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Nizzarr
09-28-2013, 01:14 PM
So many needed fix in it!

-Highsun fix'd

-Detrimental clickies only usable in PVE

-Beneficial clickies have added cast times(golem wands etc)

-Soulfires paladin only(May have added cast times)

-Fix to OOR dispelling

-Magician earth pet roots resists fixed from 30% @ 150mr to 80% @ 150mr.

and up to 15 more fixes concerning pvp.

In the upcoming patch(the one after this one, if everything goes right), we will have classic resists(HUMONGOUS CHANGE).

We, at Nihilum, can't wait for all these to go in(especially classic resists). This server needed this when it opened but its never too late to change it! Hopefully population picks back up when this all goes in.

Even the next patch will make it way more interesting for everybody, getting rid of instant clicky kills/golem wand spamming, highsun spam on casters and earth pet roots.

Nizzarr
09-28-2013, 01:16 PM
Dust off your necromancers, they will be gods in pvp once again! (soon)

HeisChuck
09-28-2013, 01:29 PM
http://media.tumblr.com/tumblr_locwgeOJOo1qczqmm.gif

Colgate
09-28-2013, 01:30 PM
So many needed fix in it!

-Highsun fix'd

-Detrimental clickies only usable in PVE

-Beneficial clickies have added cast times(golem wands etc)

-Soulfires paladin only(May have added cast times)

-Fix to OOR dispelling

-Magician earth pet roots resists fixed from 30% @ 150mr to 80% @ 150mr.

and up to 15 more fixes concerning pvp.

In the upcoming patch(the one after this one, if everything goes right), we will have classic resists(HUMONGOUS CHANGE).

We, at Nihilum, can't wait for all these to go in(especially classic resists). This server needed this when it opened but its never too late to change it! Hopefully population picks back up when this all goes in.

Even the next patch will make it way more interesting for everybody, getting rid of instant clicky kills/golem wand spamming, highsun spam on casters and earth pet roots.

you're digging your own grave asking for resist changes and nerfs to trak teeth

Something'Witty
09-28-2013, 01:34 PM
you're digging your own grave asking for resist changes and nerfs to trak teeth

Quoting so Nizzar will see it lol

Sektor
09-28-2013, 01:37 PM
you're digging your own grave asking for resist changes and nerfs to trak teeth

Watch how you speak to the DUKE.

Something'Witty
09-28-2013, 01:41 PM
I am extremely curious to see how Wizzy's (/cough Syft) will handle a tweak to resists. Right now the resists mechanics favor wizzy's in a big way, wonder what the new FotM will be...

Bazia
09-28-2013, 01:44 PM
using draughts in pvp is classic

heals4reals
09-28-2013, 01:50 PM
Ya kind of a bummer it hasnt gone in yet I thought it was rdy to patch over a weak ago

Confirmed by king nilbog lvl restrictions on mez problem is a fixed pending patch too

Pras

SamwiseRed
09-28-2013, 01:53 PM
without competition, population cannot thrive. i see people apping nilly before they even leave the newb yards. server killing itself. people need to check themselves.

nilbog
09-28-2013, 01:54 PM
Ya kind of a bummer it hasnt gone in yet I thought it was rdy to patch over a weak ago

Confirmed by king nilbog lvl restrictions on mez problem is a fixed pending patch too

Pras

Just the messenger for this one. You're gonna really <3 ur new pvp developer. Fixed so many things.

Bazia
09-28-2013, 02:01 PM
tite

runlvlzero
09-28-2013, 02:14 PM
So many needed fix in it!

-Highsun fix'd

-Detrimental clickies only usable in PVE

-Beneficial clickies have added cast times(golem wands etc)

-Soulfires paladin only(May have added cast times)

-Fix to OOR dispelling

-Magician earth pet roots resists fixed from 30% @ 150mr to 80% @ 150mr.

and up to 15 more fixes concerning pvp.

In the upcoming patch(the one after this one, if everything goes right), we will have classic resists(HUMONGOUS CHANGE).

We, at Nihilum, can't wait for all these to go in(especially classic resists). This server needed this when it opened but its never too late to change it! Hopefully population picks back up when this all goes in.

Even the next patch will make it way more interesting for everybody, getting rid of instant clicky kills/golem wand spamming, highsun spam on casters and earth pet roots.

/pras Nizzar this almost like an apology for all the suffering we have been through.

Smedy
09-28-2013, 02:46 PM
Watch how you speak to the DUKE.

watch how you speak to the MOTHERFUCKING GRANDMASTER, son

vouss
09-28-2013, 02:47 PM
So, how does one find out about these changes before they happen? Nizzar seems to have the inside scoop but I can't find confirmation of these changes anywhere. Some kind of... favoritism?

Smedy
09-28-2013, 02:48 PM
Just the messenger for this one. You're gonna really <3 ur new pvp developer. Fixed so many things.

any chance you guys can figure out a way to to fix the minor illusion bug? its stickyed on the pvp issues board i think, would be cool to be able to really utilize the enchanter class to the max in pvp

runlvlzero
09-28-2013, 02:50 PM
So, how does one find out about these changes before they happen? Nizzar seems to have the inside scoop but I can't find confirmation of these changes anywhere. Some kind of... favoritism?

