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Gustoo
07-27-2013, 10:04 PM
Instead of guys begging for variance to make nihilum members waste more of their time waiting for raids, I think Item loot is a good idea, which will give non nihilum players the incentive to hunt nihilum players for trak BPs and stuff.

Just a thought. I think its really lame to ask for non classic features that really will serve to just waste people's time. They definitely won't give non prepared guilds enough time to log on and grab an unnoticed raid mob.

heartbrand
07-27-2013, 10:21 PM
+1 to item loot

Glorindale
07-27-2013, 10:23 PM
That would be very interesting.

Gustoo
07-27-2013, 10:37 PM
+ resists + 4 level pvp range.

Tomato King6
07-27-2013, 10:38 PM
Instead of guys begging for variance to make nihilum members waste more of their time waiting for raids, I think Item loot is a good idea, which will give non nihilum players the incentive to hunt nihilum players for trak BPs and stuff.

Just a thought. I think its really lame to ask for non classic features that really will serve to just waste people's time. They definitely won't give non prepared guilds enough time to log on and grab an unnoticed raid mob.

good things in everquest are no drop

they will be raid geared, you will be scrub geared and cry even harder

and be forced to fight naked.

I can smell the tears already WATERFALLS of them

RoguePhantom
07-27-2013, 10:39 PM
Yup, Item loot when their entire guild is decked out in no drop VP Gear, as well as most high level people.

Item Loot only benefits twinks.

Lowlife
07-27-2013, 10:42 PM
+1 for lewt.

runlvlzero
07-27-2013, 11:47 PM
Make that VP gear drop able.

Nizzarr
07-27-2013, 11:51 PM
I WANT ITEM LOOT NOW SO WE CAN WIPE IT CLEAN

Nizzarr
07-27-2013, 11:51 PM
see what I did there?

runlvlzero
07-28-2013, 12:30 AM
No. Your like the class president no one listens to. Also, you must be drunk. Your professionalism is failing you.

Jepaxis
07-28-2013, 12:37 AM
Item loot would destroy the server. No one new would ever play on here.

There would just be gank squads running around farming players for gear no matter what limitations were implemented.

Karafa
07-28-2013, 12:37 AM
^ Just like no new players ever joined Rallos right? If anything as a new player you have everything to gain and nothing to lose, you sound like a pussy.

plssss item loot, save us nilbog.

Potus
07-28-2013, 12:41 AM
Item loot never worked in EQ, so yes let's bring it back!

runlvlzero
07-28-2013, 12:53 AM
I donno there word be 80 hard core pvpers if it was item loot. I bet.

Item loot is tons of fun in EQ.... its a difference of opinion, not fact.

It really is good for building a solid community. Even if the outliers leave.

runlvlzero
07-28-2013, 06:13 AM
You illustrate the problem this server has succinctly. It straddles hardcore. It wants to be Red.

But its blue as fuck with a dash of red.

Ide be happy if they made it either way. Make it easy and fun to pvp. Or ...

Make that hardcore MUD that EQ deserves to be.

But dood I hear you. And dont call it antisocial. Its realistic. My first post in reds forums were in the boxing threads basically saying what you have to say "We aint got time for this shit, this is why people want XYZ"

You know what. Blue is ez mode. You can take it easy there. If you dont want pvp don't come here. If you dont want risk and adventure and excitement. Go elsewhere.

If 80 people dedicated to the game isn't enough for you, blue as fuck ez mode with 800 wont be either.'

In reality the server could be both... crank up xp even more, make everything droppable (eventually enough good shit will be in circulation u can get a fungi at level 20)

You are the epitomy of antisocial necro, what are you doing here? pvping in guk? getting ganked? waiting for that time when you will have friends? All I hear is you bitch about the game dood.

Go play wow.

Item loot would hands down bring pvp to the casuals under level 30. People who dont have 18 hrs a day to invest in pve, could pvp for those fungis at level 12 and succeed if they got together and worked for it. In fact it would be 10x more social because you would need friends to stop from getting ganked every 10 mins.

