View Full Version : Teams - whats better?
Nirgon
07-29-2013, 06:15 PM
I mean to say hi to Chuck not you
Seary
07-29-2013, 06:17 PM
http://25.media.tumblr.com/ede1167383750f4d7da54b3e078848d2/tumblr_mls51mv2ni1qgpnzxo1_250.gif
Nirgon
07-29-2013, 06:18 PM
The only person that would take time out of their leveling and murdering to dispel roots off you while you pvped the Swedish menace. This is how I'm treated.
Seary
07-29-2013, 06:21 PM
Kerp going I love when cast is on a gif rant
http://25.media.tumblr.com/tumblr_lxvnb73bI01qcfba3o1_500.gif
Ebony
07-29-2013, 06:22 PM
Great Thread!! :)
but I just found out about it lol :(
3 or 4 teams is best IMHO. With 2 teams it's way to easy to have one take everything over & FFA is like a blue server to me where there's no sense of home or belonging to anything in the game world. You log in as a newbie & it's more like an FPS game then a real living world, like on a Teams server.
Splitting by Races is the only way. The dieties are a DISASTER for any kind of PVP split & the last thing you want is a completely imbalanced Server.
I really liked TZ/VZ on live. We would just have to hard code the Teams & add a few classes to the Teams that were lacking them.
Something like this...
Human Team is good as is with all classes
Add Gnome SK, Gnome Monk, Halfling Bard & Dwarf Shaman to Short
Add Half Elf SK, Half Elf Shaman & Wood Elf Monk to Elves
Dark Team is OP with 4 races but you could add Dark Elf Bards if you wanted.
======
Or if we wanted 3 easy to make Teams that were very Balanced, we could make Teams kind of like this...
Evil = Troll, Dark Elf, Iksar, Gnome + All Human
Neut = Ogre, Erudite, Half Elf, Halfling + All Human
Good = Barbarian, High Elf, Wood Elf, Dwarf + All Humans
1. Each team has ALL classes
Proverbs28's idea of having Humans on every team is Perfect for this
2. Each team has 5 races
3. Each team has it's very own look and feel and home lands
4. Each team has a Large Tank Race
Evil = Troll
Neut = Ogre
Good = Barbarian
5. Each team has a Short Race
Evil = Gnome
Neut = Halfling
Good = Dwarf
6. Each Team Has an Elf Race
Evil = Dark Elves
Neut = Half Elves
Good = High Elves
7. Each team has a Human Race
Evil = Human
Neut = Erudite
Good = Barbarian
(Sorry TLDR people lol :p )
I'm going out now, so can't reply for a while but I'd Really Love the chance to play on a (Balanced) Teams PVP server again & I hope this can happen somehow/someday lol :D
nilbog
07-29-2013, 06:25 PM
please remove whatever changes Null put forth into the resist system
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.
Also looking into reimplementing water dance.. spells->player->water
Some of these features I don't personally agree with.
Seary
07-29-2013, 06:30 PM
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.
Also looking into reimplementing water dance.. spells->player->water
Some of these features I don't personally agree with.
God, where were u at launch? Null fucked up so much stuff. Make some nice fixes like this and relaunch the server in the fall with 500 pop again.
Nirgon
07-29-2013, 06:35 PM
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.
Also looking into reimplementing water dance.. spells->player->water
Some of these features I don't personally agree with.
How many pizzas will you need to eat while working on these changes, ball park.
We'll get the collection plate moving.
Caravelle1
07-29-2013, 06:36 PM
Personally I never understood the resist system. Even if it was classic. it makes melee invincible after a certain gear threshhold, does it not?
Buhbuh
07-29-2013, 06:37 PM
Class with the most kills on the server statistically = Wizard.
Nirgon
07-29-2013, 06:39 PM
A class that can port all around the world with high direct damage has lots of kills. Go on!
Technique
07-29-2013, 06:50 PM
I am currently looking into removing the 5% chance to land any spell.
AUGUST 11, 2004
Spells now have a minimum chance of landing of 5%, up from 2%.http://www.tski.co.jp/baldio/patch/20040811.html
Whether it'd always been 2% or not, I don't know.
Samoht
07-29-2013, 06:57 PM
Not pointy eared team is stacked. Ogre melees erudite casters halfling druid and clerics dwarf and barb rogues both monk races
pointies can have iskar then since iksar have no ears and as a result don't actually qualify from either team. erudite casters don't really stand out among high elf, dark elf, and gnome as each have their own strengths and weaknesses. ogres are off-set by trolls.
only real concern is rogue base strength being lopsided towards dorfs/barbs. hmm. give and take i guess for team having generally less CHA? or somethin.
s1ckness
07-29-2013, 07:06 PM
Has any server done region-based teams?
example 2 teams.. this is a rough example, plz excuse bad photoshop
http://i41.tinypic.com/23l12ck.jpg
West side:
Erudites
Barbarians
Humans - Qeynos
Half Elves - Qeynos
Dark Elves
Ogres
East side:
High Elves
Gnomes
Dwarves
Trolls
Wood Elves
Half Elves - Kelethin
Iksar
Freeport - Point of contention. Humans spawning here can ally to either side.(?)
Just curious how this would play out.
i think thats a very good idea
Caravelle1
07-29-2013, 07:06 PM
Im reserving the names biggie and tupac
Tomato King6
07-29-2013, 07:09 PM
57 pages yall are dumb , I bet no staff read anything on here. You clowns just shit your stupid opinions like anyone gives a fuck.
shits funny
s1ckness
07-29-2013, 07:10 PM
why does every1 cry about the books in PoP? all the high level shit was taking place in the actual PoP zones, not in fucking nektulos or some shit where books were clickable. I don't give a fuck if you can AFK in PoK all night long, when it's time to raid or group you gotta zone into somewhere where you can be killed. If the issue is buffing and shit in PoK then just prevent spells from being cast there or fuck it make it PvP flagged w/e.
u dumb? on zek OT was a huge pvp zone for just random pvp fights
s1ckness
07-29-2013, 07:11 PM
HB should not have a say about pvp considering his first pvp server was red99
leave nexus and bazaar for noobs to use wiz ports and buffs
SamwiseRed
07-29-2013, 07:42 PM
This entire thread was delicious and has restored my hope that not all the players here are faggots. Praise the zek god, I hope my children will see a teams pvp server in their lifetime
Colgate
07-29-2013, 07:55 PM
I am currently looking into removing the 5% chance to land any spell. After that, looking into resists. If it's a collaborative effort, would not be too hard to crowdsource.
Also looking into reimplementing water dance.. spells->player->water
Some of these features I don't personally agree with.
o man
o MAN
Stasis01
07-30-2013, 01:28 AM
Water dance aka dodging spells by going into water?
Used it a ton on live.
Gustoo
07-30-2013, 01:39 AM
Restore duck to interrupt. Its a laughable non classic feature, and casters are pretty much under powered as it is, and we are looking into making it easier to resist their spells.
Faerie
07-30-2013, 02:02 AM
Countdown to teams! :)
Aenor
07-30-2013, 02:05 AM
Water dance aka dodging spells by going into water?
It will bring back the buffalo.
Furinex
07-30-2013, 07:45 AM
TL : DR? Teams or not?
Smedy
07-30-2013, 08:16 AM
Countdown to teams! :)
what are you smoking girl, there's no teams coming, the wipe committee has failed us
Faerie
07-30-2013, 12:35 PM
what are you smoking girl, there's no teams coming, the wipe committee has failed us
Have faith.
Kagatob
07-30-2013, 01:50 PM
3 teams is best. odd number keeps it from being these guys vs these guys. also fits in with EQ lore. altho things got zergy on sz, i dont think thatll happen again. 2 teams will always fail, ALWAYS. just like 2 guilds. one dies and all is lost. im not saying we have to adapt all of SZs rules but their teams made the most sense of all the teams servers.
This sums up my thoughts.
mtb tripper
07-30-2013, 02:12 PM
yeah i always liked the 3 team lore of the game. much more immersion and pixels for dungeons
Stinkum
07-30-2013, 02:23 PM
1- The differences in power balance is MUCH smaller on a 2-team server compared to a 3-team server.
2- Everytime it's been tried (whether on live or EMU) 3-teams has lead to one team doing NOTHING.
3- Your team is supposed to foster the new player and nurture him, 3 teams further alienates the new player compared to 2 teams.
3 teams sounds good on paper but doesnt work out in practice
Loli Pops
07-30-2013, 02:30 PM
Maybe, just maybe Sirken will be needing an award for greatest troll thread of the year.
Faerie
07-30-2013, 02:35 PM
1- The differences in power balance is MUCH smaller on a 2-team server compared to a 3-team server.
2- Everytime it's been tried (whether on live or EMU) 3-teams has lead to one team doing NOTHING.
