View Full Version : Velious class
Enchanter, wizard, magician?
Are enchanters broken come velious' MR?
Are wizards worthwhile farmers at all?
Are magicians useful beyond CoTH and mod rods(which I believe are broken?)
runlvlzero
08-18-2013, 11:35 PM
Enchanter, wizard, magician?
Are enchanters broken come velious' MR?
Are wizards worthwhile farmers at all?
Are magicians useful beyond CoTH and mod rods(which I believe are broken?)
All three classes are good, are they as elite as a fully decked out melee? Dunno melees and hybrids are king in velious. I don't think mage/wiz/ench are EVER broken... except maybe way into the future like TSS, or House of Thule where they still work but arent as cool as necro/sk
I'de say ench probably the most powerful overall still. Mage probably next. Wiz still king of pvp and burst dps out of those 3.
I hear stories people gonna be charming giants in Kael for mad enchanter dps on raids too if thats your thing.
Tasslehofp99
08-18-2013, 11:38 PM
Wizards are awesome for raiding in Velious, and so are mages.
Wizards get specific unresistable nukes for giants/dragons.
Mages CoTH/Mod rods will be invaluable for velious raiding.
Never played an enchanter on live so couldn't comment on them.
Nuggie
08-19-2013, 01:03 AM
Hard to beat good monk dps.
webrunner5
08-19-2013, 06:13 AM
Monk and a Shaman are over the top in Velious. Harder for Enchanters because mobs hit harder, so you die even more often, there are more resists, more mobs that can't be mezzed, and more that summon. But still a solid class.
Warriors gets lots of new better gear. And some damn nice weapons. Paladin's get to be pretty good pullers. SK's off tank pretty well in Velious. Rangers get fear animal which helps them a lot. Druids get a better heal woopee. Necro, Mage ugghh. Nothing much I remember about them being OT. I know I am missing a lot. Been a long time. :eek:
Swish
08-19-2013, 06:29 AM
From memory rogue dps was excellent, surprised they didn't get a mention here.
runlvlzero
08-19-2013, 06:39 AM
I mentioned melee =) pretty much rogue/monk neck and neck IIRC aswell.
I think OP only listed caster. Not melee
runlvlzero
08-19-2013, 07:45 AM
Thats why the main body of my first response was about casters. But everyone wants to talk about melee.
Cpt Obvious.
Swish
08-19-2013, 07:52 AM
Well shit the bed, the thread developed after the OP posted...
fadetree
08-19-2013, 08:14 AM
Rangers get Weaponshield, too, which can be pretty useful in raids.
Nerosys
08-19-2013, 08:17 AM
the problem with enchanters is anywhere important is pretty much lvl 55+ mobs so they cant charm, giants cant be cc'd i mean outside of velks and lower end content im not too sure what you would be doing as an enchanter a dire wolf in kael maybe ?
Legend
08-19-2013, 10:58 AM
monks are the most broken opd class in vel
there avoidance migration to dps is insane with the all/all weapons they can tank most end game content, most not all but ive seen some top tier monks on live tank ntov and a few other dragons
they get toned down later but will never be here, i say in 2 years after vel monks will make up 80% of the server pop
Velious enchanter -> buff raid, suicide tash/slow, then log in rogue/monk for dps (post-giant charm nerfs)
Velious mage -> get camped out at key locations for coth, then play alt at non-raid times
Velious wizard -> drop big nukes all day long and help mobilize
falkun
08-19-2013, 12:27 PM
(post-giant charm nerfs)
When does this happen?
Galvatar
08-19-2013, 12:42 PM
Already did last patch I believe.
When does this happen?
Supposed to occur 8-months post release.
http://www.legacyofsteel.net/Archives/Post/2001-08-03
As most of you know Kael was brought down last night and patched. The ability to charm the majority of mobs in the zone was removed. You don't need to be a rocket scientist to figure out the reason for this nerf was because of the recent AoW killings by LoS/SoS. While our victories over the AoW were perfectly within the rules of the game, VI decided to alter those rules. I've read that there are over 300,000+ Everquest subscribers. I find it fascinating that a company took the time to alter their game to basically say "screw you" to 80 of those 300.000+. What's worse is, this nerf wasn't a "thumbed nose" at LoS/SoS for killing their "unkillable" mob. This nerf affects a vast array of people.
