View Full Version : Attn Alecta PvP Resists and Level Range
SamwiseRed
10-09-2013, 08:44 PM
Not sure if this deserves its own topic but I figured one of the easiest changes to help alleviate the crazy resist system and disparity (not sure if right word) was to revert back to the 4 level pvp range. Since we are nerfing shit to the ground in the name of classic, I am not sure why this obvious change is being overlooked. Low 50s leveling up in CoM getting shit on by Max level BIS 60s is kinda lame. This aint teams and this aint SZ so I really see no point in the custom pvp level range. Anyways before I go on and on I just want to ask a few questions and open the discussion for others as to whether or not the classic 4 level range should be implemented.
Is changing the custom level range to 4 levels already planned?
If not, why?
How much of a factor is level range difference in pvp?
Example: How much MR would I need to resist 90% of the roots from a level 60 at level 60? How much more would I need to resist 90% of roots from a level 60 if I was a level 52?
Is it even possible to partial as a level 52 vs a level 60?
These are just some questions at the top of my head. Thank you for your time. BTW if I sound like an ass my bad, I am posting this while taking a shit. :D
I have no opinion on this whatsoever.
I am also taking a shit. Thank you for your time.
Legend
10-09-2013, 08:55 PM
sam hit 52 and is getting shit on all over the place, so mad
omg cry pls make -4/+4 so I can lvl's shut up you bad dr00id
SamwiseRed
10-09-2013, 08:56 PM
I hit 52 first week of kunark launch, same with bard. Not sure what you smokin newb but pass some to false Smedy. Also I dont get shit on, I level in highkeep and Guk, come at me if you wish.
If it were up to me it would no level range, no rules, deity based teams so stfu peon.
compulsion
10-09-2013, 09:14 PM
So people whining has already reduced the loss in PvP to nothing, now whining to get even less PvP in the game.
While I do have a 60, I also have a 49 that I am really looking forward to PvPing with, extensively, once I hit 52.
No to this shit suggestion.
Oh and just imagine how awesome PvP would be if 55 clerics were OOR. Reasonably geared, that is nearly 6k healing without even factoring in specialization, any mana regen, or stacking wis and +mana instead of resists.
SamwiseRed
10-09-2013, 09:15 PM
i cant imagine a server with 4 level range, oh wait that was rallos zek lol
if you want more pvp, de guild and attack everyone. simple solution but this thread isnt about the number of pvp targets available. its about the resist system and gear/level difference of new players vs old. its also about classic mechanics.
STILLnotMORNIN
10-09-2013, 09:26 PM
Not sure if this deserves its own topic but I figured one of the easiest changes to help alleviate the crazy resist system and disparity (not sure if right word) was to revert back to the 4 level pvp range. Since we are nerfing shit to the ground in the name of classic, I am not sure why this obvious change is being overlooked. Low 50s leveling up in CoM getting shit on by Max level BIS 60s is kinda lame. This aint teams and this aint SZ so I really see no point in the custom pvp level range. Anyways before I go on and on I just want to ask a few questions and open the discussion for others as to whether or not the classic 4 level range should be implemented.
Is changing the custom level range to 4 levels already planned?
If not, why?
How much of a factor is level range difference in pvp?
Example: How much MR would I need to resist 90% of the roots from a level 60 at level 60? How much more would I need to resist 90% of roots from a level 60 if I was a level 52?
Is it even possible to partial as a level 52 vs a level 60?
These are just some questions at the top of my head. Thank you for your time. BTW if I sound like an ass my bad, I am posting this while taking a shit. :D
Getting shit on by high levels is a right of passage... lower level ranges=less pvp. So... No.
Alecta
10-09-2013, 09:26 PM
No discussion has been had on adjusting the current ruleset.
Under Null's resist function, levels matter, but not as much as they do in PvE.
Scoriae 60 vs 60 at 130 fr - Resist Chance: 43%
Scoriae 54 vs 60 at 130 fr - Resist Chance: 47%
Under the 'linear with cap' function, we don't even take them into account at the current time (I can hear the lynch crowd now).
SamwiseRed
10-09-2013, 09:31 PM
ah null made it sound like it was a huge difference. interesting.
Legend
10-09-2013, 09:32 PM
lol look at this baby cry
he cried 8 months ago
he was lvl 52 he logs in
more crying
he won't make it guys...
http://www.project1999.org/forums/showthread.php?t=100555
QQ sam cant do +8/-8 but wants sz style ruleset
kids
compulsion
10-09-2013, 09:35 PM
i cant imagine a server with 4 level range, oh wait that was rallos zek lol
if you want more pvp, de guild and attack everyone. simple solution but this thread isnt about the number of pvp targets available. its about the resist system and gear/level difference of new players vs old. its also about classic mechanics.
Hmm, comparing 1900+ pop to 120ish pop. Um, no. We need all the PvP we can get.
4% difference in resist rates is what you are whining about, lol. Thanks Alecta
SamwiseRed
10-09-2013, 09:39 PM
i am also for item loot. classic pvp is classic.
also i am not suggesting SZ ruleset on a FFA server. i am suggesting this server emulate rallos while teams99 emulate SZ.
Lionfish Roundup
10-09-2013, 09:50 PM
4 levels imo.
I couldn't even leave OT outpost on my sk when I dinged 52, biggest reason I quit.
Silikten
10-09-2013, 09:52 PM
Valid question Sam. Don't respond to all the retards it won't benefit in any way. It feels like resisting CC spells has a huge affect on level range. Everything else (fr/cr/dr/pr) seems to fit normally into resists.
