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View Full Version : How much max health do tanks have?


Zuranthium
08-23-2013, 05:21 AM
Hi there, I'm trying to figure out some precise mathematical calcualations, and want to make sure I have completely accurate info, so I'm wondering:

*How much health does the average Warrior have at Level 50 and at Level 60?
*How much health does a fully decked out Warrior have at 60?
*What are these numbers for Paladins and Shadowknights?

Thank you in advance.

mrmop520
08-23-2013, 10:40 AM
Fully raid buffed.. my 60 war is over 5k hp. I imagine the cobalt VP geared ogres are around 5.3-5.5 or something nuts :P

Vadd
08-23-2013, 11:46 AM
I'm around 5100 raid buffed.

59 Ogre War, no Cobalt BP/Legs, Epic, or VP gear.

Splorf22
08-23-2013, 01:11 PM
Most will be stamina capped (or at worst stamina capped with an aura of heat potion) so the differences aren't that large. Biggslick told me once that he could hit 5450 with his big +hp items being the Hierophant's Cloak, Dagas, Epic, and Crown of Rile. Sakuragi is close to 5100 without a potion and close to 5200 with one.

IIRC Hammer said he was able to break 5k HP on his Dwarf Pally but I could be wrong there. I'd be curious to see other people's numbers tho.

A1551
08-23-2013, 01:20 PM
I can't say that is perfectly accurate but you can play around with the maeglo (when the wiki comes back up) to check various races/classes base HP at various levels

Pint
09-11-2013, 12:08 PM
My paladin is 2900hp unbuffed at 60, my warrior was like 3300 I think. I dont think I ever broke 5k on pint, I'm not sure hybrids can break 5k yet?

pasi
09-11-2013, 12:54 PM
I think my warrior is 5340 HP with a few slots that I could upgrade.

Cobalt BP would be 50 more HP.
Switching to Efreeti Belt with a Hiero Cloak instead of Cloak of Flames would add another 25 HP.
Crown of Rile over SSB is 40 HP.

5455 HP

Then, there's sidegrades:
'Dagas' while not a true upgrade would add another 50HP.
Rocking Iksar Hide Boots over Cobalt would add 25 HP.
Replacing said Efreeti Belt with an RBG would add 25 more HP.
Using Dusty Rusted Vambraces over Cobalt would add 30 HP.
Using a Black Sapphire Necklace would add 15 HP more than a Runed Wind Amulet
Black Sapphire Earring would add 5 HP over an EoE.
Tattered Mantle over Sky Pauldrons (if you have the stamina, aka dumped 25 into Stam) is 20 HP.

5625 HP.

All these sidegrades would not effect having a 255 stamina cap.

Arteker
09-11-2013, 09:18 PM
warrior : 5370 in tanking gear , max buffed, max hps set : 5480. race troll.
paladin 5170 hps max raid and pot use , i dont use raw full hps mostly due i want to keep a minimum of 2,9k (with epic ) and 3,1kmana(hand /shield) race human.

Arteker
09-11-2013, 09:20 PM
Most will be stamina capped (or at worst stamina capped with an aura of heat potion) so the differences aren't that large. Biggslick told me once that he could hit 5450 with his big +hp items being the Hierophant's Cloak, Dagas, Epic, and Crown of Rile. Sakuragi is close to 5100 without a potion and close to 5200 with one.

IIRC Hammer said he was able to break 5k HP on his Dwarf Pally but I could be wrong there. I'd be curious to see other people's numbers tho.

hammer sentenza zeelot (not sure 100%on him) did break 5k hps.

Pint
09-12-2013, 05:07 PM
I doubled checked, Im 2895 unbuffed with 179 sta and 4635 with 229 sta buffed w/o avatar/pe and potion.

Elements
09-27-2013, 04:12 PM
Ive seen some ogre wars break 5500 without vp gear and without tossing on hp focused sidegrades.

Erati
09-30-2013, 03:42 PM
should Paly be using Black Sapphire Plat Neck over Symbol of Marr?

pasi
09-30-2013, 05:50 PM
If you're a dwarf paladin, I'd go with their 10ac/6sta/filler neck.

Given what we've seen of AC parses, I'd lean toward the BS neck over Symbol of Marr. Also, keep in mind the whole 'AC being good' movement didn't really occur until:
1) CHeal was no longer a complete heal.
2) CHeal was abandoned in favor of multiple Light spamming.

The concept of effective health through AC isn't as true to EQ as it is other games where the effect of armor is not subject to variance. Before #1 and #2 happen, your goal is to be able to live until CHeal hits (survive damage spikes as opposed to minimizing damage taken).

I'd ballpark something like 1 AC = 3 HP over here.