3- Your team is supposed to foster the new player and nurture him, 3 teams further alienates the new player compared to 2 teams.
3 teams sounds good on paper but doesnt work out in practice
Where besides SZ have 3 teams been tried in EQ? I feel that legal training is what shut out good team more than anything.
Loli Pops
07-30-2013, 03:02 PM
I think Ogres/Trolls should have the option to be evil or misunderstood. Dark Elves/Iksars pure evil though.
Faerie
07-30-2013, 03:03 PM
I think Ogres/Trolls should have the option to be evil or misunderstood. Dark Elves/Iksars pure evil though.
Misunderstood, meaning able to join neutral and good teams? I don't like it :P
Smedy
07-30-2013, 03:08 PM
ive always felt that ogres were misunderstood, trolls however, they evil
Stinkum
07-30-2013, 03:10 PM
Misunderstood, meaning able to join neutral and good teams? I don't like it :P
we're looking for balanced teams
not whether a team adheres to a rando virgin's interpretation of Tolkien fantasy as applied to EQ
you can't have balanced teams + makes perfect sense in RP
HippoNipple
07-30-2013, 03:16 PM
1- The differences in power balance is MUCH smaller on a 2-team server compared to a 3-team server.
2- Everytime it's been tried (whether on live or EMU) 3-teams has lead to one team doing NOTHING.
3- Your team is supposed to foster the new player and nurture him, 3 teams further alienates the new player compared to 2 teams.
3 teams sounds good on paper but doesnt work out in practice
With FFA right now on Red99 low levels are spread out and it is very hard to find groups. I agree that 2 teams would help with the 1-50 grind but I like 3 teams for late game. If there are 3 teams about 90% of the people within your level range on your team should be in the same zone as you. It funnels people on the same team to the same area.
The idea of having 3 teams is that the 2 weaker teams will always team up against the stronger team. With a low population this is much easier to coordinate. Of course there will always be drama and traitors with alliances but that is part of the fun.
Stinkum
07-30-2013, 03:20 PM
The idea of having 3 teams is that the 2 weaker teams will always team up against the stronger team.
in theory, yes. if only this was how it actually worked i would be on your side, but unfortunately it doesn't.. as proven countless times on SZ the third team just sits on the sidelines and does nothing. OR the 3rd team will ally with the most powerful team out of pixel greed and exhaustion (notice how many holocaust are in nihilum now?). then you have the random sociopathic red99 types will try to sabotage anything to watch the world burn.
2 teams, or no teams.
nilbog
07-30-2013, 03:24 PM
Restore duck to interrupt. Its a laughable non classic feature, and casters are pretty much under powered as it is,
??
Faerie
07-30-2013, 03:26 PM
we're looking for balanced teams
not whether a team adheres to a rando virgin's interpretation of Tolkien fantasy as applied to EQ
you can't have balanced teams + makes perfect sense in RP
Am I drug-addled, or a virgin? Let's get to the bottom of this.
Are SZ teams really that unbalanced? SK/necro, ranger/paladin/druid. All good classes, but are any absolutely necessary? Give goods and neutrals corpse summoning potions and it's good enough imo.
Teams should have a romantic air about them, even if it results in some slight unbalance.
Faerie
07-30-2013, 03:27 PM
??
On blue, ducking immediately interrupts spell casting. Here it only interrupts after waiting for casting time to finish.
Nerf blue to where they should be until Velious imo.
Gustoo
07-30-2013, 03:30 PM
Hey not sure what part of my post you are question marking.
On live and blue 99, hitting the command for duck instantly cancels a spell cast. On red99 if I say cast complete heal and then decide to make a run for it I have to run around and wait for the whole cast time of CH to be used up before I can cast a different spell.
Casters being under powered I'm kinda just talking out of my butt but at level 60 when good equipment starts being more common casters are pretty weak compared to a good melee / hybrid and in velious they kinda just get weaker.
Faerie
07-30-2013, 03:32 PM
Hey not sure what part of my post you are question marking.
On live and blue 99, hitting the command for duck instantly cancels a spell cast. On red99 if I say cast complete heal and then decide to make a run for it I have to run around and wait for the whole cast time of CH to be used up before I can cast a different spell.
Casters being under powered I'm kinda just talking out of my butt but at level 60 when good equipment starts being more common casters are pretty weak compared to a good melee / hybrid and in velious they kinda just get weaker.
It's classic; blue is currently unclassic in this regard.
Gustoo
07-30-2013, 03:33 PM
and yes Faerie SZ was by far the worst server to play on if you were not on evil team.
I don't think so Faerie. References? They wouldn't leave blue non classic. This was a red99 "balancing" feature.
HippoNipple
07-30-2013, 03:35 PM
Hey not sure what part of my post you are question marking.
On live and blue 99, hitting the command for duck instantly cancels a spell cast. On red99 if I say cast complete heal and then decide to make a run for it I have to run around and wait for the whole cast time of CH to be used up before I can cast a different spell.
Casters being under powered I'm kinda just talking out of my butt but at level 60 when good equipment starts being more common casters are pretty weak compared to a good melee / hybrid and in velious they kinda just get weaker.
In short ducking should interrupt a spell instantly allowing you to cast another spell. Right now it interrupts the spell at the end of the casting time.
Gustoo
07-30-2013, 03:35 PM
Here is nilbog post http://www.project1999.org/forums/showpost.php?p=455135&postcount=14
Extremely confusing that this would be on r99 and not blue, if it is the case on classic.
Pre kunark I was a warrior and beginning of kunark I was a pally and ranger and a dummie so I really can't remember duck interrupt features until later on when I started making casters.
Here is the thread it is discussed http://www.project1999.org/forums/showthread.php?t=53309&page=2
Does anyone have patch notes for this change? I just don't remember it so I'm curious. I assumed it was non classic since it isn't implemented on blue.
Faerie
07-30-2013, 03:37 PM
and yes Faerie SZ was by far the worst server to play on if you were not on evil team.
I don't think so Faerie. References? They wouldn't leave blue non classic. This was a red99 "balancing" feature.
I'll wait for nilbog to address the spell casting issue, as he has in the past.
And SZ was the worst server to play on, yes. Because of training :P
Colgate
07-30-2013, 03:39 PM
i support no ducking
Faerie
07-30-2013, 03:46 PM
http://www.project1999.org/forums/showthread.php?t=17095&highlight=ducking
July 2001, with Velious being released december 2000.
Gustoo
07-30-2013, 03:47 PM
At minimum i support server equality. I always thought it was one of those null balancing features for a good laugh from staff
Gustoo
07-30-2013, 04:03 PM
Thanks for link Faerie.
absolutely ridiculous that it hasn't been implemented on blue.
is this thread still relevant?
Faerie
07-30-2013, 04:07 PM
Thanks for link Faerie.
absolutely ridiculous that it hasn't been implemented on blue.
I'm pretty sure they changed it on blue because the devs recognize that red players are better at the game. Sort of like a handicap situation.
Interestingly, this is also why the teams server wouldn't need 100% balanced teams. If anyone can raid without a few classes, it's us :)
is this thread still relevant?
Yes. Teams server happening soon; watch for updates! ;)
I'm pretty sure they changed it on blue because the devs recognize that red players are better at the game. Sort of like a handicap situation.
Interestingly, this is also why the teams server wouldn't need 100% balanced teams. If anyone can raid without a few classes, it's us :)
Yes. Teams server happening soon; watch for updates! ;)
what?
they're going to have 2 servers side by side? dont troll me bro
Gustoo
07-30-2013, 04:47 PM
Definitely trolling you. Everyone knows teams is a bad idea even on a full pop server.
Faerie
07-30-2013, 04:49 PM
what?
they're going to have 2 servers side by side? dont troll me bro
Not really trolling, just hopeful. We'll have to wait and see what happens.
mostbitter
07-30-2013, 04:52 PM
teams isnt realistic with the players we have to choose from. it worked in 99 cause everyone was clueless
Rushmore
07-30-2013, 05:20 PM
0 teams -
Reason being, players will play with who they want, we have microphone programs, and plenty of ways to stay in touch via cell phone and public guild forums. If you put teams in place you simply force people to cross team and abuse immortal healing and things of that nature, ultimately people will get griefed harder and it will become even harder to find groups.
TLDR; The more restrictions on PVP you place, the harder it makes the game for people unguilded, competitive players will always play with the same people.
Did not read any further once I got to this post by Box Legend. Are people going to get raid loot because they are on the same team? No. And now they can't kill the asshats that keep them from getting the loot.
PLEASE NO! PLEASE ADD VARIANCES to RAID MOBS.