Definitely favoritism. He probably had to donate extra this month to start repairing his public image by getting these patches done.

Probably payed someone from like a site that sells contracts for projects like guru.com.

RMT can halp server. Just got to put pressure on the right people with the money and /time played

Smedy
09-28-2013, 02:50 PM
So, how does one find out about these changes before they happen? Nizzar seems to have the inside scoop but I can't find confirmation of these changes anywhere. Some kind of... favoritism?

ya "we in nihilum" clearly got more info then "we on the server", can we get dat scoop too?

Something'Witty
09-28-2013, 02:58 PM
So, how does one find out about these changes before they happen? Nizzar seems to have the inside scoop but I can't find confirmation of these changes anywhere. Some kind of... favoritism?

There are other changes on top of what Nizzar listed (e.g., Mez (http://www.project1999.org/forums/showpost.php?p=1130406&postcount=37)), so I think Nizzar was just assuming what will be in the patch.

At this point we will just have to wait for the patch, test out the changes, and then listen to the forumquesters bitch endlessly about how everything is still fucked up.

SamwiseRed
09-28-2013, 02:59 PM
i hope they patch in halfling rangers

Potus
09-28-2013, 03:00 PM
Dust off your necromancers, they will be gods in pvp once again! (soon)

Haha this ironically is the best post.

Bardalicious
09-28-2013, 03:41 PM
any chance you guys can figure out a way to to fix the minor illusion bug? its stickyed on the pvp issues board i think, would be cool to be able to really utilize the enchanter class to the max in pvp

used to minor illusion as one of the fire pots at felwithe ent in gfay and own outrageous numbers of confused individuals.

Nizzarr
09-28-2013, 04:02 PM
things with illusion is you look like an human male model to the people that zone to your zone after you've cast it.

Alecta
09-28-2013, 05:27 PM
So, how does one find out about these changes before they happen? Nizzar seems to have the inside scoop but I can't find confirmation of these changes anywhere. Some kind of... favoritism?

Fairly sure a lot of these items were consolidated for the pvp dev in threads like http://www.project1999.org/forums/showthread.php?t=116787 which parallel's Nizzar's inside information pretty closely. If you read /ooc and bug forums, those also might give some inkling of what's coming.

But yeah, the word on the street since Teams99 was announced was that they were going to:
1) Fix mechanics
2) Tweak resists
3) Code teams.

But even if Nilbog posted the patch notes early, that wont make the patch happen any faster. Would just make everyone angstier the longer it takes (kinda like this thread. Rabble rabble.)

Syft
09-28-2013, 05:27 PM
using draughts in pvp is classic

Oh little emo boy if only you were old enough to play live, I come from a world where Lure was my draught and 95% of my spells would not land on anyone.

Was still ranked high as fuck and people there actually wanted to pvp they didn't gate the minute I entered zone or stay huddled in raid group's 24/7 like yourself.

Rellapse35
09-28-2013, 05:33 PM
Syft how much is natty at your gas station?

Syft
09-28-2013, 05:35 PM
you're digging your own grave asking for resist changes and nerfs to trak teeth

No actually it won't, what people don't realize is what this patch is gonna do!

You cant introduce a patch like this after the server has been out for 2 years.

And then pick and choose what you'll keep from classic and what you won't.

Introducing resist's will make VP geared player's untouchable in pvp by caster's, and the fact that everyone and their grandma has a fungi won't help.


Then there not going to add jboot spell refresh which was also classic and Melee's will become god's while caster's get flushed down the toilet, atleast wizard's have lures but every other casters gonna be worthless vs high resist geared melee.

This patch is gonna make Nihilum a lot stronger and only nerf their instant clicks. That's why Nizzar is so happy about it!

Nizzarr
09-28-2013, 05:54 PM
No actually it won't, what people don't realize is what this patch is gonna do!

You cant introduce a patch like this after the server has been out for 2 years.

And then pick and choose what you'll keep from classic and what you won't.

Introducing resist's will make VP geared player's untouchable in pvp by caster's, and the fact that everyone and their grandma has a fungi won't help.


Then there not going to add jboot spell refresh which was also classic and Melee's will become god's while caster's get flushed down the toilet, atleast wizard's have lures but every other casters gonna be worthless vs high resist geared melee.

This patch is gonna make Nihilum a lot stronger and only nerf their instant clicks. That's why Nizzar is so happy about it!

Which makes fight last longer and longer fights makes the really good people shine over the scrubs that just sat there drooling hitting their wildfire/draughts hotkey getting kills.

Sure geared people will do better than non-geared people -- Thats everquest for you folks.

Classic resists means you dont have to wear 20/21 pieces of MR gear just to not get rooted, which is quite an improvement. You can wear more HP/MANA gear and get away with it.

Current resist system favors zergy pvp. In classic resists, if you got 6 good people you can kill 12-15 other scrubs easily and that is something I enjoyed about classic everquest. This is not possible with current resists.

TL:DR Better players will love classic resists while scrubs that were drooling over their keyboard are gonna be PVP leaderboard fodder.

