View Full Version : PVP Talks tonight decide Red99 fate
Stasis01
08-31-2013, 11:05 AM
We have big nerds who like to look big in a little pond - this box has none of the fun aspects of live or VZTZ.
The rule set is to blame, not the players - if you wiped red99 and recreated the same rule set it would be the same situation even if Nizzar did not play - Holocaust would have done the same thing if they had won.
We need a fresh start and a new rule set. This box is filled with bitterness, and griefing. There is no fun on this box other than the top guild, which the rule set favors highly.
This will be the deciding factor for a lot of players that I have talked to - Rexx/Knuckle realise after their hate trash groups are getting corpse camped (they are lvl 55/53) that these guys don't care about box population or really any other players here. I can't imagine them giving this a real shot and most likely just quitting, like every other group of players/stragglers that have come here. We have 59 people playing on Saturday at 10am, and most likely there's quite a few boxing.
I repeat the rule set created this attitude.
TEAMS- for community/safety for casuals new players
VARIANCE- for end game competition/elimination of zerg tactic being the only viable strategy for a guild
BOXING- This is red99, people want to play the heavy hitting melee, or the heavy DPS caster - finding clerics and enchanters outside of the main PVE guilds, or for groups is impossible, and really boxing was classic - just only allow one box so people don't kill it Sam style.
GROUP EXP BONUS- incentive to invite that shitty rogue with rusty daggers, he increases the groups experience
Little changes won't do - the red99 population is beaten and fed up. The population/attitude on box has shown this every day - LOG ON AND READ OOC, TALK TO THE PLAYERS. One guild happy doing PVE progression on your dime is ridiculous you might as well pull the plug at that point. They shit on your efforts to create a classic PVP box, and the rule set allows them to act exactly how they do and they argue the positives of it.
Last chance devs - if this is micky mouse changes I am out, will cash my loot out and fuck around on blue, that's not a threat, this is just the last breath. Red99 is shit, and it could be great.
I will be tuning in for this very exciting twitch discussion tonight
Bazia
08-31-2013, 11:08 AM
Server's fine, this is a FFA PVP server
All that is needed is fixed resists, we've been needing that for a long time
Boxing is for faggots, specifically anytime free accounts are involved
Bazia
08-31-2013, 11:10 AM
We have 59 people playing on Saturday at 10am, and most likely there's quite a few boxing.
Yeah I just reported Brainz super fucking obvious CoM box duo
Basiah Heresy Krunch 0 The City of Mist 8/31/2013 3:02:53 AM
Basiah Heresy Krunch 3 The City of Mist 8/31/2013 2:57:17 AM
Basiah Union Shpoopty
Shit's a joke man redcon epic shm and fungi twink war dying to a semi nude CLR
Only annoying thing about boxing is the most obvious abusers seem to never be punished
HeisChuck
08-31-2013, 11:11 AM
will be clubbing no time for more nonsense from devs
Stasis01
08-31-2013, 11:15 AM
I am close pal - will hold out till after tonight to make my final judgement.
krazyGlue
08-31-2013, 11:23 AM
Stasis I think a lot of us that haven't been loging in are on the same boat as you
heartbrand
08-31-2013, 11:25 AM
This is an emulated eq pvp server with locked/limited content and little to no pvp bug fixes. There's little you can do to change things here. You want competition but who really has the beard to no life Kunark loot they don't need for sixteen months to store in bank? Outside of nihilum no1. The issue will always be not enough content, and the short term answer is velious, however velious is going to require 55-60 people raiding and this server unless blue transfers happen will never support two guilds of that size, prolly not even one.
Tl;dr not enough content will always keep server pop down, the only reason blue avoids this is because of the ecommons blooming onion metagame as well as a huge amount of people just there for "the journey". No one is on red for the journey.
Only way red can ever be something more is huge drastic custom changes that incentivize pvp, with pvp merchants and all sorts of shit which will never happen here. Shrug just my thought process, but im immersed in ff14 right now
heartbrand
08-31-2013, 11:30 AM
Even that isn't a "fix", by that I mean yes more targets will be opened up which I guess theoretically is beneficial to server, but I don't think it's the type of fix that brings in 100+ players or 200+ players. I could be wrong tho brews. I'm a big supporter of enabling two boxing tho and only two boxing, and you should have to register the accounts and shit and if one gets banned the other gets banned.
My only point is a lot of the focus seems to be on nihilum. While I get the frustration, keep in mind I was on the other side for over a year, at the end of the day I don't think that most of the people who quit here did so cuz of the end game scene, because many of those people went back to blue where its even worse! It's fundamental fixes needed here with a relaunch and perhaps some custom content that incentivizes pvp like tokens and shit to keep people playing as well as dynamic gm events a couple times a month that force people to cross guild or FFA with no gay all nihilum team together shit (sorry duke but I hate when we do that at events).
Stasis01
08-31-2013, 12:01 PM
Oh transparent HB.
runlvlzero
08-31-2013, 12:13 PM
A lot about progression. But to the best players having the most fun....
Its persona. Which is immortal. No matter what game, where. Maybe it changes a bit as the scenery changes and different options become available or not. But it is a universal cycle that extends well beyond the existence of R99 in both directions. And of which R99 is intricately enmeshed. As the creators of the game and even Rogeans persona has shaped what we have today. Good, bad, indifferent.
I'm particularly proud of this one. So I'm going to replicate it in both threads for your pleasure.
big league chew
08-31-2013, 12:49 PM
im still playing because ive accepted i have a problem
Malevz
08-31-2013, 12:54 PM
Nothing say's "this is the server you want to play on" like "we've deleted your characters"
Old_PVP
08-31-2013, 12:55 PM
Everything good has already been suggested somewhere else throughout this forum's history. In short, make the server closer to either a Rallos Zek or Sullon Zek type ruleset, with everything that entails.
EXP LOSS/TEAMS
If there is exp loss with pvp, then add teams. People are here for the pvp, not to grind back boring PvE exp. Exp loss in pvp is a big turn off early on, and it causes new people to quit more often than not. Teams provide a little extra security at the low levels with zone control and allies to group with, and keeps new people here just long enough that they get invested in their character. Sullon had exp loss with exp bonus in PvE, but teams are also required for this model to work I think.
ITEM LOOT
Whether it is a FFA or team based server, I think item loot is a great mechanic in order to keep people in line. I know this is an unpopular idea to many people, but there are a ton of benefits to item loot, that believe it or not are all healthy to a pvp server.
1.) It allows the underdogs of the server the potential to make a difference and affect the top guilds.
2.) It adds an extra edge of excitement and thrill to the game that you would not get otherwise.
3.) There is no pvp adrenaline rush that compares to possibly losing some of your gear.
4.) It cuts back on overpowered twinks.
5.) It allows undergeared, lower level players to band together and employ guerrilla warfare tactics to devastating effect, and actually cause serious consequences and monetary loss to otherwise untouchable people.
6.) Keeps the economy in check, no longer will droppables, rare or common, be ridiculously overpriced.
7.) Bragging rights, and we all know half the fun of pvp is the trash talk, both before and after.