Nirgon
07-30-2013, 05:26 PM
Lot of people with 0 idea how bad xteaming was abused
Colgate
07-30-2013, 05:30 PM
if teams i'm gonna 6box all rogues and make the kill steal squad
Pudge
07-30-2013, 05:51 PM
haven't read this thread. will read and probably post again.
Got a lot of thoughts on teams and how they might be done.. to address the question most directly, I'd say 3 teams for maximum enjoyment. I used to be a proponent of FFA, my main reasoning being that the server would naturally "balance out" for optimal pvp - the idea being that guilds were like unlimited "teams" and if a new one was needed, or more players were needed, it would organically occur. What has happened, however, is the Pixel Lust. the "teams" are not balanced - they are stacked. When i advocated for FFA it was because i expected ppl to balance things out for fun pvp, not spawn overlords for pve.
So now, I say Teams. This is also because there are a lot of new players who would join the server for teams. Many blues, and even old reds, would come back. Teams is something that's never been done on emu. It also helps the newbs who join. On this server everyone tries to help newbs, but it is ghost town and they quit. They feel no comraderie, which is what this game is about. With a team, they are automatically on someone's list as a friend. I think if we do teams, there shoudl also be a TEAM CHAT. A channel only for your team. (after server is open for awhile, maybe make team chat require level 10 just like ooc). Speaking of ooc.... if there is team chat, will we need ooc? Maybe we would, dunno. But a lot of blues who try the server see the ooc and just leave (i've spoken in tells to ppl who complain about it).
All us reds enjoy the ooc and either ignor it or participate, but when someone tries the server for the first time for nostalgia purposes and sees the garbage we fling back and forth.. turns them off to the server.
I guess I'm digressing here though.
Teams.
2 vs 3 teams......... I say 3 but only if we can keep them balanced. Somehow keep the numbers even. maybe monitor the total number of hours logged in for each team? If team 1 has 600000 hours logged, and team 2 only has 450000, lock ppl out from creating a char on team 1 until the numbers get closer. What should the range be? The tighter the range the more "even" the teams will be, so I'd say keep it small. Maybe 5%? As the server gets older maybe it should just be capped at like 10000 hours. 10000 hours doesn't seem like a lot, but that's over 400 days of /played, so it means probably an advantage of at least 10 ppl on that team (depending how old the server is, obviously). Inactive players would have to be accounted for - if someone doesnt log in for a month, their /played should not count toward the team total. When they return, their /played gets added again. if there were some way to filter out AFK hours that would be great.
Also I'd like to see some method to impede cross teaming. Prohibiting casting beneficial spells, like heal, on an opposing team obviously should be in place - but it'd be nice to see something beyond that. And maybe a way to switch teams in-game, via a quest or something, and you can only switch teams once every 6 months or so (subject to the /played limitations).
If you're talking about *not* wiping the server, and just instituting teams ontop of what we already have, that changes things a bit but still sounds fun.
Nirgon
07-30-2013, 05:54 PM
We have people abusing the no level restriction out of group dispel, and throw away accounts to train raids... and you think teams won't be abused
HippoNipple
07-30-2013, 06:15 PM
haven't read this thread. will read and probably post again.
Got a lot of thoughts on teams and how they might be done.. to address the question most directly, I'd say 3 teams for maximum enjoyment. I used to be a proponent of FFA, my main reasoning being that the server would naturally "balance out" for optimal pvp - the idea being that guilds were like unlimited "teams" and if a new one was needed, or more players were needed, it would organically occur. What has happened, however, is the Pixel Lust. the "teams" are not balanced - they are stacked. When i advocated for FFA it was because i expected ppl to balance things out for fun pvp, not spawn overlords for pve.
So now, I say Teams. This is also because there are a lot of new players who would join the server for teams. Many blues, and even old reds, would come back. Teams is something that's never been done on emu. It also helps the newbs who join. On this server everyone tries to help newbs, but it is ghost town and they quit. They feel no comraderie, which is what this game is about. With a team, they are automatically on someone's list as a friend. I think if we do teams, there shoudl also be a TEAM CHAT. A channel only for your team. (after server is open for awhile, maybe make team chat require level 10 just like ooc). Speaking of ooc.... if there is team chat, will we need ooc? Maybe we would, dunno. But a lot of blues who try the server see the ooc and just leave (i've spoken in tells to ppl who complain about it).
All us reds enjoy the ooc and either ignor it or participate, but when someone tries the server for the first time for nostalgia purposes and sees the garbage we fling back and forth.. turns them off to the server.
I guess I'm digressing here though.
Teams.
2 vs 3 teams......... I say 3 but only if we can keep them balanced. Somehow keep the numbers even. maybe monitor the total number of hours logged in for each team? If team 1 has 600000 hours logged, and team 2 only has 450000, lock ppl out from creating a char on team 1 until the numbers get closer. What should the range be? The tighter the range the more "even" the teams will be, so I'd say keep it small. Maybe 5%? As the server gets older maybe it should just be capped at like 10000 hours. 10000 hours doesn't seem like a lot, but that's over 400 days of /played, so it means probably an advantage of at least 10 ppl on that team (depending how old the server is, obviously). Inactive players would have to be accounted for - if someone doesnt log in for a month, their /played should not count toward the team total. When they return, their /played gets added again. if there were some way to filter out AFK hours that would be great.
Also I'd like to see some method to impede cross teaming. Prohibiting casting beneficial spells, like heal, on an opposing team obviously should be in place - but it'd be nice to see something beyond that. And maybe a way to switch teams in-game, via a quest or something, and you can only switch teams once every 6 months or so (subject to the /played limitations).
If you're talking about *not* wiping the server, and just instituting teams ontop of what we already have, that changes things a bit but still sounds fun.
I like the idea of team chat channels. It would be nice if there were 3 teams for the /ooc to only apply to your team. You could still communicate to other teams through /say, /shout and /t but world wide chat could be restricted to your team.
Rushmore
07-30-2013, 07:58 PM
What would be in place to prevent spys? you can't stop this.
Tomato King6
07-30-2013, 08:20 PM
62 pages of lol you got trolled
Gustoo
07-30-2013, 08:26 PM
Its not a troll if you believe hard enough.
Tradesonred
07-31-2013, 01:06 AM
So what happened, seriously?
Did Sirken just create this thread and never posted back after 62 pages?
Is that why theres only 95 people online
Like YEAH, THIS IS EXCITING, WE MIGHT BE GETTING A WIPE!!
No wipe, no followup as to why this thread was created while red down for 2 days, 95 people online.
Arclyte
07-31-2013, 01:25 AM
2 teams would be shit, probably worse than ffa
3+ teams required
Faerie
07-31-2013, 02:18 AM
We have people abusing the no level restriction out of group dispel, and throw away accounts to train raids... and you think teams won't be abused
In what ways would they be abused? How large of an impact would team exploits have on the game?
What would be in place to prevent spys? you can't stop this.
What's in place to stop spies now? I've been trained for being a suspected oor spy here, so I assume you'd just keep training each other like you do now.
So what happened, seriously?
Did Sirken just create this thread and never posted back after 62 pages?
Is that why theres only 95 people online
Like YEAH, THIS IS EXCITING, WE MIGHT BE GETTING A WIPE!!
No wipe, no followup as to why this thread was created while red down for 2 days, 95 people online.
No one representing the server mentioned a wipe, what are you talking about? This is about teams.
Once Sleeper script ends, server will go down. Once it's back up, all guilds will have been deleted and we'll be in our hardcoded teams ;)
Tradesonred
07-31-2013, 06:02 AM
No one representing the server mentioned a wipe, what are you talking about? This is about teams.
What i meant is out of the blue, while servers been down for 2 days, Sirken asks people to debate the pros and cons of a teams server vs FFA.
Which fueled speculation
You might think somebody would have stepped in and said: whoa whoa whoa, nothings getting rebooted, we arent gonna wipe the server and make it a teams server now, i am just bored since server is down and am interested in what people think is the best potential server setup?
It was written on the front page that red data was safe, but still...
big league chew
07-31-2013, 08:49 AM
only teams situation i approve of is me vs all
Stasis01
07-31-2013, 09:04 AM
I dont wanna get banned
Stasis01
07-31-2013, 09:06 AM
My bad
Bantam 1
08-01-2013, 03:39 PM
Why not 3 teams?
How you want to break it up is whatever works, but 3 teams with slightly limited class selection due to races would interesting.
Imagine an end game without bards? or without shaman?
Turp_SmokinPurp
08-01-2013, 05:24 PM
3 teams would be cool. Lights vs Darks and than your Neutrals. One thing that sucked on live was X teaming though, if there was a way to implement lights not being able to heal darks and vice versa it would work great, and Neutrals can go either way anytime so they are open to be hit by both sides. So it would make the invulnerable healer not possible , right?
Is there a way to do that easily?