Enchanters you are now buff whores. Time to start a rogue.
Druids lost their ability to charm wolves. Back to casting PoG and dying after your first fire debuff. Hey I think the Monk needs SoW -- zone out to WL.
Exp groups and Armor Farmers now have to deal with uncharmable giants.
Smaller guilds who used pet tanks on Vind and Statue can no longer use those methods.
webrunner5
08-19-2013, 02:04 PM
Like I said before, I never did like Velious lol. :rolleyes::rolleyes: Everybody was a Monk, Shaman, Rogue. A Warrior was still needed though. Nobody still played a SK, or Pally, even with the Hybrid penalty off, because they couldn't still kill shit because the mobs had tons more HP. And nobody still liked a Ranger other than tracking. They couldn't Tank ANYTHING in Velious. Druids sucked other than Ports. And with Translocaters well what can I say. That pretty much leaves Bards and Wizards, well what can I say also. Bard Haste and Bard run speed in a group good. The rest the got nerfed like Chanters. don't remember Necro's getting anything to write home to mother about?? Damn good mana battery in Raids. Seems like they got Nerfed?
Bantam 1
08-19-2013, 03:24 PM
Like I said before, I never did like Velious lol. :rolleyes::rolleyes: Everybody was a Monk, Shaman, Rogue. A Warrior was still needed though. Nobody still played a SK, or Pally, even with the Hybrid penalty off, because they couldn't still kill shit because the mobs had tons more HP. And nobody still liked a Ranger other than tracking. They couldn't Tank ANYTHING in Velious. Druids sucked other than Ports. And with Translocaters well what can I say. That pretty much leaves Bards and Wizards, well what can I say also. Bard Haste and Bard run speed in a group good. The rest the got nerfed like Chanters. don't remember Necro's getting anything to write home to mother about?? Damn good mana battery in Raids. Seems like they got Nerfed?
People say stuff like this, but it really wasn't true..... no such shortage of palies, sks or rangers at the time. People weren't as asinine about class viability.
Swish
08-19-2013, 03:41 PM
I never did like Velious lol.
OK here we go, you don't see people say that often ;)
Plenty to enjoy in Kunark folks :)
Ele - The Kael Patch gutted charming the hyperbuffed non-loot NPCs. Guild updates are often sensationalized.
Kael wolves were still charmable by druids - I'm absolutely positive on this. I don't think this has changed since then (Kael wasn't a revamped zone) - I will get someone to test on live if needed.
Proof: http://thedruidsgrove.org/archive/eq/t-11736.html
http://thedruidsgrove.org/archive/eq/t-2115.html
You can start charming some wolves at 52 with CoK (and I still use these), but I'd recommend Kael charming to 63 and above (not for charm, but for the 2k quick heal...it really helps). I have 3k hp and 4k mana and do just fine self-buffed with kei. I'd also recommend the Exodus aa...will really cut down on deaths.
Druids can charm the 'Drakkel Dire Wolves' in the pit south of the bank, and these things can pretty much tear up a better part of the zone.
might be a bit rough at 57, but find a level 53 drakkel dire wolf, and charm it with command of tunare, it hits for 240ish and can equip weapons to quad/proc, but summons so keep it above 96%, also regens really fast, so add some regen buffs and it can tear through mobs near bank without losing any HP.
Command of tunare is 63 =p
Call of Karana works on a few of the wolves though.
You will have a very rough time at 57 though.
haven't done it in a while, but basically, with wolf hasted and dual wielding, at the bank you can chew through things non stop.
Also, the loot giants still remained charmable. That's Troopers (Boltransable), Adjutants, Legionnaires, and Veterans. Dictate hits all of them, but Boltrans is usable on Troopers. Senior Guards are fine with Allure.
