View Full Version : Petition: Slow down EXP rates for Teams99 launch
Seary
09-06-2013, 05:39 PM
I think slowing down the rate at which we accumulate experience points for Team99 launch should be slowed down substantially. If we use Red99 launch as a baseline (without any weekend exp bonuses, etc) and call that 1.0x speed, we should look to have Teams99 at .35-.5x exp speed.
There are many benefits to this and no disbenefits to this idea. We don't want to play Call of Duty, we want to enjoy the journey.
Bogart
09-06-2013, 05:41 PM
Enjoy the journey
Pokeman
09-06-2013, 05:42 PM
yeah the biggest flaw i see in the current pvp server is the finite timeline for everything
eq is no fun at all if you reach max exp and gear in like 6 months i say we give it a try
Lu|z Sect
09-06-2013, 05:46 PM
http://31.media.tumblr.com/tumblr_m26o3n7HCH1qa9yvvo1_500.gif
ChubbyBubbles
09-06-2013, 05:51 PM
Don't have the time for that normal exp bullshit. Keep the exp like how it is currently on red pls.
http://g.mastergreetings.com/winniethepooh/003.gif
Nirgon
09-06-2013, 05:53 PM
1.0 speed
Why are you throwing Chuck under the bus?
What did he ever do to you?
Seary
09-06-2013, 05:54 PM
1.0 speed
Why are you throwing Chuck under the bus?
What did he ever do to you?
HB just linked me the 97 / 99.7% reference post from Eldurmoran, I chortled. :)
Azure
09-06-2013, 06:07 PM
Slow XP keep people grinding!
Bogart
09-06-2013, 06:15 PM
Maybe we could have an exp decay so even when you hit max level you still slowly lose exp. That way the journey never ends.
Seary
09-06-2013, 06:19 PM
Maybe we could have an exp decay so even when you hit max level you still slowly lose exp. That way the journey never ends.
Tip of my hat to 'ye, that was hilarious ;)
Giovanni
09-06-2013, 06:23 PM
Add Item durability.
This will have the benefit of encouraging player interaction through tradeskills.
big league chew
09-06-2013, 07:20 PM
exp bonuses ruin the journey confirmed
heartbrand
09-06-2013, 07:56 PM
How about a reverse scaling exp penalty?
big league chew
09-06-2013, 07:58 PM
reverse penalty sounds too much like bonus
Nirgon
09-06-2013, 08:38 PM
Let's come to a classic EQ community and think of all the ways we could change it.
Get your helmets.
Gorgorex
09-06-2013, 08:56 PM
Team with the higher amount of people online recieve an experience penalty, don't want Nilly hitting 50 on the first day...Nizzar gonna have all his peons killing mobs for him letting him get the experience.
SamwiseRed
09-06-2013, 08:59 PM
Everyone should suffer hybrid penalty unless grouped with a hybrid which would then give triple xp
SamwiseRed
09-06-2013, 08:59 PM
Add Item durability.
This will have the benefit of encouraging player interaction through tradeskills.
Lol
Azure
09-06-2013, 09:04 PM
How about random character deletions.
Bogart
09-06-2013, 09:13 PM
How about random character deletions.
Every time you use a profanity in ooc it puts your name in the drawing for random deletion. This will let the true hardened pvpers show how ballsy they are by cussing eachother out in ooc not giving a fuck if they get deleted. Cause they'll just come out back on top even if they do.
asheron's call portal storms!
Legend
09-06-2013, 09:37 PM
give everyone troll/iksar shadowknight 68% penalty
if you go over max lvl it makes you lvl 1 again
make it the only way you can get xp is if you are grouped with someone
make it so that this is the stupidest post I have ever seen
big league chew
09-06-2013, 09:39 PM
lose exp for killing a lightblue or green mob
lose double exp for killing a yellow or red mob
even cons give no exp or loot
Legend
09-06-2013, 09:53 PM
if you die you have to make a new character from lvl 1
Legend
09-06-2013, 09:54 PM
if you zone you are snared for 1 hr
we know travel is huge in eq, so lets enjoy the ride and smell the flowers
how about everyone is perma ensnared? or perma rooted?
