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Nirgon
07-15-2013, 02:36 PM
Alunova: Created new pathing for Veeshan's Peak.
(If you pull too many or aren't ready, no more bugging it out on the zone in pad boys)

Kanras: NPCs have the potential to gate starting at 20% of their health.
(Hoshkar / Trak no longer clown shoes encounters, yeah boo hoo Hoshkar is "hard" without this I know)

Kanras: Some mobs now have the ability to scan the surrounding area for new targets while already engaged.
(Now we're getting somewhere!)

Nilbog: Blue Diamond Jewelry has been changed until Velious.
(Way to man up and pull the trigger)

Kanras: Level 51+ buffs have a limited level range for the target they're being casted on.
(Classic as fuck)

Nilbog: You may no longer use Stalking Probes in Plane of Sky.
Nilbog: Sirran the Lunatic's level increased to 63.
(Almost got Nilbog the favorite dev post, finally, justice for Plane of Sky and classic raiding)

Nilbog: [PvP] Players zoning into Karnor's Castle no longer have issues with temporarily being too far away for melee.
(More of these pls, esp the quick easy ones. People will stfu about things.)

Alunova: Removed a pathing exploit in Permafrost Keep.
(And everything related, pro work)



How to save THIS server?
Unlimited range check on AoEs needs to go
5% chance to land regardless needs to go (read: root/snare SPAM. fine print: unless saving value cap for spell is not met, but we can start with just this gone.)
Highsun unresistable -> clearly you know who could fix this to make VP raidable. Let's try and copy paste that here.
Clockwork poison should resist as reliably as other stuns for their given values (read 100MR vs a stun -> 100 poison vs this bullshit)
T-Staff: Investigate on EQMac and close the book on it, one way or the other.

^This list will pull the PvP mechanics out of the "worse than VZTZ" zone, and, in fact will be pretty servicable until Velious is out and then patched a few times (read: many moons but we'll work with ya).

Andis
07-15-2013, 02:39 PM
dru track broke as fuck

rogs cant hide sneak thru see invis mobs

andis out

Nirgon
07-15-2013, 02:41 PM
#1 - mhm

#2 - yup

Nirgon
07-15-2013, 02:41 PM
Rangers stil worst class now? HEH

Andis
07-15-2013, 02:46 PM
dru track is worse then bard

since when was that ever enabled in game, like gtfo out of here

Nirgon
07-15-2013, 02:47 PM
since when was that ever enabled in game, like gtfo out of here

Back when Uncle Nirgon walked the lands

heartbrand
07-15-2013, 03:09 PM
Because of the ease of pushing mobs on this server the gate change makes those dragons actually a lot easier

Elderan
07-15-2013, 03:11 PM
Alunova: Created new pathing for Veeshan's Peak.
(If you pull too many or aren't ready, no more bugging it out on the zone in pad boys)

No problem with this.

Kanras: NPCs have the potential to gate starting at 20% of their health.
(Hoshkar / Trak no longer clown shoes encounters, yeah boo hoo Hoshkar is "hard" without this I know)

Not classic. Never happened. Also makes dragons who gate EASIER. They wont melee anymore after 20% but just chain cast gate.

Kanras: Some mobs now have the ability to scan the surrounding area for new targets while already engaged.
(Now we're getting somewhere!)

Agreed, glad invis pulling was fixed.

Nilbog: Blue Diamond Jewelry has been changed until Velious.
(Way to man up and pull the trigger)

Agreed, these were not in until Velious.

Kanras: Level 51+ buffs have a limited level range for the target they're being casted on.
(Classic as fuck)

100000% not classic. This was not put in until Velious.

Nilbog: You may no longer use Stalking Probes in Plane of Sky.
Nilbog: Sirran the Lunatic's level increased to 63.
(Almost got Nilbog the favorite dev post, finally, justice for Plane of Sky and classic raiding)

Agreed.

Nilbog: [PvP] Players zoning into Karnor's Castle no longer have issues with temporarily being too far away for melee.
(More of these pls, esp the quick easy ones. People will stfu about things.)

Agreed.

Alunova: Removed a pathing exploit in Permafrost Keep.
(And everything related, pro work)

While I agree with the pathing fix this is not a classic fix for sure. I experienced in perma pre Velious more than anyone. The pathing was fubar then as well.


How to save THIS server?
Fix resist.
Change T-Staff to 1-8 sec stun.
Add 4 second cast time to golem wands.

HeisChuck
07-15-2013, 03:12 PM
very nice... blue diamonds finally taken out 14 months after the developer said they would be taken out?

Andis
07-15-2013, 03:19 PM
is this druid track nerf and rog hide sneak fix classic???

srsly never seen this before

Elderan
07-15-2013, 03:27 PM
is this druid track nerf and rog hide sneak fix classic???

srsly never seen this before

Druid track nerf is classic.