SamwiseRed
08-01-2013, 06:40 PM
3 teams would be cool. Lights vs Darks and than your Neutrals. One thing that sucked on live was X teaming though, if there was a way to implement lights not being able to heal darks and vice versa it would work great, and Neutrals can go either way anytime so they are open to be hit by both sides. So it would make the invulnerable healer not possible , right?
Is there a way to do that easily?
lol wut?
Rokannis
08-02-2013, 02:15 PM
3 teams plz
Bardalicious
08-02-2013, 02:27 PM
0 team FFA item loot implemented
Cuz that's how a real OG ***** would roll. Like nilbog.
Rokannis
08-02-2013, 02:48 PM
3 teams provided great immersion back in the day. I have yet to feel that same immersion in any other MMO.
Tubzy
08-02-2013, 05:07 PM
2 teams horrible idea 99% of the time in MMOs because it ensures one team ultimately will become dominant and then everyone will just switch to that team. In a 100 pop server there's the dilemma that 3 teams is just too much spread for such a low pop but 2 teams you will see a team become dominant much faster, maybe almost instantly like within 1-2 weeks. Therefore I would say FFA is the only way to go unless this server somehow gets to 500+ active population.
tl;dr: I love 3 team PVP like DAOC but this servers too small to have teams.
Pokeman
08-02-2013, 05:23 PM
http://www.vilesyntax.com/images/PUMA.jpg
Faerie
08-03-2013, 01:48 AM
What Sirken had to say about teams tonight on his twitch thingy (thanks for doing that for us, btw) made me feel really hopeful for the future of our server. That the devs are even looking into teams as a possible way to improve our experience here is wonderful. It shows they care, and this thread is evidence of them expressing a desire to hear our input. Since we know that our characters will never be "wiped", I'm going to explore some different rulesets keeping in mind the community we're dealing with.
FFA:
Our current ruleset of course, and one I pushed for before the server was released. At the time I thought that VZ softcoded teams would basically be FFA anyway, and hardcoded teams would stifle player creativity and prevent the fun politics (the reason I fell in love with EQ pvp) from happening. Maybe if I'd made it past level 20 on VZTZ I would have known better. Instead of making the game interesting by building alliances or fighting over exaggerated morals and mores (anti-PK, good vs. evil), everyone was just RPK and even apathetic. Even when players disagreed with their guilds over issues like exploiting and training, the most anyone ever did was camp out in protest. No one disbanded and attempted to fight the evil, and they were right back next week healing the mean guys in pve.
No one cared much about the grief play, even though it was so obviously eating away at the server. The politics became us vs. them, and not for any good or even interesting reasons. It was just determined by arbitrary association. Everyone griefed, and everyone was griefed. No one dared to be different once guilds became established. Holocaust, Nihilum, Azrael, Force, Classic, etc. They're all the same to me, and it's boring. One of them would have won out eventually, and all that's different is their guildname.
So what does a future of FFA look like? Nihilum raiding Velious and increasing that gear gap, and everyone continuing to grief whenever possible.
VZ (softcoded) teams
Sirken's choice. IMO this is basically a FFA ruleset with some hardcoded anti-grief mechanisms in place. I see absolutely no downsides to implementing these teams, as all current guilds will remain intact. It's doubtful that a single person would try to play with the teams as the purists of old did. The time of Illuvitae, Shanks and Xanit K'ven ended long ago.
Doing this might pull in some bluebies and other players, because increased safety in a community of sociopaths makes the server seem a little less unappealing. Note that I didn't say "more appealing". This could increase the population some which is a good thing, but we'd still be in the exact same situation end-game and politics wise. Players apathetically griefing one another for any/no reason, and failing to create alliances to compete with Nihilum.
2-3 hardcoded teams
This could be split into two categories, but honestly the distinction between softcoding/hardcoding is much more important than the number of teams. 3 teams would create more opportunities for pvp and interesting politics, but I've kinda lost faith in this community doing anything too surprising. The initial splitting of the guilds would be a huge benefit of doing this, spreading around the various players be they hardcore/casual, raid geared or otherwise. It would breathe life into the server, new players would join, and there would once again be serious high-end competition.
Splitting the guilds would also be detrimental, and perhaps even contrary to the legitimacy of this project. Nihilum would feel slighted, having put in the work long ago to achieve their status as top pve guild. A handful of them might even quit, or sell their characters to buy blue gear/PLs and join TMO. Is breaking up a guild really something that MMO developers should be doing?
In this case, I think the answer is yes. You did it to their competition, and at this point Nihilum is a net negative force for the server and the server community, much like Holocaust was. Holocaust was broken up for exploiting naggy (something Nihilum also did). IMO, one underserved naggy kill is not a big deal at all when compared to the harm of having one uncompetitive and hardcore recruiting guild with many members that log on once per week just to raid everything. Besides, the benefits far outweigh their feelings.
If we really want this server to thrive, we need more of what blue has: community. <Serenity> and some people in other guilds try to help in this regard, but this all goes back to the sociopathic apathy I've been talking about: players don't care. They don't seem to understand that pvp is a double-edged sword to be handled carefully, and end up hurting themselves. Maybe it shouldn't be the dev's responsibility to fix their game for players that ruined it for themselves, but we're not all bad and I think there is a lot of untapped potential in most of us. Hardcoded teams is basically turning a portion of the population blue to itself, and giving us vision and focus in determining our enemies. It would give us a shared sense of purpose, and put an end to the apathetic RPK attitude that plagues our community.
Here's an extreme scenario to illustrate my point:
What if Nihilum vs. everyone became actual hard-coded teams? New characters are created on the same team as Serenity, Classic, etc. and only able to fight Nihilum. Until they reached the level where Nihilum would be in range (not long, Nihilum would start recruiting anyone they possibly could regardless of level), it would be a blue server. Finding groups and knowing the safety that comes with their team being unable to attack would go a long way to foster a sense of community, and when they do become involved in pvp with Nihilum they start to realize that they truly are the enemy. In time they make honest and true efforts to take Nihilum down instead of being half-assed about it while PKing their teammates.
So yeah. Go hardcoded teams, and my vote is for good/neut/evil teams.
big league chew
08-03-2013, 01:52 AM
need pvp at all levels
need no teams just ppl to get priorities straight
aka when in zone with me & nilly kill the nilly with me then worry bout me
just like my opinion man
Something'Witty
08-03-2013, 11:24 AM
Too Many Words (http://www.youtube.com/watch?v=4pKxz4pGOkM)
When is there too much talk, too many words
About the same old things
The same thing you've heard
A thousand times before
I can't listen no more
Kevynne
08-04-2013, 04:05 AM
3teams. Deity based. Put in Veeshan hies and other sz(or cz forgot whic) exclusive deity combos.
Good deities
Neutral
And evil deities.
SamwiseRed
08-04-2013, 11:33 AM
except every teams based pvp mmo has been more populated than everquest ffa (RZ)
Nuk3Afr1ca
08-04-2013, 11:55 AM
Two teams, good vs evil. See you at da party Richter.
Turp_SmokinPurp
08-07-2013, 06:09 PM
3 team.
Lights vs Darks and than your Neutrals.
One thing that sucked on live was X teaming though, if there was a way to implement lights not being able to heal darks and vice versa it would work great! and Neutrals can go either way anytime so they are open to be hit by both sides.
So it would make the invulnerable healer not possible.
lol wut?
Trying to think of a way to get that classic fun team PvP without the pain of X team
( if your not sure on x team? If that was your lol wut question?? heres an example. Its when a light healer heals his dark friend why the dark friend beats on you and your also a lightie and you cannot kill his healer because he is ally therefore you are screwed.)
Somehow removing this or causing the "immortal" healer to be flagged pvp or something would make the 3 team idea great and bring a whole slew of new players to your server.
No Xteam if want more than 50players, if not. Enjoy )
Sirken
08-08-2013, 03:56 PM
so this was a troll?
all i did was ask which people prefer, 2 teams, or more than 2 teams. and i got lots of people to weigh in with their opinion, which is what i was hoping for. so i wouldn't say it was a troll thread at all. check out my red q&a video, i explained it in detail over there ;)
SamwiseRed
08-08-2013, 04:48 PM
3 team.
Lights vs Darks and than your Neutrals.
One thing that sucked on live was X teaming though, if there was a way to implement lights not being able to heal darks and vice versa it would work great! and Neutrals can go either way anytime so they are open to be hit by both sides.
So it would make the invulnerable healer not possible.
Trying to think of a way to get that classic fun team PvP without the pain of X team
( if your not sure on x team? If that was your lol wut question?? heres an example. Its when a light healer heals his dark friend why the dark friend beats on you and your also a lightie and you cannot kill his healer because he is ally therefore you are screwed.)
Somehow removing this or causing the "immortal" healer to be flagged pvp or something would make the 3 team idea great and bring a whole slew of new players to your server.
