 08:43 PM
Thought this would be a plea for item loot.
mtb tripper
10-14-2013, 08:49 PM
big mouth chew shall survive and start the 15th rebellion!
Elspeth
10-15-2013, 12:07 AM
with the way R99 is going it wouldnt surprise me if teams gets scrapped
Stasis01
10-15-2013, 01:26 AM
This server isn't shit because of the end game.
It's shit because new people have nowhere to group, and no people to group with. FFA is garbage, and the only reason this thread seems pro FFA is most people have already left.
This is a ghost town box except for the high end scene of hardcores that were willing to dedicate a minimum of 15+ days into their toons. That's a real low ball number by the way, and I'd be disgusted to see the real no lifers playtimes.
This box pure and simple isn't fun. The only fun of this box is attempting to make the other side rage enough to quit the game - and I just don't see that appealing to a broad audience, ever, and basically only assholes like me or worse enjoy doing it.
Teams creates another dynamic of safety and teamwork. Casuals have their place, lowbie have their place, and hardcores can still do hardcore things. FFA's there's only room for hardcores - the rest die off. I've seen it so many times before on other EMU'S and the only reason Rallos was successful was because of hardcore player enforced anti PKing.
I have seen FFA play out over and over, always the same - except Nihilum doesn't get bored, and Nizzar is life dedicated, making it even more stagnant. At least normal people take breaks and have real lives.
TLDR = this box is shit, if you say you have fun on here, it's probably because you griefed someone - teams in my personal opinion appeals to more people, and creates a safety net for bluebies who enjoy some pvp to be able to join.
Colgate
10-15-2013, 01:32 AM
if you say you have fun on here, it's probably because you griefed someone
that's me 8)
Smedy
10-15-2013, 02:24 AM
I have fun even though i've chosen to play this game on difficulty hard once more, like a true white knight, working my way up slowly wearing nothing but rags.
I've never fought a more dedicated opponent who is willing recruit people who has already proven to be untrustworthy to stay in power, new means of attack is needed, plans are brewing deep within the shire
I will have my pixels and my integrity intact, in this life or the next -- Smedy Jesus
Potus
10-15-2013, 02:31 AM
I love the people that claim teams is blue. So much fucking irony in that statement coming from dudes who play on the bluest "pvp" server ever.
Colgate
10-15-2013, 02:37 AM
I love the people that claim teams is blue. So much fucking irony in that statement coming from dudes who play on the bluest "pvp" server ever.
being restricted to who you can attack is logically more blue than red
Smedy
10-15-2013, 02:48 AM
Also making a teams server in a community where there already are 2 teams isn't gonna change anything.
Sure teams would have been cool when none of us really knew eachother but right now nihilum would roll with nihilum and the rest would roll with the rest, so it would essentially become the exact same thing with different color codes for the names.
I'm not to excited for the "teams" i'd just be excited to have a fresh server where the opposing force didn't get to farm the server uncontested for 6 months..
Stasis01
10-15-2013, 02:53 AM
FFA too easy for jumping ship, too easy to grief people with no affiliations, smaller crews have no protection from bigger guilds - they're on their own.
FFA will serve the biggest neckbeard at the current time - it worked half assed on garage boxes because people didn't care enough to go to these levels of neckbearding.
I think teams is exactly what I want - that being said I understand I don't speak for everyone or claim to, but I do believe it would attract more people as I have said before - meh.
Potus
10-15-2013, 02:58 AM
being restricted to who you can attack is logically more blue than red
In a vacuum, absolutely. But in a game like EQ where doing anything meaningful is contingent on having more than one person with you, a server revolving around teams actually increases PvP and server population exponentially.
Stasis01
10-15-2013, 03:07 AM
I'd like to play a box that was about fun, and not who can neckbeard/zerg harder.
Teams/variance - done deal. Let the players decide and merge it.
ncapatina
10-15-2013, 11:23 AM
being restricted to who you can attack is logically more blue than red
I think outwardly that seems logical, but when you break it down it really does not end up that way.