It's how people CC'd Kael arena.
http://www.thesteelwarrior.org/forum/archive/index.php/t-426.html
I would recommend two groups for kael arena ( I hate slow kills when I am farming ;) ) With some form of charm to handle adds.
If you're pulling inside Arena, unless you are very careful about the spawn timer, you're going to get an add now and then. Charming the add is really the easiest way to handle it.
http://thedruidsgrove.org/archive/eq/t-608.html
This thread shows that the pet-aggro mechanics that we have now (aka pets giving threat to their controller).
-The charmer will get 50% of the agro generated by the pet. It was first changed to 100% but that was determined to be too much.
But also, another source of these giants not-flagged as charm immune.
Played in kael and I never had a charm last longer than 2-3 minutes on a lego I charmed in arena and several times had 3 breaks within one minute.
Classicranger
08-27-2013, 06:37 PM
Like I said before, I never did like Velious lol. :rolleyes::rolleyes: Everybody was a Monk, Shaman, Rogue. A Warrior was still needed though. Nobody still played a SK, or Pally, even with the Hybrid penalty off, because they couldn't still kill shit because the mobs had tons more HP. And nobody still liked a Ranger other than tracking. They couldn't Tank ANYTHING in Velious. Druids sucked other than Ports. And with Translocaters well what can I say. That pretty much leaves Bards and Wizards, well what can I say also. Bard Haste and Bard run speed in a group good. The rest the got nerfed like Chanters. don't remember Necro's getting anything to write home to mother about?? Damn good mana battery in Raids. Seems like they got Nerfed?
Is the penalty dropped on day one of Velious? I do not remember specifically
Estolcles
08-27-2013, 06:45 PM
Is the penalty dropped on day one of Velious? I do not remember specifically
I think it was an update or two after, but I'm likely wrong.
Hopefully it'll happen day-of when it gets launched on p99.
Reguiy
08-27-2013, 07:14 PM
What I'd like to know, is who is the best solo farmer in velious? If enchanter get a big charm nerf, who takes the throne?
webrunner5
08-27-2013, 11:16 PM
What I'd like to know, is who is the best solo farmer in velious? If enchanter get a big charm nerf, who takes the throne?
I would say a Ogre Shaman would be up there. One of the few classes than can solo Lodizal and Dragons in WW.
Auvdar
08-27-2013, 11:58 PM
I would say a Ogre Shaman would be up there. One of the few classes than can solo Lodizal and Dragons in WW.
Top soloers in SoV that I can remember. Maybe bards?
Weekapaug
08-28-2013, 02:35 AM
I mentioned melee =) pretty much rogue/monk neck and neck IIRC aswell.
Rogues took their spot as top DPS (assuming they had the back of the mob) in the game and remained there since, but that had more to do with itemization than anything, as I recall. Wizards got a boost, also. Necros continued on an upward trajectory as being the top soloers that continued for many expansions beyond, but they shared it with the Shaman during velious. Hybrids, particularly rangers, got boosts as well as having the exp penalty removed.
It may have been early Luclin, but I'm thinking it was at some point during Velious monks got their mitigation tuned down along with their DPS to maintain balance with the roles of the 3 pure melee classes.
Kinda drunk, but Velious is much less dungeon oriented than kunark which eliminates the advantage enchanters have over shamans now within packed dungeons of casters. Enchanters are still very good in Velious, but they are much more 'skill' or 'knowledge' (I hate saying this) dependent than shaman. Velious is an expansion with many different factions. I'll let that statement sink into on people for considering how strong charm and memblur can potentially be with different factions. (Hint: You can solo almost anything if you know how to abuse the above - the problem being if you can find the mob up).
Shaman are better at farming AiW4 from a safety perspective which is one of my predicted the cash cows in Velious. The other cash cow is farming EToV since Raiders generally want that over their N/W ToV trash drops. EToV farming doesnt want/require an enc from a minimalist standpoint, but pets are possible if you clicky for dispell aoes.
Enchanters excel at SG farming and Kael farming which will really depend on the price of Thurg BPs and wavecrashers/seahorse belts.