Alecta
09-28-2013, 05:54 PM
No actually it won't, what people don't realize is what this patch is gonna do!
.....
This patch is gonna make Nihilum a lot stronger and only nerf their instant clicks. That's why Nizzar is so happy about it!


This patch is gonna make Nihilum a lot stronger and only nerf their instant clicks. That's why Nizzar is so happy about it!
...
No actually it won't, what people don't realize is what this patch is gonna do!

If you play Swift's posts backwards, its about the patch!

Nizzarr
09-28-2013, 05:59 PM
Fairly sure a lot of these items were consolidated for the pvp dev in threads like http://www.project1999.org/forums/showthread.php?t=116787 which parallel's Nizzar's inside information pretty closely. If you read /ooc and bug forums, those also might give some inkling of what's coming.

But yeah, the word on the street since Teams99 was announced was that they were going to:
1) Fix mechanics
2) Tweak resists
3) Code teams.

But even if Nilbog posted the patch notes early, that wont make the patch happen any faster. Would just make everyone angstier the longer it takes (kinda like this thread. Rabble rabble.)

There's so much negativity on these forums that anything slightly positive that will happen to these servers is worth announcing and getting angsty over.

Whoever is the pvp dev should take great pride in all these fixes that are gonna be in the next patch :P They were all really needed.

Bardalicious
09-28-2013, 06:05 PM
Which makes fight last longer and longer fights makes the really good people shine over the scrubs that just sat there drooling hitting their wildfire/draughts hotkey getting kills.

Sure geared people will do better than non-geared people -- Thats everquest for you folks.

Classic resists means you dont have to wear 20/21 pieces of MR gear just to not get rooted, which is quite an improvement. You can wear more HP/MANA gear and get away with it.

Current resist system favors zergy pvp. In classic resists, if you got 6 good people you can kill 12-15 other scrubs easily and that is something I enjoyed about classic everquest. This is not possible with current resists.

TL:DR Better players will love classic resists while scrubs that were drooling over their keyboard are gonna be PVP leaderboard fodder.

/signed

one way or another, syft will make everything about Nihilum. even when patches that benefit the entire server come out.

personally stoked that bard ez-button will get fixed and that my resist songs are going to actually make me a whole lot more useful against casters and in group pvp.

Colgate
09-28-2013, 06:06 PM
nizzar's entire guild is comprised of warm body recruit wizards and druids

they're going to get shit on when i don't take 800 damage from a sunstrike with 200 fire resist

Agatha
09-28-2013, 06:18 PM
http://youtu.be/xfBmKZVPPHc

me when resists are fixed.

Xantille
09-28-2013, 06:31 PM
Which makes fight last longer and longer fights makes the really good people shine over the scrubs that just sat there drooling hitting their wildfire/draughts hotkey getting kills.


:):):):):):):):):):)

Elderan
09-28-2013, 07:18 PM
nizzar's entire guild is comprised of warm body recruit wizards and druids

they're going to get shit on when i don't take 800 damage from a sunstrike with 200 fire resist

Yes because Nihilum doesnt have 40 of the best geared melee just waiting for this.

Get real son, we run around on alts because its different and fun, when it becomes serious we log in our main decked out melee.

If I were you I would worry about your soulfires and golem wands being nerfed.

SamwiseRed
09-28-2013, 07:27 PM
40 geared melees on a 120 pop server. Not Zerg lul

Syft
09-28-2013, 07:28 PM
As usual I'm not here to here to fit into the cesspool that is the forum community because I quite honestly don't want to be any of your friends!

I'm here to speak truth!

1. The resist code is gonna fuck caster's vs melee's, mainly since they didn't add 2 sec spell refresh on instant clicks, and you all have no idea how much 2 sec spell wait vs melee's is gonna destroy caster's in pvp. That's why Verant had it in game.

2. The resist code on Top geared melee's when the gear variance is so extreme on this server is gonna benefit Nihilum more than anyone else! There hp gear gonna make them last longer than Sf clicks did.

When the tears start to flow, REMEMBER WHO SAID IT FIRST FOLKS!

Syftradomus strikes again.

Thrilla
09-28-2013, 07:29 PM
jboot refreshing spells was great, not many ppl knew bout that on live was surprised not to see it here from day 1

id love to c some of these changes go in.. bard high sun is completely broken ability, pvp right now is extremely gimmicky, and both sides take full advantage. The PvP system on this box makes it very wowish, on live with a well geared character you could take out 3-4 people if you had the right resist set, it'll do wonders for making small tight knit pvp guilds viable at least on that front.

Changes to Necros would be wonderful, will at least stop Wizard being the FotM class and balance the caster pool a bit more-- Necros have been far too underpowered for way too long here

Of coz none of these changes mean anything if the community is still toxic, hope the playerbase can accept the PvP dev w/ open arms and show him/her some much deserved praise if these changes actually happen here

Syft
09-28-2013, 07:37 PM
jboot refreshing spells was great, not many ppl knew bout that on live was surprised not to see it here from day 1

id love to c some of these changes go in.. bard high sun is completely broken ability, pvp right now is extremely gimmicky, and both sides take full advantage. The PvP system on this box makes it very wowish, on live with a well geared character you could take out 3-4 people if you had the right resist set, it'll do wonders for making small tight knit pvp guilds viable at least on that front.