No Xteam if want more than 50players, if not. Enjoy )
Don't remember x teaming on sullon zek. I never heard of heals landing on other teams.
Kastro
08-08-2013, 09:36 PM
None of the Above... Good, Evil, and RED No cross teaming or cross guilding...
2 Hard Coded Teams that cannot heal or talk to the other team.. They can trade with and heal RED players... But Get Purpled out or something for the next 72 hours and can be then attacked by their own team....
Good Team and Evil Team... with the usual suspects
Good Being What would be light team on TZ minus Freeport Humans ...
And Dark Team being Team evil with the Free port Humans...
RED is not really a team, you join it by turning in your red book, You INSTANTLY
have a massive faction modifier against you in your old side's Cities and are now KOS in all starting city guards... and newbi zones...
You can attack an other Player except players in your own Guild.. ( if your guild is RED )
Red Players can trade with and heal each other as well as players on both Good and Evil ( Blue and Orange? )
Anyways those are my thoughts... Also this might be a good server to do Item loot with a Firiona Vei Ruleset with only certain God drops, quest items (like POA stuff.. not Skyshrine armor ) and epics, primary and secondary being no drop, everthing else being lootable even in inventory except the actual bag... Also Items like the Manastone, Jboots, Box of Abukar, Circlet of SHadow, Fungi Greatstaff, and Guise... ect always dropping no mater what era of the server you happen to be in... With a team and item loot ruleset in place like that new players would have a team... and players who grow to dislike their teammates can join red and kill anyone... With faster exp and somewhat increased drop rates it would be easy for players to gear up... and even doing Lowbi PVP they could get good gear like planar and stuff off of twinks... Just my 2 cents...
Kastro
11-16-2013, 09:24 PM
I like it.. Although maybe it could be Erud/Antonica vs Faydwer/Cabilis.
Or even just Antonica vs everyone else
I Like it, I would play West Side Ogre :)... both teams have access to all classes... and the Ogre split makes RP sense... To raise Grobb faction you have to kill ogres, to raise Ogguk Faction kill Trolls or Dwarfs...
Maybe add a Red team that becomes KOS in all starting cities, but you can form Guilds with whoever you want... Just make them take a small exp hit on PVP death because their city hates them now..
Add FV rules with almost everything droppable, RZ item loot... and Only the person with kill shot can loot, but anyone close by can lock the corpse first.... ( thanks Dr. Science ) so naked casters are at a big disadvantage.. with everything but primary, secondary, range, epics, Jboots, Guise, droppable( maybe allow 5 total augments per player so they can pick their 5 favorite items to keep no drop )
Also maybe so new players are never at a disadvantage, never nerf drops... always allow Thex Dagger quest, Circlet of Shadow, Jboot camp, Manastone, ect.. ( maybe in Kunark Velious make manastone 90 damage )
Aenor
11-17-2013, 05:44 AM
Has any server done region-based teams?
Wanted to paste this here because I think this could actually work:
So, regional three teams:
West:
Erudin
Qeynos
Surefall Glade
Halas
Freeport
Central:
Neriak
Paineel
Grobb
Oggok
Cabilis
East:
Rivervale
Kaladim
Kelethin
Felwithe
Ak'anon
Each team has one city outside its main cluster (Paineel for central, Freeport for West, Rivervale for East). The only thing you would have to do for class availability would be to add trainers and spell vendors to Neriak and Kaladim for dark elf bards and dwarf shaman. This actually works pretty well for me.
EDIT: This actually makes it sort of like original Race War should have been. Elves, from a class balance standpoint, should have never been their own team. But combining the elf and shortie teams and reducing it to three racial/regional teams instead of the four of the original race war, it makes it a lot more balanced (assuming you figure out how to give bards and monks to the evil team and shaman to the elf/shortie team). I'm liking this more and more.
freez
11-17-2013, 05:51 AM
http://www.geocities.ws/charlesdumarr/bsp.jpg
Fjolvar
11-17-2013, 06:42 AM
3 teams sounds best
Tradesonred
11-17-2013, 06:45 AM
Best is FFA server
There is no way to balance the pop on a teams server, how this evades everyone cheering for teams and not seeing this come from a hundred miles i do not know.
In games with a healthier pop? allrite. Here? Fugeddaboutit
Tikku82
11-17-2013, 06:51 AM
Best is FFA server
There is no way to balance the pop on a teams server, how this evades everyone cheering for teams and not seeing this come from a hundred miles i do not know.
In games with a healthier pop? allrite. Here? Fugeddaboutit
There is already FFA server. And you can see people hate it. (population, hello)
Most people agree teams are way more fun to have.
back to the topic.
3 teams absolutely best.
Tradesonred
11-17-2013, 06:53 AM
There is already FFA server. And you can see people hate it. (population, hello)
Most people agree teams are way more fun to have.
back to the topic.
3 teams absolutely best.
People hated it because of the way it grew tortured like a bonsai, did not have a happy childhood.
But not gonna derail this thread, ill be here in a couple of months to rub it in like told u so
pvp more interesting with a third team in the mix but you have to immediately think about making it too dilluted which a fourth team would do imo
SIRKEN: Read this, this is the best offering of input I have to give.
Cross teaming monopolized TZ, Pandemonium would have never even been relevant without crossteaming.
Sirk dawg, as someone who played PvP teams on live, i'd tell you you have 1 of 2 important decisions to make :
1) If you're not going to "customize" this server a lot, and stay on the side of a classic EQ, you're going to have to figure out a way to get people from not rolling on the Evil team. All the min/max guilds will roll evil because of fattys being very dominant in the fresh end of the server / ideal tanks later on. It's always the most populated team, and we know how touchy the casuals are here. People are going to quit / reroll if one teams lopsided, and once you get a massively lopsided team the server is on a timebomb status to just ending up 200 pop, same turds different toilet. I've given suggestions, seen some great ones, the choice is on you guys.
2) If you do decide to go with a Customized teams (geographical based, 2/3 teams with classes on races that arent classic, etc) i don't forsee the team's pop being lopsided as an issue, as much as the ruleset between how teams interract being a key factor, and NOT letting item loot become a greifing factor. Let me give you an example of what I mean:
Casual guy (by casual i mean someone who isnt going to play this server 14 hours a day and never quit despite how it turns out aka the pop on red) from team a is out in SK killing at KFC. A group of no-lifers from Team B stumble upon him, burn him down, CasualA dies. Team B starts with the usual "LOL Faggot you just got owned" "wow youre terrible lolololol" [I feel opposing teams shouldnt be able to interact, that prevents this part of the issue]. TeamB loots an item off casualA. CasualA returns, group B is lurking, CasualA loots up, gets jumped, dies, TeamB loots another item. [There should be some kind of timer / limit / restriction on item loot to prevent things like this from occuring, part 2 of the issue].
The point i'm trying to illustrate above is this: The hardcore playerbase is NOT who we should listen to, they're going to play regardless because they have no life. And since the no life crowd isnt a massive one, they dont generate enough population to let a server thrive. Casual players will be your bread and butter, getting them to stay and find this server enjoyable will be your key to succeeding. There's probably 150 people here with raging 4 inch boners and drooling mouths thinking of ALLLLL the grief theyre going to wreak on the casuals, and get off on making people quit, etc..
Trust me on this, I've played on these servers a long time, played VZTZ, Tallon Zek on live, my example will cause your casual population to just bleed out. They have other options: Blue99, PEQ, EZ Server, they arent going to find ANYTHING enjoyable about the same usual suspects shitting on them, corpse camping them, taking items that probably took them forever to earn (since they arent privvy on how to do every exploit in classic EQ to get ahead), then on top of losing the gear they earned listening to the same turds talk shit to them about how bad they are.
I've spent most of my time on these servers playing with the casual crowd, I work 60 hours a week and just cant sit in front of a computer full time anymore. These are the things they fear / are deterred from, and I think you will agree with me on the griefing aspect of it, we both know how this community can be and how quickly it will ruin itself for personal gain. LnS should be enforced on both parties, item loot should have some form of a restriction (i dont think we should even have item loot, but thats just my opinion so im trying to give ideas on making it functional), shouldnt be any form of cross teaming (no communication, not able to cast spells or heals, etc)
I do have an exception : I think guilds of opposing teams who are Guildwarring SHOULD be able to ONLY communicate. I think a Guild War is like a rivalry game in football, talking shit is part of what makes it great. Now, obviously this will lead to neckbeards just using guildwar to communicate with each other, but Guildwar should have a detrimental aspect to it to prevent this from happening. Something like Guild A vs. Guild B has no level restrictions on PvP, something thats going to keep guild leaders from pulling the trigger on it. Idk, you guys can think of something better I'm sure thats just off the top.