Legend
09-06-2013, 09:55 PM
make healing do the opposite
make buffs give - attributes
make ports randomly port you
increase eating food and water
make mana regen -2
Legend
09-06-2013, 09:56 PM
if you summon a pet it automatically attacks you
Dullah
09-06-2013, 09:58 PM
Exp bonus that gets smaller and a penalty that gets bigger. Would be perfect.
Legend
09-06-2013, 09:59 PM
if another player Hails you a lvl is lost and you are sent to your bind with 10hp and 0 mana and rez effects for 20 min and you have auto rabies for 34359 mins
Legend
09-06-2013, 10:00 PM
make it so you can only play everquest for 60 mins a day and then you are locked out of p99 teams
Still log in to chat surely. Gotta build that community
Potus
09-06-2013, 10:42 PM
require 3 full hours of /gems after each ding.
4 hours if you're from Nihilum or play on the Evil team.
All stat points are distributed to charisma no matter what you do.
Azure
09-07-2013, 12:42 AM
The only way to get xp is through quest turn ins!
big league chew
09-07-2013, 12:45 AM
finally a reasonable suggestion we can implement
as long as theres no exp bonus quest exp only should work well
SamwiseRed
09-07-2013, 01:04 AM
good thread
ff14 time
Not_Kazowi
09-07-2013, 10:09 AM
make it so when you log onto everquest your real life takes a back seat and you become fully immersed only to find out that all the time you spend on this game is eventually lost in cyberspace and then you have to face the mirror of reality that you are a loser and have nothing to show for the years you wasted playing an eqemu with 100 other no life unimportant nerds
o fuk thats real
STILLnotMORNIN
09-07-2013, 10:35 AM
How about if your character dies you have to shoot yourself in real life...
Hardcore or no server at all.
Lu|z Sect
09-07-2013, 10:39 AM
o fuk thats real
SamwiseRed
09-07-2013, 11:44 AM
How about if your character dies you have to shoot yourself in real life...
Hardcore or no server at all.
ive always wanted a server like this.
Lu|z Sect
09-07-2013, 11:45 AM
Ill roll mailman class Sam, lets 1v1
Thakisis_VZ
09-07-2013, 11:55 AM
Exp rate should be at least like it is on RED99 or like VZTZ.
We arent in 1999 anymore , most of player that played eq in 99 years doesnt have the time anymore to play 10 hours by day of bashing mob.
This is an emulator , and an emulator PVP server means that the main goal is to get high end pvp and fun . I dont see the point of doing bash mob all the day and stuff since actually we already done that part on live server for years every week. Otherwise playing on a blue server is enough. It seems that people just like restarting the game every 6 Months to make another toon ( a good waste of time aswell) , get classic pvp and then a guild is made and kill everyone . Definitly means that every 6 months some guys going to make some badass post on board with " wipe it clean" or please make a server " number 343434 pvp ).
Drone
09-07-2013, 01:34 PM
make it so when you log onto everquest your real life takes a back seat and you become fully immersed only to find out that all the time you spend on this game is eventually lost in cyberspace and then you have to face the mirror of reality that you are a loser and have nothing to show for the years you wasted playing an eqemu with 100 other no life unimportant nerds
o fuk thats real
negative experience points if you use profancy in either language until you reverse it
Bogart
09-07-2013, 01:56 PM
Spell check in all channels that takes away exp every time you make a spelling error, or type something dumb, like "dawg"
Every time you click "Enter World" it automatically logs you off. So hardcore we can't even play it.
YendorLootmonkey
09-07-2013, 03:43 PM
Have all weapons proc Bind Affinity.
runlvlzero
09-07-2013, 04:27 PM
Reverse all mob levels, so newbie areas are level 52 and naggy is level 1
MC Epic
09-07-2013, 05:11 PM
Experience bonus should scale with team population.
Most populated team has the lowest (or no) exp bonus, while the least populated teams have a large bonus to experience.