Changes to Necros would be wonderful, will at least stop Wizard being the FotM class and balance the caster pool a bit more-- Necros have been far too underpowered for way too long here

Of coz none of these changes mean anything if the community is still toxic, hope the playerbase can accept the PvP dev w/ open arms and show him/her some much deserved praise if these changes actually happen here

I agree most the kids that play here never pvp'd on live so they don't understand that this server is more a wow/hybrid than a true eq emu.

characters with high resists could literally stand like god's in EQ and fight entire groups. Bard definitely needs nerf's class was nothing like this on live and Necro's need love. but they gotta stick to the lil nuances that made classes work.

On live Necro's got zilch if they tapped a skinned opponent if they buff um here without adding stuff like that, you'll make um monsters.

But as usual player's won't understand what the changes will do, or how they will impact pvp until after implantation, then there gonna go all mob toxic crazy on new dev.

Smedy
09-28-2013, 07:39 PM
what changes are being made to necros that no one besides nihi knows about, i dont see whats broken with them right now, but then again, i'm not playing one

Thrilla
09-28-2013, 07:45 PM
well, fixing resists is a indirect buffs as deflux will heal back hopefully partialed dmg for full dmg since u cant partial lifetaps

in addition if my memory serves me correctly on live deflux/ne lifetap would heal the necro back for its full pve dmg as opposed to the partial'd #, here you get back only 66%, that extra 100ish hp from ur lifetap in a heal is p game changing for necros

so on live if deflux did 500dmg pve, it would do say 300 dmg pvp but the necro would still self heal for 500 dmg, the heal part of the lifetap is essentially nerfed here atm.. i could b wrong was awhile ago, but since the first day i picked up the necro class here i felt slightly neutered

Colgate
09-28-2013, 07:57 PM
Yes because Nihilum doesnt have 40 of the best geared melee just waiting for this.

Get real son, we run around on alts because its different and fun, when it becomes serious we log in our main decked out melee.

If I were you I would worry about your soulfires and golem wands being nerfed.

kunark has like 2 items that even matter for melees

your guild has 0 good melees anyway

Not_Kazowi
09-28-2013, 08:11 PM
things with illusion is you look like an human male model to the people that zone to your zone after you've cast it.

Can you speak English properly?

Not_Kazowi
09-28-2013, 08:17 PM
colgate prophecy of nihilum downfall v 210.56.

All you do is log on to raid. Never seen you in game once maggot

Agatha
09-28-2013, 08:20 PM
kunark has like 2 items that even matter for melees

your guild has 0 good melees anyway

thats not true, what about sektorx?

Dullah
09-28-2013, 08:22 PM
Hopefully resists will be somewhere in between current and classic, but more favorable to classic.

The thing about classic pvp was that not only did many people not know about the advantages of resist gear, they did not have the knowledge of how to acquire said gear nor was this gear as easy to obtain as it is on a 100~ pop server. This is very different from how it is today, and will mean 90% of players will be almost completely immune to most spells. This is one of the reasons pvp resists changed so dramatically after velious.

What they need to do is take the current resist code and cut the resist threshold in half. Currently you need 150~ to get reliable resists. Make that 75~ and add in the classic complete resists that scale up in likelihood as you go over 100+ save.

This would account for everyone playing in BIS resist gear and velious without spells being completely OP the way Null had it set up.

Not_Kazowi
09-28-2013, 08:22 PM
Elderan you need to never post again you fucking moron. Jesus bro

Colgate
09-28-2013, 08:22 PM
sektor is fucking GARB

Potus
09-28-2013, 08:47 PM
well, fixing resists is a indirect buffs as deflux will heal back hopefully partialed dmg for full dmg since u cant partial lifetaps

in addition if my memory serves me correctly on live deflux/ne lifetap would heal the necro back for its full pve dmg as opposed to the partial'd #, here you get back only 66%, that extra 100ish hp from ur lifetap in a heal is p game changing for necros

so on live if deflux did 500dmg pve, it would do say 300 dmg pvp but the necro would still self heal for 500 dmg, the heal part of the lifetap is essentially nerfed here atm.. i could b wrong was awhile ago, but since the first day i picked up the necro class here i felt slightly neutered

Lifetap was never coded this way. Whatever damage you do is what you receive as a heal. Try lifetapping someone that's invulnerable or manaskinned, you'll get nothing back.

So yes, Deflux always did 219 dmg in pvp which is why it's an overrated spell (much like Splurt) and why necros are garbage post 50 -- which is classic. Necros sucked balls from 51-60 and were completely absent from pvp servers.

Nizzarr
09-28-2013, 08:48 PM
Lifetap was never coded this way. Whatever damage you do is what you receive as a heal. Try lifetapping someone that's invulnerable or manaskinned, you'll get nothing back.

So yes, Deflux always did 219 dmg in pvp which is why it's an overrated spell (much like Splurt) and why necros are garbage post 50 -- which is classic. Necros sucked balls from 51-60 and were completely absent from pvp servers.

what the fuck? lol dont even know

Sektor
09-28-2013, 09:01 PM
A paladin is very low DPS and this is my first melee class I got serious with I'm doing better and eventually I will be one of those top paly.

