View Full Version : Game Mechanics: Mage pet sword proc
gojita69
10-09-2013, 02:45 PM
I think it may be broken. When i put them on my necromancer pet I do not see any procs nor do I get the text on my chat saying that the swords proced for 40 damage. Can anyone else confirm? It started happening after today's patcher.
you using summoned swords? they've been normalized and only proc on summoned stuff now
gojita69
10-09-2013, 02:48 PM
My pet is summoned!
Alecta
10-09-2013, 02:51 PM
Terminology problem heh.
If your pet attacks elemental mobs, the swords will proc. If your pet attacks non-elemental mobs, they will not proc.
That is because the proc spell is called "Ward Summoned" which normally can only be cast on elemental mobs - much like your "Ward Undead" spell can only be cast on undead mobs.
(Off topic: your pet is undead)
gojita69
10-09-2013, 02:52 PM
I see! Ty for the clarification!
botrainer
10-09-2013, 04:47 PM
The proc always worked if a PET used it reguardless of target.
Fuddwin
10-09-2013, 04:47 PM
Alecta: After November 2000 in the server timeline, pets will have their weapons proc as if they were players.
Doesn't say it was removed... Just says they will proc as a player held weapon would proc... My understanding would be at the same rate/frequency... Not sure if it was removed totally... I will check tonight to see if it was removed totally or if someone else more experienced with the swords can give us a def answer?
Fuddwin
10-09-2013, 04:49 PM
Terminology problem heh.
If your pet attacks elemental mobs, the swords will proc. If your pet attacks non-elemental mobs, they will not proc.
That is because the proc spell is called "Ward Summoned" which normally can only be cast on elemental mobs - much like your "Ward Undead" spell can only be cast on undead mobs.
(Off topic: your pet is undead)
Just saw this... Not sure how classic this is but would suck pretty hard if this was the case... Maybe someone can do more digging?
nilbog
10-09-2013, 04:52 PM
------------------------------
November 29, 2000 3:00 am
------------------------------
*Patch Day*
Today's patch includes updates to the client to address some problems
reported by people in regards to the DX7 update, as well as other
gameplay issues:
- Random-effects on weapons carried by pets will now behave as if the
pet is a player character rather than an NPC. The change last patch
reduced them to a rate below player characters. As part of this patch,
target-specific random effects will only work if the target is the
intended type. For instance, a weapon that processes "Dismiss Summoned"
will only "go off" on a summoned NPC instead of everything.
Fuddwin
10-09-2013, 04:53 PM
------------------------------
November 29, 2000 3:00 am
------------------------------
*Patch Day*
Today's patch includes updates to the client to address some problems
reported by people in regards to the DX7 update, as well as other
gameplay issues:
- Random-effects on weapons carried by pets will now behave as if the
pet is a player character rather than an NPC. The change last patch
reduced them to a rate below player characters. As part of this patch,
target-specific random effects will only work if the target is the
intended type. For instance, a weapon that processes "Dismiss Summoned"
will only "go off" on a summoned NPC instead of everything.
Thanks... /cry
Awesome. Even less aggro now. And Bolts still dont work properly.
Many thanks!
Seriously, I dont care about classic changes. Sword of runes useless, like all of the summoned weapons. Whatever. But as I said, that means even less aggro now, because the aggro on mage pets is screwed up in the first place.
They dont nearly cast as much spells/procs as in classic, the aggro isnt nearly the same and one way for mages to deal with aggro still doesnt work (bolt chain casting).
Please at least take the consequences (due to your non-classic bugs) into account before you make these changes!
nilbog
10-10-2013, 12:39 PM
Awesome. Even less aggro now. And Bolts still dont work properly.
Many thanks!
Seriously, I dont care about classic changes. Sword of runes useless, like all of the summoned weapons. Whatever. But as I said, that means even less aggro now, because the aggro on mage pets is screwed up in the first place.
They dont nearly cast as much spells/procs as in classic, the aggro isnt nearly the same and one way for mages to deal with aggro still doesnt work (bolt chain casting).
Please at least take the consequences (due to your non-classic bugs) into account before you make these changes!
You're welcome.
Moving to resolved.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.