Developers/GMs read this and take notes: Item loot is without a doubt, the most hardcore PVP mechanic that can be introduced on a server, and has been proven to survive and thrive in PVP communities. (Disregarding stupidly hardcore rulesets such as Discord, that just went full retard, and didn't last very long.)
I see some people saying that "item loot would be the death of the server/population". When there is no evidence that would suggest this. Sullon Zek had the lowest population on live, and they had EXP LOSS in pvp, without item loot. Rallos Zek started it all with being the first pvp server in EQ, and they were a thriving server full of guild wars all throughout it's history. And before someone starts flaming, I know SZ, TZ/VZ all had some badass PVP as well, I participated heavily in SZ particularly. (They were also team based, and thats an entirely different issue) My point is that item loot enriched, not destroyed, the pvp experience. There is actually more evidence to suggest this than there is otherwise.
Just take a look at Ultima Online, arguably one of the best pvp games of all time. Now take a trip down memory lane to some of your old pvp fights on Rallos Zek. (if you are oldschool enough) What made the pvp so memorable and exciting, and sometimes terrifying in both of these games? ITEM LOOT
The potential to lose your gear, completely changes the atmosphere of the game world. It's a sobering concept that changes attitudes, and ultimately is essential in creating the pk/anti-pk environment that we all love.
You all want to relive classic EQ? Well start with making memories, as gay as that sounds. Some of my most unforgettable gaming moments were focused around item loot and guild wars, political turmoil, and backstabbing. Item loot creates the best stories, and great pvp stories attracts new blood to the server. People will hear a story and think about how they want to get in on the fun.
No where else will you be able to loot a Fungi Tunic off anything besides the Myconid Spore King.
No where else will someone get blacklisted and shunned by the community for opportunistic pking a member of their own group to steal a FBSS.
No where else will you see players hastily bagging their gear, hoping not to be blinded before they die.
No where else will you be able to band together with others to take down an overpowered, overtwinked character, and truly make them pay.
No where else will you have an economy that doesn't get too big and out of control and over inflated.
No where else will the pk/anti-pk dynamic exist, other than an item loot server.
No where else do reputations matter more.
No where else will the underdogs stand a chance.
Item loot is absolutely essential to FFA pvp, and will save this server, one shiny loot at a time.
Sorry for the book. Wipe the server clean, start fresh, and start with item loot or teams, or better yet...BOTH. Most of us that are posting suggestions want to see this server succeed, because it is potentially one of the best options for free MMO pvp out there. Some may not have any "red99 history" but we do have years and years of PVP history from all walks of MMORPGs. This isn't our first rodeo, and this isn't 1999. Most of us aren't noobs anymore. We know what works and what makes PVP great, and item loot works and TEAMS definitely work...even in EverQuest.
Get with the program and turn red99 into something worthy of remembrance.
Just the 2 coppers of an old pvper.
nabsev
08-31-2013, 01:00 PM
Remove silly shit like Trak tooth and make soulfire paladin usable only.
Fix resists to be more in line with classic or just plain classic.
Remove xp bonus and replace with group xp bonus.
Thriving.
Everything good has already been suggested somewhere else throughout this forum's history. In short, make the server closer to either a Rallos Zek or Sullon Zek type ruleset, with everything that entails.
EXP LOSS/TEAMS
If there is exp loss with pvp, then add teams. People are here for the pvp, not to grind back boring PvE exp. Exp loss in pvp is a big turn off early on, and it causes new people to quit more often than not. Teams provide a little extra security at the low levels with zone control and allies to group with, and keeps new people here just long enough that they get invested in their character. Sullon had exp loss with exp bonus in PvE, but teams are also required for this model to work I think.
ITEM LOOT
Whether it is a FFA or team based server, I think item loot is a great mechanic in order to keep people in line. I know this is an unpopular idea to many people, but there are a ton of benefits to item loot, that believe it or not are all healthy to a pvp server.
1.) It allows the underdogs of the server the potential to make a difference and affect the top guilds.
2.) It adds an extra edge of excitement and thrill to the game that you would not get otherwise.
3.) There is no pvp adrenaline rush that compares to possibly losing some of your gear.
4.) It cuts back on overpowered twinks.
5.) It allows undergeared, lower level players to band together and employ guerrilla warfare tactics to devastating effect, and actually cause serious consequences and monetary loss to otherwise untouchable people.
6.) Keeps the economy in check, no longer will droppables, rare or common, be ridiculously overpriced.
7.) Bragging rights, and we all know half the fun of pvp is the trash talk, both before and after.
Developers/GMs read this and take notes: Item loot is without a doubt, the most hardcore PVP mechanic that can be introduced on a server, and has been proven to survive and thrive in PVP communities. (Disregarding stupidly hardcore rulesets such as Discord, that just went full retard, and didn't last very long.)
I see some people saying that "item loot would be the death of the server/population". When there is no evidence that would suggest this. Sullon Zek had the lowest population on live, and they had EXP LOSS in pvp, without item loot. Rallos Zek started it all with being the first pvp server in EQ, and they were a thriving server full of guild wars all throughout it's history. And before someone starts flaming, I know SZ, TZ/VZ all had some badass PVP as well, I participated heavily in SZ particularly. (They were also team based, and thats an entirely different issue) My point is that item loot enriched, not destroyed, the pvp experience. There is actually more evidence to suggest this than there is otherwise.
Just take a look at Ultima Online, arguably one of the best pvp games of all time. Now take a trip down memory lane to some of your old pvp fights on Rallos Zek. (if you are oldschool enough) What made the pvp so memorable and exciting, and sometimes terrifying in both of these games? ITEM LOOT
The potential to lose your gear, completely changes the atmosphere of the game world. It's a sobering concept that changes attitudes, and ultimately is essential in creating the pk/anti-pk environment that we all love.
You all want to relive classic EQ? Well start with making memories, as gay as that sounds. Some of my most unforgettable gaming moments were focused around item loot and guild wars, political turmoil, and backstabbing. Item loot creates the best stories, and great pvp stories attracts new blood to the server. People will hear a story and think about how they want to get in on the fun.
No where else will you be able to loot a Fungi Tunic off anything besides the Myconid Spore King.
No where else will someone get blacklisted and shunned by the community for opportunistic pking a member of their own group to steal a FBSS.
No where else will you see players hastily bagging their gear, hoping not to be blinded before they die.
No where else will you be able to band together with others to take down an overpowered, overtwinked character, and truly make them pay.
No where else will you have an economy that doesn't get too big and out of control and over inflated.
No where else will the pk/anti-pk dynamic exist, other than an item loot server.
No where else do reputations matter more.
No where else will the underdogs stand a chance.
Item loot is absolutely essential to FFA pvp, and will save this server, one shiny loot at a time.
Sorry for the book. Wipe the server clean, start fresh, and start with item loot or teams, or better yet...BOTH. Most of us that are posting suggestions want to see this server succeed, because it is potentially one of the best options for free MMO pvp out there. Some may not have any "red99 history" but we do have years and years of PVP history from all walks of MMORPGs. This isn't our first rodeo, and this isn't 1999. Most of us aren't noobs anymore. We know what works and what makes PVP great, and item loot works and TEAMS definitely work...even in EverQuest.