Bazia
09-28-2013, 09:31 PM
plz for christ's sake have the high sun fix in next patch

Syft
09-28-2013, 10:19 PM
well, fixing resists is a indirect buffs as deflux will heal back hopefully partialed dmg for full dmg since u cant partial lifetaps

in addition if my memory serves me correctly on live deflux/ne lifetap would heal the necro back for its full pve dmg as opposed to the partial'd #, here you get back only 66%, that extra 100ish hp from ur lifetap in a heal is p game changing for necros

so on live if deflux did 500dmg pve, it would do say 300 dmg pvp but the necro would still self heal for 500 dmg, the heal part of the lifetap is essentially nerfed here atm.. i could b wrong was awhile ago, but since the first day i picked up the necro class here i felt slightly neutered

No your right the returned heal was 100% even tho the nuke portion was minus close to 33%.

But necro's didn't get life back for taping victims with skins. Pretty much the same thing as enchanter they couldn't theft mobs that didn't have mana. If the tap did no dmg they got no life back. Of course this didn't apply to Vexing or lifetap dot which always bypassed skins like every dot.

I THINK later on they changed it so a necro couldn't tap more life than in pool because I remember necro's used to tap like gnoll pups and get full amount restored and at some point they changed that, just don't remember when.

Lifetap was never coded this way. Whatever damage you do is what you receive as a heal. Try lifetapping someone that's invulnerable or manaskinned, you'll get nothing back.

So yes, Deflux always did 219 dmg in pvp which is why it's an overrated spell (much like Splurt) and why necros are garbage post 50 -- which is classic. Necros sucked balls from 51-60 and were completely absent from pvp servers.

It was always that way on live you didn't get life returned when u tapped someone DA'd or skinned, the dmg portion had to land for life regain portion. I did very well with my necro on rallos, I remember absolutely crushing every druid I ever fought.

karsten
09-28-2013, 10:21 PM
pvp patch helps everyone that matters

Bazia
09-28-2013, 10:23 PM
make it classic

Syft
09-28-2013, 10:38 PM
make it classic

Great in theory but won't work out really, because on live you couldn't farm air or VP with the tiny crews who have been farming the shit out of it here.

So the gear is out there in large numbers but primarily held by one faction and the people that don't have it are gonna really feel that gear disadvantage now.

This shit should have been in effect day one changing resist code now could have devastating effects on the server, it should really come with a wipe.

The bugs like highsun and brusco landing on 170 mr targets and lasting 14 secs sure that's insane but resist coding could work out very very bad.

Potus
09-28-2013, 10:39 PM
No your right the returned heal was 100% even tho the nuke portion was minus close to 33%.

But necro's didn't get life back for taping victims with skins. Pretty much the same thing as enchanter they couldn't theft mobs that didn't have mana. If the tap did no dmg they got no life back. Of course this didn't apply to Vexing or lifetap dot which always bypassed skins like every dot.

I THINK later on they changed it so a necro couldn't tap more life than in pool because I remember necro's used to tap like gnoll pups and get full amount restored and at some point they changed that, just don't remember when.



It was always that way on live you didn't get life returned when u tapped someone DA'd or skinned, the dmg portion had to land for life regain portion. I did very well with my necro on rallos, I remember absolutely crushing every druid I ever fought.

Lifetaps did 66% dmg and healed for 66% health. It was always this way. Vexing didn't have this problem because Vexing is 2 spell components, a debuff on the target and a buff on the caster. The coding didn't reflect the dmg nerf on the buff.

Also I'm glad you beat up some newbie druids post 50, but Necros were not good in pvp post 50.

Syft
09-28-2013, 11:02 PM
Lifetaps did 66% dmg and healed for 66% health. It was always this way. Vexing didn't have this problem because Vexing is 2 spell components, a debuff on the target and a buff on the caster. The coding didn't reflect the dmg nerf on the buff.

Also I'm glad you beat up some newbie druids post 50, but Necros were not good in pvp post 50.

NOPE maybe if you actually played on live you'd know this but Thrilla said it correctly.

Lifetap portion always healed full amount! And vexing suffered the same dmg nerf every dot did.

Seriously how old are you? prolly like 25 or younger claiming you played on live! lol

Bazia
09-28-2013, 11:10 PM
make it classic

Potus
09-28-2013, 11:15 PM
NOPE maybe if you actually played on live you'd know this but Thrilla said it correctly.

Lifetap portion always healed full amount! And vexing suffered the same dmg nerf every dot did.

Seriously how old are you? prolly like 25 or younger claiming you played on live! lol

Played a necro since the first day on Vallon Zek. You and Thrilla are completely wrong. Please go find a screenshot of Deflux healing for 330 in pvp. You can't because it never happened.

Also I didn't talk about Vexing's damage component, just the healing buff.

Syft
09-29-2013, 02:48 AM
Played a necro since the first day on Vallon Zek. You and Thrilla are completely wrong. Please go find a screenshot of Deflux healing for 330 in pvp. You can't because it never happened.