If all teams population are equal, the server experience bonus is divided evenly between the teams.
HippoNipple
09-07-2013, 08:37 PM
Slow exp kills population and at the same time too fast exp can kill population. I would probably pass on the server if it had blue exp rate.
pewpeat
09-08-2013, 05:15 AM
is there really a need for ANOTHER classic experience? how about some pvp mixed in this time? I think 20x is perfect 10x is acceptable
Tradesonred
09-12-2013, 10:36 PM
Theres no time for alts on a .35 server
Good for true poopcores maybe
Most people will have done the ride more than twice now (blue+red)
.35 is an ingredient in the recipe for fail
Malevz
09-13-2013, 01:09 PM
I'd suggest making the exp on team server 10% of what it was on live. Then you can enjoy the journey and not have to worry about pixels or max level. Praise.
I'd suggest making the exp on team server 10% of what it was on live. Then you can enjoy the journey and not have to worry about pixels or max level. Praise.
or you can get lvl 60 the best gear and die in 15 secs to a lvl 59 sk
http://www.ecoustics.com/electronics/forum/home-video/437745.gif
Seary
09-13-2013, 06:07 PM
lol
lol what are the chances I come to post about u and ur the last reply on my thread?
LUV U MISS U
Runya
09-13-2013, 10:53 PM
I'd suggest making the exp on team server 10% of what it was on live. Then you can enjoy the journey and not have to worry about pixels or max level. Praise.
Should make the exp slower....ezmode server with hard-coded pals would only make sense.Otherwise much better players than most of you bros will be 50 in a week with more stuff on lock and then we will have more butthurt threads about missing out on manastones/lustrous armor.I would make whatever team has the highest pop get the slowest exp......lowest pop side gets a bonus.I think swtor did that for valor points so maybe rogean's down.
Runya
09-13-2013, 10:56 PM
Slow exp kills population and at the same time too fast exp can kill population. I would probably pass on the server if it had blue exp rate.
I would take a lil faster than what we have here atm,atleast to attract/retain players.....too fast and you cater to the wrong people.I would like even a roster of the team population so you know what side your friends/foes play to make choosing your side that much easier if your a new or returning player.Perhaps SZ type leaderboard~
Potus
09-13-2013, 11:29 PM
I love the irony of PvPers asking for more bluebie grinding.
If you want to savor the journey or whatever then go drown yourself 3-4 times after you ding.
Bogart
09-13-2013, 11:38 PM
I love the irony of PvPers asking for more bluebie grinding.
If you want to savor the journey or whatever then go drown yourself 3-4 times after you ding.
They should give players a no-trade pve token each time they drown themselves. That they could show off how much they've grinded by how many tokens they have.
heartbrand
09-13-2013, 11:39 PM
Are there rly ppl in this thread who don't get this is sarcasm?
runlvlzero
09-13-2013, 11:48 PM
I love the irony of PvPers asking for more bluebie grinding.
If you want to savor the journey or whatever then go drown yourself 3-4 times after you ding.
So its ok to level a necro and an alt twinked in 8 days played.
But its not ok to solo level a melee at all, and expect at least 30 days played to "twinked" status.
Thats what the current xp bonus provides.
Its dumb. It makes a lot of people quit who just aren't interested in doing the dumb PvE grind on multiple toons and accounts.
It is as bad as boxing.
Either let people log in at level 51 with legit gear options or make the community thrive.
Or let it die.
Further EQ is an acheivement based game even if you add PvP. PvP is a bonus to this game and never the central focus of it. To try and make it the central focus destroys EQ. Most people here are here to play EQ, with PvP enabled. That means some grinding. Time investment into the community/characters. If you cant understand this then you are part of the problem. You must first "build your character" and gather your resources to pvp here. Even if that means getting a pumice stone by level 15. Its part of the depth to EQ pvp. That games like wow sort of lack, since in wow you just randomly faceroll around in arenas till you get enough points to be competitive.
