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View Full Version : Game Mechanics: Mobs in unrest aggroing through walls


mostbitter
08-08-2013, 05:38 PM
Walk in the front door under 30 and you will aggro the second floor through the ceiling.

nilbog
08-09-2013, 01:07 PM
This is legit. Whether their range is too far or not could be questioned, but unrest floors didn't provide protection. We didn't purposely make it like that, yet..

knight of unrest is a good example of ceiling aggro

Knight Room
QuoteReply (http://everquest.allakhazam.com/db/npc.html?id=3659&post=1&replyto=4208&p=1#post)
# (http://everquest.allakhazam.com/db/npc.html?id=3659#m4208) Mar 23 2000 at 2:49 AM Rating: Good

Suren D`Arcaanin (http://everquest.allakhazam.com/users/Anonymous)

Anonymous
Be careful when camping the knight for the creatures in unrest do not percieve a floor or cieling to be present...so if you fight in the knight room be prepared for all the spawns from the room below to come to you as well...(hitting you through the floor a few times before coming)

Levitate answer
QuoteReply (http://everquest.allakhazam.com/db/npc.html?id=3659&post=1&replyto=15397&p=1#post)
# (http://everquest.allakhazam.com/db/npc.html?id=3659#m15397) Jul 26 2000 at 3:45 PM Rating: Decent

Cyranith (http://everquest.allakhazam.com/users/Anonymous)

Anonymous
No, levitate will not save you. I've gone back to Unrest a few times now that I can cast Dead Man Floating, and I still attract the entire ceiling/floor even with levitation. Only thing it will do it allow you to run out the window in the tower and run like crazy to the zone!

If there is something particularly wrong about this, please elaborate.