In a teams environment you can't group/help people from opposing factions. There is no "do I attack this person or group with them/leave them alone" thought process. You see, you attack no matter what. There are no political ramifications, or leaving people alone because they are the friend of a friend, etc.
The world will get broken down into areas controlled by particular factions and contested areas. If you want PVP you know where you can go and get it.
Plus the token/coin system adds incentive to actively hunt and kill other players above bragging rights, which gets more of the blue mentality players in the mix - assuming they do it with coins.
I played both FFA and teams man, I'm telling you that there was WAY more PVP battles on SZ than RZ. It was not even close.
filthyphil
10-15-2013, 01:14 PM
I think outwardly that seems logical, but when you break it down it really does not end up that way.
In a teams environment you can't group/help people from opposing factions. There is no "do I attack this person or group with them/leave them alone" thought process. You see, you attack no matter what. There are no political ramifications, or leaving people alone because they are the friend of a friend, etc.
The world will get broken down into areas controlled by particular factions and contested areas. If you want PVP you know where you can go and get it.
Plus the token/coin system adds incentive to actively hunt and kill other players above bragging rights, which gets more of the blue mentality players in the mix - assuming they do it with coins.
I played both FFA and teams man, I'm telling you that there was WAY more PVP battles on SZ than RZ. It was not even close.
Awesome post & I feel the same way.
Retti_
10-15-2013, 01:30 PM
I'd like to play a box that was about fun, and not who can neckbeard/zerg harder.
Teams/variance - done deal. Let the players decide and merge it.
R99 fun lvls peaking atm
rusty81
10-15-2013, 01:34 PM
I think outwardly that seems logical, but when you break it down it really does not end up that way.
In a teams environment you can't group/help people from opposing factions. There is no "do I attack this person or group with them/leave them alone" thought process. You see, you attack no matter what. There are no political ramifications, or leaving people alone because they are the friend of a friend, etc.
The world will get broken down into areas controlled by particular factions and contested areas. If you want PVP you know where you can go and get it.
Plus the token/coin system adds incentive to actively hunt and kill other players above bragging rights, which gets more of the blue mentality players in the mix - assuming they do it with coins.
I played both FFA and teams man, I'm telling you that there was WAY more PVP battles on SZ than RZ. It was not even close.
+1 to this.
Lowlife
10-15-2013, 03:00 PM
I think outwardly that seems logical, but when you break it down it really does not end up that way.
In a teams environment you can't group/help people from opposing factions. There is no "do I attack this person or group with them/leave them alone" thought process. You see, you attack no matter what. There are no political ramifications, or leaving people alone because they are the friend of a friend, etc.
The world will get broken down into areas controlled by particular factions and contested areas. If you want PVP you know where you can go and get it.
Plus the token/coin system adds incentive to actively hunt and kill other players above bragging rights, which gets more of the blue mentality players in the mix - assuming they do it with coins.
I played both FFA and teams man, I'm telling you that there was WAY more PVP battles on SZ than RZ. It was not even close.
+1 from a fellow RZ/SZ vet.
HippoNipple
10-15-2013, 03:26 PM
With a low population server like red99 I don't see teams increasing the amount of PvP in the same way it did on TZ/VZ/SZ vs RZ. I don't think zones will be controlled as they were back in the day. I am hopeful that the teams will give some bluebies the sense of security they need to give the server a shot though.
More people always leads to more pvp, so hopefully the teams server can attract some new blood. We already know it will bring back a bunch of people (mostly momentarily).
ncapatina
10-15-2013, 03:56 PM
With a low population server like red99 I don't see teams increasing the amount of PvP in the same way it did on TZ/VZ/SZ vs RZ. I don't think zones will be controlled as they were back in the day. I am hopeful that the teams will give some bluebies the sense of security they need to give the server a shot though.
More people always leads to more pvp, so hopefully the teams server can attract some new blood. We already know it will bring back a bunch of people (mostly momentarily).