Its what made my live EQ pvp experience great to some degree, having a tarnished 2hander on my SK and full patchwork armor. Gave me a leg up on my oponents, because I bothered to invest the time grinding it out, and figuring out where the vendors were. It made a difference. And made the game a little more interesting.
If I'm really dieing for pure pvp, I have quake live etc...
Fast exp among other things has really damaged the community and game aspect of the game. Those other things being exploits to level quickly, or just cheap shit like low hp kites etc...
Shit like nerfing mage pets is a bad solution to problems like that.
Server needs xp/pop but its like putting a bandaid on a spike sticking through your leg.
Fixing bugs, advertising the game, promoting the server. A fresh start without all the cheating exploited crap (teams99). May help.
runlvlzero
09-13-2013, 11:55 PM
Are there rly ppl in this thread who don't get this is sarcasm?
What are you even refering too.
Potus
09-14-2013, 12:00 AM
So its ok to level a necro and an alt twinked in 8 days played.
But its not ok to solo level a melee at all, and expect at least 30 days played to "twinked" status.
Thats what the current xp bonus provides.
I have no idea what you're talking about here and the rest of your post also confuses me.:confused::confused::confused::confused::confus ed::confused::confused::confused:
runlvlzero
09-14-2013, 12:05 AM
Either way fast xp is the same as needing two characters to play one character with the state of the community. (In about 50% of the cases of classes)
Fast XP is doing a minimal amount to increase population.
The community will never grow because its attracting the wrong player base and its not being developed externally, or by word of mouth, or whatever.
Might as well enable boxing. There is no point in playing on this server unless you have a certain Nihilistic play style. (read Nihilistic as, amoral, or uncaring, unguided, self centered, unethical, without meaning)
Its not in the Spirit, of EQ.
It may even be counter intuitive to you. But I believe wholeheartedly that fast EXP increases the rate at which players run out of content and burn out and get bored with the 'process' of playing EQ. And other means of cheating the xp curve. People with 6 alts in good/BIS gear are RIPs here usually. A low exp rate sustains the struggle for dominance. Prolongs exploration. And increases the need for teamwork. Or other creative gameplay, that may be more emergant then normative for acheivement based players.
Achievers will never have the opportunity to grow, mature, and appreciate pvp on this box because things are handed to them on a silver platter in that case.
Blackbilly
09-14-2013, 01:40 AM
make RNG decide if you get exp for the mob u just killed.
each mob assigned a #, say 0-999 or w/e
when u kill mob a die is rolled, if your roll matches the mob # you get .35 xp.
runlvlzero
09-14-2013, 01:52 AM
make RNG decide if you get exp for the mob u just killed.
each mob assigned a #, say 0-999 or w/e
when u kill mob a die is rolled, if your roll matches the mob # you get .35 xp.
Thats actually a cool idea hehe. (maybe not to extremes) but general randomization in XP earned per kill would be kind of neat feature in an RPG.
heals4reals
09-14-2013, 02:08 AM
x4 exp
2 boxing
variance
fix 2 year's worth of oustanding pvp bugs
resists
make it rain population
Lu|z Sect
09-14-2013, 02:18 AM
slow XP
Potus
09-14-2013, 03:08 AM
Either way fast xp is the same as needing two characters to play one character with the state of the community. (In about 50% of the cases of classes)
Fast XP is doing a minimal amount to increase population.
The community will never grow because its attracting the wrong player base and its not being developed externally, or by word of mouth, or whatever.
Might as well enable boxing. There is no point in playing on this server unless you have a certain Nihilistic play style. (read Nihilistic as, amoral, or uncaring, unguided, self centered, unethical, without meaning)
Its not in the Spirit, of EQ.
It may even be counter intuitive to you. But I believe wholeheartedly that fast EXP increases the rate at which players run out of content and burn out and get bored with the 'process' of playing EQ. And other means of cheating the xp curve. People with 6 alts in good/BIS gear are RIPs here usually. A low exp rate sustains the struggle for dominance. Prolongs exploration. And increases the need for teamwork. Or other creative gameplay, that may be more emergant then normative for acheivement based players.
