View Full Version : Warrior aggro issues...
Beefy
08-08-2013, 01:18 PM
I'm currently a level 26 warrior and I'm starting to have some threat issues in groups. My gear is solid, I have an FBSS for haste and I'm running with a Wurmslayer/Lamentation. I've heard that swapping out the wurmslayer for a faster weapon will help with threat issues. People also suggest weapons with procs like the ykeshan war club, ssoy, and sarnak warhammer, but these don't start proc'ing until 40ish. I'm getting a little tired of feeling so helpless when multiple mobs are pulled. The enchanter has one mez resisted and the mob is stuck on him like glue until one of them dies. Taunt seems to only work on blue mobs and even then it's only some of the time. Will swapping out the wurmy for another lamentation make a noticeable difference in my threat generation? Is there any other advice that would help me hold threat better? Thanks in advance for any advice given.
spoils
08-08-2013, 01:28 PM
There are some low level proc weapons in the Tank section. Look for the post by OP ownrage. There are like 2 or 3 other threads in that section that has ideas for low level aggro generation. If you can I'd suggest rocking a Jade Mace/Lammy combo. Faster swings=more threat cause you build aggro per swing and per damage dealt. Your DPS classes should know, or since you're lower leveled, they better start learning that this is a problem through the 50's. They need to learn their class and learn to wait for u. As for chanters, yea they should know that life as a chanter=lots of deaths period.
Take this as time to learn. But it's true, war's are shite for holding aggro.
spoils
08-08-2013, 01:29 PM
also, take into consideration that one of the drawbacks to low level procing weapons is that their dly and dmg is garbage...so in a lot of cases it'l be better for you to rock high dps weapons like jade mace+something else...
also, take into consideration that one of the drawbacks to low level procing weapons is that their dly and dmg is garbage...so in a lot of cases it'l be better for you to rock high dps weapons like jade mace+something else...
You don't need to do good damage as the tank if you're putting out solid threat. Typically you don't do one or the other, but need both. If you're using certain proc weapons, though, it's all about the threat from the proc.
Vaildez
08-08-2013, 01:31 PM
Get a couple Obsidian Shards since they proc at level 12 and are quite cheap.
spoils
08-08-2013, 01:32 PM
You don't need to do good damage as the tank if you're putting out solid threat. Typically you don't do one or the other, but need both. If you're using certain proc weapons, though, it's all about the threat from the proc.
just talking about lower levels...dps=threat. Low level proccing weapons=you're lucky if you proc once before the mob dies but has already beat down dps/chanters.
khanable
08-08-2013, 01:35 PM
You'll need low-level proccing weapons, which sucks because your DPS goes to shit
And IIRC, here, DPS is what helps aggro. Faster weapons do not.
So either stack DPS (which you pretty much have) or go with crappy proc weapons and hope they proc.
Basically as a warrior you're pretty much shit until level 37 or so when those Yak clubs start working. Even then.. use taunt correctly and don't group with someone who is going to pull mobs by slowing them. Tell your monks and rogues to FD/evade. Get dex buffs.
radditsu
08-08-2013, 01:36 PM
feh just have your shaman slow on inc and root tank :P
Vaildez
08-08-2013, 01:37 PM
Or get a class that can hold aggro i.e SK/Pally.. Poor warriors =(
khanable
08-08-2013, 01:38 PM
feh just have your shaman slow on inc and root tank :P
Actually this is probably the best idea. Tell them enchanters to root instead.
Jimjam
08-08-2013, 01:45 PM
Have someone root the mob and stand on it's toes. When a mob is rooted it will attack the closest player.
For bonus points, make this arrangement in /tell with one player so everyone else won't realise what is happening and will compliment you on your ability to keep the mob on you.
As an aside, if aggro here is any thing like live it isn't your actual melee DPS that generates aggro it is the potential damage each swing could cause (ignoring strength bonus), i.e. 2xDMG + damage bonus points of aggro per swing.
Hamahakki
08-08-2013, 01:52 PM
Warrior threat at low levels is bad, but it's also a lot less important to keep threat compared to high levels. Casters at low levels aren't as squishy, and your clerics can't CH you anyway, so spreading the damage out isn't as bad. In your high 30s, this will start to change, as mobs live long enough that your DPS can manage their threat better, and you gain the ability to use Ykesha weapons, which generate a lot of threat. If I were you, I'd just accept that sometimes you won't be able to keep mobs off of people (especially twinks) and work on leveling up.