If you read this, thanks, this is the best I gots to offer on how to get casuals to stick around, which I feel should be the #1 issue to help the server thrive bros,.
Tikku82
11-17-2013, 12:02 PM
SIRKEN: Read this, this is the best offering of input I have to give.
Cross teaming monopolized TZ, Pandemonium would have never even been relevant without crossteaming.
Sirk dawg, as someone who played PvP teams on live, i'd tell you you have 1 of 2 important decisions to make :
1) If you're not going to "customize" this server a lot, and stay on the side of a classic EQ, you're going to have to figure out a way to get people from not rolling on the Evil team. All the min/max guilds will roll evil because of fattys being very dominant in the fresh end of the server / ideal tanks later on. It's always the most populated team, and we know how touchy the casuals are here. People are going to quit / reroll if one teams lopsided, and once you get a massively lopsided team the server is on a timebomb status to just ending up 200 pop, same turds different toilet. I've given suggestions, seen some great ones, the choice is on you guys.
2) If you do decide to go with a Customized teams (geographical based, 2/3 teams with classes on races that arent classic, etc) i don't forsee the team's pop being lopsided as an issue, as much as the ruleset between how teams interract being a key factor, and NOT letting item loot become a greifing factor. Let me give you an example of what I mean:
Casual guy (by casual i mean someone who isnt going to play this server 14 hours a day and never quit despite how it turns out aka the pop on red) from team a is out in SK killing at KFC. A group of no-lifers from Team B stumble upon him, burn him down, CasualA dies. Team B starts with the usual "LOL Faggot you just got owned" "wow youre terrible lolololol" [I feel opposing teams shouldnt be able to interact, that prevents this part of the issue]. TeamB loots an item off casualA. CasualA returns, group B is lurking, CasualA loots up, gets jumped, dies, TeamB loots another item. [There should be some kind of timer / limit / restriction on item loot to prevent things like this from occuring, part 2 of the issue].
The point i'm trying to illustrate above is this: The hardcore playerbase is NOT who we should listen to, they're going to play regardless because they have no life. And since the no life crowd isnt a massive one, they dont generate enough population to let a server thrive. Casual players will be your bread and butter, getting them to stay and find this server enjoyable will be your key to succeeding. There's probably 150 people here with raging 4 inch boners and drooling mouths thinking of ALLLLL the grief theyre going to wreak on the casuals, and get off on making people quit, etc..
Trust me on this, I've played on these servers a long time, played VZTZ, Tallon Zek on live, my example will cause your casual population to just bleed out. They have other options: Blue99, PEQ, EZ Server, they arent going to find ANYTHING enjoyable about the same usual suspects shitting on them, corpse camping them, taking items that probably took them forever to earn (since they arent privvy on how to do every exploit in classic EQ to get ahead), then on top of losing the gear they earned listening to the same turds talk shit to them about how bad they are.
I've spent most of my time on these servers playing with the casual crowd, I work 60 hours a week and just cant sit in front of a computer full time anymore. These are the things they fear / are deterred from, and I think you will agree with me on the griefing aspect of it, we both know how this community can be and how quickly it will ruin itself for personal gain. LnS should be enforced on both parties, item loot should have some form of a restriction (i dont think we should even have item loot, but thats just my opinion so im trying to give ideas on making it functional), shouldnt be any form of cross teaming (no communication, not able to cast spells or heals, etc)
I do have an exception : I think guilds of opposing teams who are Guildwarring SHOULD be able to ONLY communicate. I think a Guild War is like a rivalry game in football, talking shit is part of what makes it great. Now, obviously this will lead to neckbeards just using guildwar to communicate with each other, but Guildwar should have a detrimental aspect to it to prevent this from happening. Something like Guild A vs. Guild B has no level restrictions on PvP, something thats going to keep guild leaders from pulling the trigger on it. Idk, you guys can think of something better I'm sure thats just off the top.
If you read this, thanks, this is the best I gots to offer on how to get casuals to stick around, which I feel should be the #1 issue to help the server thrive bros,.
Stopped reading after i saw "TZ"
SZ was the only real pvp server and most fun of em. It worked. 3 teams is the way to go, just little tweaks here and there
No one from RZ TZ or VZ was ever celebrated and remembered like the SZ players.
Swish
11-17-2013, 12:21 PM
3 teams, this isn't WoW
Lowlife
11-17-2013, 12:21 PM
Like when RZ took down the Sleeper? Or Alfrid of TZ?
alfrid of tz? never heard of him compared to fansy
Chronoburn
11-17-2013, 12:51 PM
Sam da Man Deathwalker ... end of discussion
Taboo
11-17-2013, 12:55 PM
3 Teams so you dont feel you have to be on one side or the other. Nuetral team would be more in line with lore.
The server where training was a pvp tactic chimes in on what a real pvp server is. Gtfo scrub gl learning to play on a server where bent rules can't compensate for bad
runlvlzero
11-17-2013, 05:11 PM
This server will fail no matter the team makeup. There aren't enough grown ass adults and the game is stale.
dogbarf
11-17-2013, 06:01 PM
No teams.
Teams add all the annoyances of blue back into the equation, idiots on your own team ksing, stealing camps, training and trash talking without reprieve. Defeating the entire purpose of playing on a pvp server in the first place.
But if there must be teams. Let people turn in their book and pk anyone.
There will be a bunch of tears about how nihilium or whatever will ruin the server without teams. Teams do nothing to prevent massive zergs, if anything it makes it worse. Sullon was what 80% evil near the end?
Stasis01
11-17-2013, 06:41 PM
A big part of what makes teams fun is people can't instantly ship jump, and people may be more trusting/nice to people since that toon will not fuck you over some day.
I don't know why people keep thinking teams is supposed to fix end game issues.
Stasis01
11-17-2013, 06:43 PM
The easiest way to make red99 appeal to more guilds, and smaller tight knit crews is variance, this box is set up for zerg style heads up oldschool british style.
We need guerrilla fighters sniping mobs with fast mobilization, good tracking and global domination on a daily level.
Krovax
11-17-2013, 06:45 PM
I am predominately a blue/casual player in Everquest due to poor class balance in PVP. I played SZ and loved it back in the day and am excited to try out a pvp server once again in EQ. I believe I am exactly the kind of player you need to cater to in order to pull blue players to a new pvp server, and a teams server is the only way I would PVP in EQ again. My excitement for this server comes directly from the server dynamic created in a teams style pvp server, it has nothing to do with the actual act of pvp, but rather the intricate relationships created due to teams and the safety net of having a team to protect you. If this makes me a blue wuss fine, there is already a FFA pvp server for the hardcore red, you can stay there.
I would prefer 3 teams so long as a substantial amount of thought and time is spent on balancing the teams. 3 teams has the most potential for an interesting server dynamic as you can create alliances between teams, but balancing it out will be difficult compared to a 2 team server. To get bluebies to join there also needs to be an incentive/bonus to the lower populated teams to help boost their numbers ect. Many great ideas have been posted on this topic already. An interesting balancing concept I haven't read yet would be to have only the higher populated team lose experience from a PVP death. Also as a casual, the idea of an exp bonus to the lower populated teams is extremely appealing to me and I believe would go a long way in balancing the server.
If creating balance between 3 different teams proves to be impossible or a coding nightmare then my vote is 2 teams with as little difference between them as possible.
Edit: Creating balance has at least 2 parts. One: creating an incentive to join the losing team ie: through exp bonus ect. Two: Each team must have as close to equal ability as the other. ie: If evil gets summon corpse, warrior frontal stun and OT hammers, then good and neutral need to have access to like abilities.
Retti_
11-17-2013, 07:01 PM
So, Stasis, what are your thoughts on teams?
Stasis01
11-17-2013, 07:16 PM
LOL
Kastro
11-17-2013, 08:02 PM
The easiest way to make red99 appeal to more guilds, and smaller tight knit crews is variance, this box is set up for zerg style heads up oldschool british style.
We need guerrilla fighters sniping mobs with fast mobilization, good tracking and global domination on a daily level.
to fix red just make the server have FV item rules and add in item loot...
small tight knit guilds would shear a guild like nihlium day in and out under those rules...
dogbarf
11-17-2013, 08:05 PM
to fix red just make the server have FV item rules and add in item loot...
small tight knit guilds would shear a guild like nihlium day in and out under those rules...
This
Lowlife
11-17-2013, 08:14 PM
to fix red just make the server have FV item rules and add in item loot...
small tight knit guilds would shear a guild like nihlium day in and out under those rules...
if we're gunna get custom, then fuck it, lets get custom
Tassador
11-17-2013, 08:16 PM
Team99 count down 15 days
phacemeltar
01-20-2014, 06:15 AM
each race should be their own teams, but allow inter-team grouping. this way there will be territory wars.