Well said, and I agree. I'm hoping it attracts some from blue and red, but also new people as well. The game isn't that big even in the Velious era, if we can sustain even 400+ peak times I think we'll have a good server. SOE stopped publishing login statistics long before SZ came out so who knows how many were around? And that was in a bigger world.
On top of that, emu servers tend to be very top heavy. Imagine Red with even three times the players and you'd have a lot of battles.
compulsion
10-15-2013, 04:05 PM
Team PvP will end up the same as red PvP, and it will end up even more stupidly balanced. The Nihilum guys will roll onto one team, some of the Azrael guys will roll onto another team, and that will account for 70% of the players on the server. A few who roll on the 3rd team will get bored, be PK'd, and reroll onto one of the teams with more than 20 players. With the current pop, all that teams will accomplish is limiting people from grouping a necro and a paladin. And that is even assuming that people are willing to reroll.
The server is in a pretty decent state at the moment, all things considered. There are 30v30s every week and two "end game" guilds that have the activity and gear to raid. I really expected some higher activity after the last patch, but there has barely been an uptick. This teams thing is just another fix it fantasy. Global OOC didn't fix it. YT didn't fix it. Taking away XP loss didn't fix it. Well, splitting 150 pop between 2 servers won't fix it either.
If you like EQ, just play this one and see how it goes. When we are looking at an active pop of over 400, then maybe start talking about teams.
ncapatina
10-15-2013, 06:26 PM
Team PvP will end up the same as red PvP, and it will end up even more stupidly balanced. The Nihilum guys will roll onto one team, some of the Azrael guys will roll onto another team, and that will account for 70% of the players on the server. A few who roll on the 3rd team will get bored, be PK'd, and reroll onto one of the teams with more than 20 players. With the current pop, all that teams will accomplish is limiting people from grouping a necro and a paladin. And that is even assuming that people are willing to reroll.
The server is in a pretty decent state at the moment, all things considered. There are 30v30s every week and two "end game" guilds that have the activity and gear to raid. I really expected some higher activity after the last patch, but there has barely been an uptick. This teams thing is just another fix it fantasy. Global OOC didn't fix it. YT didn't fix it. Taking away XP loss didn't fix it. Well, splitting 150 pop between 2 servers won't fix it either.
If you like EQ, just play this one and see how it goes. When we are looking at an active pop of over 400, then maybe start talking about teams.
While I don't disagree with your thought process here, I think you're underestimating the draw of a new server regardless the rule set. Assuming they follow the progression timelines they have on the Red and Blue servers, or mirroring live, you'll have a lot of people who will want to get their hands on a manastone, guise or prenerf fungi staff, etc.
Even if they don't and release it with all ex-pacs on the current timeline, people will still come at first. New servers are ALWAYS packed. That goes for any game and always has. The key is to merge just as people as the server is losing lots of people, merge with Red and hopefully pick up another 100-150 people at peak time. Even if it pulled 10% of the blue population you'd still nearly double the current PVP peak time population, if you can pick up another 20-30 players on average who will come back for teams that aren't currently playing that would be great too.
The teams rule set is just better for EQ than RZ style. EQ is a PVE game no matter how you slice it, and PVP is heavily dependent on gear. Mixing a little blue in will only help keep people around.
Psionide
10-15-2013, 06:57 PM
While I don't disagree with your thought process here, I think you're underestimating the draw of a new server regardless the rule set. Assuming they follow the progression timelines they have on the Red and Blue servers, or mirroring live, you'll have a lot of people who will want to get their hands on a manastone, guise or prenerf fungi staff, etc.
Even if they don't and release it with all ex-pacs on the current timeline, people will still come at first. New servers are ALWAYS packed. That goes for any game and always has. The key is to merge just as people as the server is losing lots of people, merge with Red and hopefully pick up another 100-150 people at peak time. Even if it pulled 10% of the blue population you'd still nearly double the current PVP peak time population, if you can pick up another 20-30 players on average who will come back for teams that aren't currently playing that would be great too.
The teams rule set is just better for EQ than RZ style. EQ is a PVE game no matter how you slice it, and PVP is heavily dependent on gear. Mixing a little blue in will only help keep people around.