If you want to do something about this now, you have a couple of options:
- Get a pair of Obsidian Shards or Drogan Obsidian Daggers. This will help but not solve the problem completely.
- Ask your group to root.
Sadre Spinegnawer
08-08-2013, 02:00 PM
The rest of the group has to do their part as well. Something as simple as never sitting on inc, just to note one basic. I'm not gonna give rules, but really, it is the group and the tank that have to get into a flow regarding aggro. No warrior can do it alone. You need group mates who know how to let you get up on that hate list.
And as to an enchanter getting a mez resist, well, yeah, that is gonna suck every time lol. Just got to hope your healers keep the enchanter up until they can get another mez or root off.
Low level proc'ing weapons are a poor answer. Fights are short and procs are rare (2/min mainhand avg with 105dex.) Stun procs are good agro (lowest level stun proc I know of is SSoY at L37), followed by DoT+debuff (can't think of any lower than L46) and dd+debuff (Obsidian Shatter is ok, but weapon ratio is so poor compared to alternatives that you will have MUCH less agro unless you proc.) You'll do better with cheap good ratio 1handers like Sword of Skyfire.
Root is good agro control, especially on low blues where it will rarely break unless somebody is using a dd proc'ing weapon or you have a thoughtless nuker in the group. Unfortunately, once you've levelled a bit and you get to use some decent proc'ing weapons while dex buffed your casters will be so used to rooting everything that you'll end up bagging the cool weaps half the time or more for better DPS. v0v
Splorf22
08-08-2013, 02:14 PM
Basically Kaev and Kline have it right. With all the epic monks and rogues out there you need epic/vp/botbde type ratios and procs to keep aggro. They aren't easy to obtain at all, especially compared to the rogue/monk epics or even the tranquil staff, and even if you have access to those type of weapons they won't proc till 50 anyway. The good news though is that at low levels it doesn't matter so much.
Wotsirb401
08-08-2013, 02:23 PM
lets face it you will struggle at those levels with geared out monks. to be honest it is better to let them tank if they are carrying fungi etc. you won't out aggro them unless they are flopping properly which most never do. Mobs dont really last that long with all the twinks running around either
fadetree
08-08-2013, 03:00 PM
You should expect to have group support to peel from casters...that's not really your job imo as long as its not the main target. A good hybrid melee can peel from the enchanter, and either offtank or root park or even snare kite if there's enough room. Even if it is the main target, the hybrid can peel it and park it in front of you.
lecompte
08-08-2013, 03:06 PM
I'm going to be marginally helpful. With melee attacks, attack speed matters until something procs. I have no emperical evidence to support me but here is my experience:
Like spells generate a set amount of agro, a mob getting hit (regardless of damage) generates a set amount of agro. Faster weapons can make a difference, I just don't know how significant of one.
Dweed
08-08-2013, 03:20 PM
I'm going to be marginally helpful. With melee attacks, attack speed matters until something procs. I have no emperical evidence to support me but here is my experience:
Like spells generate a set amount of agro, a mob getting hit (regardless of damage) generates a set amount of agro. Faster weapons can make a difference, I just don't know how significant of one.
My monk with epic fist/SoS draws far faster aggro than monks I group with that have a T-staff. Unless they proc in the first 10s, and even then I can pull it back to me very quickly. So speed is definitely better than damage.
However, as others have stated, ROOT is best for ensuring the mob is damaging who you want it to. Any caster that pulls aggro can/should root it immediately to get it off them. (cept mages, heh). Even just the lowest lvl (lowest mana) root is usually enough until the mob drops.
Nlaar
08-08-2013, 03:28 PM
I could have sworn that Rogean has stated that on P99 hate generated by non proccing melee is from dmg potential with each swing - regardless of whether or not a hit was made.
Zeelot created a nice thread in the bug forums regarding this issue:
http://www.project1999.org/forums/showthread.php?t=39361
The long and short of it is that on live, it was not how much potential hate generated by each swing but simply the number of swings that generated hate. If you look at the results Zeelot is quoting, it shows weapons of varying DPS both pulling aggro after roughly the same number of swings.
So for right now, I would suggest using weapons with the best DPS to keep aggro until you can use proccing weapons and have enough dex to make them proc.
I have been leveling up a warrior (now 45) and dealt with the same issues.
I used Wurmslayer + Lammy and found that it was better to hold aggro than Bloodpoint + Lammy. This can be supported by looking at the chart in this thread:
http://www.project1999.org/forums/showthread.php?t=111045
where it states that Wurmslayer is higher dps (more hate potential) than Bloodpoint.