TBH I'm not really up to the task of trying to explain the point of EQ, DND rules, and pvp games. That is not about the end result (60, full vp gear), and more about how you got there. Item loot is fucking amazing.

If I had a time machine I would go back and put 100x more effort into the item loot servers I played on.

Now go farm FBSS in guk while no one is there to disturb your pixelationz

runlvlzero
07-28-2013, 06:43 AM
You are going against the general consensus by telling me and this community of all people who just joined to "go make our own server with our own rules" in regards to item loot.

This is nothing like Sullon Zek. This is a more friendly community than blue tbh. But your doing an extremely good job illustrating why we could care less about you here.

Deal with it. I still hope we get item loot one day, this server or any other. If I see you and your <Serenity Pals> your on my KOS list.

And No U are the antisocial retard. I have more pals on this box than U. I'm talkin real pals, not just bluebs who nuthug a guild and don't fly a flag.

runlvlzero
07-28-2013, 06:54 AM
dood STFU already, Not everyone blabhblbah...

General consensus... I read pages and pages of debate over item loot and most of it is "fuck yeah item loot" for w/e reasons. Not to mention many tells to many people on this box bullshiting about various aspects pvp, the project, whatever. Item loot isn't in because we desperately want people to play with. But it makes the box boring as hell. Everyone pretty much agrees about this.

It is also part of the "Nihilum" issue but its not "the problem". So when I say shit like make VP gear drop able and put in item loot its just a suggestion to help alleviate the endgame pixel lust. Its not "the solution" and it wont ever work alone".

You are so scared of not making 60 with your necro duck epic that you are being a flaming retard.

P.S. if you don't know what toons I have you are a moran. Total non-factor. Even the trolls and pro griefers know who I roll.

What makes me sad is that you genuinely believe what you are spewing. And you don't have a clue. You are beyond ignorance about this community.

I can tell you are deeply absorbed by WoW levels of Tier 5 purple epic pixel frenzy. Enjoy it while it lasts. I'll see you after you burn out and mature some.

runlvlzero
07-28-2013, 07:00 AM
/ignore your hopeless sorry


/aww fuck it... dood your bringing facebook into this? you are a flaming fucking pile of shit in my eyes

facebook friends and all are fucking meaningless.

I smell a fucking brian dead Zombie.

I'm beyond having compassion for fools like you who measure peoples worth by their entrapment to societies delusions.

Back in 1840 you'd say something about me not going to church or being a 'heathen indian'

your a fucking tool plain as day.

Here ya go, last I have to say on this topic: You are not worth my time.

http://i.imgur.com/gSzr3D6.jpg

runlvlzero
07-28-2013, 07:07 AM
http://i.imgur.com/gSzr3D6.jpg

kaos057
07-28-2013, 07:51 AM
Item loot while interesting to think about would definitely hurt the population, economy, and pvp in general. Nobody would want to play knowing someone 8 levels higher and far better geared could just come steal their gear. People wouldn't buy gear knowing it could get stolen. People wouldn't even try to pvp any more because they would be too busy bagging everything. Personally I would love it if it could work but I just don't see any good coming from it.

Jepaxis
07-28-2013, 08:30 AM
Item loot just makes the rich richer, thus destroys the server.

filthyphil
07-28-2013, 10:05 AM
Yes lets put in item loot when over half of the server is in full no drop.

Without a wipe, item loot would drop red99 population to <30 peak & the entire server would be nihilum again aside from the few stragglers.

Gustoo
07-28-2013, 04:16 PM
Well, I can tell you that runlvlzero has spent countless hours leveling up lowbie alts just so that he can help other lowbies level up. He has been almost laughably helpful in this regard.

I really want to know where people's terrifying visions of item loot come from.

We are trying to get new players to want to play here. For level 1-50 your gear is worth basically nothing if you are not a twink. Super max fungi PK's will either destroy your gear if they are completely evil, or just keep it till they give it to some other noob.

The difference (as a newbie) is that instead of having an invincible twink that there is NO reason to fight, there now IS a reason to fight, because he is a raid boss now with potential for some serious loot. If he starts bagging his gear then he will be weaker and u still might get something good from killing him.