Get with the program and turn red99 into something worthy of remembrance.
Just the 2 coppers of an old pvper.
I love item loot but it wont work here for two reason's
Gate Pot's and Trak Tooth
95% of the Nihilum I see each day Gate pot when low why do you think Tune has one death he's that good pls!
I've been trak toothed about 4 times in the past 2 week's by lvl 60's when I was only 52.
If you enable item loot they will use these items to avoid every pvp death and pick anyone else with gear clean, do not underestimate their lvl of douchebaggery.
Sullon Zek two teams will work but only if you have cap's on teams that increase as server pop increases you make teams unlimited and the scared sheep will all roll with any team Nihilum does.
These are Facts anything else is wishful thinking.
big league chew
08-31-2013, 01:07 PM
guess whos not playin teams
<- this guy
Stasis01
08-31-2013, 01:09 PM
We'll add that to the list of positives.
I predict everyone that says they wouldn't play teams would still be there. They simply would not be able to resist the amazingness
Stasis01
08-31-2013, 01:33 PM
Nothing say's "this is the server you want to play on" like "we've deleted your characters"
Nothing says this is the server you want to play, like 63 people /who all count 12:30 pm saturday.
big league chew
08-31-2013, 01:38 PM
We'll add that to the list of positives.
http://media.tumblr.com/f0429cfae5284270ba295e449495f602/tumblr_inline_mrlr4aaQxE1qz4rgp.gif
Malevz
08-31-2013, 01:38 PM
Nothing says this is the server you want to play, like 63 people /who all count 12:30 pm saturday.
Once you've deleted their characters, I'm sure people will flock to the server. If you're going to put time in to gear and level on a server that's wiped before, you're either mentally challenged or have too much time on your hands.
Bazia
08-31-2013, 01:39 PM
As long as I have people to group with and people to pvp ill log in.
Think a lot of people have just been playing for years now and are burnt out, if you find yourself not wanting to log in you prob just need to take a break for awhile, not try to change something that isn't broken (sans resist).
Dullah
08-31-2013, 01:46 PM
Group exp bonus rather than solo xp bonus for sure.
Boxing, possibly.
Teams and variance are just bad, and its been proven that they bring nothing to this server countless times. They literally don't stand to improve any aspect of this server, yet the idea is continually regurgitated like its gospel. It removes 33% of the pvp, doesn't prevent griefing or fuckers from x-teaming. Its just makes the server a little bluer with no gains. The whole argument that the ruleset was somehow better than FFA is idiotic because anyone with an IQ > than a houseplant knows RZ had less people because of item loot, not because it lacked teams.
Guilds are teams. Just because most of the population on r99 are social retards and can't play well with others, doesn't mean you remove pvp to force people to play together. That just leads to new forms of griefing, but no way for members of the same faction to do anything about it.
After epics were released, the first variance mob appeared on the server. Two months later after nihilum had finished gearing their level 1 clerics with epics, other guilds got their first shot at ragefire. Variance didn't help them get a mob even one time, it only removed most of the competition and served as a pain in the ass to those having to check trackers every 30 minutes. On a blue server, I can somewhat understand it because you can't actually pvp over dragons, but here you should be ashamed of yourself for suggesting it.
Pudge
08-31-2013, 01:53 PM
A lot of ppl who haven't logged in, even for a long time, will be there tonight. Server needs some big changes. Or a wipe and remake with teams.
Before the server opened ppl were arguing for things that were similar to vztz. Staff said "this isn't vztz shitbox" - and basically dismissed years of evolution of emu PvP servers. These same ppl (currently stasis) have tried repeatedly to give advise on what needs to change. The biggest problem of the server is really the staff. Staff need to LISTEN to complaints instead of writing them off or telling ppl "SHIT'S CLASSIC - DEAL WITH IT." Nothing changes on the server and it's mostly because of Rogean. I know he's generally awesome for doing this project and all but Rogean, you guys obviously can't handle it all on your own. You are like 3 ppl coding changes for 2 servers that were serviced on live by like 20 ppl each. You need to delegate responsibilities to ppl who can get shit done, and have the power to say "yes, not showing LD over a player's head on a PvP server is classic (as evidenced by the post and link to eq patch notes). Let's implement that change. Oh, I see someone from the community has already posted the code necessary to achieve this, *copy, *paste." Obviously that guy would have to know how to code, but ppl have stepped up to help you on this project and been shot down or ignored (I'm thinking of Alekta here).
When it's starwars time, there needs to be someone who can approve changes. Also, someone who can implement non-classis balance changes, such as making golem wands have a 2 sec cast time (... like they did on vztz). Change the water spell dodging to classic, address resists, etc. If you had listened to the community and responded to problems as they arose, and not 2 years later, maybe things would be different and we wouldn't need some kind of overhaul. You really need more ppl to code, because it seems like you guys just don't have the time.
The fact that you guys have recently been paying more attention, being more amenable to change (bonus exp, YT, PvP exp loss), and are now engaging the community in this (these?) talks are encouraging and giving ppl hope. But changes need to actually happen - code needs to actually get written/deciphered (nulls) in order to bring the server back.
I'm hoping for teams at this point. Sullon was awesome. Wipe probably ain't gonna happen, but if you do it, it would instantly bring the pop back to like 250 every night, which is sustainable number for teams. Then you could remove ooc in favor of team chat, etc... at this point I'm just fantasizing so I'll end my wall of text.
Holding out to hear what this discussion gonna be like tonight.
Dullah
08-31-2013, 01:58 PM
No single suggestion stands to hurt a pvp server more than removing the one feature that EQ had going for it: contested content. As it stands, everyone on the server knows exactly when raid content spawns, and can come and contest at any time. By putting this on a random timer, it eliminates much of that competition, and goes completely against the spirit of pvp.
Variance is the dumb, blue and utterly communistic in that it removes competition and attempts to reward everyone equally. Fuck that communistic bullshit.
People have been begging on the retail forums for a sullon zek server for years. We'll get more than 250 as long as it's publicized. Not that it still can't be messed up, there's a lot that shapes a server.
Bazia
08-31-2013, 02:03 PM
Teams are gay, if I want to not kill people ill play my blue toons
Teams are gay, if I want to not kill people ill play my blue toons
FFA is all you. That's the difference, we want you to have what you want but you don't want us to have what we want.
Bazia
08-31-2013, 02:06 PM
You think they are launching another server?
You must be new.
Colgate
08-31-2013, 02:08 PM
if you think they are going to do anything at all
you must be new
Pudge
08-31-2013, 02:10 PM
Once you've deleted their characters, I'm sure people will flock to the server. If you're going to put time in to gear and level on a server that's wiped before, you're either mentally challenged or have too much time on your hands.
The beginning of a server is always most fun, not the stagnation stranglehold the occurs at the end. You play to have fun right? Logging in once a week to admire your pixels might be a little satisfying, but wouldn't brawling in innothule with rusty halberds be so much better?
