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View Full Version : Spells: Invigorate on Trakanon BPs


Ele
07-17-2013, 05:46 PM
Issue: Invigorate is a 100hp heal, however due to non-cleric 10% heal penalties the total hp healed should only be 90hp. At the very least Mrylokar's BP is healing 100 hp per click, when it should be only 90hp.

I would imagine this is just an issue of melee not being flagged for the healing penalty.

Other affected Breastplates:
Cobalt
Singing Steel
Velious Melee Quest BPs

This 10% healing penalty was not removed until July 2002, well beyond the time of this server.
http://www.tski.co.jp/baldio/patch/20020724.html

Removed 10% healing penalty for non-clerics

Sources Pre-2002 confirming it only healed 90hp

http://everquest.allakhazam.com/db/item.html?item=2055
Unfortunately, it is a 90 point self-only heal. =(
You are correct sir, I think it is either 80hp or 90hp heal, the casting time is bearable for such healing. Great for after battle to take some of the load off of your local cleric and/or healer
Invigorate is a 90 point heal.

http://everquest.allakhazam.com/db/item.html?item=2058
this Invigorate is 90 point heal or im wrong cause the Myklors invigorate is 90 point heal

p-niner
07-17-2013, 06:12 PM
Keep on keepin on.

Nirgon
07-17-2013, 06:37 PM
Ya dat invig change

Ele
08-23-2013, 04:53 PM
bump, BPs are 10% more awesome then they should be.

quido
08-23-2013, 04:54 PM
actually it's 1/9 more awesome ya moran

Ele
09-20-2013, 11:13 AM
actually it's 1/9 more awesome ya moran

http://i.imgur.com/9xEiDKp.gif

Ele
03-04-2014, 03:08 PM
bump for great changes and Velious melee bps as well.

Treats
08-25-2014, 06:47 PM
I am a little confused on this.

What exactly is the 10% penalty applied to?

We know it's not just spells that are on the Cleric spell line.

Direct heals only?
Group heals?
Was Torpor affected by this? If not, why not?

Here is a list of spells that could be affected by 10% penalty (Early Velious):

Superior Healing (confirmed)
Healing (confirmed)
Greater Healing (confirmed)
Light Healing (confirmed)
Minor Healing (confirmed)
Lay on Hands
Mend Bones
Renew Bones
Wave of Healing
Renew Elements
Renew Summoning
Torpor
Celestial Cleansing
Invigorate (confirmed)
Nature's Touch (Later, confirmed)
Knight's Blessing (Later, confirmed)
Chloroblast (Later, confirmed)

Did Torpor heal for 270 in four ticks instead of the 300?
Did Wave of Healing heal group for 198 instead of 220?
Did Lay on Hands get this penalty?

Daldaen
08-25-2014, 06:53 PM
I'd *imagine* everything got the penalty except maybe LoH.

Zaela
08-25-2014, 06:59 PM
Guess: anything with what eqemu calls SE_CurrentHP and a positive value but no duration. Which would be everything except regen spells and torpor (which uses the separate HoT spell effect).

Daldaen
08-25-2014, 07:16 PM
Guess: anything with what eqemu calls SE_CurrentHP and a positive value but no duration. Which would be everything except regen spells and torpor (which uses the separate HoT spell effect).

I guess thats true, regens don't follow this rule. Speaking of... regen rules must be bumped!

bulbousaur
08-26-2014, 01:39 PM
Also the 100 hp lifetap on Blood Point should only heal 90.

koros
08-28-2014, 09:06 AM
Also the 100 hp lifetap on Blood Point should only heal 90.

Proc should be for 80 (siphon) and heal for 80. Lifetaps were unaffected by this.