4 levels was classic on TZ, I think. . . =)
SamwiseRed
10-09-2013, 10:10 PM
imo of course there are two types of pvp.
Griefing is pvp in which nothing is to gain. IE logging a 60 wizard into CoM and sunstriking a level 52 back to his bindpoint. for the lulz kinda of pvp.
Contesting is pvp over something whether it be zone control, loot, or logistics IE nilly vs azrael.
griefing tends to lower the pop. I am not against it, ive dont alot of it i am just stating the facts. contesting increases pop. People see shit is going down they log on.
the 4 level range is a classic mechanics that promotes healthy pvp. i see no gain from murdereing a low 50s group in solb on your 60 main. which reminds me, remove FFA status from perma and solb...............
SamwiseRed
10-09-2013, 10:13 PM
wow that post was like 20 min in the making, was farming oracle robes for newbs haha. sorry if it looks butchered.
Dullah
10-09-2013, 10:43 PM
Told you long time ago levels don't mean shit in pvp.
SamwiseRed
10-09-2013, 10:47 PM
ya a 52 wizard vs a 60 wizard is an even match up. same goes for any other 52 vs 60.
double backstabbing lvl 60 rogue with duelest disc is on a level playing field with a 52 rogue of same gear without any discs.
better spells, discs, ect dont matta.
surprised you would be against this. you seem to be all about classic unless it infringes on something you can take advantage of.
edit:
Monk stonestance
changed in last patch now forces all damage to be minimum instead of simply reducing damage by 75%. Even while sitting, every attack does the minimal possible damage.
Warrior precision
Discipline currently guarantees the warrior will hit their target instead of simply increasing their chance.
According to zam, its supposed to increase skill check by 50%.
you make a pvp bug posts about nerfing/buffing discs then tell me levels dont matter. okay.... not sure if srs or dum.
Raclen
10-09-2013, 11:36 PM
Told you long time ago levels don't mean shit in pvp.
Same kind of person saying gear doesn't matter. Basically level 60 vp char killing a walmart geared 52 is because of skill.
This is everquest, the least skill oriented pvp mmorpg where balance is non existent. Level, gear, race and class all matter.
Legend
10-09-2013, 11:53 PM
sam wants sz rulset but cant handle vt/tz ruleset
shut up sam shut the fuck up and stop crying I wish you would quit again for the 3rd time
Shocker
10-09-2013, 11:54 PM
How you play makes a difference but discs/better spells/and gear do play a part too . Welcome to EQ bros.
SamwiseRed
10-10-2013, 12:01 AM
sam wants sz rulset but cant handle vt/tz ruleset
shut up sam shut the fuck up and stop crying I wish you would quit again for the 3rd time
vztz was a teams server ya moran. totally different than ffa.
you are probably against item loot too huh?
SamwiseRed
10-10-2013, 12:13 AM
item loot and 4 level range is 2 giant steps towards classic which is why we are here in the first place right?
im not against no level range but it just doenst work with the ffa ruleset.
Potus
10-10-2013, 12:28 AM
Item Loot isn't classic. It lasted for a very brief time and was removed because of how crappy it was.
I don't get why everyone wants item loot, it'd be terrible on a server like this (think who has all the No Drop gear).
Legend
10-10-2013, 12:49 AM
I played on rallos for a year with item loot
my first pvp server
with 60 avg pop, im pretty sure everyone would be a caster naked. I know I wouldn't dare roll a melle with item loot no way no thanks
i look forward to this item loot caster only server with 30 players on it
item loot was so bad, bagging was bad, if item loot let you loot through bags sure...
hell if were so hardcore why not make a discord server
promote healthy pvp anyways this shits dead and like the 55 other active players here i think red99 is slowly helping me cure my 15 year long everquest addiction, like masturbation its lost its fun
Dullah
10-10-2013, 01:03 AM
ya a 52 wizard vs a 60 wizard is an even match up. same goes for any other 52 vs 60.
double backstabbing lvl 60 rogue with duelest disc is on a level playing field with a 52 rogue of same gear without any discs.
better spells, discs, ect dont matta.
surprised you would be against this. you seem to be all about classic unless it infringes on something you can take advantage of.
edit:
you make a pvp bug posts about nerfing/buffing discs then tell me levels dont matter. okay.... not sure if srs or dum.
The context was resists. Levels don't mean shit in pvp on r99 as far as resists are concerned. Of course they mean something as far as getting better spells and abilities. Theres no reason to change the level range based on spell resists.
All the pvp servers had different rulesets and ranges, so claiming the server isn't classic on grounds that it doesn't follow rallos zek specifically doesn't hold water.
I personally like a larger range, and frankly think levels should play more of a part of spells landing or being resisted.
You just want to play EQ with as little risk involved as possible.
SamwiseRed
10-10-2013, 01:11 AM
You just want to play EQ with as little risk involved as possible.
uh there is no risk here lol. no item loot, no xp loss. not sure what risk you are speaking of. what i want is a chance for new players to level up without being shit on by bored 60, make fights a little more balanced and fair. allow new guilds to progress like you guys had a chance too. i am asking for a classic mechanic for this server under this ffa ruleset.
what i want honestly is a sullon zek clone. i hate ffa but if we are gonna play on a shitty ruleset at least make it make sense.
Aenor
10-10-2013, 01:45 AM
In one of my epic teams ruleset threads I suggested +/-6 for teams. PvP is clearly not competitive at an 8 lvl difference, but +/- 4 is too narrow a range and blubifies a server. Six levels would be a good compromise imo. GJ all those who are trying to fix the current server but I personally don't care. Teams or retire.
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