Stasis01
08-31-2013, 02:10 PM
I've never seen Basiah in game and he has like 3 kills since the beginning of the leaderboard.
I realise he's a cleric - but all his OOC is just "Cleric LFG WTS druid PL" spammed over and over, never any talks about kills or pvp.
I don't know what this kids angle is - probably just a Nihilum alt or something? It's really bizarre, why does this kid post.
Pudge
08-31-2013, 02:16 PM
Also every time item loot went in on vztz it was fun for a bit, but ultimately bad for the server (showed clearly in the population). To prevent twinkage maybe could just tag some items loot-able only if the wearer was under 45 or something. But "twinks are classic, deal with it" is prob the GM response.
runlvlzero
08-31-2013, 02:17 PM
Nothing says this is the server you want to play, like 63 people /who all count 12:30 pm saturday.
Its labor day. People are here visiting. But I'm more antisocial then 90%. I'm on the box.
Stasis01
08-31-2013, 02:17 PM
Group exp bonus rather than solo xp bonus for sure.
Boxing, possibly.
Teams and variance are just bad, and its been proven that they bring nothing to this server countless times. They literally don't stand to improve any aspect of this server, yet the idea is continually regurgitated like its gospel. It removes 33% of the pvp, doesn't prevent griefing or fuckers from x-teaming. Its just makes the server a little bluer with no gains. The whole argument that the ruleset was somehow better than FFA is idiotic because anyone with an IQ > than a houseplant knows RZ had less people because of item loot, not because it lacked teams.
Guilds are teams. Just because most of the population on r99 are social retards and can't play well with others, doesn't mean you remove pvp to force people to play together. That just leads to new forms of griefing, but no way for members of the same faction to do anything about it.
After epics were released, the first variance mob appeared on the server. Two months later after nihilum had finished gearing their level 1 clerics with epics, other guilds got their first shot at ragefire. Variance didn't help them get a mob even one time, it only removed most of the competition and served as a pain in the ass to those having to check trackers every 30 minutes. On a blue server, I can somewhat understand it because you can't actually pvp over dragons, but here you should be ashamed of yourself for suggesting it.
Cleric epics are everywhere, you held down a variance mob (which isn't totally accurate, only the original RF spawn was variance I believe, and then it was every 12 hrs?) for a couple months and then gave up?
Most likely because of the fast respawn - Tune was willing to cockblock it every 12 hrs or w/e, the guild was not.
Ragefire isn't really proof of anything, or relevant - but it's a fun fact to throw out to try to support your opinion which is.
"We get 100% of raid mobs, and I like that, variance sux"
Teams gives people areas to congregate to, and people to group with - it allows casuals to have fun, god forbid.
Elderan
08-31-2013, 02:18 PM
Order of biggest bank for the buck (meaning things listed first will bring the most people with the minimal time needed to develop it)
Group exp bonus
Safe zones (Fixes many grouping and leveling issues)
Item clickie removal
Resist fixes
We want fresh blood. People who have not been bouncing from box to box for years. Those are mostly burnouts. These changes will provide the biggest boost.
Elderan
08-31-2013, 02:19 PM
Cleric epics are everywhere, you held down a variance mob (which isn't totally accurate, only the original RF spawn was variance I believe, and then it was every 12 hrs?) for a couple months and then gave up?
Most likely because of the fast respawn - Tune was willing to cockblock it every 12 hrs or w/e, the guild was not.
Ragefire isn't really proof of anything, or relevant - but it's a fun fact to throw out to try to support your opinion which is.
"We get 100% of raid mobs, and I like that, variance sux"
Teams gives people areas to congregate to, and people to group with - it allows casuals to have fun, god forbid.
Sorry stasis.. but as soon as this box rids itself of the VZTZ burnouts the sooner it can start building a real community.
Stasis01
08-31-2013, 02:20 PM
Talk to your guild mates about harassing low 50's groups/planar trash groups all day than pal, and take your head out the hole it's in.
Stasis01
08-31-2013, 02:20 PM
Rexx has been nothing but respectful from what I've seen and he got the same treatment - the lines of revenge and they're assholes are old - I've used them, mostly to justify me being an asshole.
This ruleset favors that mentality have I mentioned that before.
Elderan
08-31-2013, 02:20 PM
Talk to your guild mates about harassing low 50's groups/planar trash groups all day than pal, and take your head out the hole it's in.
Tell them not to declare war on Nihilum unless they are ready to fight.
Stasis01
08-31-2013, 02:21 PM
You're a goof, and you're irrelevant - but since you have no idea what goes on outside of sunday raid day, you can sound high and mighty and noble.
GTFO.
Stasis01
08-31-2013, 02:22 PM
A 53 rogue and a 55 warrior declared war on Nihilum, OK. LOL.
Biaxil
08-31-2013, 02:23 PM
This is an emulated eq pvp server with locked/limited content and little to no pvp bug fixes. There's little you can do to change things here. You want competition but who really has the beard to no life Kunark loot they don't need for sixteen months to store in bank? Outside of nihilum no1. The issue will always be not enough content, and the short term answer is velious, however velious is going to require 55-60 people raiding and this server unless blue transfers happen will never support two guilds of that size, prolly not even one.
Tl;dr not enough content will always keep server pop down, the only reason blue avoids this is because of the ecommons blooming onion metagame as well as a huge amount of people just there for "the journey". No one is on red for the journey.
Only way red can ever be something more is huge drastic custom changes that incentivize pvp, with pvp merchants and all sorts of shit which will never happen here. Shrug just my thought process, but im immersed in ff14 right now
I'm here for the "journey" plus the pvp. I played on V-Zek when I was younger and living with my parents just after I grad college. Mom didn't like me tying up the phone lines, so I couldn't play that much and never got to the endgame content. I love the pve aspect of this game, but pvp adds another fun element as well. Trying to make an EQ server more about pvp than anything else, is ridiculous. PvP in this kind of game is more like icing on the cake, not the cake itself. Games where PvP is the main focus are completely different at the core.
Sektor
08-31-2013, 02:25 PM
We'll add that to the list of positives.
Elderan
08-31-2013, 02:28 PM
A 53 rogue and a 55 warrior declared war on Nihilum, OK. LOL.
Heresy was helping Classic at Innoruuk against us therefore declaring war on Nihilum. Not my fault Classic failed and left them out to dry.
Also Staiss you play what once a month? Get real man I know tons more about this server than you do.
I know you are some ex burnout who needs to just go bye bye so this server can start rebuilding.
Stasis01
08-31-2013, 02:32 PM
Actually just Rexx showed up - which I asked him, and he reluctantly came.
More lines to justify your behavior. I understand you are not the one griefing people, but they share your guild tag - so your opinions are contradictions, and lies. Please pull your head out of your ass.
Stasis01
08-31-2013, 02:33 PM
Elderan drop your tag for a week, then come post here - all you have been is a Nihilum raid DPS bot, essentially - you keep timers and show up on time and DPS when instructed.