Bazia
01-20-2014, 07:34 AM
Why bump teams died a month or two ago
phacemeltar
01-20-2014, 08:37 AM
because it died and i want it
plagueis
01-20-2014, 09:32 AM
teams is fail, that's why all those new games lack the pvp edge of eq. teams=train wars on this server. you're going to spend 100 hrs a week enforcing rules. even if you make it ip based there are ways to get around it and people are going to have alts on the opposite team. i will not play on a teams server ever.
phacemeltar
01-20-2014, 09:40 AM
its a shame that after 15 years people still grief so hard, why not let people enjoy the freakin game and let newbies see some awesome content?
Danger
01-20-2014, 02:48 PM
wtb moar teams9 threads again
thisuserwasbannedlol
01-20-2014, 03:37 PM
lol @ people wh o thought teams would ever come out
ahahaha
runlvlzero
01-20-2014, 03:42 PM
Every race and class should have its own team, all dwarf rogues on a team, all dark elf warriors on a team etc...
Tubben
01-20-2014, 07:21 PM
Really, there arent even enough player to populate the current pvp server. There wont be enough to populate an second, even more an TEAM server..
Gaffin 3.0
01-20-2014, 07:25 PM
dis never happenin why is it bumped
Gustoo
01-20-2014, 07:47 PM
Well..a new server is meant to give all the eqmac guys a place to start fresh.
Sucks that eqmac is gone. Wish I could have had the chance to go experience full proper eq again.
phacemeltar
01-20-2014, 08:04 PM
Really, there arent even enough player to populate the current pvp server. There wont be enough to populate an second, even more an TEAM server..
i disagree. although i have no experience with EQ pvp, it seems like a teams server would better facilitate a smaller population. if teams are per race, then it would be more like a RP/pvp server with a smaller population.
i have this image of being an ogre fighting solo in a seemingly empty world, when all of a sudden you run across another ogre. OMG a friend! Now you guys can run around and duo everything, until you run across that band of hobbits..
just seems awesome. but i know you guys are right, the p99 community would ruin a new server really quick.
Gustoo
01-20-2014, 11:33 PM
Its really just that we have this eq Mac influx and we don't want them to burn out on p.o.s. p99 blue and red is pretty poisonous and it would be nice to give those guys a fresh start.
thisuserwasbannedlol
01-20-2014, 11:38 PM
learn to code then and pay for a server, it takes a lot of work and money. Anyone who thought a teams server was going to be released here is a fool. Red was released to help clean up blue
big mouth chew
01-21-2014, 12:32 PM
teams is like pvp for weak/bad players
Galacticus
01-22-2014, 03:20 AM
To crush your enemies, see them driven before you and hear the lamentation of their women.
Gustoo
01-22-2014, 04:21 AM
I agree Chewie. But a new server is good. And I'd take teams with item loot over FFA without.
Red is a billion times cleaner than blue.
mitic
01-22-2014, 04:52 AM
we have 2 teams already and stop this item loot shit. it never worked out, not on live RZ and neither in the early days of vztz-emu where player numbers doubled the moment item loot was taken out
Clark
01-22-2014, 05:06 AM
At least three or four.
quido
01-22-2014, 05:08 AM
guk is like pvp for weak/bad players
ftfy
Galacticus
01-22-2014, 07:19 AM
oh ya-
Teams only work if there is some kind of enforcement to lock an account to a team .
This would be needed to keep the teams even.
If one team is doing well, most people who re-roll or create a new characters would on the team with the top guild.
Sullon Zek teams were unfair because if you wanted to make a SK or a Necro you had to go evil team. If you wanted a Druid or ranger or pally you had to go to neutral or good.
Naturally evil side had the advantage with the trolls/iksar regen, necro batteries, and fatty ogres.
ftfy
haha good1
u mad i got real estate? hows blue
Gustoo
01-22-2014, 12:27 PM
we have 2 teams already and stop this item loot shit. it never worked out, not on live RZ and neither in the early days of vztz-emu where player numbers doubled the moment item loot was taken out
Your a cool guy sometimes but you are exactly the kind of guy that item loot isn't helpful for. Of really isn't that hard to sacrifice some stats for no drop junk.
And it worked great on rallos where 70% of pop quit when item loot was removed.
Regarding teams..don't care about them. Hard coded teams.would.mean any noon has default friendlies and that would be fun for a lot of people.
thisuserwasbannedlol
01-22-2014, 12:33 PM
stop bumping teams garbage, there is no teams, will never be teams
go make a teams server and shut up
LaMort
01-22-2014, 12:49 PM
2 teams = actual pvp server (Nihilum VS Red down & all)
3 teams is better for team pvp !
thanks ! listen me and all will be happy
Mac Dretti
01-22-2014, 12:51 PM
thanks ! listen me and all will be happy
Aenor
01-22-2014, 09:12 PM
2 teams = actual pvp server
Please go back to WoW.
Pitborn
01-22-2014, 11:10 PM
Too lazy to look for it, but the queer that bumps these old threads needs a throat punch.
Tradesonred
01-23-2014, 12:20 AM
Teams server is 10X harder to get right than a FFA server. Good luck with that one considering how well Red99 was run.
thisuserwasbannedlol
01-23-2014, 12:22 AM
Please go back to WoW.
wants teams server
tells people to go play wow
lul
bump for the RIP Of teams99
mitic
01-23-2014, 03:21 PM
Your a cool guy sometimes but you are exactly the kind of guy that item loot isn't helpful for. Of really isn't that hard to sacrifice some stats for no drop junk.
And it worked great on rallos where 70% of pop quit when item loot was removed.
Regarding teams..don't care about them. Hard coded teams.would.mean any noon has default friendlies and that would be fun for a lot of people.
eq1 is not designed for itemloot. iam not going to camp a fbss for hours or spend a plathora of dkp for a cloak of flames just to lose it in one lagspike.
Eslade
01-23-2014, 05:18 PM
Biggest problem with a teams server is having one side get loaded with people and the other teams are left with the people that like the challenge of 3 v 1. So instead of fighting this why don't we embrace it?
The sides with the lower population get a permanent buff depending on how much they are outnumbered. The buff can add hp/mana/ac/regen/whatever. Depending on how badly outnumbered your side is, the more the buff would do. This will make it so that the low pop sides can xp and pvp better than the side that has the zerg.
Just an idea, flame away.
mitic
01-23-2014, 05:26 PM
teams are ok. there will be always underdogs on one side. makes the game even more challanging. i liked sullon, alot.
cobaltblack
01-23-2014, 08:17 PM
+1 for sullen zek rules including the ability to kill any non-teamed player greater than level 9
Potus
01-23-2014, 09:30 PM
Item loot has never worked and will never work. I am amazed at how many people still think it is a good idea.
thisuserwasbannedlol
01-23-2014, 09:40 PM
idiots still bumping teams threads, so dum they thought they were getting a teams server
ahahah
aborted
01-23-2014, 10:36 PM
2 teams, its always gonna be this team vs that team, red99 is a prime example.
phacemeltar
02-10-2014, 11:04 PM
races, not teams.. imo the more teams the better
Aenor
02-11-2014, 12:51 AM
the more teams the better
One team per city ya'll.
Bazia
02-11-2014, 01:14 AM
team declared dead months ago
Yukahwa
02-11-2014, 04:01 AM
I love the fantasy horror scenarios that act like item loot PVP didn't exist on classic, and totally rock.
If yer sitting around AFK like an idiot waiting for a wizard to drop a nuke on you in sebilis then you're going to learn pretty quick to stop wearing your gear worth big money, and if that wizzie is alone you are going to drop him pretty quick and if he is naked he is going to be like a 2 hit kill for your gang. Forget about it.
You learn to protect your equipment and you learn when you want to go all out in PVP. Its scary and more fun...and you definitely obviously collect a set of no drop stuff that is as good as possible so you can pvp care free. Both ways are fun and it means people are putting something at risk when they wear maxxed out crazy gear.
Items getting taken stimulates the economy as more people have items to sell that they hijacked off of other players so the economy wouldn't be a totally stale dead place like it is on red99. Stuff was so affordable on Rallos Zek it wasn't even funny (compared to these servers)
Its like you imagine some naked wizzie who logs on ever few hours and gets himself a fungi tunic off the nearest melee AFKing nearby or something. Ridiculous scare tactics from world of warcraft players or people that only care about keeping a server stagnant and collecting pixels while the level 1-50 population is non existent and 75 percent of the content is unused because no one bothers to be anything but top level. It all makes the game a lot less enjoyable and prevents anyone from coming here.
