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View Full Version : Devs: If you want to keep us casual scrubs on your new server....


One Tin Soldier
09-01-2013, 01:10 PM
You need to give us at least the psychological illusion that we can be competitive at high levels.

Look, us casual types can eventually catch up in levels because levels are capped at 60. But people like me know that we can never progress our equipment at high levels.

So here is what happens. We start on a new server and it's great fun at first. But then we start falling behind. People start spreading out in levels. Some people start getting so far ahead of us that they are completely out of our league.

At that point the game starts to become less fun. Now, as I said already we can catch up in levels. But we (scrubs like me) know that raiding is not a viable option for us and we know that we will never be able to catch up in item progression no matter how long we play. So at that <becoming-less-fun> point in the game there is ZERO motivation to keep going. We know that we will NEVER catch up so what's the point? On the blue server it doesn't matter quite as much but on a PvP server, knowing that you will never again be competitive in PvP (the whole point of the server) it kills the whole thing for you. Seriously, imagine yourself in that situation and see if you wouldn't be overcome with the "why bother" mentality.

That's why your new PvP server will also lose all of it's casual players just like the old one did. After a certain point in the life of the server there just isn't any reason for them to keep going.

I've been thinking about this and the best idea I've come up with so far is this:

Put in one special set of equipment for each class which players can get from a trainer at level 40 or 50. Each item in this set starts out with 0 ac, 0 stats and no procs or clicky effects. But each item in the set can be leveled up.

Ok, have it work sort of like alternate advancement from the live servers. Let the player set how much of his experience will go to the item from 0% to 100%. Only one piece of equipment at a time can be leveled so you would have to do this separately for each item.

As the items level up either let us chooses what stats and so on to add or just have them increase in a predetermined way. But in the end, at max item level, these items should come out being comparable to the best high end loot.

Make it a long slow grind. Even if it's ultimately longer and slower than gearing up through raiding at least it would give us a way to trudge our way up that hill, bit by bit, and at least give us the illusion that we might get there some day.

I know it's not classic but if you care at all about keeping us scrubs around to flesh out the population of the new server you need to do something to give us some reason to stick around.

krazyGlue
09-01-2013, 01:13 PM
Did not read ..

Rec
09-01-2013, 01:15 PM
Teams will do more than just give you illusion that you can be competitive

Fame
09-01-2013, 01:16 PM
In the big game, ya don't run plays from the bench.

If casual, roll blue or join FoH.

Bazia
09-01-2013, 01:16 PM
I know it's not classic

Did not read ..

One Tin Soldier
09-01-2013, 01:20 PM
I knew this wouldn't be a popular idea on these boards because, obviously, this place is dominated by hardcore posters.

But whether you want to face reality or not, if you persist in the HARDCORE OR GET OUT mentality; people will do exactly as you wish and get out and then you're going to end up with another underpopulated PvP server.

Bazia
09-01-2013, 01:22 PM
server was fine till faggots cried and got it slotted for deletion

id rather the red server actually be red then some retarded blue team/custom shit just because morons who will quit 2 weeks after launch either way cried too much

Rec
09-01-2013, 01:24 PM
If people quit 2 weeks after launch than r99 will have a chance to be the winning server

Bazia
09-01-2013, 01:25 PM
old servers dont beat new servers in pop

the "winning server" thing is just a lie to pretend this isnt a wipe

Hazek
09-01-2013, 01:40 PM
Just use normal exp so leveling actually means something.

One Tin Soldier
09-01-2013, 02:16 PM
No one cares. Did not read.

You cared enough to reply and you obviously read enough of it to make you bitchy.

Bogart
09-01-2013, 02:30 PM
You need to give us at least the psychological illusion that we can be competitive at high levels.

Damn it man. Why did you post this on public forums. Now everyone will know this is simply an illusion. Also did not read.

runlvlzero
09-01-2013, 02:39 PM
Bad Idea for EQ pvp.

Reasons:

It does not work with the unique sandbox nature of the game and breaks lore/itemization
The longer it takes to get to 52 to get crushed by a 60, the more disappointment people will have when they realize they can be trak toothed and root spammed to death because they joined the wrong side.

JayN
09-01-2013, 05:13 PM
Bad Idea for EQ pvp.

Reasons:

It does not work with the unique sandbox nature of the game and breaks lore/itemization
The longer it takes to get to 52 to get crushed by a 60, the more disappointment people will have when they realize they can be trak toothed and root spammed to death because they joined the wrong side.

ahh yes EQ PVP!!!


/puke

#wasteoftime

Tradesonred
09-01-2013, 05:16 PM
Dude, wait till you start getting nuked by people 20 levels above you

runlvlzero
09-01-2013, 05:17 PM
Dude, wait till you start getting nuked by people 20 levels above you

Don't heal that level 50 with your light healing spell.

One Tin Soldier
09-01-2013, 06:17 PM
Not that I expected to get a mature discussion here but I'll just point out that nobody has even attempted to argue that the premise of my original post is incorrect.

So to the devs, assuming they read this, I have to ask what is the point of starting a new server if you aren't even going to address the core reason why the old server ended up with just a handful of hardcore players?

You can stick your heads in the sand and pretend that this isn't an issue. Ok. If you want to pretend that gear imbalance doesn't matter on a PvP server that's your call. But when the population crashes back down to the same 80 or so people who are still active on the existing red server---then what? What will have been the point in starting a new server in the first place?

Tradesonred
09-01-2013, 06:22 PM
But when the population crashes back down to the same 80 or so people who are still active on the existing red server---then what? What will have been the point in starting a new server in the first place?

Theyre not the ones wasting their time on these boxes, we are. What do they have to lose in attempting fail purple setup #2?

I dont think they play on red, they dont have perspective and seem unable to pick on feedback players provide them with.