runlvlzero
08-18-2013, 06:27 PM
Examples of custom Item Loot for pre-kunark.
The goals.
1. Increase competative pvp for high end Best in Slot items and items uniquely benificial to PvP.
2. Provide more purpose to pvp
4. Make high end group attainable or raid attainable gear more special and unique and risky to wear.
3. Limit the power of twinks giving them something they can loose to semi decently geared newbies or groups
5. Keep the game balanced for the purpose of soloing and leveling. Allow people to feel safe in that they will always be able to play there char even if they suck badly at pvp.
Is it possible to make items bind on equip so there can still be an economy with current EMU titanium client? I think this is do-able.
Nothing loot-able from Mainhand/Offhand slot
I will just brainstorm one class here for example purposes. I invite others to give feedback or brainstorm other classes. This is by no means perfect, just a quick brainstorm. Things that could be improved? Limit the bindable gear sets to Banded, make bronze dropable, make only one set of "gear" for post 30's play bindable (rather than having choice between multiple belts). For example pick one of Thick Leather or Thick Banded to make bindable. Many classes will overlap and it would require a bit of work to pick and choose what would work for multiple classes.
The bindable gear should be decent enough at levels 20-40- and 50 to allow raiding and general xping
The droppable gear is stuff people want to compete for or stuff that makes you a pvp god but you need to risk to use.
I would eliminate the ability to bag dropable items.
Class Warrior:
No Drop (Bind on Equip) examples:
Banded
Leather (store bought)
Bronze
Crafted Breastplate
Crafted Plate Boots
Crafted Vambraces
Crafted Gauntlets
Crafted Bracers
Crafted Greaves
Crafted Helm
Crafted Pauldron
Stat Jewlery +hp/ac
White Wolf-hide Cloak
Lizardscale Cloak
Thick Banded Belt
Thick Leather Apron
Store Bought plate
Crafted Fine plate
Glowing Bone Collar
Ring of Goblin Lords
Jagged Band
Dented Brass Mask
Mithril Plated Girth
Store bought stuff, non stat, non magic items.
Dropable examples:
Hero Bracers
Skull-shaped Barbute
Mithril Leggings
Mithril Breastplate
Mithril Arms
Tranix Crown
Crown of the Froglok Kings
Resist Jewlery +resists
Hooded Black Cloak
Player Crafted Cultural (Most of it has + resists and is fairly desirable, but not needed for even solo play)
Cloak of Flames
FBSS
Collar of Undead Protection
Dwarven Work Boots
White Gold Necklace
Lizardskin Tribal Mask
Rubicite
Djarn's Amethyst Ring
Hamed's Ring of Tears
Ring of Shadows
Most everything else with +stats/Magic/Lore
There is another bonus for making things bind on equip. It will deflate the economy and stop gear from becoming ultra common or inflating the market. Slowly the world will saturate with the nicer items making it less risky to wear them (as they will be traded around more often).
If you think my idea sucks feel free to state it and why, but try to be reasonable about it and don't argue about it. Just state your opinion and move on.
I am actually willing to go through a database and work this out for every class a few hours each day if someone is interested. But I will have to give you something you can import. I don't want to learn SQL. I will work on it and let you cover the fine details and import it back to SQL. It would go quicker if I limited bindable gear to crafted generic armor + 1 set of 40+ gear. I'm really not familiar with casters enough to make a good call on them. Other than the general rule about +resist gear being dropable.
I think we should throw melees some +resist gear in their bindable sets. But I would lean away from player crafted for those slots. Enough to get them to ~60 mr unbuffed.
Classic resists would be a MUST have to make this interesting and viable.
The goals.
1. Increase competative pvp for high end Best in Slot items and items uniquely benificial to PvP.
2. Provide more purpose to pvp
4. Make high end group attainable or raid attainable gear more special and unique and risky to wear.
3. Limit the power of twinks giving them something they can loose to semi decently geared newbies or groups
5. Keep the game balanced for the purpose of soloing and leveling. Allow people to feel safe in that they will always be able to play there char even if they suck badly at pvp.
Is it possible to make items bind on equip so there can still be an economy with current EMU titanium client? I think this is do-able.
Nothing loot-able from Mainhand/Offhand slot
I will just brainstorm one class here for example purposes. I invite others to give feedback or brainstorm other classes. This is by no means perfect, just a quick brainstorm. Things that could be improved? Limit the bindable gear sets to Banded, make bronze dropable, make only one set of "gear" for post 30's play bindable (rather than having choice between multiple belts). For example pick one of Thick Leather or Thick Banded to make bindable. Many classes will overlap and it would require a bit of work to pick and choose what would work for multiple classes.
The bindable gear should be decent enough at levels 20-40- and 50 to allow raiding and general xping
The droppable gear is stuff people want to compete for or stuff that makes you a pvp god but you need to risk to use.
I would eliminate the ability to bag dropable items.
Class Warrior:
No Drop (Bind on Equip) examples:
Banded
Leather (store bought)
Bronze
Crafted Breastplate
Crafted Plate Boots
Crafted Vambraces
Crafted Gauntlets
Crafted Bracers
Crafted Greaves
Crafted Helm
Crafted Pauldron
Stat Jewlery +hp/ac
White Wolf-hide Cloak
Lizardscale Cloak
Thick Banded Belt
Thick Leather Apron
Store Bought plate
Crafted Fine plate
Glowing Bone Collar
Ring of Goblin Lords
Jagged Band
Dented Brass Mask
Mithril Plated Girth
Store bought stuff, non stat, non magic items.
Dropable examples:
Hero Bracers
Skull-shaped Barbute
Mithril Leggings
Mithril Breastplate
Mithril Arms
Tranix Crown
Crown of the Froglok Kings
Resist Jewlery +resists
Hooded Black Cloak
Player Crafted Cultural (Most of it has + resists and is fairly desirable, but not needed for even solo play)
Cloak of Flames
FBSS
Collar of Undead Protection
Dwarven Work Boots
White Gold Necklace
Lizardskin Tribal Mask
Rubicite
Djarn's Amethyst Ring
Hamed's Ring of Tears
Ring of Shadows
Most everything else with +stats/Magic/Lore
There is another bonus for making things bind on equip. It will deflate the economy and stop gear from becoming ultra common or inflating the market. Slowly the world will saturate with the nicer items making it less risky to wear them (as they will be traded around more often).
If you think my idea sucks feel free to state it and why, but try to be reasonable about it and don't argue about it. Just state your opinion and move on.
I am actually willing to go through a database and work this out for every class a few hours each day if someone is interested. But I will have to give you something you can import. I don't want to learn SQL. I will work on it and let you cover the fine details and import it back to SQL. It would go quicker if I limited bindable gear to crafted generic armor + 1 set of 40+ gear. I'm really not familiar with casters enough to make a good call on them. Other than the general rule about +resist gear being dropable.
I think we should throw melees some +resist gear in their bindable sets. But I would lean away from player crafted for those slots. Enough to get them to ~60 mr unbuffed.
Classic resists would be a MUST have to make this interesting and viable.