Its the best.

Even people with as much no drop gear as is attainable right now are going to be fighting at half strength, or they will have a couple of droppable items equipped to be in good shape. It makes for good sporting fun.

I used to be in favor of a wipe, but now I think that the wipe idea is more have nots trying to get Rogean to screw over the people who have stuck with the server and pharmed all of their high end gear. These dedicated players will get ahead again anyways, so why nerf them. Besides the holocaust ban everyone had a chance to get ahead in the early days, and washouts washed out.

No invincible raid boss players are going to be pharming weak players for gear, its absurd. Melees can wear full banded and EASILY handle level 1-50 and above that shit gears real. Same for casters with low end intelligence gear.

The other thing is that the non existent economy on red would become existant because people would just wind up getting a buncha stuff they don't have or need and just want to give it away or sell it for 50pp. Droppable stuff on rallos was a lot cheaper than other servers because people could just take it from you if you got unlucky. Its not a 1 sided coin.

If the super well equipped nihilum guys started actually trying to PVP for loot??? thats absurd, they are killing raid bosses for the best loot that only they have. If the well equipped players did that, everyone would have a blast actually having people to fight for a change, or at least I imagine that based on all the complaints that nihilum does not PVP.

The main thing is, the high levels that currently wear DECENT droppable gear, will put it in their bags and learn to deal with the riskiness of it.

BUT the whole reason for item loot is to make the part of the game that majority of players spend the majority of their time doing, more interesting, which is level 1-50. For these levels PVP is fun and has a purpose instead of just getting griefed by twinks that you have no incentive whatsoever to fight and try to defeat.

I don't see how you miss that point. Two friends or three friends can make a few characters and just hunt twinks for loot. Its a blast, and the twinks hunt eachother for loot too. There is just a whole lot of great reasons to PVP. On rallos my max level was 45 and that was a character I retired. I just pvped because it was a blast. On rallos as a twink PK and one with many twink PK friends I can tell you that I never had any interest in squashing lowbies wearing banded. I would leave that junk on the ground. I was looking for that slightly off blue color iksar regen BP and these twinks I would hunt relentlessly. The only people that REALLY get hurt by item loot are twinks (who now have to think twice) and level 50+'s who now also have to twink twice about the gear they use and when.

So yeah, level 50+ guys will have to make some changes but they aren't insurmountable at all.

Also a 4 level pvp range will have to be implemented too.

Gustoo
07-28-2013, 04:24 PM
Item loot just makes the rich richer, thus destroys the server.

Rich people don't want your cloth and banded or your +15hp+15 mana wrist slot item.

So don't worry about it. Nihilum gets best loot from dragons and you will see their 15 man force coming for you pretty easily so just put that shit in bags and gate or make for the zone line if you are't prepared for a sparta vs persia battle.

Tradesonred
07-28-2013, 06:28 PM
At the pace they do things here, i wouldnt hold my breath.

It took them a year and a half to patch xp loss in pvp, which was obvious a week after launch that it was gonna cause the server to go downhill.

Its not a shot at the devs, they probably have other things going on and cant devote 100% to the server.

But its reality.

I even gave them a way to have item loot without having to reboot the server: make it optional, with a NPC that flags you for item loot and patch in a custom, not so bad set of no drop loot, at least for melees.

I just dont see it happening, even if it would spice up the server.

Maybe after Velious has been smoothed over...


Basically the only ones that will lose out from this are again, the newer players. What will end up happening, you will have naked/no drop geared gank squads which will eventually fizzle out since the less co-ordinated players who come to join this server will be open prey and will eventually stop playing and on the other side of the fence you will have your super twinks which will have multiple avenues for escape, including gate pots. So if you even come close to killing a fungi geared twink, he will just vanish. But no doubt that geared twink would have killed and looted close to 100x as many corpses before they would have needed to use a gate pot.