Tracking was terrible in classic even for rangers. The 20 mob limit on it really made it hard to track what you wanted. Rangers would only see new spawns in their tracking range. Druid track was extremely limited due to its range. Brad track was worthless.

The rogue sneak/hide is kinda. There were 4 checks on classic for a mob to determine if they see you are not.

1 - Invis,
2 - IVU,
3 - Hide
4 - Sneak (Sneak only worked when behind a mob)

Each level was coded into the mob UI.

Classic - A lot of mobs saw through invis, few mobs saw through hide.
P99 (Pre patch)- A lot of mobs saw through invis, Extremly rarely did mobs see through hide.
P99 (Post patch)- Hide is like IVU/INVIS which a lot of mobs see through. This is wrong.

On classic through Velious rogues could sneak through a lot of places but they still had to check for that one rare mob that saw through their hide.

Nirgon
07-15-2013, 03:34 PM
I've shared my feelings at length with a certain highly respected dev here regarding mob push. We'll see what comes of it.

As far as aggro list, I won't be in game to test it. It's kind of vague but I presume undead train on players correctly and that this is part 1 of many to get rampage etc working in Velious.

As for some of the rest of the things I saw come up, including in this thread..


http://s23.postimg.org/6vpzfghx5/Lewie_Face_Palm.gif

Andis
07-15-2013, 03:44 PM
if this shit aint classic

why the fuck did it get patched in

Elderan
07-15-2013, 04:06 PM
if this shit aint classic

why the fuck did it get patched in

Because they are finding threads 3-4 years after the fact which mentions or refer to it being another way then it actually was.

Nirgon is just wrong on many of the things he thinks is classic.

Nirgon
07-15-2013, 04:14 PM
That's what they keep telling me and it keeps getting patched in after much hemming and hawwing from the EQ: Barbie Doll Version brigade

heartbrand
07-15-2013, 04:15 PM
A lot of the annoyances people have are just bad game design that's classic and doesn't get patched out until velious / luclin.

Nirgon
07-15-2013, 04:19 PM
First of all, check my sig, I played during this era on a pvp server. We were VERY focused on mechanics, esp considering we usually leveled in no drop.

Second, is this really game about items for you? I mean I know it is, but what a fucking waste.

Nirgon
07-15-2013, 04:20 PM
Game really*

Trying to dota2 here and the amount of dumb requires quick response.

heartbrand
07-15-2013, 04:21 PM
You talkin to me? There's plenty of awful item design / game design in eq that got corrected later, but because its "classic" we relive it here. Unfortunately, due to this being a volunteer project, the time it takes to keep progressing to velious etc keeps a lot of these annoyances and poor design in game than ever occurred during classic.

Nirgon
07-15-2013, 04:23 PM
I'm not after you HB

Nirgon
07-15-2013, 04:25 PM
Alot of these things like changes to rogue hide (I suspect much whining here, and trust me, its not over yet: check out the skill based thread in bugs), NPCs adding social aggro, corpse drag causing aggro near Velious faction NPCs, max resists of 255.. etc. All of this may seem "annoying" to you guys, but they are classic game mechanics, part of the experience and a reason that this game used to require serious organization, execution, and yes at times strange work arounds or life saving/ending "weird mechanics".

heartbrand
07-15-2013, 04:25 PM
The thing that will always irk me with this server is just because something was classic doesn't mean it should exist here if it was a genuine bug / mistake, I.e the sword off intuka or w/e in sky. But yet the vision of this server is that even that should be recreated if possible. O well w/e

heartbrand
07-15-2013, 04:25 PM
Ya rogue hide was dumb it was functioning as SOS as here

Elderan
07-15-2013, 04:26 PM
First of all, check my sig, I played during this era on a pvp server. We were VERY focused on mechanics, esp considering we usually leveled in no drop.

Second, is this really game about items for you? I mean I know it is, but what a fucking waste.

Might know the classic pvp side but I know the classic pve as well as anyone.

You are correct on some things, as I mentioned above. But you are horribly wrong on other things. Like the 20% gate thing, also you are totally off on Traks AE as well.

Nirgon
07-15-2013, 04:27 PM
You might have played your own character to enjoy the experience if you weren't getting a title anyways in retrospect right

Elderan
07-15-2013, 04:27 PM
Ya rogue hide was dumb it was functioning as SOS as here

It was wrong before, now it is even more wrong.

heartbrand
07-15-2013, 04:27 PM
I remember mobs gating on live a lot more than they did here pre patch, but then again in seb on live every mob was perma camped and if it gated it meant it prolly moved two inches behind you.

Nirgon
07-15-2013, 04:28 PM
Lol I posted evidence of a 20% gate in numerous cases, not just Trakanon.

Esorpa of the Ring has her own special gate mechanics and she will gate I think as high as 40% even if pulled off her spot.