Also I didn't talk about Vexing's damage component, just the healing buff.

YOUR WRONG!

I seriously think a necro like Thrilla who won BOTB on live and guy ranked number 8 on 5000 pop server would no more than you about how pvp worked.

Syft
09-29-2013, 02:55 AM
DoT spells should do full damage in PVP and no one gives a fuck ? Well whatever

Your right dot dmg never did full dmg in pvp and shouldn't do full dmg here!

One bane of Nife at 5 secs will straight out kill a caster even with full vellious hp gear! And no if they implement that the server will fill with tears!

One ebomb will drop a self buffed caster to 15% life here lol!

Potus
09-29-2013, 03:32 AM
YOUR WRONG!

I seriously think a necro like Thrilla who won BOTB on live and guy ranked number 8 on 5000 pop server would no more than you about how pvp worked.

Hey if you want to make necros non-classic and buff the shit out of them, be my guest -- I play a necro.

But I've played since 2000 and I know what I'm talking about: Lifetaps are DDs and DDs do 2/3 dmg, and lifetaps only heal the damage they deal. Please prove me wrong, I'd love to be able to not die instantly post 50 to melees. Then again healing for 330 and not 219 against a monk, warrior, rogue, etc. isn't going to do shit. They'll still out-damage it and they have way more hitpoints than I do.

compulsion
09-29-2013, 04:13 AM
Your right dot dmg never did full dmg in pvp and shouldn't do full dmg here!

One bane of Nife at 5 secs will straight out kill a caster even with full vellious hp gear! And no if they implement that the server will fill with tears!

One ebomb will drop a self buffed caster to 15% life here lol!

^ ebolt

Sham poison dots *never* landed on live with the double resist check, even after malo. Most SZ shams I remember fighting 55+ would use malo + decay to land the disease, then melee for the finisher. DoT damage here is far too low for that to even be viable.

I could 2 shot in range int casters on RZ with stinging swarm and WD in 7.25 sec of casting if they didn't dispell. Again, this would be impossible with the DoT damage here, as both of those would only do 70% or so to a lower level caster here.

But really, classic isn't a solution. Melee damage is much higher here than live, and casters can't use clickies to refresh spell gems, so adjustments should be made to keep casters viable. The current resist code was probably intended to serve that purpose, but just ended up being far too big of a step.

Labanen
09-29-2013, 05:11 AM
But really, classic isn't a solution. Melee damage is much higher here than live, and casters can't use clickies to refresh spell gems, so adjustments should be made to keep casters viable. The current resist code was probably intended to serve that purpose, but just ended up being far too big of a step.agree, and very curious how the new dev will handle this.

Darksinga
09-29-2013, 07:48 AM
Played a necro since the first day on Vallon Zek. You and Thrilla are completely wrong. Please go find a screenshot of Deflux healing for 330 in pvp. You can't because it never happened.

Also I didn't talk about Vexing's damage component, just the healing buff.

Potus I thought you played a druid. So confused right now

Darksinga
09-29-2013, 07:49 AM
So many needed fix in it!

-Highsun fix'd

-Detrimental clickies only usable in PVE

-Beneficial clickies have added cast times(golem wands etc)

-Soulfires paladin only(May have added cast times)

-Fix to OOR dispelling

-Magician earth pet roots resists fixed from 30% @ 150mr to 80% @ 150mr.

and up to 15 more fixes concerning pvp.

In the upcoming patch(the one after this one, if everything goes right), we will have classic resists(HUMONGOUS CHANGE).

We, at Nihilum, can't wait for all these to go in(especially classic resists). This server needed this when it opened but its never too late to change it! Hopefully population picks back up when this all goes in.

Even the next patch will make it way more interesting for everybody, getting rid of instant clicky kills/golem wand spamming, highsun spam on casters and earth pet roots.

All this means is Teams 99 is ONE STEP CLOSER!!

Retti_
09-29-2013, 09:27 AM
If u life tap a decayed skeleton do u get 10hp back or the life tap maximum? I know vex and bond will return full but curious of tap.

HappyTr33z
09-29-2013, 09:38 AM
All this means is Teams 99 is ONE STEP CLOSER!!

PURPLE 99 HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Pitborn
09-29-2013, 10:21 AM
If u life tap a decayed skeleton do u get 10hp back or the life tap maximum? I know vex and bond will return full but curious of tap.

You will get the maximum of the taps potential.

Retti_
09-29-2013, 10:49 AM
Sounds like u should get max in pvp also

Class adjourned

Bardalicious
09-29-2013, 11:02 AM
Sounds like u should get max in pvp also

Class adjourned

loool owned. good point.

the damage reduction isn't calculated prior to the spell landing on another PC, it is calculated at the time the damage is applied. meaning there wasn't some mystical nerf done to the spell itself prior to it landing, which should mean you get the full potential of the HP gain from the lifetap despite the damage done.

at what point was lifetap nerfed to only give 10hp back if you kill a 10hp skeleton though? I seem to recall elder beads being used for lifetap, right? or did necros only use duration taps on the eye of zomm? I had one on my necro and only remember using duration on it, but that was many expansions deep already and past the point it would have gotten changed.

heartbrand
09-29-2013, 11:05 AM
I just hope that while resists become more important that we don't go 100% classic if we won't also implement item loot, otherwise melee will be too strong.