New players have nothing to lose, maybe a melee getting his banded griefed... but i dont know, should have researched a bit that you dont play a melee as a first toon. Like Gustoo said, on Rallos you had a reason as a noob to be fighting twinks, that if they got cocky, they might lose some of that twinkage to a band of bronoobs. Here noobs have nothing to gain beside a fun session of pvp and learning how well each approach to pvp works. With xp loss, it was even worse, all they had to gain was a big chance of xp loss and the need to change zones or log while the twink gets bored and leaves, with minimal chances of experimenting what strategy worked best in pvp for each given class. Im sure that made alot of people pack their shit and leave.

Whats funny is that if they implement the resists people are calling for, it will be worse for noobs because then twinks are basically unrootable with Rallos-like resists. I think nukes got resisted alot as well.

It will not be as bad as when they lost xp fighting twinks, but it will be worse than it is now.

With a new resist system, and item loot, that would be more viable. Because twinks would have to put something on the line if they just wanted to run around griefing naked new people, being really hard to kill.

runlvlzero
07-28-2013, 07:18 PM
/amen, thanks Gustoo, Tradesonred. Your eloquent words are something I could never craft in this regard.

Jepaxis
07-28-2013, 07:58 PM
Here's a idea. Re-purpose the nodrop flags meaning. So only nodrop items are now the lootables.

Would prevent newb farming and the farming of the under geared.

runlvlzero
07-28-2013, 08:31 PM
Here's a idea. Re-purpose the nodrop flags meaning. So only nodrop items are now the lootables.

Would prevent newb farming and the farming of the under geared.

hehe that actually sounds like a very interesting idea for an item loot server. Bravo.

Sirken
07-28-2013, 08:47 PM
i loved item loot on live.

that said, it would be very bad for this server.

just as it was bad for past emu pvp servers.

runlvlzero
07-28-2013, 09:27 PM
Can u please explain how it would be very bad for the server, and is that a definite no?

Lack of population. Play styles most likely excuses for item loot not working.

Tradesonred
07-28-2013, 09:46 PM
The solution for RED is simply that the community needs to find ways of bringing new players to this server that doesn't further penalise a player on pvp death. From what I can see the new players aren't quitting because of Nihilum getting VP loot. Find out why new players aren't hanging on and help rectify that issue, because without a server population item loot wont do anything but penalise new players who are already being farmed.

I think one of the reasons was that those potential people were here, but we lost em at launch.

There must not be a vast pool of people wanting to play an emulated version of EQ1. We had 600 or so when the server launched.

It had some problems, like xp loss in pvp encouraging the griefing of casuals off the server by larger, more experienced at the game crews and discouraging people from entering places like Guk when there was 15 holocaust inside ready to xp loss you and camp your corpse.

You also had guards not assisting which im sure some of the people who explicitely stated they got their kicks out of seeing the population drop enjoyed taking advantage of.

We might get some of these people back by a brand new server, wether a wipe or a 3rd server, but i dont think its going to happen.

We might also destroy whats left of the population, its a risky gamble. Once and if the server drops to ~30 average, i dont see the harm in trying but again, dont think it will happen.

I dont even play here anymore, what discouraged me the most is that i will never know what a Rallos-like server would have looked like, because thats not what red99 was. It was a purple server for a long time.

PVEers got access to stuff they would not have been able to would xp loss in pvp have been out from the start, devs took way too much time in fixing the situation (RL might have interfered, whatever), which i think caused the first huge 600 to 200ish dip, then the 30pop period. Nobody on Rallos could sit on a zone like Guk or crushbone unchallenged for days, it was like night and day, Red99 compared to Rallos. It just fostered the formation of zergs and the bleeding out of small, more casual but still potential long term players from the server. It also made an EQ server that was heavily focused on PVE, unlike Rallos which in my opinion and experience, made it alot more boring if PVP is what you liked, which i like to think is why you want to play on a pvp server in the first place.

Then server never really recovered from that february-ish 2013 population dip when they nerfed xp. I was waiting to see if maybe numbers would pick up but it doesnt go up past 125 often when i check so i kinda lost interest.

I wish pop would pick up to like 250-300 then i might get interested again, because i think thats just the best well get. Maybe when velious comes out.