In all honesty, it will be that the very, very knowledgeable enchanters that are king with every shaman and their brother close behind.
Hypothetically, monks/SKs with puppet strings are top solo dogs for Velious, but I don't think there are any monks over here knowledgeable enough to make that so (judging by Kunark).
Tecmos Deception
08-28-2013, 07:06 AM
Weak. That means I'm gonna be turrible to start Velious, cause I don't know shit about it :)
koros
08-28-2013, 09:46 AM
Enchanters will still be top dog at soloing, They'll be able to solo Lodi probably easier than a sham and can do similar things in WW, this isn't including Kael, SG, etc. People just get all awed of an ability of a shaman to last indefinitely vs a slowed mob that doesn't outdamage torpor.
koros
08-28-2013, 09:47 AM
There are 2 ridiculous OP level 35ish mobs in iceclad. One can log onto EQ mac and investigate. One can take unslowed Lodi to 70%.
webrunner5
08-28-2013, 10:33 AM
Enchanters will still be top dog at soloing, They'll be able to solo Lodi probably easier than a sham and can do similar things in WW, this isn't including Kael, SG, etc. People just get all awed of an ability of a shaman to last indefinitely vs a slowed mob that doesn't outdamage torpor.
Lodi summons like hell. No way a squishy enchanter is going to have much of a chance to solo it. That is the problem Druids have with it. That is why I said "Ogre" Shaman. Can't be frontal stunned so can keep casting while summoned. That turtle has a shit pot full of HP. It is a LONG fight.
I have seen Nerco's chain cast pets and kill it too while wearing out their Lifetap button lol. It is a exciting mob to kill. But in the beginning no one will ever have a chance to solo it. It will be perma camped by guilds.
A lot of people that have level 60 toons are going to be unhappy in Velious because there is not that much content to kill solo at that level. And there is no Noob zones and only 3 cities to bind in and 2 of them are next to each other. The nice areas will be locked up by the top end guilds. Best to be like level 30 through 45 in Velious in the beginning if you are not in the 2 top guilds to have a lot of fun in it.
Atmas
08-28-2013, 12:14 PM
A lot of people that have level 60 toons are going to be unhappy in Velious because there is not that much content to kill solo at that level. And there is no Noob zones and only 3 cities to bind in and 2 of them are next to each other. The nice areas will be locked up by the top end guilds. Best to be like level 30 through 45 in Velious in the beginning if you are not in the 2 top guilds to have a lot of fun in it.
Well, Velious was geared towards the majority of people playing the game at the time, who had at least one 35+ character (not 50+ like here). I think people will still have a lot of fun because of the addition of new higher leveling zones. I'm sure we won't see as much of the overcrowding in KC. Plus new content will open up other spawns.
Tecmos Deception
08-28-2013, 12:38 PM
No way a squishy enchanter is going to have much of a chance to solo it.
:)
koros
08-28-2013, 12:42 PM
Clearly you don't EQ as well as you think you EQ.
and that turtle has 32k. An enchanter with a quadding/hasted level 35, 32k hp pet that hits well above level in damage, will easily be able to solo a slowed 60 turtle.
As I said, the pet with no additional interference can take it down to 70% hp.
Babayaaga
08-28-2013, 12:48 PM
I think much depends on whether AA's will be introduced. Is this confirmed?
Weekapaug
08-28-2013, 12:52 PM
AA didn't come till Luclin.
I think much depends on whether AA's will be introduced. Is this confirmed?
All the AA source code has been stripped out of the project, according to devs. 99.9% chance we will never see it on this server.
Plus it is not classic and doesn't fall within the scope of the server anyway.
Babayaaga
08-28-2013, 01:11 PM
AA didn't come till Luclin.
It's been nearly a decade, so events are a tad foggy. I do remember part of what made an Enchanter a bit stupid was Dire Charm AA, and having the ability to farm MQ armour parts in Kael with a cleric partner for CH. I also remember a DC Enchanter soloing Wuoshi until the DC level cap was nerfed in pretty much the same fashion.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.