No concept of the servers history, being on any other side or really any of the other factors outside of your PVE progression box - where everything is working A OK.
Stasis01
08-31-2013, 02:34 PM
You would like it if I went bye bye though - since most people don't even care enough anymore to speak the truth about the box, most have just given up hope.
Hence the 60 pop on Saturday afternoon.
Colgate
08-31-2013, 02:37 PM
elderan is out of touch with reality
Bazia
08-31-2013, 02:42 PM
Sorry some of us dont want to play on a semi-blue teams server and want to be able to kill anyone.
Keep crying and requesting that the only classic like pvp server in existence become more blue.
Stasis01
08-31-2013, 02:48 PM
I can't imagine why anyone would want to play on this box currently.
Except for PVE progression since it's set up for one guild.
runlvlzero
08-31-2013, 02:48 PM
Sorry some of us dont want to play on a semi-blue teams server and want to be able to kill anyone.
Keep crying and requesting that the only classic like pvp server in existence become more blue.
Play on Vexenu's Evil Team. Problem solved. I don't get why you so close minded.
Every problem has an answer and some REALLY intelligent and well thought out posts have been made. By experienced EQ and PvP veterans in general.
Custom Item Loot,
Custom Teams,
Evil Team FFA,
Fixing Resists,
Fixing Spells,
Fixing Clickies,
You cannot deny that 90% of the server + more would like these kinds of changes.
Relax bros, and enjoy the ride. Your vocal 1% minority on these forums is known. (Both sides kinda beating a dead horse and obfuscating the good point at this point in time, the point of marginal return has been somewhat reached.)
Very interested to see how much R99 staff knows and cares about either side and what their opinions are. And whatever they may be is what I will base my decisions from. I suggest you do the same instead of bickering like children.
Vexenu
08-31-2013, 02:54 PM
Sorry some of us dont want to play on a semi-blue teams server and want to be able to kill anyone.
Keep crying and requesting that the only classic like pvp server in existence become more blue.
Evil team is able to FFA PvP within itself. Any evil player over level 10 can attack any other evil player over level 10. Makes RP sense, because since they are evil they don't mind killing each other. This is an easy and elegant solution to address the problem of the Evil team's built-in advantages. This is necessary to weaken the evil team with internal strife and to prevent the evils from having an essentially uncontested a safe haven on Kunark. Powergamers are naturally attracted to the Evil team due to its superior races (Ogre, Troll, Iksar) and PvP classes (SK, Necro). Allowing intra-team PvP among evils will therefore allow for a rift to emerge between PvP powergamers and PvE powergamers. Players who join the evil team primarily to PvP will inevitably begin to prey on fellow evil team members who draw their ire. This infighting will help to weaken the Evil team and prevent its outright dominance.
...
Some more PvE-focused players will go evil to take advantage of the large races, but others will not want to deal with the potential headache of essentially FFA PvP on the evil team. The most hardcore PvPers will go evil exactly for this reason, but if they prey on fellow evils they will basically make themselves pariahs to the entire server and will face the consequences. Overall I would predict a small but persistently annoying level of intra-team PvP within the Evil team, not enough to destroy it but enough to weaken it a bit. The Neutral and Good teams will allow for safer leveling due to no intra-team PvP, which will provide a more natural atmosphere for Blue players to become acclimated to the server. Note that this one simple change to the Evil team also essentially allows for the coexistence of FFA and Team based PvP under the same ruleset. If you want the most hardcore experience, go evil and kill everything in sight. If you want to reap the innate race/class advantages of team evil, be prepared to defend yourself against the chaos of FFA PvP. And if you want a more traditional teams PvP experience with hardcoded allies and enemies, roll neutral or good.
http://www.project1999.org/forums/showthread.php?t=120312
Bogart
08-31-2013, 02:56 PM
Sorry some of us dont want to play on a semi-blue teams server and want to be able to kill anyone.
Keep crying and requesting that the only classic like pvp server in existence become more blue.
but but the casuals!
Why do the carebear ruleset nerds find there way to every single pvp game on earth. No matter how explicit its purpose is to be a PVP or how hidden and obscure. Because their retarded fucking ideas fail. Even though all there is to buy is wow-like-team-shit games They never shut the fuck up about casuals, and the PvP Flags, and incentives. Whatever retarded hardcoded bullshit, that they're dumb enough to believe will control human behavior.
runlvlzero
08-31-2013, 03:10 PM
but but the casuals!
Why do the carebear ruleset nerds find there way to every single pvp game on earth. No matter how explicit its purpose is to be a PVP or how hidden and obscure. Because their retarded fucking ideas fail. Even though all there is to buy is wow-like-team-shit games They never shut the fuck up about casuals, and the PvP Flags, and incentives. Whatever retarded hardcoded bullshit, that they're dumb enough to believe will control human behavior.
Well the SZ teams people are not arguing for a casual server lol. Teams != casual necessarily. You guys are looking at this from a WoW clone perspective which it is nothing like.
We want more RP focus brought back into the game. Making it therefore more immersive. Or at least I do.
One of the coolest things EQ tried was Dark Elfs and High Elfs explicitly encouraged to kill eachother.
Negative limitations are bad. But immersion is good.
Rokannis
08-31-2013, 03:14 PM
Sorry some of us dont want to play on a semi-blue teams server and want to be able to kill anyone.
Keep crying and requesting that the only classic like pvp server in existence become more blue.
Every post I read of yours is full of faggotry.
Just thought you should know.
Bazia
08-31-2013, 03:14 PM
You can kill dark elves as a high elf now.
Don't fuck with my ability to be a dwarf who can kill other dwarves.
SamwiseRed
08-31-2013, 03:16 PM
i gotta disagree with my dog, ffa is the shittiest ruleset there is and the most boring. those who played on teams server know this to be true. i dont care if teams is more blue. whether im blue or red it doesnt matter to me because if im not immersed or having fun there is no point. nothing fun or entertaining anymore about killing randoms and its impossible to fight nihilum head on because they zerged half the population. i've been saying this since i started, teams or bust. i know ill never see a teams server but its nice to think about.
Bazia
08-31-2013, 03:16 PM
Every post I read of yours is full of faggotry.
Just thought you should know.
That hurt me right in my feels.
Rokannis
08-31-2013, 03:18 PM
You can kill dark elves as a high elf now.
Don't fuck with my ability to be a dwarf who can kill other dwarves.
The ability to kill other dwarves with a high time population of 100. Working as intended.
Nizzarr
08-31-2013, 03:22 PM
LOL @ this thread.
Tonight's talk gonna be entertaining, gonna get popcorn and listen to you retards debating TEAMS VS ITEM LOOTS VS VARIANCE VS WIPE.
Bazia
08-31-2013, 03:24 PM
Yeah using your experience from the live team servers as an example makes sense here 14 years later with 1/10th amount of interest.
This teams bullshit is just a veiled wipe/relaunch excuse for most.
The staff guy already said they would never wipe, so there goes that excuse
runlvlzero
08-31-2013, 03:27 PM
Yeah using your experience from the live team servers as an example makes sense here 14 years later with 1/10th amount of interest.