R99 was packed at launch too. Your idea that new servers are good because they are packed is moot because there only packed because it is new and once it isn't new a lot of people leave.
r99 can't be packed past launch because it's stupid ffa. The casuals you need for the server to have any kind of decent population past launch need teams to survive. Now if the server having a decent population is not important to you keep playing on ffa.
K|mm Barely
10-15-2013, 09:52 PM
The time to reroll is now. Teams no eta.
Tradesonred
10-15-2013, 09:54 PM
x rebirth comin out in a month, u guys excited
K|mm Barely
10-15-2013, 09:55 PM
Team PvP will end up the same as red PvP, and it will end up even more stupidly balanced. The Nihilum guys will roll onto one team, some of the Azrael guys will roll onto another team, and that will account for 70% of the players on the server. A few who roll on the 3rd team will get bored, be PK'd, and reroll onto one of the teams with more than 20 players. With the current pop, all that teams will accomplish is limiting people from grouping a necro and a paladin. And that is even assuming that people are willing to reroll.
The server is in a pretty decent state at the moment, all things considered. There are 30v30s every week and two "end game" guilds that have the activity and gear to raid. I really expected some higher activity after the last patch, but there has barely been an uptick. This teams thing is just another fix it fantasy. Global OOC didn't fix it. YT didn't fix it. Taking away XP loss didn't fix it. Well, splitting 150 pop between 2 servers won't fix it either.
If you like EQ, just play this one and see how it goes. When we are looking at an active pop of over 400, then maybe start talking about teams.
compulsion
10-15-2013, 10:28 PM
While I don't disagree with your thought process here, I think you're underestimating the draw of a new server regardless the rule set. Assuming they follow the progression timelines they have on the Red and Blue servers, or mirroring live, you'll have a lot of people who will want to get their hands on a manastone, guise or prenerf fungi staff, etc.
Even if they don't and release it with all ex-pacs on the current timeline, people will still come at first. New servers are ALWAYS packed. That goes for any game and always has. The key is to merge just as people as the server is losing lots of people, merge with Red and hopefully pick up another 100-150 people at peak time. Even if it pulled 10% of the blue population you'd still nearly double the current PVP peak time population, if you can pick up another 20-30 players on average who will come back for teams that aren't currently playing that would be great too.
The teams rule set is just better for EQ than RZ style. EQ is a PVE game no matter how you slice it, and PVP is heavily dependent on gear. Mixing a little blue in will only help keep people around.
So go through all the trouble of starting up a new server so that a few people, who have already not been willing to hang with the PvP crowd, can play for a month to maybe get legacies, and then quit back to blue.
EQ isn't fair and people have this fantasy that a reset will make it fair again. Well, you know all those players who never log off? Those people won't suddenly have a job when teams launches. Remember when Nihilum leveled 51-60 in a week after Kunark launched and most of the rest of us were like 52 or 53? The same exact thing will happen, it will just be 20 people from the XYZ team who put in an 80 hour week of EQ and the casuals will quit since they can't their manastone in time. Hell, it will probably be worse because the random garbage on here can at least hang their heads in shame after months of sh*t talking and app Nihilum to get on the gravy train for a while. On a teams server they would have to fully reroll.
As much as I *personally* prefer teams to ffa as an ex SZ player, I just have no clue where the players are going to be for a new server. All this teams talk is doing is making people reluctant to actually play the game that is here because a handful of people want some sort of "fair" restart. Keep in mind as well that you are also talking about opening team99 at near the same time as TESO and WildStar, both of which will be heavily marketed and may be worthwhile.
Lowlife
10-15-2013, 10:37 PM
left red99 because I was player killed in oasis by my own group mates. /ooc lfg, Sure come to p1. Get to group, leader is afk. 2 mages come back from afk, and instantly attack kill me.
lol. i'll miss doing shit like this as much as i agree that its partially why red failed.
Lionfish Roundup
10-15-2013, 11:22 PM
there will be no teams, start back up on red, join rebels
grief nihilum
We still have a job to do
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