Syft
09-29-2013, 11:07 AM
But really, classic isn't a solution. Melee damage is much higher here than live, and casters can't use clickies to refresh spell gems, so adjustments should be made to keep casters viable. The current resist code was probably intended to serve that purpose, but just ended up being far too big of a step.

Yea I'm curious to see how they handle it, I know ducking wasn't introduced until vellious but not having that and spell refresh has already left caster's much weaker than well geared melee's. If they just up resist coding caster's gonna truly suck.

Potus
09-29-2013, 02:02 PM
Sounds like u should get max in pvp also

Class adjourned

Lifetap is a DD. Does Ice Comet only do 10 dmg to a decaying skeleton?

Class adjourned.

at what point was lifetap nerfed to only give 10hp back if you kill a 10hp skeleton though? I seem to recall elder beads being used for lifetap, right?

Lifetap was never nerfed like this.

Where the fuck are you people getting this shit from? Did any of you play necros on live?

Smedy
09-29-2013, 02:27 PM
I just hope that while resists become more important that we don't go 100% classic if we won't also implement item loot, otherwise melee will be too strong.

so wait, melee with full no drop will get weaked by item loot? ya *****, if they introduce item loot they better wipe it clean first breh

Syft
09-29-2013, 03:06 PM
Lifetap is a DD. Does Ice Comet only do 10 dmg to a decaying skeleton?

Class adjourned.



Lifetap was never nerfed like this.

Where the fuck are you people getting this shit from? Did any of you play necros on live?

Um no one here is saying that, were saying that the heal portion of tap should return the full HP's of the spell not the -33% the nuke portion does. And that lifetap should not return life vs skinned opponents or DA'd opponents, just like it did on live.

Potus
09-29-2013, 03:23 PM
Um no one here is saying that, were saying that the heal portion of tap should return the full HP's of the spell not the -33% the nuke portion does. And that lifetap should not return life vs skinned opponents or DA'd opponents, just like it did on live.

Here's the quote man, literally on this fucking page:


at what point was lifetap nerfed to only give 10hp back if you kill a 10hp skeleton though? I seem to recall elder beads being used for lifetap, right? or did necros only use duration taps on the eye of zomm? I had one on my necro and only remember using duration on it, but that was many expansions deep already and past the point it would have gotten changed.

bonefish
09-29-2013, 06:01 PM
i played a nec on rallos, was gud

here tho sux

dun worry tho patch coming in 6 months!!

Not_Kazowi
09-29-2013, 06:31 PM
servers already won for months u red headed faggot piece of shit. i will fucking come to dallas and fuck you up. i will stab you in the FUCKING GUT and FUCK THE HOLE YOU PIECE OF SHIT.

100% Confirmed faggot

runlvlzero
09-29-2013, 06:42 PM
U could duration tap a 10 hp mob and get the full heal.

Smedy
09-29-2013, 07:04 PM
calm down gyno, ur flaring up again <3

Vamael
09-29-2013, 07:06 PM
Spiroc Lords yall where is knuckle

Retti_
09-30-2013, 01:00 AM
How much hp is returned from lifetap pvp on live currently?

Runya
09-30-2013, 12:05 PM
well, fixing resists is a indirect buffs as deflux will heal back hopefully partialed dmg for full dmg since u cant partial lifetaps

in addition if my memory serves me correctly on live deflux/ne lifetap would heal the necro back for its full pve dmg as opposed to the partial'd #, here you get back only 66%, that extra 100ish hp from ur lifetap in a heal is p game changing for necros

so on live if deflux did 500dmg pve, it would do say 300 dmg pvp but the necro would still self heal for 500 dmg, the heal part of the lifetap is essentially nerfed here atm.. i could b wrong was awhile ago, but since the first day i picked up the necro class here i felt slightly neutered

If my memory serves me correctly it did 100% and healed 100% pvp.it always did 330 bro.......remember when crits came out and 1440 was damage on 720 damage touch of nights?? I remember crit heals multiplied was correct on the heal portion.....I remembered non crits healing for 1440 on crit heals.....idk seemed atleast one half did full if not both the heal/damage portions. I could possible dig up an old ss or two

Smedy
10-02-2013, 01:49 AM
wheres that pvp patch bros, god damn don't let red99 die out again b4 release

Potus
10-02-2013, 06:51 PM
If my memory serves me correctly it did 100% and healed 100% pvp.

LOL nope.

Knuckle
10-02-2013, 10:18 PM
waiting for that pvp patch where a highlander rogue can xp on his own without doing some mcgyver shit(put in 2 boxxing faggots)

Pudge
10-02-2013, 10:39 PM
PvP patch leaked infos #1: i herd the patch will allow you to view the pixels your dead opponent has adorned himself with

Terpuntine
10-02-2013, 11:22 PM
Rogean... Does... A lot

Nizzarr
10-03-2013, 01:04 AM
Word on the street is that detrimental spells that do not immediately impact hitpoints (root, snare, tash, dots, etc) will aggro guards next patch.

omgawd

SamwiseRed
10-03-2013, 01:05 AM
who the fuck pvp nears guards?

runlvlzero
10-03-2013, 01:05 AM
Word on the street is that detrimental spells that do not immediately impact hitpoints (root, snare, tash, dots, etc) will aggro guards next patch.

omgawd

Nizzar 2 boxing Alecta, confirmed.