Achievers will never have the opportunity to grow, mature, and appreciate pvp on this box because things are handed to them on a silver platter in that case.
Oh I see, the game is only fun when it is hard. Yes, haven't heard that one before.
There's a whole bunch wrong with this statement. One, the game isn't hard at all. It's just tedious. Monotonous. A grind. That isn't fun. Launching the server without an exp bonus + exp loss actually killed the server. It's really sad you're arguing for more blue grinding.
If you think that grinding is the spirit of EQ you're sorely wrong. EQ was about teamwork and exploring zones together, which exp bonus helps people do in the small amount of hours they can play.
Dullah
09-14-2013, 03:37 AM
Yep, because all the instant 50 and instant 60 servers have been a great success.
Clark
09-14-2013, 03:43 AM
Yep, because all the instant 50 and instant 60 servers have been a great success.
http://s8.postimg.org/dtq284t45/3570_529691170403461_22079154_n.jpg
runlvlzero
09-14-2013, 05:18 AM
Oh I see, the game is only fun when it is hard. Yes, haven't heard that one before.
There's a whole bunch wrong with this statement. One, the game isn't hard at all. It's just tedious. Monotonous. A grind. That isn't fun. Launching the server without an exp bonus + exp loss actually killed the server. It's really sad you're arguing for more blue grinding.
If you think that grinding is the spirit of EQ you're sorely wrong. EQ was about teamwork and exploring zones together, which exp bonus helps people do in the small amount of hours they can play.
I disagree. I think xp has encouraged people to not have teamwork. Or roll and play interdependent classes. Everyones first char is mage, necro, wiz, druid.
And now bards are pretty popular. Its a huge turn off for anyone who doesn't particularly "love" those classes and doesn't want to devote game to farming items to play a class. Would just rather "play the game".
We have a disagreement that stems from two entirely different perspectives on the game. For you it seems this is just a "combat simulation". In some ways it is and its so simple a child can master it. Yet I would go so far as to say that how you reach the end point of that simulation, and what you do when you are there is greatly influenced by how fast xp is.
runlvlzero
09-14-2013, 05:52 AM
only a true dumb ****** enjoys the xp grind in this game
Totally not reported, but pointing out the lulzy possibility of racial slurs not even in the RnF.
Lu|z Sect
09-14-2013, 07:25 PM
go play EQounter strike cb for quik fix
or be a man
Potus
09-14-2013, 08:08 PM
I disagree. I think xp has encouraged people to not have teamwork. Or roll and play interdependent classes. Everyones first char is mage, necro, wiz, druid.
And now bards are pretty popular. Its a huge turn off for anyone who doesn't particularly "love" those classes and doesn't want to devote game to farming items to play a class. Would just rather "play the game".
We have a disagreement that stems from two entirely different perspectives on the game. For you it seems this is just a "combat simulation". In some ways it is and its so simple a child can master it. Yet I would go so far as to say that how you reach the end point of that simulation, and what you do when you are there is greatly influenced by how fast xp is.
Yes because nothing is going to make someone roll a warrior like slowing down exp rates.
Not_Kazowi
09-14-2013, 09:03 PM
x4 exp
2 boxing
variance
fix 2 year's worth of oustanding pvp bugs
resists
make it rain population
if this happens then server will be a success.
This server currently only caters to the crowd that can devote their life to the game. I came back and tried to do it but I just cant anymore. I have a successful job and soon to have a fiance. I can't devote 18 hours a day anymore. Make the server more casual please.
Knuckle
09-14-2013, 11:01 PM
Maybe we could have an exp decay so even when you hit max level you still slowly lose exp. That way the journey never ends.
prairie dogged my pants (pdmp)
Sk00ba5t3v3
09-14-2013, 11:18 PM
What's wrong with resists? Im new.
pewpeat
09-14-2013, 11:42 PM
wasnt the box like 10 - 20x? I thought thats what was happening, I thought they were talking about making a vztz like server. why in the world would we need to slow it down from the crawl it is currently? I just dont believe theres gonna be a population for another slow grind classic box. call me lazy I want translocators, and little exp grind, soul binders in citys, spell vendors in SRO, Guk, Paw etc.
tl;dr I WANT THE BOx dAMNIT
Pudge
09-15-2013, 12:10 AM
Maybe we could have an exp decay so even when you hit max level you still slowly lose exp. That way the journey never ends.
