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View Full Version : Team99 Needs a HUGE Group XP Bonus


porigromus
09-15-2013, 11:17 AM
The title says it all. Nothing like encouraging grouping by rewarding those who do it. Make it more attractive to group and less attractive to solo. I always wondered why live didn't do this.

Grouping should be the fastest XP period. When grouped, XP should be x4 - x8 times as fast as current leveling speed in project99.

krazyGlue
09-15-2013, 11:18 AM
Nope

SamwiseRed
09-15-2013, 11:26 AM
nope.avi

why are you trying to ruin the journey?

nilbog
09-15-2013, 12:19 PM
I believe I mentioned this in the pvp discussion: I want a portion of the pvp exp bonus to be restructured into a group bonus.

Something'Witty
09-15-2013, 12:53 PM
I want a portion of the pvp exp bonus to be restructured into a group bonus.

/signed

EDIT: Oh wait, last time I agreed with someone, Nilbog made fun of me (http://www.project1999.org/forums/showpost.php?p=1098130&postcount=19) :(

Fame
09-15-2013, 12:57 PM
I believe I mentioned this in the pvp discussion: I want a portion of the pvp exp bonus to be restructured into a group bonus.

Three cheers!

Hip-hipp!

nilbog
09-15-2013, 01:19 PM
/signed

EDIT: Oh wait, last time I agreed with someone, Nilbog made fun of me (http://www.project1999.org/forums/showpost.php?p=1098130&postcount=19) :(

...

they don't even get resists right on the current server... and you think they will be able to implement a new server with even more coding issues required...Is what you agreed with.

Not only are resists being looked into, but the various other bugs which have plagued the pvp server. I think my response was appropriate. Want to fight or .. ?

I always wondered why live didn't do this.


The formula on eqlive, starting in 01/01 was:

2 person group - 2% total bonus.
3 person group - 6% total bonus.
4 person group - 10% total bonus.
5 person group - 14% total bonus.
6 person group - 20% total bonus.

So they kinda addressed it. Was the same patch which removed class-based exp penalties.

Agatha
09-15-2013, 01:33 PM
fight fight fight fight fight !

Something'Witty
09-15-2013, 01:39 PM
Want to fight or .. ?

LoL, not at all, I was totally joking! Just take a look at my reason for editing.

Although now that I think about it, I can see with what I linked, how my comments could be easily misconstrued as hostile. There was a lot of contention in the linked thread, but I wasn't referencing any of that.

Something'Witty
09-15-2013, 01:43 PM
fight fight fight fight fight !

Hah, just look at Nilbog's post count compared to mine. Even without his moderator super powers, he would destroy me in forumquest.

EDIT: Don't Poke the Bear (http://i915.photobucket.com/albums/ac359/kingofpariahs/grizz.jpg)!

porigromus
09-15-2013, 10:35 PM
I believe I mentioned this in the pvp discussion: I want a portion of the pvp exp bonus to be restructured into a group bonus.

This is great news in my opinion! I think it will go a long way.

Caravelle1
09-16-2013, 12:19 AM
2% for 2 members is way to low.
As a master of PvE my vote is for -

2 members - 10%
3 members - 15%
4 members - 20%
5 members - 25%
6 members - 33%

Knuckle
09-16-2013, 12:43 AM
xp bonus just needs to go up 30% period.

Bazia
09-16-2013, 12:44 AM
there's ton of fucking exp bonus, end the bitching

Fame
09-16-2013, 01:08 AM
Isn't the exp bonus just to cope with the fact that as a noob, you are thrown into the very darkest pit in the minds of man with little to nothing but pride and ignorance to guide you?

On a fresh server there isn't the incredible gap between the local population and the noobie pool. I'd even go as far as saying that the exp bonus is hurting player pop. The rate that the average gamer levels is accelerated so much that the grps that would normally level together over a few weeks last only days, as one good session or moment of great fortune can easily level you out of range of your friends in a few hours.

Breaks like this in the social grps only weaken the sense of community and eventually these people end up bitter and alone on some random dune in the sands of Ro..


Keep it classic, keep it classy.:cool:

But if it is increased exp make it for just the hell levels. Nothing before 35, gotta earn that shit.

Potus
09-16-2013, 02:29 AM
PvP servers should innately have exp bonuses because:

1. PvP conflict naturally detracts from pve grinding (in the form of fighting people, time lost medding and running to corpse, getting corpse camped, etc)
2. PvP conflict has a tendency to result in exp loss, either intentional or not
3. PvP servers attract people more devoted to PvP and less to bluebie grinding (not here for the "journey")