This teams bullshit is just a veiled wipe/relaunch excuse for most.
Yes you are a god. You know everything. Your will is absolute. You can even assume what other peoples motivations are and generalize them for an entire group.
We are all dumb. Ignorant and imbecilic. We couldn't possibly provide constructive input into any kind of debate. We have no experience. This is definately our ownly way to compete.
I love your arguments Bazia. But they grow tiresome. But people on both sides are recognizing the potential here for good things.
Stasis01
08-31-2013, 03:27 PM
LOL @ this thread.
Tonight's talk gonna be entertaining, gonna get popcorn and listen to you retards debating TEAMS VS ITEM LOOTS VS VARIANCE VS WIPE.
At least you don't pretend giving a shit about server health - and play to fuck people over. I respect the honesty/dedication.
The rule set lets career nerds like this take it to another level though - one that we could not have foreseen in the server creation process.
This guy is like the guy that let his baby die because he had to play EQ - pure addict, the pipe has his soul.
Nizzarr
08-31-2013, 03:28 PM
here's whats gonna save the red server:
A wipe.
Teams server.
Item loot.
Variance.
Need more magic resist, root not landing enough.
Blue transfers, fully geared.
Velious.
Fire/cold/poison/disease spells made unresistable.
Tonight, I will lobby for all these options, at the same time.
Rokannis
08-31-2013, 03:29 PM
Yeah using your experience from the live team servers as an example makes sense here 14 years later with 1/10th amount of interest.
This teams bullshit is just a veiled wipe/relaunch excuse for most.
Teams servers worked longer than this EMU has, and for good reason. Teams was more popular than FFA during live for good reason. Your experience with a dead EMU server that was dead 1 month in is what makes no sense. You say everything is fine when the server has no population, and those who do exist are all in one guild who only log in for mob spawns. You deny the problems that everyone is saying because you are trying to be the "cool" internet kid who thinks hes hardcore cause he plays FFA, but instead end up looking like a faggot.
Rokannis
08-31-2013, 03:30 PM
here's whats gonna save the red server:
A wipe.
Teams server.
Item loot.
Variance.
Need more magic resist, root not landing enough.
Blue transfers, fully geared.
Velious.
Fire/cold/poison/disease spells made unresistable.
Tonight, I will lobby for all these options, at the same time.
Everything except the fully geared blue. Character copies, but no gear. Make them venture out and earn it.
runlvlzero
08-31-2013, 03:35 PM
Notice how no one is seriously asking for instanced VP. The community isn't crazy.
I'm pretty sure a lot of "bluebie" players (I say this lovingly) are pretty afraid to touch these discussions with a 200ft pole.
Silikten
08-31-2013, 03:36 PM
A wipe won't do anything but make people who have earned their gear, over a long period of time, quit. One of the worst ideas ever.
Teams-- fail
Item loot -- fail
Variance -- good
Resists fix -- good
That's really all that needs to be fixed other than ongoing bugs that are reported.
here's whats gonna save the red server:
A wipe.
Teams server.
Item loot.
Variance.
Need more magic resist, root not landing enough.
Blue transfers, fully geared.
Velious.
Fire/cold/poison/disease spells made unresistable.
Tonight, I will lobby for all these options, at the same time.
You gotta be trolling! Because you just described world of warcraft
Bazia
08-31-2013, 03:42 PM
Agree with nizz this is gonna be interesting.
Can't wait for the after stream forum qq.
Nizzarr
08-31-2013, 03:46 PM
I'm already doing enough for the server by keeping this raiding guild alive here. If you cant see that, you're as blind as Hashtag.
Server health is not my priority. I'm always happy to see it thrive but I'll never change how Nihilum is ran to cater to the server health. Fact is, there was 15 people online at times last summer and we kept raiding here.
Stasis01
08-31-2013, 03:52 PM
No one is asking you to - you run a great guild, with high numbers of competent people, many of which were from early on - Hector Zarah Deka Tune Batlle Rally Destin.
Fact of the matter is, you take 100% of the raid mobs, and the only way to contest is to bring more numbers, and play vs you heads up which is unrealistic.
Nizzar isn't the problem, Nihilum isn't the problem - the rule set allows them to take every single raid mob so they do, with little effort.
Without teams all the losers in life come here and grief people with no sense of community and has nothing to do with end game - it provides many different pros and cons but is a very different conversation.
Server health isn't your priority, but god damn is it amazing that you guys sitll show up for every single raid mob. There needs to be variance among other changes, otherwise it stays a grief fest for people levelling, and then just getting shit stomped by #1 50+.
Colgate
08-31-2013, 03:55 PM
I'm already doing enough for the server by keeping this raiding guild alive here. If you cant see that, you're as blind as Hashtag.
Server health is not my priority. I'm always happy to see it thrive but I'll never change how Nihilum is ran to cater to the server health. Fact is, there was 15 people online at times last summer and we kept raiding here.
bluebie faggot
Stasis01
08-31-2013, 03:57 PM
I should rephrase that - you guys do have a part of the blame. You don't have to take it as far as you do griefing newer players entering 50+ but you do anyway.
You're the #1 guild, you set the attitude - there's a few vocal people that take low blow shots at you, and that's probably how you justify your behavior.
But if you truly wanted the server to thrive, you wouldn't act like faggots all the time either(which is the true answer, you don't give a fuck)
Colgate
08-31-2013, 03:58 PM
nothing will save red99 because it has an awful reputation
move on with your lives
runlvlzero
08-31-2013, 03:59 PM
nothing will save red99 because it has an awful reputation
move on with your lives
I guess your ready to move on too. Update your sig and persona. And get on with it?
Stasis01
08-31-2013, 04:00 PM
This is my last day of trying my friend. Maybe.
Colgate
08-31-2013, 04:01 PM
I guess your ready to move on too. Update your sig and persona. And get on with it?
the only thing i haven't moved on from is coming here to laugh at all these lifers
Biaxil
08-31-2013, 04:03 PM
I don't understand what all of this debating is all for. I'm just happy to have something like Project 1999. Granted I'm somewhat new here, but the sheer existence of this server is letting me relive something that I never thought that I would ever get to.
I don't think wiping, item loot, variance, etc will "save" this server. Project 1999's biggest problem is that it has no marketing/advertising. I only found out about this from seeing a post about it while watching Youtube vids of EQ1 raids. It was completely on accident that I stumbled upon this gem.
The pop is so low, because no one knows it exists. Who would ever think that an emulator server like this would even exist. While some of these topics that are being mentioned here, I wold not want to happen, I do not think that any of them would have such drastic measures on the server's population that would bring in a lot more people. In fact, I think that certain things will only draw more people away.
mtb tripper
08-31-2013, 04:03 PM
back to xbox live and forumquesting
Colgate
08-31-2013, 04:05 PM
I don't understand what all of this debating is all for. I'm just happy to have something like Project 1999. Granted I'm somewhat new here, but the sheer existence of this server is letting me relive something that I never thought that I would ever get to.