Rhuma7
08-08-2013, 03:37 PM
Damage Modals:
For two handed weapons ...
(2 * weapon damage + Damage Bonus)/Delay
For mainhand weapon 1hander ...
(2 * weapon damage + Damage Bonus)/Delay
For offhand weapon 1hander ...
(2 * weapon damage) * (dual wield percentage)/delay
Add the two.
The formula to calculate your dual wield percentage for warriors is (LVL + DW Skill) / 500
for monks, (LVL + DW Skill) / 400
A warrior and a monk both dual wield jade maces at the same level, same exact gear. The monk will generate more aggro due to higher dual wield skill = more hits.
Let me also mention that the wurmslayer will generate better aggro than a lamentation until lvl 60, to which it actually matches the wurmslayer at a 1.53 rating (because of damage bonus)
AGGRO IS GENERATED WHETHER IT HITS OR MISSES.
It has been PROVEN that weapons over 28 delay also have a slight multiplier bonus for aggro generation due to being slower.
If you are a warrior for the first time on p99 and have no idea what the steel warrior is, do not give tanking advice.
Obsidian shatter is a crap proc and won't help you in the least. The best way to hold aggro is group with people who know how to play.
http://i.imgur.com/thK0erL.png
With all that said, use wurmslayer/whatever til 37, pick up 2 short sword of ykeshas/ykeshan war clubs at 37, at 50/51 pickup a sarnak warhammer and silken whip of ensnaring. Then you're on the delusional path to epics.
Good luck young warrior.
ncapatina
08-08-2013, 03:48 PM
I'm glad as a true newbie I didn't decide to roll a warrior (went cleric), expensive as hell.
Tycko
08-08-2013, 04:04 PM
Best advice is to always EXP in areas where all mobs are blue to you. Seems obvious but a lot of times if you just stick to camps that have blue con mobs a lot of these issues are mitigated. ( Nothing you can do against high threat monks other than get great weapons like those listed in this thread)
Servellious
08-08-2013, 04:28 PM
I used root tanking a lot with my warrior
Buellen
08-08-2013, 07:12 PM
chime
48th Level Half Elf Warrior Garue
Rhuma7 post should clear everything up. From my personal experience your weapons should be fine. YOUR Group should know what to do so that you are taking the chunk of the damage.
As some have posted talk to your root casting classes in your group and have them root the mob. As long as you are closest pc it will attack you no matter how much dps the rogue /monk twink is putting out.
I duo a lot with a shaman friend I can always pull agro from him using just simple Lamentation and shimmering partisan OR Staff of Battle for last 12 levels. The few groups I have done I have run into monk/ rogues who constantly pulling agro until healers ran out of mana. after a 4 or 5min of meding the monks/rogue got the clue after they was bored from watinig on mana regen without a chanter mind candy.
Poetic
08-08-2013, 10:11 PM
Just from experience, two lammys held aggro better than two ssoys with pros even, due to having low dex.
Cecily
08-08-2013, 10:21 PM
Think I'll do ok with seb dirk / edge of the night walker? Really high ratio dps weapons. The proc weapons available bore me...
Hitpoint
08-08-2013, 10:49 PM
Taunt seems to only work on blue mobs and even then it's only some of the time.
This is your problem. As a tank you should not be camping in a place where there are mobs that con yellow or red to you. All mobs should be a few levels below you really.
Beefy
08-08-2013, 11:09 PM
Appreciate all the responses guys. Looks like I'm in for a life of root tanking and using crappy weapons just because of a proc. :|
Would the proc on Blood Fire (http://wiki.project1999.org/Blood_Fire) help as much with aggro as a ykesha proc or is it not as good?
Poetic
08-09-2013, 12:34 AM
Not as good. But fungi and 2x bloodpoints allow you to solo marginally. Whoops read that wrong. Only time I used bloodfire was to proc the dot and swap back to yak. Not worth buying imo
webrunner5
08-09-2013, 04:36 AM
Staff of Battle is about as good a Warrior weapon there is for the plat cost wise between 20 and 45.
Beefy
08-09-2013, 01:07 PM
Staff of Battle is about as good a Warrior weapon there is for the plat cost wise between 20 and 45.
Indeed, I've had one for a while to use when I'm not tanking. I just got around to skilling up 2hb last night and I like it a lot.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.