On a real live server, each NPC has its own encounter table, even if many are almost carbon copies.

For instance, if max resist is 255, how can Phinny be immune to lure of ice? Answer: he is flagged as a "water encounter" type of NPC. Who knows wtf is going on here.

Nirgon
07-15-2013, 04:29 PM
I was wrong before, now I am even more wrong.

runlvlzero
07-15-2013, 04:30 PM
why post in RnF? This should be bumped to the top of every forum.

Nirgon
07-15-2013, 04:31 PM
Everyone reads almost all of the forums anyways, or at least checks RNF

Nirgon
07-15-2013, 04:32 PM
if it gated it meant it prolly moved two inches behind you.

So where did you guys fight in the disco on live? We fought in the Frenzied room on live, much like most people do on blue.

Andis
07-15-2013, 04:33 PM
FIX ROG HIDE IMMEDIATELY

heartbrand
07-15-2013, 04:34 PM
May have exaggerated slightly but we had like 200 people in seb on Xegony and you could walk from ent to about anywhere with no mobs in sight.

Nirgon
07-15-2013, 04:42 PM
Like the 20% gate thing, also you are totally off on Traks AE as well.

Draught of Ice I'd say safely does 5% of a mob's life in Seb.

Now consider when a mob gated, it took 2-3 draughts to kill it from the point it would usually gate.

If I could have just killed a mob in 1 draught when it went for gate every time, it wouldn't have been an issue, would it?

Trakanon gate was a very real problem too, and hopefully, it is here now.

Great ForumQuesting with you Elderan

http://numbertwoguide.com/wp-content/uploads/2012/07/Swirly.jpg


lol dum

Elderan
07-15-2013, 04:45 PM
Lol I posted evidence of a 20% gate in numerous cases, not just Trakanon.

Esorpa of the Ring has her own special gate mechanics and she will gate I think as high as 40% even if pulled off her spot.

On a real live server, each NPC has its own encounter table, even if many are almost carbon copies.

For instance, if max resist is 255, how can Phinny be immune to lure of ice? Answer: he is flagged as a "water encounter" type of NPC. Who knows wtf is going on here.

I never said there was a blanket rule set for every npc. There was not a dragon that ever gated at 20% on live through Kunark. It would make the encounter way too easy if that were the care. We very rarely if EVER had a dragon gate on us in FOH. Trakanan did a few times in the early days which caused some problems though.

Sneak/Hide, Buffs, Druid spells is another example of being wrong right now.

Nirgon
07-15-2013, 04:48 PM
Here's my laugh upon reading that last post, phonetically:

"Huuuuuh huhuhuh huh huh huh huh"

Elderan
07-15-2013, 04:53 PM
Draught of Ice I'd say safely does 5% of a mob's life in Seb.

Now consider when a mob gated, it took 2-3 draughts to kill it from the point it would usually gate.

If I could have just killed a mob in 1 draught when it went for gate every time, it wouldn't have been an issue, would it?

Trakanon gate was a very real problem too, and hopefully, it is here now.

Great ForumQuesting with you Elderan

lol dum

Man you keep talking about stuff that you just don't know.

Trakanons gate was an issue on live for sure but only in the beginning when every fight was close and the dps would die. But it wasn't due to the 20% thing it was due to the mobs regen 1600hp every tick. Making dragons gate at 20% makes them a ton easier.

Also dragons are using weapons here. They always clawed on live and never quaded in Kunark.

Num1RecommendedByDentists
07-15-2013, 04:56 PM
you guys have 9 clerics at every raid and a dragon's melee is of any concern to you?

mostbitter
07-15-2013, 04:58 PM
who cares if trakanon gates anyway, as i understand it mobs don't gate within 75 feet of their spawn point and everyone kills him at his spawn point. Whats to complain about?

Nirgon
07-15-2013, 04:59 PM
X+Y=A (A=Exploit)result. Nihilum knew that X+Y=A as well and tried to use X+B=C (C=dead boss) and ended up with X+B=A

Elderan
07-15-2013, 04:59 PM
you guys have 9 clerics at every raid and a dragon's melee is of any concern to you?

We generally have 3-6 clerics.

Dragons are easier here because the gear concentration. We never had that on live.

Nirgon
07-15-2013, 05:06 PM
The quadrumbass equation

Awwalike
07-15-2013, 05:08 PM
#TEAMZIMMERMAN

Infectious
07-15-2013, 05:28 PM
What is wrong with traks ae? I have the evidence from 2000 that trak did gate. Explain whats wrong with his ae and I will send that with the gate

Num1RecommendedByDentists
07-15-2013, 05:28 PM
always get the feeling that i'm being trolled by elderan

no one can be this stupid

Nirgon
07-15-2013, 05:44 PM
Dumbest person on forums challenging EverQuest doctoral thesis ends in swirly