OMG ROFLing hard
Pudge
09-15-2013, 12:30 AM
And how did you all get trolled by cast into this huge thread? I didn't even bother reading beyond the OP, but this thread been alive for so long I had to check the last page anyway.
It took 2 years for the exp to reach this state. It's been higher, it's been lower, and it's come to rest at an acceptable (I think perfect) location for PvP exp. Would be surprised if GMs were even monitoring this thread.
Biaxil
09-15-2013, 12:55 AM
This is either a hilarious thread or I need to go to bed.
runlvlzero
09-15-2013, 01:00 AM
And how did you all get trolled by cast into this huge thread? I didn't even bother reading beyond the OP, but this thread been alive for so long I had to check the last page anyway.
It took 2 years for the exp to reach this state. It's been higher, it's been lower, and it's come to rest at an acceptable (I think perfect) location for PvP exp. Would be surprised if GMs were even monitoring this thread.
Pudge Scared ;p
heals4reals
09-15-2013, 02:16 AM
Its just several pages of community trolls
Love this forum
love u all
Barladore
09-15-2013, 05:02 AM
I disagree. I think xp has encouraged people to not have teamwork. Or roll and play interdependent classes. Everyones first char is mage, necro, wiz, druid.
And now bards are pretty popular. Its a huge turn off for anyone who doesn't particularly "love" those classes and doesn't want to devote game to farming items to play a class. Would just rather "play the game".
We have a disagreement that stems from two entirely different perspectives on the game. For you it seems this is just a "combat simulation". In some ways it is and its so simple a child can master it. Yet I would go so far as to say that how you reach the end point of that simulation, and what you do when you are there is greatly influenced by how fast xp is.
If we assume your arguement is correct then then appropriate action would be to incentivize grouping by say; increasing the group exp bonus.
That being said, lowering the exp rate past what it is currently on red99 would be a very big mistake for teams99.
heartbrand
09-15-2013, 09:52 AM
Yo, dumbass above me, this is a TROLL thread. If you're still confused this thread is something similar to what you might see on the onion. God can't believe how many people taking this thread serious rofl.
Mocri
09-15-2013, 11:43 AM
Fuck I wish WoW would release a progression PvP server.
ChocoLove
09-15-2013, 02:08 PM
Grind exp = not fun
pvp&get gear = fun.
SamwiseRed
09-15-2013, 04:39 PM
Fuck I wish WoW would release a progression PvP server.
would be cool. just vanilla wow tho.
oh and they would have to have the honor system implemented, ranks and all.
pewpeat
09-15-2013, 04:41 PM
Slow down experience rates so the janitor can cry about how he didn't make it to 50 first in a 10k word essay on how awful he is at PVP and EQ.
say that again with a jersey accent so I can be sure which one it is
runlvlzero
09-15-2013, 05:20 PM
Yo, dumbass above me, this is a TROLL thread. If you're still confused this thread is something similar to what you might see on the onion. God can't believe how many people taking this thread serious rofl.
Whats better. People taking this thread serious? or HB getting upset that people are?
I think the latter is more funny.
Barladore
09-15-2013, 07:57 PM
would be cool. just vanilla wow tho.
oh and they would have to have the honor system implemented, ranks and all.
https://www.emeralddream.com/
A few of us from force started back here about a month ago... currently got a 44 rogue.
And to HB, I was commenting on a serious post. I'm well aware the OP was trolling, since it has been mentioned throughout the thread. Thanks for your concern though, as usual you've proven to be more than helpful.
Nirgon
09-15-2013, 07:58 PM
Cast actually wants this.
He will do the grind to force you to do it too, and drag everyone down with him.
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