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View Full Version : 53+ Good exp + Money camp


sonicjoose
07-22-2013, 08:21 PM
Bump if you are interested and PM
PM with Class / Level / Character Name

Got a 60 iksar epic fungi monk to duo/trio Betrayer Camp in Chardok.

Will feign death experience for you at the chardok betrayer camp and will roll on any drops. Only thing I ask mandatory is first pipe goes to my monk so he can get the robe of the whistling fists. Great exp and safe. PM if you are interested with your characters name, class and level

Combo's that would work

50+

Shaman + snareclass
Cleric + Snareclass/CC




Other than pipe

SBS can drop and
SoS
Pipe MQ's sell for around 10k+ from chardok feel free to come get exp at the least.



Bump if you are interested and PM
PM with Class / Level / Character Name

Powers3777
07-22-2013, 09:21 PM
Bump. PM sent

Verenity
07-22-2013, 10:35 PM
PM'd

falkun
07-23-2013, 07:52 AM
Can innoruuk clerics get the snare neck? will snare neck resist too much to count for cleric duo?

Calabee
07-23-2013, 09:45 AM
good luck ever killing anything in chardok besides royals, with the way ae grps ruins the zone.

Calabee
07-23-2013, 09:58 AM
wut? they just ignore anyone else, pulls through your camps anyways, and wipes you.

What is that if not zone disruption

Meiva
07-23-2013, 09:59 AM
Can innoruuk clerics get the snare neck? will snare neck resist too much to count for cleric duo?

Regent Symbol of Innoruuk is Innoruuk diety only. This casts Clinging Darkness which is a snare + minor dot. It is a lvl 4 necro spell. It can land, but may be difficult.

Tecmos Deception
07-23-2013, 10:04 AM
wut? they just ignore anyone else, pulls through your camps anyways, and wipes you.

What is that if not zone disruption

No need to talk about the vague zone disruption rules (if there even really are any), because pulling through a camp is training, plain and simple.

If AE group trains you, then just have your cleric aggro some and pop his DA and DB. AE group up at ent is killing some of the pull normally, but then 30 seconds later when the rest of the train shows up? SURPRISE! Cleric dies instantly, AEers don't have mana to kill off the bunch of new mobs that are at full HP after already working on the first portion of the pull, etc. Or have your bard run with the train and highsun stuff constantly... though that would pretty plainly be against the rules too when the cleric shennanigans isn't.

Silly Culprit, with a main bard and an alt cleric, not thinking of fun ways to screw up an annoying AE group.

Could do more fun stuff too, like make sure the monk has aggro of the train when it goes up, then get him to low hp when train is on its way up and he just keeps feigning and standing up constantly. If the train ever even gets to entrance, any time something resists a stun it will be running down the tunnel towards the monk and then returning, mucking things up.

Calabee
07-23-2013, 10:33 AM
Or have your bard run with the train and highsun stuff constantly..

i actually almost did that a week or two ago. lol
but then i realized it would be suspension # 3... which... yea

diplo
07-23-2013, 11:31 AM
Just pull from the safe room with the slaves and you don't need a snare class.