I don't think wiping, item loot, variance, etc will "save" this server. Project 1999's biggest problem is that it has no marketing/advertising. I only found out about this from seeing a post about it while watching Youtube vids of EQ1 raids. It was completely on accident that I stumbled upon this gem.
The pop is so low, because no one knows it exists. Who would ever think that an emulator server like this would even exist. While some of these topics that are being mentioned here, I wold not want to happen, I do not think that any of them would have such drastic measures on the server's population that would bring in a lot more people. In fact, I think that certain things will only draw more people away.
a lot of people know that it exists
it had 700 people on launch day, which dwindled down to 100-150 within a month because of how awful the server management was
the server is shit because it's run by rogean
that's all there is to it
Biaxil
08-31-2013, 04:08 PM
700 out of millions of people that play mmo's is not sufficient. No one that I know, knows that this exists, until I told them about it.
Stasis01
08-31-2013, 04:09 PM
I don't understand what all of this debating is all for. I'm just happy to have something like Project 1999. Granted I'm somewhat new here, but the sheer existence of this server is letting me relive something that I never thought that I would ever get to.
I don't think wiping, item loot, variance, etc will "save" this server. Project 1999's biggest problem is that it has no marketing/advertising. I only found out about this from seeing a post about it while watching Youtube vids of EQ1 raids. It was completely on accident that I stumbled upon this gem.
The pop is so low, because no one knows it exists. Who would ever think that an emulator server like this would even exist. While some of these topics that are being mentioned here, I wold not want to happen, I do not think that any of them would have such drastic measures on the server's population that would bring in a lot more people. In fact, I think that certain things will only draw more people away.
If you enjoy playing solo EQ just enjoying the nostalgic feeling of it - you'll have fun here for awhile.
If you're new though you should probably just keep your mouth shut and eyes/ears open till you've been around awhile - that's just IMO, you can make big statements with no perspective also though, a lot of people do it here.
runlvlzero
08-31-2013, 04:09 PM
I would argue 32,000 people aught to know about it but I wager the number is closer to an actual 1000.
Very speculative.
And people come back. Its just that the end game has very light interest now.
Biaxil
08-31-2013, 04:14 PM
I started playing here months ago, but then when DF2 came out, my wife wanted to play that instead. I did for a while, but found myself wanting to come back here. DF2 just felt like it was lacking something compared to the old one.
I usually only play when she is around to play, but I have soloed. Its nothing like how it was compared to the VZek glory days obviously. As far as being new here, I got the gist of it pretty quickly as to how the server is run. Its hard to figure out when its the same 20 people arguing about stuff in the forums. Its not like there is such a huge player base to sort through all of the drama. Also, the shit that is going on here is the same crap you hear about in other forums, so I really don't think I need to keep my mouth shut, when I didn't even complain about anything.
Stasis01
08-31-2013, 04:19 PM
I hate even replying to you because it's pointless - once you've experienced some end game, maybe have a character name and reputation I can have a conversation with you.
All we could do is educate you and this isn't the time - maybe the problem is people don't know about it, you should think of some ways to advertise it.
Key points would be
1 guild that does content
Toxic environment
No groups
Complete shit bags(all of the good people not in Nihilum have quit for the most part)
Broken resists/spells such as Highsun/earth pets/ fire cold landing abnormally high
No community
Etc etc, there's so much here that you can't possibly understand - you might have read about it though, so that makes you an expert.
mtb tripper
08-31-2013, 04:25 PM
I will donate to some advertising, for those of you who worship social media, you should post a link to the website on facebook
Elderan
08-31-2013, 05:13 PM
1 guild that does content
As with almost every live server this is the norm. As you have said if it wasnt Nihilum it would be someone else just like it is TMO on blue.
Toxic environment
Once we finally rid ourselves of those old VZTZ burnouts the sever environment will slowly get better.
No groups
We need more people to get more groups and to get more people we need things to encourage people to group and come to the server. Safe zones, Group bonus exp are the two biggest things we can do.
Complete shit bags(all of the good people not in Nihilum have quit for the most part)
This is why your opinions are not taken seriously. You have a huge bias and every suggestion you make is to try and get Nihilum.
You lost to Nihilum in Holocost
You Joined Nihilum
You lost to Nizzar in the Botb
You lost to Nihilum in Classic.
Now you have turned to forum questing and hope MAYBE you can finally get a WIN.
I understand you are hurt from the beating Nihilum has given you in your life. Its ok man.
Broken resists/spells such as Highsun/earth pets/ fire cold landing abnormally high
Resist are a high priority but they are a large job to actually do.
No community
See above.
Lu|z Sect
08-31-2013, 05:20 PM
Elderan the Participator
Adding resist coding without a wipe will be like cooking up the server in a frying pan and handing it to Nihilum as a tasty meal.
http://www.gurl.com/wp-content/uploads/2013/07/beyoncecookin.gif
I'm already doing enough for the server by keeping this raiding guild alive here. If you cant see that, you're as blind as Hashtag.
Server health is not my priority. I'm always happy to see it thrive but I'll never change how Nihilum is ran to cater to the server health. Fact is, there was 15 people online at times last summer and we kept raiding here.
So raiding every dragon just so other people can't get loot you don't need is helping the server? And you want it to thrive but don't care that what your doing is killing it?
http://24.media.tumblr.com/6d7f96c5213789319bbda66c56c653a7/tumblr_mlhm9i8POD1qk08n1o1_500.gif
Colgate
08-31-2013, 05:43 PM
You lost to Nihilum in Holocost
false, nihilum lost to holocaust and then holocaust got banned
get your facts straight BUB
heartbrand
08-31-2013, 06:05 PM
Couple things. Lovely shit all over holocaust and holo didn't win any battles until he quit. Two holo lost for the same reason variance and all this shit is pointless, the vztz crowd doesn't appreciate leadership and argue about loot and don't care enough about dragons to ever contest. So you put on variance and you snipe a tunarian scimitar from innoruuk once every three months, that's saving the box? Cloak of flames can be ez farmed from ragefire who is up 24/7. You're not getting 30 people from opposition to do VP. Is variance helping you in velious when you'll need 60 for the dain? (TMO is wiping right now in beta with 60 to dain and dozekar sorry vztz people who said they could three group this stuff that won't be p99).
I don't get how variance which theoretically lets you watch some vox horns and dawnfires rot once every three months is bringing 300 people back to the server, especially when all these mobs will be up 24/7 in velious anyway, an expansion that without some sort of drastic change in the mentality of the opposition that they will get zero mobs in since you need 60 people following one leader.
Bogart
08-31-2013, 06:08 PM
I heard adding a bunch of zones and spreading out a 100pop pvp server is going to make things better.
abacab-winner
08-31-2013, 06:11 PM
Couple things. Lovely shit all over holocaust and holo didn't win any battles until he quit. Two holo lost for the same reason variance and all this shit is pointless, the vztz crowd doesn't appreciate leadership and argue about loot and don't care enough about dragons to ever contest. So you put on variance and you snipe a tunarian scimitar from innoruuk once every three months, that's saving the box? Cloak of flames can be ez farmed from ragefire who is up 24/7. You're not getting 30 people from opposition to do VP. Is variance helping you in velious when you'll need 60 for the dain? (TMO is wiping right now in beta with 60 to dain and dozekar sorry vztz people who said they could three group this stuff that won't be p99).