HippoNipple
10-03-2013, 01:20 AM
kunark has like 2 items that even matter for melees

your guild has 0 good melees anyway

Good point, all that seb gear, dragon loot and epics are pretty worthless. I personally think flowers has a chance at number 1 with guk gear.

I can't fully remember... Kunark, the first expansion, it is where casters went from crap to gods right?

Colgate
10-03-2013, 02:08 AM
Good point, all that seb gear, dragon loot and epics are pretty worthless. I personally think flowers has a chance at number 1 with guk gear.

I can't fully remember... Kunark, the first expansion, it is where casters went from crap to gods right?

i'd like to see your list of items that you consider both gamebreaking and difficult to get for melees

Potus
10-03-2013, 02:34 AM
Word on the street is that detrimental spells that do not immediately impact hitpoints (root, snare, tash, dots, etc) will aggro guards next patch.

omgawd

Wow this would have been awesome on launch.

HippoNipple
10-03-2013, 01:23 PM
i'd like to see your list of items that you consider both gamebreaking and difficult to get for melees

All you said was Kunark has like 2 good items for melees. There are 0 weapons you should have outside of Kunark era for a melee. That is the most important item to them. If you have any melee using pre kunark weapons you are completely gimped. Why is this even a back and forth argument? You are a monk, what weapon do you use?

heartbrand
10-03-2013, 01:25 PM
i'd like to see your list of items that you consider both gamebreaking and difficult to get for melees

The funny part is, I made this same argument to you a year ago and you went on and on about how Nizzar's gear advantage is so large from his gear and how could he be so bad with such a hugggggeeee gear advantage, and now you're admitting that the gear gap is basically meaningless.

HippoNipple
10-03-2013, 01:43 PM
I didn't even say anything about difficulty of obtaining. I get that Azrael can get stuff in Kunark that contends with Nihilum gear.

The difference between kunark and classic era is going to be about 50 to sta/str, some higher resists, a couple hundred hps, self buffs and close to 2x the dps.

HippoNipple
10-03-2013, 05:13 PM
being 60 and with level 60 people is the biggest factor imo.

Question: What items in Kunark are game breaking for a melee?

Dip shit answer: being 60 and with level 60 people is the biggest factor imo.

Sounds like a Miss America answer.


For future reference you don't have to say in my opinion, you are saying it so we know that. You only bring it up if it is someone else's opinion.

runlvlzero
10-03-2013, 05:16 PM
With population and shit. U 2 can fight melees that arent 60 and with kunark gear.

Colgate
10-03-2013, 05:55 PM
The funny part is, I made this same argument to you a year ago and you went on and on about how Nizzar's gear advantage is so large from his gear and how could he be so bad with such a hugggggeeee gear advantage, and now you're admitting that the gear gap is basically meaningless.

this was when colgate was level 59 with less than 1500 hp unbuffed half naked with no fungi tunic versus nizzar being level 60 with fungi and 2400 hp unbuffed

Colgate
10-03-2013, 05:56 PM
All you said was Kunark has like 2 good items for melees. There are 0 weapons you should have outside of Kunark era for a melee. That is the most important item to them. If you have any melee using pre kunark weapons you are completely gimped. Why is this even a back and forth argument? You are a monk, what weapon do you use?

tstaff, one of the very few actually gamebreaking items in kunark

no shit every item for a melee will get better in kunark, but hardly any of them actually make or break a situation like tstaff, fungi

Nirgon
10-03-2013, 06:06 PM
Patch the server? Pretty sure Emperor Rogean doesn't have time for that shit and would ignore you even if you asked him in person.

Something'Witty
10-03-2013, 06:09 PM
Think whatever you want about Cwall's / Colgate's personality, but it is hard to deny he has a knack for EQ PvP.

Retti_
10-03-2013, 08:21 PM
what

Silent
10-04-2013, 01:15 AM
Hope frost cast time is fixed in this, Didn't read entire thread. But frost at 3 seconds is broken, Supposed to be 6s. Running around with like 163MR 139FR 124CR and taking full hits on everything is annoying, But I have learn to dealt with it. However a resists change would be very interesting to see how this would change things vs casters. Granted root seems like pure luck, I have resisted 15-20 in a row only to be rooted first try by someone else. But everything else like druid frost, wildfire, dots, wizard nukes all full damage I don't think ive had a partial resist since rolling rogue even with circles/resist buffs. NEVER resisted winged death, breath of ro, any necro dots(shitty disease resist though, barely wear thex).

Necro/Shm dropping their dots on a target is pretty GG if solo or have no healer/pells. Almost no one runs around with psn/dis unless you have a pocket shaman/necro for dmf/etc.

tl;dr - FIX DRUID FROST CAST TIME