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View Full Version : invis pull nerf mechanics


taysk8
07-20-2013, 12:52 PM
How does this nerf work exactly. I don't understand the mechanics of direct/indirect agro. Explain it to me like I'm 5 pls

taysk8
07-20-2013, 07:44 PM
Guysss :(

Tiggles
07-20-2013, 07:47 PM
Guysss :(

someone who cast a spell on a mob.

While he was doing that someone else casted invis on him.

The invis hits before the spell resolves.

Mob agros the invis player but all the other surrounding mobs if they don't see invis will not agro and the mob is pulled solo.

hatelore
07-20-2013, 07:48 PM
Just cast invis and then go attack something = invis pulling. It is successful if you attack and run away fast enough. Also, you should only attack with slashing weapons, mobs will hear the blunt thud if you use a club,staff etc . Its a very simple form of pulling, you just cast invis first.

The way the nerf works is, now it takes 19 seconds to cast invis, instead of the normal 18.3 seconds it used to take to cast it. Shits classic yo~

Direct aggro is like when you sleep with a man's wife and get caught.

Indirect aggro is when someone sleeps with your wife, and you catch them. It becomes direct aggro the moment you make physical contact with the person sleeping with your wife.

Happy hunting.

Warlow
07-20-2013, 08:01 PM
I'm sure that sounded super clever in your head.

Nirgon
07-20-2013, 08:37 PM
Hatelore where are you getting that shit you are smoking

fastboy21
07-20-2013, 08:56 PM
you can test this out, it should be working properly now. i was using it to pull singles in CoM today easily.

Direct Aggro is when you are "seen" by getting into the aggro radius of a KOS mob or when you hit a mob. Indirect aggro are the mobs that assist him. Indirect aggro becomes direct aggro when you hit the indirect mobs or they "see" you by getting into their aggro radius.

So what's the difference? Mobs with indirect aggro do not cause other mobs to assist them. Mobs will ONLY assist mobs that have direct aggro on you...so if you can gain indirect aggro on a mob (and keep it as indirect aggro as you pull it back to group) you will not get any adds. If you do this well enough you can pull mobs from deep in dungeons to the zone line as a single pull.

Example: Mob A and B are within assist/aggro radius to one another. From outside of Mob B's aggro radius you root Mob A. Mob A (rooted in place) gains direct aggro on you while Mob B gains indirect aggro on you and starts to path in your direction. As Mob B runs past other mobs in the zone it will not cause any of them to gain aggro on you. Mobs with indirect aggro will NEVER cause other mobs to assist them. You get back to the group, Mob B comes pathing in alone, you hit FD. Mob B is now direct aggro to the group (you are killing it) and Mob A (rooted deep in the dungeon) forgets you as per regular FD rules.

Of course the trick here is to find a way to keep a mob with indirect aggro from gaining direct aggro. If it gets too close to you, for example, then indirect aggro becomes direct, and it will cause other stuff to start assisting.

taysk8
07-20-2013, 09:28 PM
<3 u fastboy

webrunner5
07-21-2013, 07:35 AM
you can test this out, it should be working properly now. i was using it to pull singles in CoM today easily.

Direct Aggro is when you are "seen" by getting into the aggro radius of a KOS mob or when you hit a mob. Indirect aggro are the mobs that assist him. Indirect aggro becomes direct aggro when you hit the indirect mobs or they "see" you by getting into their aggro radius.

So what's the difference? Mobs with indirect aggro do not cause other mobs to assist them. Mobs will ONLY assist mobs that have direct aggro on you...so if you can gain indirect aggro on a mob (and keep it as indirect aggro as you pull it back to group) you will not get any adds. If you do this well enough you can pull mobs from deep in dungeons to the zone line as a single pull.

Example: Mob A and B are within assist/aggro radius to one another. From outside of Mob B's aggro radius you root Mob A. Mob A (rooted in place) gains direct aggro on you while Mob B gains indirect aggro on you and starts to path in your direction. As Mob B runs past other mobs in the zone it will not cause any of them to gain aggro on you. Mobs with indirect aggro will NEVER cause other mobs to assist them. You get back to the group, Mob B comes pathing in alone, you hit FD. Mob B is now direct aggro to the group (you are killing it) and Mob A (rooted deep in the dungeon) forgets you as per regular FD rules.

Of course the trick here is to find a way to keep a mob with indirect aggro from gaining direct aggro. If it gets too close to you, for example, then indirect aggro becomes direct, and it will cause other stuff to start assisting.

Mob "B" depends how deep he is in a camp. Yeah your statement is very true if only A and B mobs are by each other in the front. Its like with the spell Harmony. You can not cast it and pull a mob from the very back. They will ALL assist. You have to pull the front mob or one way on a side.

Also remember that almost every zone in EQ was designed by different Devs. They all had different ideas about agro and pathing. There are not huge differences but just keep that in mind. Some zones are easy to pull, some just a nightmare.