I don't get how variance which theoretically lets you watch some vox horns and dawnfires rot once every three months is bringing 300 people back to the server, especially when all these mobs will be up 24/7 in velious anyway, an expansion that without some sort of drastic change in the mentality of the opposition that they will get zero mobs in since you need 60 people following one leader.
Well Dain is 100% immune to spells, so you got to melee that 450k down.
Probably don't need 60 on to do Dain, you just can't have a fuckload of casters and only 5-6 rogues to do it proper.
heartbrand
08-31-2013, 06:11 PM
It will help somewhat in that there's a lot of objectives small groups / guilds can accomplish on velious like armor farms / rings / shawls / vindi / ww dragons / Kunark content that will open up / fear golems / hate minis / etc., combined with the fact that you can use faction to your advantage for pvp purposes. Will this make box great? Of course not but it provides for alternate forms of play that don't exist currently, plus you'll start to see nihilum defections as people get geared and have no incentive to gear others anymore.
But yes box still flawed not disputing that.
Lu|z Sect
08-31-2013, 06:13 PM
http://i2.kym-cdn.com/photos/images/original/000/531/239/283.jpg
heartbrand
08-31-2013, 06:14 PM
Tru fact, current us treasury secretary is Orthodox Jew. Who would've thought? Hehehehhe. Kim tho y u mad, did madoff rape ur dads 401k or something?
Lu|z Sect
08-31-2013, 06:15 PM
http://i2.kym-cdn.com/photos/images/original/000/561/833/7f5.jpg
Elderan
08-31-2013, 06:26 PM
Well Dain is 100% immune to spells, so you got to melee that 450k down.
Probably don't need 60 on to do Dain, you just can't have a fuckload of casters and only 5-6 rogues to do it proper.
30-34 People, 2 tanks, 6 rogues, 6 clerics should be plenty for My Dain.
Lu|z Sect
08-31-2013, 06:28 PM
Elderan, master calculator.
Not_Kazowi
08-31-2013, 07:58 PM
Increase XP. VZTZ was fun because you could max a character out in a reasonable amount of time.
Make mobs spawn randomly not at the same minute of every week so the best guild can sit in the zone at 4am everytime it spawns.
Put some PVP rules in. Something to where the guild with level 60s with every item in the game cant sit at your bind or corpse camp you when youre trying to farm hate.
I am not saying all of nihilum is the problem. Heresy was #1 on VZTZ but we didnt do the same shit these guys do. They demote server growth by griefing way past the point of reason.
Honestly a server wipe would do the server some justice. I have devoted a decent amount of hours to my character but i know that it would be in the best interest of the server for a wipe.
abacab-winner
08-31-2013, 08:47 PM
Increase XP. VZTZ was fun because you could max a character out in a reasonable amount of time.
Make mobs spawn randomly not at the same minute of every week so the best guild can sit in the zone at 4am everytime it spawns.
Put some PVP rules in. Something to where the guild with level 60s with every item in the game cant sit at your bind or corpse camp you when youre trying to farm hate.
I am not saying all of nihilum is the problem. Heresy was #1 on VZTZ but we didnt do the same shit these guys do. They demote server growth by griefing way past the point of reason.
Honestly a server wipe would do the server some justice. I have devoted a decent amount of hours to my character but i know that it would be in the best interest of the server for a wipe.
God bless you emperor, would pocket heal your hate raids any day
http://i37.tinypic.com/2evuwjq.jpg
Knuckle
08-31-2013, 08:54 PM
Besides the obvious game issues that need addressed such as 10 dose pots and spell resists... When will we see two boxing enabled? You already let people abuse ip exemptions such as Salem to buff his sk in grobb. Why not let everyone two box so that people can farm and level toons? As a melee when I have a day off during the week I literally can't do shit since no one is online to group during day hours.
SamwiseRed
08-31-2013, 08:59 PM
Item loot, boxing, and FFA are ideas full of fail. Resists, teams, and abusable clickies are win. Hoping one day they launch a teams server but not gonna hold breath.
SamwiseRed
08-31-2013, 09:01 PM
FFA with 8 lvl range is good lulz tho
Colgate
08-31-2013, 09:01 PM
boxing is a good idea
item loot is a good idea assuming they make resists classic and nerf dumb instawin shit like golem wands, gate pots, trak teeth, and soulfires
SamwiseRed
08-31-2013, 09:04 PM
Don't get me wrong, I would lmao if they added item loot here but if they ever made a server that was teams naw. Forum quest would def get better
Knuckle
08-31-2013, 09:10 PM
I'm not mad just stating facts. When I fought you 1v1 in com we both know how that ended, you cos'd to hide behind mobs and regen after going against big knuckle wasn't going so great.
Bogart
08-31-2013, 09:23 PM
Item loot, boxing, and FFA are ideas full of fail. Resists, teams, and abusable clickies are win. Hoping one day they launch a teams server but not gonna hold breath.
FF14 doesn't have any of those fail ideas.
new server! with teams! woo take that!
and whichever pvp server is more popular becomes the merged server type after 6 months, say goodbye FFA
Aenor
08-31-2013, 10:12 PM
Wait... you mean there's going to be a new server and then they're going to let Nihilum copy their exploited Jew gold onto after only 6 months?
Supreme
08-31-2013, 10:22 PM
Wait... you mean there's going to be a new server and then they're going to let Nihilum copy their exploited Jew gold onto after only 6 months?
Even better....
Nihilum rerolls on new server and farms every manastone that spawns..
Then laughs in 6 months when the server merges.
abacab-winner
08-31-2013, 10:36 PM
Even better....
Nihilum rerolls on new server and farms every manastone that spawns..
Then laughs in 6 months when the server merges.
Except they'll transfer to the most populated server (I.E blue) so farm those manastones bro, might need them when you clash zergs.
abacab-winner
08-31-2013, 10:42 PM
Supreme prolly scared shitless to go back to blue, when Supreme removed half of Transcendence and started losing all those people to DA and shit he hasn't gotten a raid mob unless it's completely uncontested.
Knuckle
08-31-2013, 10:43 PM
Yeah I recall that fight, we were both at about 50% and you had pelled my dead eye so I Cos'd through mobs to recast it and you were
gone after
I wouldn't of wanted to die to someone 5 levels under me either so I don't blame you
your % of our HP is skewed. I wasn't going to continue engaging someone that can simply choose when to poof around mobs, all it was was a NPC train risk for me to try to chase for any YT opportunity, so it's wasted time.
Aenor
08-31-2013, 10:43 PM
Even better....
Nihilum rerolls on new server and farms every manastone that spawns..
Then laughs in 6 months when the server merges.
Yeah... pretty much worst idea ever. Will play for 6 months then I'm done with EQ day of merge.
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