Item loot would mean a legitimately different experience than any other currently played MMO type game anywhere, it is a real reason to play this game as opposed to other MMO's and the fact that duping and other types of cheats aren't present here means that the fighting has real meaning and the items have real value. It is more fun, it is more risky, it is more scary, everything you do is more important, and the people around you that see you at 3% hp and don't kill you become your real friends, and the people that decide to take a cheap shot become real legitimate and permanent enemies and the whole community knows them for the type of greedy PK they are. Its a different game completely and everyone is missing out by being too uncomfortable to try to play a game where PVP is actually meaningful.
Yukahwa
02-11-2014, 06:01 AM
Feel free to make TOV junk lootable or whatever other scheme you can think of to make item loot more fair at top level. I don't really care about the top level, that is a place that is really reserved for the most devoted, and guys that spend 6hr a day to get TOV gear should get some advantages for it, though possibly having full no drop that craps on everything you own might not be fair. I'm not sure. I never did item loot PVP at high level. You did? Think of a fix and maybe it will be worth trying. Lets do this.
And your "i'm a total asshole look u should hate me" technique for low level PKing? Whatever no one would care. Do it all day long. Noobs you are killing will just wear cloth or nothing for a while until you go away or they kill you or they move on. No big deal. Other people might not be total assholes like you, but you can do that if you want.
I'd kill for 100 people doing what you described, that would be 100 low level PKs for people to PVP against, and that would be PVPing eachother too. What a great world that would be.
Again, I agree with you that there seems to be some consequences to item loot at the top tier of the game that might make the whole thing a little unfair at that stage. I'm really not sure. Maybe you can uhh i dunno join that guild that has way better gear than you? Make a bigger guild to beat them with strict numbers even tho you are just in planar no drop and maybe some stuff from VP?
Maybe when a person wears good no drop gear (like planar plus) and their corpse is looted, 1 random item is either looted or destroyed based on whether or not it was no drop. That way everyone is risking something and you also cant exploit the system to basically trade TOV gear that is not meant to be tradeable. Sound good? You can put your ultimate scheme forward and we will roll with it.
Right now I'm thinking the best solution is 1 random item that is not in pri/sec/rang or bagged should be automatically looted if droppable or destroyed if no drop when someone dies to PVP and their killer right clicks their dead body. That sounds pretty solid. Grief could be a problem? but it always can be. With new play nice policy i guess it should be A-OK.
Yukahwa
02-11-2014, 11:19 AM
Regardless of teams design, it would be very easy to make tuw rogue epic and all epics have a level requirement. I agree that as far as twinking goes, level 20 epic rogues were out of control. In pop era on rallos it was especially ridiculous
tehruoh
02-11-2014, 11:20 AM
only 2 teams imo
population too small to divide it up that much
Aenor
02-12-2014, 01:03 AM
team declared dead months ago
Nigs be hatin. Sirken said on twitch last night teams will get crackin after Velious. Your dick riding skills declared dead months ago.
Aenor
02-12-2014, 01:04 AM
Wow PvP is right over there ----------------------------------->
team declared dead months ago
http://mrwgifs.com/wp-content/uploads/2013/06/Kristen-Bell-Laughs-Then-Cries-About-It.gif
Crenshinabon
02-12-2014, 01:48 AM
I am also all for item loot per my post about twinking.
Only problem i can foresee is deleveling twinks in planar gear. If they could customize some of the planar gear to have level requirements that would be sweet.
phacemeltar
02-12-2014, 01:51 AM
http://mrwgifs.com/wp-content/uploads/2013/06/Kristen-Bell-Laughs-Then-Cries-About-It.gif
so cute
Clark
02-12-2014, 05:04 AM
3 teams seems best. This way if one team got too large and started monopolizing content the other two could take it down right before turning on each other. Instead of just 2 teams trying to zerg each other they can also be making shaky alliances with the 3rd team, adding a whole other dimension to the battle.
s1ckness
02-12-2014, 06:58 AM
3
Tradesonred
02-12-2014, 12:10 PM
You know what, with all the awful decisions that have been made on red, let me try a funny prediction.
Red will finally pick up after months of hard work by people like heartbrand on the forums, velious will launch.
A month later P99 will launch doomed from the start teams and red will die again
the end
lol
runlvlzero
02-12-2014, 12:24 PM
You know what, with all the awful decisions that have been made on red, let me try a funny prediction.
Red will finally pick up after months of hard work by people like heartbrand on the forums, velious will launch.
A month later P99 will launch doomed from the start teams and red will die again
the end
lol
#brainwashed
No one person is attributable to the success of R99 at all, ever. Not a single person can wear that mantle.
It takes every fucking one of you to not be shitheads or try not to be, or to out the shitheads.
Get over this fucking cult like behavior and start taking responsibility for your OWN DAMNED SERVER.
#rage
Tradesonred
02-12-2014, 03:10 PM
#brainwashed
No one person is attributable to the success of R99 at all, ever. Not a single person can wear that mantle.
It takes every fucking one of you to not be shitheads or try not to be, or to out the shitheads.
Get over this fucking cult like behavior and start taking responsibility for your OWN DAMNED SERVER.
#rage
I said like heartbrand, are you reading challenged or something #kneejerkresponses
Not sure why i keep clicking viewpost on your posts after putting you on ignore, most of the times its shit like that
Run level zero
Husker Du - Blah Blah Blah
http://www.youtube.com/watch?v=UewZlBu2-44
Mac Dretti
02-12-2014, 03:13 PM
3
runlvlzero
02-12-2014, 04:34 PM
bad song... wtf was I listening 2?
Rust1d?
02-14-2014, 11:27 AM
You guys know that there is a teams server already in beta?
www.eqpvp.com
It is pretty fun so far, some bugs, but many are reporting them and they are getting fixed fast.
Gaffin 7.0
02-14-2014, 12:22 PM
You guys know that there is a teams server already in beta?
www.eqpvp.com
It is pretty fun so far, some bugs, but many are reporting them and they are getting fixed fast.
going to play dis hard once its over beta
Tassador
02-14-2014, 12:24 PM
Box 10 chars on 50 pop server and kill lvl 50 mobs with level 30 Mage pets can't wait for beta to end to go hard on this server!
KG2121
02-14-2014, 12:33 PM
Problem: If you separate teams by races or by good/evil it will be naturally unbalanced
Solution: Make two teams and depending on which start city you choose that will be your designation for your team. For example the two teams will be Freeport and Qeynos. If you start in Freeport that is your team and if you start in Qeynos that is your team. This will maximize team play and also PVP if we all start on the same continent. It also balances the teams.
Teams:2
Teams based on starting city: Freeport and Qeynos (good or evil will start here)
Why: encourages one team one guild mentality, increases pvp because everyone is focused in on area.
Sturgeon
02-14-2014, 12:45 PM
Server population is too low for teams imo, making teams will only lessen the pool of potential pvp targets.
Granted if we go Teams and it guarantees to bring in more people and increase the population I'm all for it.
Ultimately I'm a neckbeard so whatever is decided will be accepted since I'm not going to go play anywhere else anyways
Gaffin 7.0
02-14-2014, 12:53 PM
Box 10 chars on 50 pop server and kill lvl 50 mobs with level 30 Mage pets can't wait for beta to end to go hard on this server!
aint no different than red u feelers? tired of killin same people
big mouth chew
02-14-2014, 12:54 PM
make number of teams = number of players
best way imo
roflzek complete failsauce compared to the greatness of teams99
phacemeltar
02-14-2014, 01:29 PM
make number of teams = number of players
best way imo
current state of red
phacemeltar
02-14-2014, 01:30 PM
Problem: If you separate teams by races or by good/evil it will be naturally unbalanced
what does this mean? unbalanced in what regard as opposed to the alternative?
imo whichever team gets ogres will win
big mouth chew
02-14-2014, 01:30 PM
free for all? more like best for all
rollin5k
02-14-2014, 01:41 PM
2 teams
Good vs evil
Bi annual wipes
Classic only no kubark
No level restrict and item loot ( should be atleast tried)
AWESOME
Kergan
02-14-2014, 01:49 PM
Personally have 0 interest in playing on a server with regular wipes.
rollin5k
02-14-2014, 02:25 PM
Why not
MC Epic
02-14-2014, 02:28 PM
Respect your opinion, but regular server wipes are actually a plus to me.
Would gladly part with my 60 epic bard on Red99 to experience a fresh server. Sure I put-in years of work to gear him, but now I'm done and server is stale... what's the point?
The most enjoyable time I've had on Red99 was the first year of the server.
Looking forward to rolling on roflzek teams :)
Sturgeon
02-14-2014, 02:30 PM
Nihilum would never allow a server wipe.
Mac Dretti
02-14-2014, 02:37 PM
No wipe99 plz thanks
C u on roflzek teams. Will be real fun like always.
we don't want to wipe dead99 because it will take away from the greatness of the new teams99.
rollin5k
02-14-2014, 02:41 PM
Roflzek sucks, its not all polished and nice like.
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