Aenor
09-05-2013, 01:48 AM
I'm in Savage Wolves vent with Bandius and he has some interesting ideas for a teams server (his account won't let him post so I told him I'd post it for him). He's suggesting a progressive level cap to prevent people from swarm kiting to max level in a few days so that exp areas are more contested and more PvP happens. Instead of letting people use whatever exploits to max level, gear out and then grief the rest of the server, keep everybody progressively capped so they have to fight the whole way to 50.
He also said this would cause the new server to have less of an impact on the population of the old server since people would hit the cap and then go back to FFA. Since Sirken has stated that the goal is to find a ruleset that retains population, the devs definitely need to address things that destroy balance such as low hp kiting and trak's teeth.
He's in favor of hard coded teams but when i argued for allowing cross teaming, he came up with a compromise. You could have a soft coded system that allowed cross teaming but incentive team purism. Basically if your guild only allows a single team among its membership, it gets some kind of stat bonus. As soon as you invite a member from a second team, you lose that bonus.
He also said this would cause the new server to have less of an impact on the population of the old server since people would hit the cap and then go back to FFA. Since Sirken has stated that the goal is to find a ruleset that retains population, the devs definitely need to address things that destroy balance such as low hp kiting and trak's teeth.
He's in favor of hard coded teams but when i argued for allowing cross teaming, he came up with a compromise. You could have a soft coded system that allowed cross teaming but incentive team purism. Basically if your guild only allows a single team among its membership, it gets some kind of stat bonus. As soon as you invite a member from a second team, you lose that bonus.